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  • Blocktastic
  • Registered Member
  • Member for 6 years, 1 month, and 26 days
    Last active Sun, Jul, 15 2018 20:30:18
  • 4 Followers
  • 550 Total Posts
  • 9 Thanks
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  • View Blocktastic's Profile

    1

    Sep 26, 2016
    Blocktastic posted a message on Can't use MC.net HELP

    Probably best to use Minecraft.net instead of a help desk website

    Posted in: Discussion
  • View Blocktastic's Profile

    1

    Jul 1, 2016
    Blocktastic posted a message on - Delete (Please check out new thread)

    We now have a forum! http://calums.boards.net/

    Posted in: PC Servers
  • View Blocktastic's Profile

    1

    Sep 29, 2015
    Blocktastic posted a message on Brave New World! Whitelisted. Vanilla. Survival.

    This server has long since shutdown, please stop bumping the tread.

    Posted in: PC Servers
  • View Blocktastic's Profile

    1

    Aug 23, 2015
    Blocktastic posted a message on Is mine craft dying?

    I think I need to elaborate further on my point. Before resent updates (beta 1.7.3) the game was more about exploring the awesome terrain and building as well as playing multiplayer. Now the game is all about building large unnecessary farms and large overpowered beacons. Now the main goal of the game is to fight the wither and kill the enderdragon.

    Posted in: Discussion
  • View Blocktastic's Profile

    1

    Aug 22, 2015
    Blocktastic posted a message on Is mine craft dying?

    Minecraft is dying, not dead but slowly going downhill. Mostly because of its bad new updates.

    Posted in: Discussion
  • View Blocktastic's Profile

    3

    May 2, 2015
    Blocktastic posted a message on Brave New World! Whitelisted. Vanilla. Survival.

    "Server closed" D:

    Posted in: PC Servers
  • View Blocktastic's Profile

    1

    Nov 21, 2014
    Blocktastic posted a message on Please delete this post!
    Please delete this post!

    (server IS NOT closing down!)
    Posted in: PC Servers
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  • View karyonix's Profile

    277

    Oct 30, 2012
    karyonix posted a message on Shaders Mod (updated by karyonix)

    ShadersMod adds shaders to Minecraft and add multiple draw buffers, shadow map, normal map, specular map. These things can be used to change appearance of Minecraft world. How it looks depends on selected shaderpack and some user settings.
    This mod is derived from daxnitro's GLSL Shaders Mod.

    This mod requires recent and fast graphic card with NVIDIA or AMD GPU.

    Graphics effects do not come out of nowhere. They require computing power of both CPU and GPU.
    Some shaderpacks render around 10 times slower than vanilla Minecraft.
    You can expect low frame rate if your computer cannot get more than 200 FPS from vanilla Minecraft.


    Latest status


    ShadersMod has not been updated for more recent Minecraft version than 1.12.

    You may use OptiFIne instead of ShadersMod for loading shaders in latest Minecraft version.


    For Minecraft 1.12

    - ShadersMod v2.7.0 Installer for Minecraft 1.12 (updated 2017-06-17)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine

    -- This is for Minecraft 1.12 only, not for 1.12.1 or 1.12.2.


    For Minecraft 1.11.2

    - ShadersMod v2.6.1 Installer for Minecraft 1.11.2 (updated 2016-12-28)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine


    For Minecraft 1.11

    - ShadersMod v2.6.0 Installer for Minecraft 1.11 (updated 2016-12-18)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine


    For Minecraft 1.10.2

    - ShadersMod v2.5.4 Installer for Minecraft 1.10.2 (updated 2016-12-18)
    (link)
    Download download page
    Change - Fix some texture bug
    -- Not Compatible with Forge, Optifine



    - ShadersMod v2.5.3 Installer for Minecraft 1.10.2 (updated 2016-06-29)
    (link)
    -- Not Compatible with Forge, Optifine
    -- More info...


    For Minecraft 1.10

    - ShadersMod v2.5.2 Installer for Minecraft 1.10 (updated 2016-06-20)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    For Minecraft 1.9.4

    - ShadersMod v2.5.1 Installer for Minecraft 1.9.4 (updated 2016-06-12) (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    For Minecraft 1.9

    - ShadersMod v2.5.0 Installer for Minecraft 1.9 (updated 2016-05-15) (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    OptiFine for 1.9.x also include ShadersMod features. See OptiFine thread.
    ShadersMod cannot be used together with OptiFine.


    For Minecraft 1.8.8 - 1.8.9

    sp614x has merged ShadersMod's feature into OptiFine. Available at OptiFine thread.


    For Minecraft 1.8 (1.8 only, cannot be used on 1.8.1 or 1.8.2 or 1.8.3)

    - ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30) (link)
    Download download page
    -- Compatible with Forge 1487 to 1521. Not compatible with Forge 1523 or later.
    -- Compatible with OptiFine_1.8.0_HD_U_D5 (AA OFF. AF OFF, Fast Render OFF, Natural Texture OFF)
    -- More info... Please read before install.



    - ShadersMod v2.4.11 Installer for Minecraft 1.8 (updated 2015-03-07) (link)
    -- Fixed entity shadows not rendered when used with Forge
    -- Fixed shadow framebuffer error on OSX
    -- Compatible with OptiFine_1.8.0_HD_U_D2, not with OptiFine_1.8.0_HD_U_D3
    -- Compatible with Forge 1468, not with 1469 or later

    - ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) (link)
    -- Partially fixed Fixed beacon beam glitch with AMD Catalyst 14.12 omega driver.
    -- Partially fixed enchanted armor glitch with AMD Catalyst 14.12 omega driver.
    -- Changed shadow read buffer parameter.
    -- More info...

    - ShadersMod v2.4.9 Installer for Minecraft 1.8 (updated 2015-02-23) (link)
    -- Fixed compatbility with OptiFine connected textures.
    -- More info...

    - ShadersMod v2.4.8 Installer for Minecraft 1.8 (updated 2015-02-16) (link)
    -- Fixed compatbility with OptiFine_1.8.0_HD_U_D1.
    -- Fixed compatbility with Forge 11.14.1.1313.
    -- Not compatible with connected texture. You have to disable connected texture in optifine option when use with shadersmod.
    -- More info...

    - ShadersMod v2.4.7 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-12) (installer updated 2015-02-01) (link)
    -- It can work with OptiFine_1.8.0_HD_U_B6 - C7 but not D1
    -- It can work with Forge 11.14.0.1281 but not Forge 11.14.0.1292 and later
    -- Mod and installer are merged in one jar.
    -- ASM library is not included in mod installer. You can install it separately.
    -- Fixed texture feedback loop in some shaderpacks (eg. water glitch in SEUS 10.1).
    -- Fixed far away chunks are not rendered in v2.4.6
    -- More info...

    - ShadersMod v2.4.6 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-09) (link)
    Require Minecraft 1.8
    Not compatible with Forge
    Not fully compatible with optifine. It works with OptiFine_1.8.0_HD_U_B6 but has some glitch.

    Recent Change
    - Fixed missing shadow

    For Minecraft 1.7.10
    - Shaders Mod v2.3.31 Forge Edition for Minecraft 1.7.10 (2015-11-16) (link)
    Download download page
    Compatibie with Minecraft 1.7.10 with Forge 1481-1566
    Compatible with OptiFine_1.7.10_HD_U_C1 (only ultra edition)
    Compatible with AMD Catalyst 14.9
    Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

    - Shaders Mod v2.3.29 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-03) (link)
    Download download page
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
    Compatible with AMD Catalyst 14.9.
    Recent Change
    - Fixed crash while rendering compass in item frame.
    - Fixed compatibility with AMD Catalyst 14.9.


    For Minecraft 1.7.2
    - Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11) (link)
    Download download page
    Compatible with Minecraft 1.7.2.
    Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition)
    Compatible with AMD Catalyst 14.9.
    Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

    For Minecraft 1.6.4
    - Shaders Mod v2.2.3 Forge Edition for Minecraft 1.6.4 (2014-12-02) (link)
    Download download page
    * Compatible with AMD Catalyst 14.9
    . Compatible with Minecraft 1.6.4.
    . Compatible with OptiFine_1.6.4_HD_U_D1. (only ultra edition) (anti-aliasing and anisotropic filtering must be disabled)
    . Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory (or mods\1.6.4), so it will be loaded by Forge.

    Installation

    Installation (Forge Edition)
    -Prerequisite
    - Install Forge or FML
    -- Download Minecraft Forge or FML installer
    -- Open Minecraft Launcher.
    -- Select a profile (lower left corner of launcher window).
    -- Edit Profile. Select Minecraft version that ShadersMod is made for and save.
    -- Click play. Wait for Minecraft to load.
    -- After the game start successfully, close Minecraft. Close launcher if it is still open.
    -- Install Minecraft Forge or FML with the downloaded installer.
    -- Open Minecraft Launcher.
    Select Forge or FML in profile box at lower left corner of launcher window.
    Or select other profile and click Edit Profile and select Forge or FML version and save.
    -- Click Play.
    -- You should see "Mods" button in title screen below "Multiplayer" button.
    - Check whether everything is alright and close Minecraft.
    - Install
    - Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder.
    Make sure its file extension is ".jar", not ".zip".
    - If you want to install other FML mods or Forge mods, copy them to the same mods folder.
    - Run
    - Use Mojang's Minecraft Launcher to run Minecraft with Forge profile.
    (Don't worry if ShadersMod is not shown in mod list screen)
    - Open Option menu, Shaders... button. Click open shaderpacks folder.
    - Put some shaderpacks in the folder.
    - In Shaders screen click shaderpack name.

    Installation (Non-Forge Edition)
    1. Before running ShadersMod installer:
    1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
    ---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
    1.2 Install ASM 5.0.3 in minecraft libraries.
    ---- Use this ASM v5.0.3 Installer for Minecraft
    ---- If you have installed Forge or FML for Minecraft 1.8, it should have already installed ASM.
    1.3 Close Minecraft Launcher before you run ShadersMod installer.
    1.4 For some version that is compatible with optifine, if you want to install it together with OptiFine, run OptiFine installer before ShadersMod installer.

    2. Run ShadersMod installer
    2A. The installer is executable jar file. Double-click it in Windows Explorer to run.
    2B. If your computer doesn't associate .jar file properly, you may have to run java from command line or batch file.
    ---- The command to use is like this "java -jar ShadersMod-v2.4.7.jar"
    ---- You may have to use full path to java.exe if it is not in your PATH environment.

    3. After you run installer successfully:
    3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
    3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.

    Previous versions


    - Shaders Mod v2.3.28 Forge Edition for Minecraft 1.7.10 (2014-10-03) (link)
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
    Compatible with AMD Catalyst 14.9.

    - GLSL Shaders Mod v2.3.27 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-02)(link)
    Download download page 1 or download page 2

    - GLSL Shaders Mod v2.3.26 Forge Edition for Minecraft 1.7.10 (2014-10-02)*
    Download download page 1 or download page 2

    Recent Change
    - Fixed crash while rendering compass in item frame.
    - Fixed compatibility with AMD Catalyst 14.9.

    - GLSL Shaders Mod v2.3.25 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-28)(link)
    Download download page
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4.

    - GLSL Shaders Mod v2.3.24 Forge Edition for Minecraft 1.7.10 (2014-09-28)(link)
    Download download page
    Compatible with Minecraft 1.7.10.

    Change
    - Fixed normal map and specular map animation.

    - GLSL Shaders Mod v2.3.23 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-09)(link)
    Download link1

    - GLSL Shaders Mod v2.3.22 Forge Edition for Minecraft 1.7.10 (2014-09-09)(link)
    Download link1

    Change
    - Fixed rendering of held block.

    - GLSL Shaders Mod v2.3.21 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-06)(link)
    Download link1

    - GLSL Shaders Mod v2.3.20 Forge Edition for Minecraft 1.7.10 (2014-09-06)(link)
    Download link1

    Change
    - Added vertex attribute vec4 at_tangent. (at_tangent.xyz = tangent vector, at_tangent.w = handedness)
    - Fixed compatibility with ProjectRed-Lighting-1.7.10-4.4.8.47

    - GLSL Shaders Mod v2.3.19 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-12)(link)
    Download link1
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4.

    - GLSL Shaders Mod v2.3.18 Forge Edition for Minecraft 1.7.10 (2014-07-12)(link)
    Download link1

    - GLSL Shaders Mod v2.3.17 Forge Edition for Minecraft 1.7.10 (2014-07-07)(link)
    Download link1
    Compatible with Minecraft 1.7.10 and 1.7.2.
    Requires Forge or FML.

    - GLSL Shaders Mod v2.3.16 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-06)(link)
    Compatible with OptiFine_1.7.10_HD_U_A2.
    more info ...

    For Minecraft 1.7.5
    Non-Forge Edition
    - GLSL Shaders Mod v2.3.15 for Minecraft 1.7.5 installer (2014-03-29)*
    Not require Forge.
    Compatible with OptiFine_1.7.5_HD_U_D1.
    more info ...

    For Minecraft 1.7.4
    Non-Forge Edition
    - GLSL Shaders Mod v2.3.13 for Minecraft 1.7.4 installer (2014-03-24)*
    Not require Forge.
    Compatible with OptiFine_1.7.4_HD_U_D1.
    more info ...

    For Minecraft 1.7.2
    - GLSL Shaders Mod v2.3.12 for Minecraft 1.7.2 (2014-03-11)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    . Fixed crash if used with FML without Forge (v2.3.10-2.3.11).
    . Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.

    GLSL Shaders Mod v2.3.11 for Minecraft 1.7.2 (2014-03-10)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.
    Bug : crash if used with FML without Forge.

    GLSL Shaders Mod v2.3.10 for Minecraft 1.7.2 (2014-03-09)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed flashing shadow
    Fixed held item rendering
    Added program gbuffers_spidereyes
    Changed mc_Entity x=blockID, y=renderType, z=metadata
    Added shader settings : shadowtex0Mipmap, shadowtex1Mipmap, shadowcolor0Mipmap, shadowcolor1Mipmap, shadowtex0Nearest, shadowtex1Nearest, shadowcolor0Nearest, shadowcolor1Nearest (to be used by SEUS GI algorithm)
    Bug : mc_Entity.z=metadata does not work.
    Bug : gl_MultiTexCoord3 does not work.
    Bug : crash if used with FML without Forge.

    GLSL Shaders Mod v2.3.9 for Minecraft 1.7.2 (2014-02-16)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Added gbuffers mipmaps generation before final program (previously only before composite* program).
    Fixed display error message on screen.

    GLSL Shaders Mod v2.3.7 for Minecraft 1.7.2 (2014-02-09)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed shadow of transparent block.
    Added shaderpack settings : generateShadowColorMipmap, shadowHardwareFiltering0, shadowHardwareFiltering1, shadow0MinMagNearest, shadow1MinMagNearest, shadowColor0MinMagNearest, shadowColor1MinMagNearest

    GLSL Shaders Mod v2.3.6 for Minecraft 1.7.2 (2014-02-08)*
    Download download
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed EnderDragon lighting bug.
    Fixed render chests and signs with gbuffers_terrain.
    GLSL Shaders Mod v2.3.4 for Minecraft 1.7.2 (2014-01-31)*
    Download download
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed Spider and Enderman lighting bug.
    Added option to disable loading of normal map and specular map
    Added option to enable old lighting
    Changed block damage rendering
    Changed Sky rendering at the horizon.
    Changed Skip generating mipmaps of buffers if not OpenGl 3.0.

    For Minecraft 1.6.4
    Forge Edition
    - GLSL Shaders Mod v2.2.2 for Minecraft 1.6.4 (2014-02-03)
    Download link1
    Requires Forge or FML.
    Compatible with Optifine. But not compatible with Optifine's anisotropic filtering and anti-aliasing features. Turn them off when use with shaders mod.

    GLSL Shaders Mod (updated by karyonix) v2.2.1 for Minecraft 1.6.4 (2013-12-23)
    Fixed water bug while holding enchanted item.

    Optifine in mods folder is not compatible with ShadersMod 2.2.1 because of change in Forge/FML.
    Forge/FML can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional.
    Experimental FML Plugin for loading OptiFine from mods folder link.

    GLSL Shaders Mod (updated by karyonix) v2.2.0 for Minecraft 1.6.4 (2013-12-21)
    Fixed skyColor value.
    Changed hand rendering.
    Draw horizon with gbuffers_skybasic.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta18 for Minecraft 1.6.2-1.6.4 (2013-10-01)
    Fixed access flag of some fields and methods.
    Fixed fogMode has zero value.
    Fixed skyColor value -- bug again.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta17 for Minecraft 1.6.2 (2013-09-20)
    Fixed native crash while changing resourcepack on AMD card.
    Fixed composite buffer format setting.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta15 for Minecraft 1.6.2 (2013-09-18)
    Fixed default normal map and specular map bug when used with OptiFine.
    Fixed uniform variable not set before verify program object.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta14 for Minecraft 1.6.2 (2013-09-16)
    Fixed buffer overflow in ShadersTex from beta 13.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta13 for Minecraft 1.6.2 (2013-09-15)
    Does not require Forge but requires FML (which is included in Forge but can be installed separately).
    Compatible with Forge 9.10.1.859, FML 6.2.60.744, Optifine 1.6.2 HD Ultra C4.
    Fixed crash when used with TConstruct.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12 for Minecraft 1.6.2 (2013-09-09)
    Added gaux1-gaux4 format setting from shaderpack.
    Added Optifine-compatible edition.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta11 for Minecraft 1.6.2 (2013-09-04)
    Load-time patching code completed.
    No whole-class replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta9 for Minecraft 1.6.2 (2013-08-26)
    Fixed loading of texture filtering configuration.
    Added option for correct shadow pass frustum clipping (but lower FPS).
    Added render resolution multiplier option.
    Less class replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta8 for Minecraft 1.6.2 (2013-08-22)
    Fixed mipmap bug.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta7 for Minecraft 1.6.2 (2013-08-21)
    Fixed config not loaded on startup bug.
    Less classes replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta6 for Minecraft 1.6.2 (2013-08-18)
    Multiple depth buffers.
    Multiple shadow depth buffers with shadow color buffer.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta5 for Minecraft 1.6.2 (2013-08-15)
    Fixed white box covering horse head.
    Fixed rendering of downloaded player skin.
    Skip calculation of some new features when not used.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta2 for Minecraft 1.6.2 (2013-08-12)
    Fixed skeleton texture bug.
    Skip drawing circular shadow.
    Added block texture filtering option.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta1 for Minecraft 1.6.2 (2013-08-10)
    Requires Minecraft Forge.
    Incompatible with Optifine.
    Now compatible with Sonic Ether's Unbelievable Shaders v10.0

    Shaderpacks

    - Sonic Ether's Unbelievable Shaders -- for NVIDIA GTX or AMD RADEON -- not compatible with Intel HD graphics -- not compatible with OS X
    topic link

    - Sildur's shaders PC/Mac,Intel compatible.
    topic link

    - Chocapic13's Shaders
    topic link

    - sensi277's yShaders -- for Intel HD Graphics
    topic link

    - MrMeep_x3's Shaders
    topic link

    - Naelego's Cel Shaders
    topic link

    - RRe36's Shaders
    topic link

    - DeDelner's CUDA Shaders
    web site link

    - bruceatsr44's Acid Shaders
    topic link

    - Beed28's Shaders
    Jelly World topic link
    Bendy Ground topic link
    The Wave topic link
    - Ziipzaap's Shader Pack
    topic link

    - robobo1221's Shaders
    topic link

    - dvv16's Shaders
    topic link

    - Stazza85 super Shaders
    topic link

    - hoo00's Shaders pack B
    topic link

    - Regi24's Waving Plants shaders
    topic link

    - MrButternuss ShaderPack | Shader 4 low Pc's
    topic link

    - DethRaid's Awesome Graphics On Nitro Shaders
    topic link

    - Edi's Shader ForALLPc's
    topic link

    - CrankerMan's TME Shaders
    topic link

    - Kadir Nck Shader (for skate702)
    topic link

    - Werrus's Shaders
    web site link
    topic link

    - Knewtonwako's Life Nexus Shaders
    topic link

    - CYBOX shaderpack
    topic link

    - CrapDeShoes CloudShade Alpha
    topic link

    - AirLoocke42 Shader
    topic link

    - CaptTatsu's BSL Shaders
    topic link

    - Triliton's shaders
    topic link

    - ShadersMcOfficial's Bloominx Shaders (Chocapic13' Shaders edit)
    topic link

    - dotModded's Continuum Shaders
    topic link

    - Qwqx71's Lunar Shaders (chocapic13's shader edit)
    topic link

    - Epix Shaders
    topic link

    - SeaMatis's Vibrant Shaders v1 (Chocapic13's Shader Edit)
    topic link

    - DatWeirdPerson's Mercury Shaders (PC/MAC/INTEL)
    topic link

    - bump-shadow-waving v0.9.9 (2014-09-06)

    bump-shadow-waving v0.9.9 (2014-09-06)
    download link1 or download link2
    - Fix POM glitch on some blocks (eg. Redstone wire).
    - Demonstrate how to use the new at_tangent attribute.
    - Require ShadersMod v2.3.20+.

    bump-shadow-waving 0.9.8 for mc1.7.2 (2014-03-22)
    Adjusted POM calculation for flipped texture in east and north sides of block in Minecraft 1.7.2 only, as suggested by Death_Dealer. This is for Minecraft 1.7.2 only, not for 1.7.4+.
    bump-shadow-waving 0.9.8 (2014-02-19)
    Fixed compatibility with NVIDIA 334.89.
    Old versions
    bump-shadow-waving 0.9.7 (2013-09-23)
    Demonstrate the use of multiple depth buffers, multiple shadow buffers and shadow color buffer.
    Underwater shading is still incomplete -- it is too bright now.
    Compatible with NVIDIA, AMD, Intel HD Graphics.
    bump-shadow-waving 0.9.6 (2013-08-20)
    Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
    Water and Portal have colored shadow.
    Opaque objects above water cast shadows on both water surface and underwater.
    Underwater shading is still incomplete.
    Bug : incompatible with AMD.
    bump-shadow-waving 0.9.5 (2013-08-18)
    Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
    Water and Portal have colored shadow.
    Opaque objects above water cast shadows on both water surface and underwater.
    Bug: POM does not work.
    bump-shadow-waving v0.9.3 (2013-08-08)
    Fixed waving grass and flowers problem in 1.6.x.
    Do not move bottom vertices of water.
    Rain is still not good.
    Require ShadersMod preview 3 or v2.0.1 beta 1 for Minecraft 1.6.2.
    bump-shadow-waving v0.9.2 experimental build (2013-03-06)
    (updated 2013-08-06)
    Require ShadersMod 1.44+
    Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.
    Effects :
    Waving leaves, grass etc.
    POM, Shadow, Fog,
    DOF blur (disabled by default, edit final.fsh to enable)
    Use normal map + height map in *_n.png.
    Use Sonic Ether's specular texture format in *_s.png.
    Compatible with default texture (but it has no bump and specular effect).
    Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5.
    Rain is not looking good. I may fix it in later version.

    - How to prepare shaderpack zip file

    1.Make a folder named shaders
    2.Copy *.vsh *.fsh files in the folder
    3.Zip the folder.
    4.Make sure the zip file has shaders folder in it with *.vsh *.fsh in shaders folder.
    5.Rename your zip file for easy identification.

    - How to prepare shaderpack folder for in-game shaders selection

    1. Start Minecraft with ShadersMod installed
    2. Option... Shaders... open shaderpacks folder
    3. Create subfolder .minecraft/shaderpacks/packname
    4. Create subfolder .minecraft/shaderpacks/packname/shaders
    5. Copy your .fsh .vsh files into .minecraft/shaderpacks/packname/shaders

    Here is folder structure for .minecraft/shaderpacks

    - .minecraft
    --- shaderpacks
    ----- packname1 -- folder
    ------- shaders -- subfolder
    --------- *.vsh
    --------- *.fsh
    ----- packname1 -- folder
    ------- shaders -- subfolder
    --------- *.vsh
    --------- *.fsh
    ----- packname3.zip -- zip file
    ------- shaders -- folder in zip
    --------- *.vsh
    --------- *.fsh
    ----- packname4.zip -- zip file
    ------- shaders -- folder in zip
    --------- *.vsh
    --------- *.fsh

    Resource packs
    Some shaders effects need "normal map" and "specular map" in resource pack.
    Normal map name is + "_n.png".
    Specular map name is + "_s.png".
    - Chroma Hills
    web site link
    - 3D-Craft (bumpmap) 16x16
    topic link
    - Balea's continued
    web site link

    Graphics drivers links

    If you encounter problem running this mod, try update your graphics driver.
    Sometimes, latest version may not work well, you may have to install prior version that is known to work.

    Intel HD Graphics Drivers

    Driver versions *.3408 - *.3907 are not compatible. Game will crash.
    You should use the latest driver (or recent driver since *.3945)



    - 2nd Generation Intel Core Processors with Intel HD Graphics 3000/2000
    ---- 15.28.23.64.4101 for Windows 64-bit
    - 3rd Generation Intel Core Processors with Intel HD Graphics 4000/2500
    ---- 15.33.32.64.4061 for Windows 64-bit
    - 4th Generation Intel Core Processors with Intel HD Graphics 5000/4600/4400/4200
    ---- 15.36.14.64.4080 for Windows 64-bit
    - Intel download center

    NVIDIA GeForce Drivers

    Recommended version is 335.23 or newer

    335.23 for Windows 7/8/8.1 64-bit32-bit
    Search
    Versions 32x.xx are unstable. I can't use them.

    AMD Catalyst Drivers

    ShadersMod v2.3.26+ can be used with AMD Catalyst 14.9.
    Older versions of ShadersMod crashes on 14.9 but can be used with 14.4 or 13.12.

    driver for Windows 7/8/8.1 64-bit32-bit
    Search

    Troubleshooting

    - Texture resolution
    If the game cannot run after install this mod, and you are using high resolution texture, try again with 16x16 or 32x32 texture. If it works, you can try higher resolution like 64x64 or 128x128.
    256x256 does not work well with ShadersMod on most graphics cards today.
    - Java heap size
    This can be set in Minecraft Launcher - Edit Profile - JVM Arguments
    -Xmx1024M or -Xmx1G is usually enough. 2048M is plenty, depending on render distance and mods.
    Don't set it too high.
    ShadersMod and OpenGL requires a lot of memory outside java heap.
    Make sure you have enough memory remaining outside java heap.
    - Console output
    In Minecraft Launcher - Edit Profile -
    check "Launcher Visibility" and set it to "Keep the launcher open". Save Profile.
    After this is set and you launch the game, console output is in Minecraft Launcher window, Development Console tab.
    Reading it may provide some clue about cause of the problem.
    You can copy the text and paste it to http://pastebin.com/ (or similar website), submit it and get its link. Post your link in the forum when you ask for help.
    - Crash Report
    If the game crashes. There is also Crash Report page in launcher window that provides useful information.
    - Version and system info
    If you ask for help, please provide Minecraft version number, Forge version number, ShadersMod version number, and other mods name and version/edition (if installed).
    If non-default launcher is used, you should write its name and version number too.
    Also the operating system name and version, graphics adapter name and driver version.
    Please be specific. Don't say latest version of everything.

    Modpack permission

    This statement is about ShadersMod only, not including shaderpacks (which are made by many people).
    You can include ShadersMod in mod pack.
    However, some computers are not compatible or not powerful enough.
    This may cause problem for your users. You should provide support for them.

    Thanks

    - daxnitro for original GLSL Shaders mod
    - id_miner for GLSL Shaders OF
    - sp614x for Optifine
    - sonicether for Sonic Ether's Unbelievable Shaders
    - snowycat2012, volDeus for suggestion of fixing buffer overflow
    - Alexei03a for suggestion of improvement.

    History

    daxnitro created the original GLSL SHADERS mod which create possibility for better-looking Minecraft.
    However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2. The last version was 2.1.6 for Minecraft 1.3.1.
    Many users requested an update for new Mincraft version.
    daxnitro said in his post that he allow modification and distribution of his mod.


    Quote from daxnitro
    class="quote-body">
    Modified / Alternate Versions

    A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.

    So I started updating new version of mod. id_miner also made his updated version of GLSL Shaders mod as well. He post it in his GLSL Shaders OF thread. I am combining his code in my version of shaders mod. He plans to leave development of shaders mod after I include all his added features in my version.
    If you like the mod and want to donate to daxnitro, see the link in his thread.

    Old Releases

    Zip of modified classes releases
    Old Releases
    * ShadersMod (modified by karyonix) 1.46
    ShadersMod-mc1.5.2-ofud3-1.46 for Minecraft 1.5.2 OptiFine HD Ultra D3
    Release note
    - Update for new texture implementation in Minecraft 1.5
    - texturename_n.png = normal map
    - texturename_s.png = specular map
    - texture and its normal map and specular map must have the same number of pixels.

    * ShadersMod (modified by karyonix) 1.44 (2013-03-06)
    ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5
    Release note
    - Fixed abnormal GUI rendering when rain is OFF.
    - Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities.
    - Added custom DRAWBUFFERS setting.
    - Added uniform float sunAngle and uniform float shadowAngle
    uniform int entityHurt;
    value: 0 = normal, 102 = hurt

    uniform int entityFlash;
    value: 0 = normal, 1..255 = glow factor of flashing creeper

    uniform float sunAngle;
    value:
    0.00 = east
    0.25 = zenith (noon)
    0.50 = west
    0.75 = nadir (midnight)

    uniform float shadowAngle;
    value:
    0.00 = east
    0.25 = zenith (noon)
    0.50 = west

    Shaderpacks author can write DRAWBUFFERS setting in gbuffers_*.fsh and composite*.fsh
    /* DRAWBUFFERS:xxxx */

    Length of xxxx is number of draw buffers used.
    Number of valid draw buffers depends on GPU.
    Maximum allowed in ShadersMod is 8.

    where each letter in xxxx can be a digit (0-7) or N
    0 = color attachment 0
    ...
    7 = color attachment 7
    N = none
    First letter set output of gl_FragData[0]
    Second letter set output of gl_FragData[1]
    ...

    Example
    /* DRAWBUFFERS:0124 */
    gl_FragData[0] write to color attachment 0
    gl_FragData[1] write to color attachment 1
    gl_FragData[2] write to color attachment 2
    gl_FragData[3] write to color attachment 4

    /* DRAWBUFFERS:3 */
    gl_FragData[0] write to color attachment 3

    /* DRAWBUFFERS:01234567 */
    gl_FragData[0] write to color attachment 0
    gl_FragData[1] write to color attachment 1
    gl_FragData[2] write to color attachment 2
    gl_FragData[3] write to color attachment 3
    gl_FragData[4] write to color attachment 4
    gl_FragData[5] write to color attachment 5
    gl_FragData[6] write to color attachment 6
    gl_FragData[7] write to color attachment 7

    Internal format of gnormal and gaux4 can be changed from RGBA to RGBA32F or RGB32F.
    /* GNORMALFORMAT:RGBA32F */ or /* GNORMALFORMAT:RGB32F */
    /* GAUX4FORMAT:RGBA32F */ or /* GAUX4FORMAT:RGB32F */
    Installation v1.20-1.46
    You need correct version of minecraft and OptiFine. Wrong version does not work.
    Example :

    ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 is to be used with OptiFine 1.4.6_HD_U_D5
    will not work with OptiFine 1.4.6_HD_D5 (standard edition not ultra),
    will not work with OptiFine 1.4.6_HD_U_C3 (wrong OptiFine version),
    will not work with OptiFine 1.4.5_HD_U_D5 (wrong Minecraft version).

    MCPatcher HD fix is not compatible.
    Modloader is not compatible.
    Forge is compatible. See compatible Forge version number in OptiFine thread.

    Forge includes FML which provides modloader functionality.
    * Installation for use with Magic Launcher
    1. Open Magic Launcher.
    2. Click Setup button.
    3. Select or create configuration you want to use.
    4. If you use Forge, add Forge universal zip.
    5. Add OptiFine zip (below Forge universal if used together).
    6. Add ShadersMod zip below OptiFine.
    7. OK and login. Test the game without shaderpack first.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder.
    10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.


    * Manual installation in minecraft.jar (for advanced user, if you don't want to use Magic Launcher)
    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. If you use Forge, copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine zip into minecraft.jar.
    6. Copy files from ShadersMod zip into minecraft.jar
    7. Close minecraft.jar file and run the game. Test it without shaderpack first.
    If the game cannot run, you may have to restore minecraft.jar from backup and try again or give up.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder
    10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.


    * ShadersMod (modified by karyonix) 1.43 (2013-02-21) stable build
    ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5 (2013-02-23)
    ShadersMod-mc1.4.6-ofuD4-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D4
    ShadersMod-mc1.4.6-ofud3-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D3
    Release note
    - Rewrite shaderpack loading.
    - Rearrange setEntity calls.

    * ShadersMod (modified by karyonix) 1.42 (2013-02-17)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Added gbuffers_skybasic and gbuffers_skytextured.

    * ShadersMod (modified by karyonix) 1.41 (2013-02-17)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed black sky behind water bug from recent versions.
    - Set mc_Entity attribute = -2 for sky.

    * ShadersMod (modified by karyonix) 1.40 (2013-02-16)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed abnormal reflection after changing texture pack.
    - Disable blending for hand but enable blending for hand-held ice.
    - Disable back-face culling for hand-held glass.
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.39 (2013-02-16)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.38 (2013-02-15)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Bug: depend on LWJGL 2.8.5
    Release note
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.36 (2013-02-15)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Added hand depth adjustment option.

    * ShadersMod (modified by karyonix) 1.35 (2013-02-12)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed worldTime bug (which cause black world appearance in SEUS v10) from v1.33-1.34.

    * ShadersMod (modified by karyonix) 1.34
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed opaque water while holding enchanted item.

    * ShadersMod (modified by karyonix) 1.33
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed invisible fire overlay
    - Fixed error while changing shaderpack

    * ShadersMod (modified by karyonix) 1.32
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Compatible with Forge #518

    * ShadersMod (modified by karyonix) 1.31
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    - Bug: incompatible with forge
    Release note
    - Fixed v1.30 frame buffer bug

    * ShadersMod (modified by karyonix) 1.30
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    - Bug: incompatible with forge

    Release note
    - Add uniform variables.
    uniform ivec2 eyeBrightnessSmooth; // similar to eyeBrightness but changes smoothly in a few seconds
    uniform sampler2D gdepthtex; // depth buffer texture

    * ShadersMod (modified by karyonix) 1.28
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    Release note
    - Update all chunks after changing shaderpack.
    - Add uniform variables.

    uniform float eyeAltitude; // y position
    uniform ivec2 eyeBrightness; // .x=light from torch,lava etc.; .y=sky light; range 0..240
    uniform int isEyeInWater; //0=no 1=yes
    uniform int hideGUI; //0=show 1=hide

    * ShadersMod (modified by karyonix) 1.26
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    Release note
    - Change Shaders... button ID because of conflict with GuiAPI.

    * ShadersMod (modified by karyonix) 1.25
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
    Release note
    - Fixed error/crash when player gets hurt while in inventory screen.
    - Fixed fire overlay rendering.

    * ShadersMod (modified by karyonix) 1.24
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
    Release note
    - Added uniform int isEyeInWater.

    * ShadersMod (modified by karyonix) 1.23
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --

    * ShadersMod (modified by karyonix) 1.22
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C2 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    Release note
    - Fixed shadow stops working when player gets hurt.
    - Changed skip rendering of "vanilla" shadow.

    * ShadersMod (modified by karyonix) 1.21
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    Release note
    - Fixed bright spider.
    - Added option to turn off cloud shadow.

    * ShadersMod (modified by karyonix) 1.20
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B4 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B2 --
    Release note
    - Added in-game shader switcher GUI (adapted from id_miner's GLSL Shaders OF).
    - Separate opaque and semi-transparent shadow depth buffers.

    * ShadersMod (modified by karyonix) 1.15
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B2 --
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B1 --
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra A3 --
    Release note
    - Fixed abnormal slowness bug in v1.13-1.14.
    - Fixed deleteTexture.
    - Fixed Skeleton and Zombie Pigman damage rendering.
    - Change block damage rendering to use gbuffers_terrain.

    * ShadersMod (modified by karyonix) 1.12
    for Minecraft 1.4.6 OptiFine HD Ultra A3 --
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Fixed crash when use with ExtrabiomesXL
    - Fixed wrong texture on mod blocks (v1.11 bug)

    * ShadersMod (modified by karyonix) 1.10
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Fixed gaux4 bug

    * ShadersMod (modified by karyonix) 1.9
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Added default image for normal map, specular map
    - Added gaux4 ... has bug, cannot be used
    - Added composite1, composite2, composite3 programs
    - Fixed zero gbufferProjection bug
    - Fixed water normal vectors

    Installation for Minecraft v1.4.5-1.4.6 ShadersMod v1.9-1.15
    You need specified version of original minecraft.jar, Optifine.
    You need shaders (*.vsh, *.fsh). They are not currently included in mod zip.

    * Manual installation in minecraft.jar
    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. If you use Forge, copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine zip into minecraft.jar.
    6. Copy files from ShadersMod zip into minecraft.jar
    7. Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into .minecraft/shaders folder instead)
    8. Finished. Run minecraft.

    * Installation for use with Magic Launcher
    1. Open Magic Launcher.
    2. Click Setup button.
    3. Select or create configuration you want to use.
    4. If you use Forge, add Forge universal zip.
    5. Add OptiFine zip (below Forge universal if used together).
    6. Add ShadersMod zip below OptiFine.
    7. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip)
    8. OK

    * How to use version 1.12-1.15 of ShadersMod with SEUS-v10rc6
    A. Manual install in minecraft.jar
    Open minecraft.jar in 7-Zip
    Delete META-INF
    Copy files from mod zip into minecraft.jar in this order
    : (forge), optifine, SEUS-v10rc6, newer ShadersMod
    B. Merge newer ShadersMod into SEUS-v10rc6 zip (for use with Magic Launcher)
    Replace .class files in SEUS-v10rc6 zip with .class files from newer ShadersMod.
    C. Simply use Magic Launcher
    Add SEUS-v10rc6 zip file below OptiFine and above newer ShadersMod.
    Add newer ShadersMod below SEUS-v10rc6.

    Nitrous patch releases (for Minecraft 1.4.2-1.4.5)
    * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.1
    Download
    Release note
    - Add shader filename to log when there is compilation error.

    * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.0
    Download
    Release note
    - Update for minecraft 1.4.5

    * GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
    Download
    Release note
    - Fixed gbuffers_water compatibility with Optifine.
    - Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
    - Not support anisotropic filtering, anti-aliasing, connected texture.
    - As a result of gbuffers_water fix, unmodified
    Sonic Ether's Unbelievable Shaders v10 rc5
    (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
    - the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
    Dax's wiki
    . It has no shadow or bump map/normal map feature.

    * GLSL Shaders mod for Minecraft 1.3.2 modified by karyonix v4
    Download
    Release note
    - Fixed gbuffers_water compatibility with Optifine.
    - Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
    - Not support anisotropic filtering, anti-aliasing, connected texture.
    - As a result of gbuffers_water fix, unmodified
    Sonic Ether's Unbelievable Shaders v10 rc5
    (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
    - the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
    Dax's wiki
    . It has no shadow or bump map/normal map feature.

    Installation for nitrous patch releases
    Installation (minecraft 1.4.2)
    - Make a copy of minecraft.jar v1.4.2
    - (Optional, recommended) Extract Optifine Ultra for Minecraft 1.4.2 to a folder. Use 7-zip or WinRAR to add all extracted files in your modded minecraft.jar
    (This mod can work without Optifine, but with limited functionality)
    - Extract GLSL mod package to a folder.
    - Run nitrous.jar in Shaders folder.
    If you cannot run it by double-click, you may run it from command-line or batch file.
    java -jar nitrous.jar
    - In nitrous, select Options tab. Browse for your modded minecraft.jar.
    - Select Local Mods tab. Click Install Mods.
    - View Log. Check for error message.
    - Replace .minecraft\bin\minecraft.jar with you modded minecraft.jar
    or use Magic Laucher to select your modded minecraft.jar and run it.

    Installation for use with SEUS v10 rc5 on Minecraft 1.4.2
    Sonic Ether's Unbelievable Shaders is a popular alternative shaders set. (not included in daxnitro's GLSL Shaders mod and this updated mod)
    It has shadow, normal mapping, specular, glossy reflection.
    It was availiable for download from Sonic Ether's facebook page.
    It comes with GLSL Shaders mod for Minecraft 1.3.1 .
    If you have a copy of Sonic Ether's Unbelievable Shaders v10rc5, you can install it together with this updated GLSL Shaders mod.
    1. Download
    1.1 Clean minecraft.jar version 1.4.2
    1.2 OptiFine HD A7 Ultra for Minecraft 1.4.2
    1.3 GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
    1.4 SEUS v10 RC5 for Minecraft 1.3.1
    1.5 texture pack : Ovo's Rustic Pack.

    2. Extract these files in separate folders.
    OptiFine_1.4.2_HD_U_A7.zip
    SEUS v10 RC5 for Minecraft 1.3.1.zip
    Shaders-2.1.6-mc1.4.2-mod4.zip

    3. Make a backup copy of original minecraft.jar, just in case.

    4. Install Optifine
    4.1 Make a copy of minecraft.jar, rename to minecraft-o.jar .
    4.2 Open minecraft-o.jar in WinRAR or 7-zip.
    4.3 Delete META-INF in minecraft-o.jar .
    4.4 Copy all files from extracted OptiFine_1.4.2_HD_U_A7\ into minecraft-o.jar .
    4.5 Close WinRAR or 7-zip.

    5. Prepare installer for GLSL Shader mod + SEUS
    5.1 Delete SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\gbuffers_water.vsh and gbuffers_water.fsh.
    5.2 Duplicate gbuffers_textured_lit.vsh and rename the copy to gbuffers_water.vsh, replacing deleted files.
    5.3 Duplicate gbuffers_textured_lit.fsh and rename the copy to gbuffers_water.fsh, replacing deleted files.
    5.4 Copy all files in SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\
    to Shaders-2.1.6-mc1.4.2-mod4\Shaders\mods\shaders\contents\files\shaders\ .

    6. Run nitrous
    6.1 Make a copy of minecraft-o.jar, rename to minecraft-seus.jar
    6.2 Run inst.exe or nitrous.jar in Shaders-2.1.6-mc1.4.2-mod4\Shaders\
    6.3 In nitrous, select tab Options. Browse for your minecraft-seus.jar
    6.4 Go back to tab Local Mod. There should be 1 mod.
    6.5 Make sure your minecraft-seus.jar is not opened in other programs.
    6.6 Click Install.
    6.7 Click View Log. Check error message.
    6.8 Close nitrous.

    7. Prepare texture
    7.1 Open Paint or GIMP or other program, create 16x16 pixels image filled with magenta(255,0,255), export/save as custom_water_still.png and custom_water_flowing.png .
    7.2 Make a copy of Ovo's Rustic pack, rename to Ovo's Rustic SEUS.zip
    7.3 Open Ovo's Rustic SEUS.zip in WinRAR or 7-zip
    7.4 Copy everything in SEUS v10 RC5 for Minecraft 1.3.1\Ovo's SEUS Patch to Ovo's Rustic SEUS.zip except terrain.png .
    7.5 Overwrite Ovo's Rustic SEUS.zip\custom_water_still.png and custom_water_flowing.png with the magenta images.
    7.6 Close WinRAR or 7-zip.

    8. If you use Magic Launcher, you can just click Setup and Select then browse for minecraft-seus.jar.
    If your want to run it from normal Minecraft Launcher, rename minecraft-seus.jar to minecraft.jar .

    9. Login and change settings.
    Texture Packs > Ovo's Rustic SEUS.zip
    Option... > Video Settings... >
    Chunk Loading: Default
    Option... > Video Settings... > Quality... >
    Mipmap Level: Max
    Mipmap Type: Linear
    Anisotropic Filtering: OFF
    Antialiasing: OFF
    Custom Colors: ON
    Connected Textures: OFF
    Natural Textures: OFF
    Done

    10. Optionally, add some files to your minecraft-seus.jar (or minecraft.jar) to reduce "too bright" problem with unsupported texture pack.
    { http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/page__st__11680#entry18603103 }
    If unsupported texture pack has its own lightmap, this does not work though.

    Related Pages

    GLSL Shaders Mod by daxnitro
    GLSL Shaders OF by id_miner
    GLSL Shaders Mod modified by karyonix
    OptiFine by sp614x
    Magic Launcher by sp614x
    Sonic Ether's Unbelievable Shaders
    Sonic Ether's facebook page



    Posted in: Minecraft Mods
  • View Vauff's Profile

    93

    Jan 29, 2014
    Vauff posted a message on How to Add Colour to Your Server MOTD

    Confirmed working with Minecraft 1.12


    Welcome to my tutorial on how to colour and format your servers MOTD! If you're here, then you have probably tried to do a MOTD such as "&5Vauff's Awesome Server!". Sadly though, it would have shown up like this.



    Let's try to fix this shall we? First we're going to need to get rid of the &5 and make the MOTD "Vauff's Awesome Server!" again. Before we more in depth to tutorial lets go over the colour and formatting codes again.

    &0 - BLACK
    &1 - DARK BLUE
    &2 - DARK GREEN
    &3 - DARK AQUA
    &4 - DARK RED
    &5 - DARK PURPLE
    &6 - GOLD
    &7 - GRAY
    &8 - DARK GRAY
    &9 - INDIGO
    &a - GREEN
    &b - AQUA
    &c - RED
    &d - PINK
    &e - YELLOW
    &f - WHITE
    &k - Obfuscated
    &l - Bold
    &m - Strikethrough
    &n - Underline
    &o - Italic
    &r - Reset

    Now, in order to get our MOTD coloured or formatted we need to put \u00A7 instead of the &. So something like &5 would turn into \u00A75. The full list of these is listed below.

    \u00A70 - BLACK
    \u00A71 - DARK BLUE
    \u00A72 - DARK GREEN
    \u00A73 - DARK AQUA
    \u00A74 - DARK RED
    \u00A75 - DARK PURPLE
    \u00A76 - GOLD
    \u00A77 - GRAY
    \u00A78 - DARK GRAY
    \u00A79 - INDIGO
    \u00A7a - GREEN
    \u00A7b - AQUA
    \u00A7c - RED
    \u00A7d - PINK
    \u00A7e - YELLOW
    \u00A7f - WHITE
    \u00A7k - Obfuscated
    \u00A7l - Bold
    \u00A7m - Strikethrough
    \u00A7n - Underline
    \u00A7o - Italic
    \u00A7r - Reset


    You would also be able to use § in replacement of the & instead of \u00A7 if you choose to do so.


    After replacing the &5 in my MOTD with \u00A75 my MOTD now looks like this.



    Hope you found this tutorial helpful :)

    Posted in: Server Support and Administration
  • View Marglyph's Profile

    2427

    Jan 23, 2011
    Marglyph posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Marglyph's TooManyItems

    Create & customize items, including those not available even in creative mode. Save and load entire inventories. Switch game modes and control time, weather, and more.

    Download TMI for Minecraft 1.8 (Forge mod) (2/14 bugfix update)

    Download TMI for Minecraft 1.8 (jar mod)

    Installing: Put the Forge version of TMI into your Forge mods folder. The non-Forge version may be used with a custom launcher or by installing as a jar mod.

    TMI for 1.8 new features:
    • The new 1.8 items
    • Enhanced enchantment, potion, and firework panels
    • All-new custom items: colored leather, player heads, signs with text, filled flower pots, preselected note blocks
    • New fuzzy search! You don't have to type all the letters (e.g. rcmp for redstone comparator)
    • Press enter in the search box to spawn the top item! Get items quicker than ever
    • Everything now fits in a sidebar; no more overlap with potion effects etc.
    • Easier My Items (favorites) editing with helpful tooltips
    • Rename save states
    • Unlimited stacks is now a global setting, along with keep items on death, prevent rain and more
    • Unlimited stacks refresh without ModLoader/Forge as long as you've opened the inventory
    • Switch to spectator mode
    • Improved multiplayer custom item spawning (still only if within chat length limit)
    • Fixed some bugs, possibly added new ones
    • Removed Herobrine spawner
    Copyright: All of TooManyItems except for the small portion excerpted from the original Minecraft game is copyright 2011-2013 Marglyph. TooManyItems is free for personal use only. Do not redistribute TooManyItems, including in mod packs. Making YouTube videos using TMI is good though!

    More download versions

    Download links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.

    For 1.7.10 non-Forge version
    For 1.7.10 Forge version
    For 1.7.9 non-Forge version
    For 1.7.2 Forge version

    (Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
    Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F

    Pre-1.6 release: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0

    Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01

    Documentation for old (pre-1.8) TMI
    Better documentation for 1.8+ will be up shortly.

    Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.

    Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.

    Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.

    Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.

    Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.

    Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.

    Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.

    Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.

    Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.

    Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.

    Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.

    Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.

    Health/hunger: Click the heart icon to set health and hunger to max.

    Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.

    Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.

    Vanilla server command: /give {0} {1} {2} {3}

    * Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.

    Bukkit with the Essentials mod command: /item {1}:{3} {2}

    Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).

    Troubleshooting

    Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.

    Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.

    "TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.

    Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.

    Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.
    Posted in: Minecraft Mods
  • View ductom2002's Profile

    2

    Jan 9, 2017
    ductom2002 posted a message on ⚡ Shockbyte ★ $2.50/GB ★ 24/7 Live Chat Support ★ 100% Uptime ★ DDoS Protected ★ NA, EU, AU, ASIA

    Don't know much why you guys are complaining. I have been running with them for 3 years now and the latest time they answer my ticket is 10 hours, not over a week like most people say here. And I even set the priority to low, if it was high they would reply in under an hour for me

    Posted in: Minecraft Server Hosting
  • View 1234Iloveguns's Profile

    1

    Jul 22, 2016
    1234Iloveguns posted a message on Starting Survival Server – Seeking medium/large Island surrounded by water, but not 100% alone

    I was unable to find any extreme hills islands. However, out of about 300 seeds I sifted through, I found two seed candidates you may be interested in.


    1. 6363756627284333520


    2. -1694901078362892558


    Both of these seeds should be used with large biomes. They are both forest islands, although seed 1 has a larger area of forest than seed 2. Assuming you don't alter the default view distance on the server, there should be no other land in sight from the islands. The islands, being on large biomes, are larger than you would expect, but are still finite in size. Depending on the direction of travel, expect to go 1500-5000 blocks to find the mainland, although you may encounter other islands on the way.


    If you wish to view it, the first spoiler contains a biome map of first seed, and the second contains a biome map the second seed.



    Seed: 6363756627284333520






    Seed: -1694901078362892558




    Posted in: Seeds
  • View XenonN's Profile

    1

    Jul 17, 2016
    XenonN posted a message on Why won't people join my friend's server?

    Firstly you could stop making Minecraft servers that literally everyone else has already made.

    Secondly not allowing swearing is never a good thing, it brings in only the kids.

    Third plugins were NEVER a good thing, in fact I'll go as far as to say they ruin 50% of servers.


    Give me hate. I don't care. You're trying something nobody can pull off anymore.

    Posted in: Server Support and Administration
  • View Mitch's Profile

    1

    Jun 22, 2016
    Mitch posted a message on ⚡ Shockbyte ★ $2.50/GB ★ 24/7 Live Chat Support ★ 100% Uptime ★ DDoS Protected ★ NA, EU, AU, ASIA
    Quote from MarshCaptain»

    I am disappointed in this host. I cannot manage my server as I get errors within ftp relating to the server that fails to delete anything. I cannot get support as staff are not replying to tickets. I have server management addon and it is a waste of money as no one is doing anything.


    The only good thing about this host is the cheap prices. I want to play on my server, not sit here knowing staff are lazy and not able to help. The discord is a waste of time as no one replies within hours of a question.



    The Discord server is not one of our support options - it is a community chat and a response should not be expected from our staff there. At the time you posted this message, your tickets had been open for less than 6 hours and our staff had already responded. Response times vary depending on the amount of tickets awaiting a response - they're in a queue and each time a response is made, the ticket is moved to the bottom of the queue. Although we always have staff working (24/7 support), response time will vary depending on the amount of tickets in the queue - during peak times, there will be a longer wait. Regarding Server Management - you had only made a server management request a few minutes before sending this message. I'm not sure if you made a request in Discord, however Discord is not a support option - it needs to be made on our website otherwise we may not see it, and even if we do, we cannot locate or verify ownership of your account.

    Posted in: Minecraft Server Hosting
  • View Lord_Ralex's Profile

    97

    Jul 11, 2014
    Lord_Ralex posted a message on PC Servers Rules (Updated: 10/4/2015)

    The rules for the PC Servers section has been moved here: http://www.minecraftforum.net/forums/servers/pc-servers/2601558-pc-servers-rules

    Posted in: Forum Discussion & Info
  • View XAcidMystX's Profile

    27

    Jul 8, 2013
    XAcidMystX posted a message on The Veteran Pack (Alpha Textures and Sounds Resource Pack)[v4.0]
    For all you Minecraft Veterans out there I present:
    THE VETERAN PACK [v4.0]
    The Veteran Pack is a Resource Pack using old minecraft textures and the classic sounds of minecraft.

    Screenshots:
    Before:After:Before:After:Before:After:Before:After:Before:After:Before:After:Before:After:Next MAJOR version dev screen shot ;D:


    Changes/Updates:
    v4.0
    • fixed lava
    • made endermen eyes green. Unfortunately I don't think I can make endermen particles smoke again because the endermen use nether portal particles. This would make the nether portals emit smoke.
    • spiders and cave spiders are brown
    • default skin now bearded steve
    • changed wool spectrum to alpha (Some are the current textures, like black and brown, because they did not exist in alpha)
    • minecarts are soundless
    • ladders are soundless
    • made swimming sounds silent (old splash is still present when swimming :) )
    • made axes battle axes
    • villagers are soundless
    • changed foliage.png a little bit, hopefully making dark oak, acacia, and swamp leaves a little brighter.
    • made pigs crosseyed
    • removed Herobrine
    v3.6
    • fixed apple outline
    • fixed bread outline
    v3.5
    • fixed sounds
    v3.4
    • fixed the accidental downgrade of version in v3.3
    v3.3
    • fixed double tallgrass 1 gray pixel in bottom
    v3.2
    • now works for 1.7.2
    • added double tallgrass and double ferns ALPHA STYLE
    • fixed sound for 1.7.2
    v3.1
    • fixed explosion animation
    v3.0
    • removed unnecessary files
    • made cooked pork the same as the steak texture
    • made charcoal the same texture as coal
    • gave chests the sounds of old doors
    • fixed stone title screen, thought I already had but it was broken
    • fixed potatoes
    • now just drag and drop, no extraction required
    • removed Herobrine
    v2.1
    • fixed portals
    v2.0
    • Fixed lava animation
    • Fixed moon
    • Fixed leather armor
    • Pigs no longer have snouts
    • Ghast fireball now a flaming snowball again
    • Old Mojang logo
    • removed Herobrine
    v1.1
    • gave food outlines
    • Fixed cocoa beans


    Please give feedback and let me know if you find any mistakes or think of anything I have missed.A few things that cannot be fixed currently:
    • Any mob that falls down that normally shares falling sounds with Steve will make the Steve falling sound (if you need clarification, push a cow off a cliff XD)
    • Swamps and other dark colored biomes are screwed up in coloring
    Here it is:
    WARNING: NOSTALGIA IS A CERTAINTY
    For greatest nostalgia, set brightness to moody and smooth lighting to off.
    DOWNLOAD v4.0
    DO NOT USE YOUR OWN DOWNLOAD LINK FOR THIS RESOURCE PACK.
    IF YOU INTEND TO MAKE A VIDEO OR POST INCLUDING THIS PACK, PLEASE LINK THEM
    DIRECTLY TO THIS FORUM!!
    DO NOT TAKE CREDIT FOR THIS PACK!!
    YOU MAY MODIFY THIS PACK HOWEVER YOU LIKE BUT DO NOT DISTRIBUTE IT!!
    Posted in: Resource Packs
  • View Badprenup's Profile

    5

    Oct 14, 2015
    Badprenup posted a message on I'm bored with Minecraft

    Play something else. When you're bored of a game you're bored of it. It isn't some kind of disease or mental block, you're just bored. Play something else, let your mind get absorbed into something else for a while, and eventually you'll want to play again.

    Posted in: Discussion
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