co-te-rie [koh-tuh-rie]
Check out my Website:https://coteriecraft.neocities.org/downloads.html
Coterie Craft is a "neo-faithful" texture pack determined to bring Minecraft the textures it deserves, while preserving the iconic feel of default's textures.
Like this Texture Pack! Join us at the Coterie Craft Discord: https://discord.gg/KvmGU3k
Featured Video: Coterie Craft (Official 2018 Trailer)
PMC Hosting Site: https://www.planetminecraft.com/texture_pack/16x-beta-17_01-coterie-craft-v16-regular-upd-6302011/
Authors: Cpt. Corn, ExtraNoise, Ganlolde, and karst.- Artwork by Kristoffer Zetterstrand: [image]
Add-on Packs:
Valkyrie RPG Revival Prototype
Old Minecraft Sounds
Shorter Grass
Alternative Cobblestone
FLUXX840's Alternative Cobblestone
1EnderMiner11's Alternative Gravel
Alternative Glass
Alternative Sand (contributed by 1Hero2)
Alternative Stone Slabs, Granite, Andesite, and Diorite
Alternative Lightmap
Coterie Craft Logo
Japanese Minecraft Logo
Junkboy's Paintings [image]
Valkyrie RPG Armor Models [Armor models based off of various skins by Peytonisgreat]
For over 10 years Coterie Craft has used ExtraNoise's Quandary Texture Pack as a base. Since then Coterie Craft was given full rights to the author's work.
Coterie Craft has evolved into a unique package of its own with the help of our team members, Ganlolde and karst who continued the pack around 2013-2015 when I was busy as well as myself for expanding the pack to future updates and an HD release.
32x:
16x:
With Shaders and CTM:
Paste the code of your choice as your signature for one of the following banners:
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(Basically the history of it all and a little bit about myself)
It all started with the Quandary Texture Pack, created by ExtraNoise, he set the baseline for this pack. ExtraNoise was quite big within the texture pack community, widely known in the days of Minecraft Alpha for "sprucing up the default textures" and his assortment of seasons, by which changed the grass and foliage color to look coherent to the designated month and/or season type within the year. He would also contribute some of his textures to Rhodox, author of the Painterly Pack, such as the feather sprite to name one. But not too long after I got my Minecraft account, awarded through an honorable mention in the 2010 WoM Halloween Contest, I felt that his textures could be improved upon, or to at least have them look good in my Minecraft.
Thus, in the late December of 2010, was born the Best of Quandary Texture Pack. It wasn't much to be honest, but it had a purpose. Apparently ExtraNoise became unresponsive by this time, updates in his pack no longer came... and I decided to step into the scene to some degree. Bonemouse, a major contributor to Quandary for his outstanding mob textures (currently the author of his own pack, Isabella), supported my work, even if it was made rather simply through the basic mechanisms of "copy" and "paste." But then again it wasn't all that bad, I did some recoloring and knew how to apply smoothness... so I guess it was an 'OK' compilation at the time. Again, bonemouse was supportive and so were other members within ExtraNoise's thread on the Minecraft Forums, I respectfully gained supporters over time and met many great contributors as well as nice people, no longer on the forums now, but dearly remembered.
To mention one of these people, with varying fascination towards each one of them, Morgus was the first to comment on my topic. But what was almost ironic about the matter was that ExtraNoise sponsored one of Morgus' comments as a kind of technique in presenting one's own content with words outside your own; he said, "Love it! [...] Many subtle changes while preserving the original atmosphere." Morgus then says to my pack, "Nothing to improve imho. I am using this with great pleasure." (probably using this version at the time) So I was kinda proud to have that initially positive feedback from the get-go. By this time I had already created my own quandary-style armor models based on the sprites that Quandary had... and it was a good update; bonemouse approved.
Another person I'd like to mention, Axapez! He, along with many other contributors, had presented me with honest, unrestrained and well-appreciated, constructive criticism that helped this pack grow to greater demand. Eventually we joked about this "Axapez standard," whereas he would always have something to say for the better improvement of the pack, always giving me something to do as it would seem, and it was this standard that many appreciated when I upheld it, especially Master7432 and i_r_everyday_azn.
As more and more improvements were made, the Best of Quandary Pack became less of a compilation and more of a revival of Quandary, considering ExtraNoise was gone for such a long time. The pack was then called Quandary Reborn, but the name was only fitting for so long. Eventually many of my old-time contributors began to fade, but new contributors came in the process, for whom were many fans of Quandary. ExtraNoise also came back after such a long time, and later incorporated my armor models into his newer version of Quandary, but with much unwanted change, such as his new cobblestone, it had many of his fans find a distaste in the newer Quandary and sought to it that Quandary Reborn would retain the old Quandary as they remembered it.
My edits to the pack were entitled towards preserving Quandary, at least to the eyes of those who found my pack with much expectation, then to their disappointment. While many of my long-time contributors looked for ways to improve their Minecraft however way they felt necessary through the constructive criticism that they have always offered, my pack grew apart from the old Quandary look that many had desired and continued to take on a more independent role in fulfilling the needs of others who wanted an improved vanilla Minecraft look, so to speak. Two factions came out of this situation, but there was a way to resolve it. The name Quandary Reborn was no longer an accurate name for the pack it was, for it had grown more independent as I kept pouring more of my spin into the mix by making all kinds of edits to it's original foundation; all to their liking. Names were debatable at the time, and I tend to be very picky when it comes to names, but we found one that fit. The word "Coterie," by definition, was to represent a group of people who shared a similar interest, such as my fellow contributors at the time, then the word "Craft" was traditional generic for a texture pack name, but it fit nicely when it came together - Coterie Craft.
As was the new and current name of Coterie Craft, established in the early March of 2011, fully independent from it's original counterpart with a goal to provide a more revamped version of default by improving the appearance and fervor of Minecraft, the Quandary name, on the other hand, is still a good one but has often been forgotten and aged due to my pack's similarities and surpassing success over time. Since then ExtraNoise's work has been expanded on but not forgotten as the torch as been passed to a worthy successor. What was once a low effort remix pack that was supported by the community and the original author has become a beloved franchise of different orginal packs that provide something different to the player. Moreover, I hope this excerpt on my pack's history will serve some justice in providing evidence to the past and well-being for the future as ExtraNoise's former vision is expanded on.
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How do I add a custom lightmap and skybox to Twilight Forest? Copying and renaming an existing lightmap (world0 --> world7) doesn't work. Same problem with skybox folders, but I imagine TF always being at the same time of day would effect how you have to make a skybox for it in the first place. Lightmaps and skyboxes for the overworld, nether, and end all load and work correctly.
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Nothing like coming back to old threads and seeing how embarrassing I've been...
Is there any known way to add new biome decorators in the 1.7.10 version of PMP? I want to add PMP support to Tropicraft, Twilight Forest, and Atum, but the biome decorator files don't use the internal biome names, which makes me think it won't be as easy as copying and renaming a few files.
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Nice and simple, I like it.
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I'm glad this mod took off and is still going, it's such a cool idea.
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After a lot of trial and error, I have identified the problem mod as Thaumic Exploration, of all things. I'm specifically using version 1.7.10-1.1-53. Version 60 doesn't work with the latest version of Thaumcraft, so I can't test to see if it fixes the issue.
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Several stones do not produce their proper stairs and/or slabs when crafted. Off the top of my head, rhyolite cobblestone slabs craft as expected, but trying to make rhyolite cobblestone stairs produces vanilla cobblestone stairs.
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I'm having this problem too. "Unable to play unknown soundEvent" for pretty much everything.
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@TidalWarrior18, the Promised Land was removed in part because of issues with the way the lighting engine handled its skylands. I don't know the whole story offhand, nor if there are plans to reintroduce it.
@DraxisWuf, Considering the latest 1.7.10 build for BOP was released just over a week ago, and the latest 1.8 build today, it's safe to say BOP is in active development.
@StrawberryMintz, Post your full crash log in spoiler tags.
@DanielFromNorway, This is the latest version of BOP for 1.5.2, as far as I can tell.
@ximeeen, It's not possible to disable quicksand at the moment.
@Last two guys, I have no idea.
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