It's in the pic you posted, the ladder sprite renders twice within each "block" of ladder.
Also, if you try to break a rope ladder from the bottom, you get rope ladders in return, but the original block doesn't go away, allowing you to get infinite free rope ladders.
Is the "entity ID 125 already in use" crash already known, and if so, what mod causes the conflict? Can config options be added to change individual entity IDs in case of conflicts?
Sorry if this has been asked before, the forum search is completely bugged out. Is the item on the front of a drawer with stuff in it z-fighting with the drawer itself an Optifine issue?
Using the latest versions of everything relevant, the Calendar mod doesn't output the correct date. In one world, it's frozen on January 2nd of year 1, and in another, it first showed January 3rd, 1, and then switched to January 2nd after sleeping in a bed.
And, would you consider adding config options to disable certain types of fireplace blocks (i.e., all emerald variants, all firepits)?
Getting the "java.lang.NoClassDefFoundError: me/otho/customItems/compability/NEICustomItemsConfig" error with 1.0.9 beta. Can you release a fix for this? I know you said you wanted to fix it with 1.0.10, but it's been a few months...
Sorry for making so many requests right off the bat, but what would go into making it so that you can walk straight from a path block up onto a stair or slab? Right now they work the same way soul sand does, which means it's hard to make a path that changes elevation that you don't have to jump on.
EDIT: Had a better idea. Would you consider making shift-right clicking on a path block turn it into a path slab? I guess it's have to be a pixel lower than a normal slab to work with paths, but it'd keep paths easy and "natural" to make.
Is it possible to register mod blocks under pre-existing sound events, so leaf blocks sound like vanilla leaf blocks and plants sound like vanilla grass?
I was able to reproduce it in MultiMC and debug. I think I've got to the bottom of it. It is related to the large base capacities in your config, which you strongly suspected was the case. The tile saved those values out as a byte, which set them all to zero essentially.
I will put in a fix to write bigger tag values, or perhaps replace that tag, so you can use those configs. It will appear in the next 1.5 alpha or release (a day or two, I think).
I'm really glad to hear that. I was worried I'd have to restart that world.
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It shouldn't ruin anything unless there's an ID conflict. Fossil "ore" will only generate in new chunks, as usual.
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It's in the pic you posted, the ladder sprite renders twice within each "block" of ladder.
Also, if you try to break a rope ladder from the bottom, you get rope ladders in return, but the original block doesn't go away, allowing you to get infinite free rope ladders.
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Would it be possible to make the ladders not render twice, back to back?
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"Next version" as in the next version of this mod, or the next version of Minecraft?
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Is the "entity ID 125 already in use" crash already known, and if so, what mod causes the conflict? Can config options be added to change individual entity IDs in case of conflicts?
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Disabling fireplaces would mostly be to clean up the creative inventory / NEI search, but I understand that's a really low priority.
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Sorry if this has been asked before, the forum search is completely bugged out. Is the item on the front of a drawer with stuff in it z-fighting with the drawer itself an Optifine issue?
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Two things:
Using the latest versions of everything relevant, the Calendar mod doesn't output the correct date. In one world, it's frozen on January 2nd of year 1, and in another, it first showed January 3rd, 1, and then switched to January 2nd after sleeping in a bed.
And, would you consider adding config options to disable certain types of fireplace blocks (i.e., all emerald variants, all firepits)?
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Is it possible to change the "temperature threshold" at which Heat Stroke and Hypothermia set in?
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Getting the "java.lang.NoClassDefFoundError: me/otho/customItems/compability/NEICustomItemsConfig" error with 1.0.9 beta. Can you release a fix for this? I know you said you wanted to fix it with 1.0.10, but it's been a few months...
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Minor thing: you can't put these ladders on any transparent blocks, including the back of a stair block.
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Confirmed boats dropping boat items when they break. That alone makes this worth having.
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Sorry for making so many requests right off the bat, but what would go into making it so that you can walk straight from a path block up onto a stair or slab? Right now they work the same way soul sand does, which means it's hard to make a path that changes elevation that you don't have to jump on.
EDIT: Had a better idea. Would you consider making shift-right clicking on a path block turn it into a path slab? I guess it's have to be a pixel lower than a normal slab to work with paths, but it'd keep paths easy and "natural" to make.
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Is it possible to register mod blocks under pre-existing sound events, so leaf blocks sound like vanilla leaf blocks and plants sound like vanilla grass?
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I'm really glad to hear that. I was worried I'd have to restart that world.