• 4

    posted a message on [1.8] I am disappointed.
    Honestly, they should only work on fixing lag in 1.9 and never update this game ever again.

    The modding community can handle whatever minor requests there are, and the game has already been released. Lots of games don't even have free updates past release, we're lucky to have new content being added. At this point they're more likely to bog down the game with weird stuff than to actually improve it. I already have at least 1000+ hours in minecraft for 10$ at the end of alpha. Except some lag issues(that they reinvented their whole engine to try to fix), there are no reasons to be disappointed in this update or any future update.

    BTW: Despite the efforts being put into them, mods really aren't supposed to make money. I don't think a shout out to mods that have done similar things to this update would've been bad at all, but I don't think that discredits Mojang.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    1.6 is bad unless https://mojang.atlassian.net/browse/MC-911 is fixed, otherwise it's decent. Of course, trying to compare the current update to past ones doesn't make any sense the closer and closer we get to the game basically being complete
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Thy Vechs, if thy do so as to gaze upon thine own topic I ask thy a question:
    What became of Vexmoore Dungeons? Is it part of thy secret plan or hath it been forgotten?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from sik90

    For some reason I get an error message while opening the inferno mines file and cant move it.

    Please help

    Do you have winrar or 7zip?

    go to here: http://www.minecraftforum.net/topic/278742-tutorial-new-to-the-maps-forum-check-this-out/
    and look at installing a map
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    What version of Minecraft is good to play on?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Manface_

    Inferno Mines comes out on the 8th? This is gonna be a great weekend :)



    NVM, I am the only person who got trolled here.

    Time to go beat Pantheon
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Invisi6oth

    Sounds like you're talking about something more like rockenroll4life. That's not what I'm talking about either. Going through a map quickly and travelling light is not the same thing as focusing on getting a record short time first time through. Someone who is literally only concerned about getting the shortest time is certainly missing at least some of the content.

    True, True, but there are also experiences that can only be gained through running through a map at a very fast speed when the map is still unknown to you. When you are speedrunning parts of the map are "ruined" because there is some sort of exploit that a player who didn't know the map couldn't use (For example digging a hole down to the white wool in SBC and then laddering back up)

    Trying to get a "record short time" while you don't know exactly what you are going or what loot is next creates a layer of suspense that a normal speedrun might not.

    Maybe coming back to the map later and completing everything

    Ultimately it comes down to what kind of constraints and what kind of goals you put on yourself to gain enjoyment from a map.

    Some people go only hard mode no lava bucket very very fast playstyle and some people play on easier difficulties and farm and trade with villagers and make a big base. Lots of people are somewhere in the middle and even others drift in how they play depending on several factors.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    CHANGING THE TOPIC

    Do you think Vechs has lived up to Rom-Hack level?
    Have you ever played a Rom-Hack? (Or something like IWBTG, Did you beat it?)
    Do you think Vechs should live up to Rom-Hack level, or whether balance should be much more important? (Hard but balanced)
    Do you think Vechs' maps has changed your perspective on what is hard and what is easy, and that what you think about Minecraft mobs might be different from a Purist Minecraft player?
    Personally?

    No
    No
    No
    I cannot tell, and it's actually suprising and a little scary that I cannot actually accurately tell difficulty.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Alright, fine.



    Here's an image from the wiki(http://www.minecraft...et/wiki/Trading)

    So the steps to villager breeding are:
    Find atleast 2 zombies
    Brew a weakness potion (Water, Potion, Fermented Spider Eye, Gunpowder)
    Make 2 golden apples (you might only need 1 villager, IDK)
    Seperate them into fenced off areas
    Blast em with the potions
    Make em eat the golden apples
    Breed them until you get trades for diamond/iron armor/tools/weapons and things you have a lot of. (Which may include building 6 plus houses)
    Trade with them
    Go wreck dungeons(maybe)

    If you go through that amount of work and boredom, then you deserve whatever you have attained. If the map maker doesn't want them to, because they think even going through that amount of stuff, then they can just put a note that says don't use villager trading, or make it impossible to do so.

    Using trading as an option ultimately comes down to preference of the map-maker, and it is considered an option as such. Minecraft is such an open ended game that saying it is right or wrong is incorrect. I would say it's an incredibly grindy way to possibly get something (Like enchanting) and should be avoided, not because of OP'ness but because it's not fun to do all that. (Except for maybe building the houses. It also depends on the person.

    I feel like the majority of people on this thread are getting angry at you because you insist on talking about a topic which is opinionated and has already been discussed. It's like we were talking about Ice cream flavors and someone said they liked chocolate and then you continually force the discussion back onto the topic when it's obvious that the person you are talking to likes chocolate.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from TheCakeisAlive

    I wish we could nbtedit biome data in! It would be quite nice to set spawning / weather / cosmetic differences by hand instead of being stuck with the best fit out of the existing options.

    You can use Sethbling's filter to set biomes, but only by chunks, and obviously in mcedit.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AxlRosie

    It's just so bad. :c
    Being forced into a crying box after every single battle is not entertaining at all. To be completely honest, I'm thinking of slicing my episode for
    a certain specific IM area that has witches and happens not to be Everforge
    and compressing it into a few minutes, and uploading it as a bonus. Because really, it will be nothing but poison > damage > kills witch > crying box > repeat.



    85% damage resistance!? Are you kidding me!
    Dagnabbit!... *scraps the "Damage Potions" plan from her list*

    It depends on what you have. I've been not watching lps because of spoilers. If you have iron you could make an iron golem.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    Dinnerbone and I had a long discussion about monster types a few weeks ago. Not going to give out much info here, but basically we went over all movement and attack types in the game, and what was missing.

    Here are some missing things:

    Movement:
    - Hopper
    - Burrower
    - Stationary
    - Special (monster only crawls on vines, a monster that only jumps from leaf block to leaf block, a ranged golem that can only move on rails, etc)

    Attacks:
    - flying melee
    - burrow melee
    - burrow ranged
    - teleporting ranged

    Burrowing enemies would have to be something to implement carefully -- possibly they'd be restricted to only dirt / sand / gravel.

    Something like Lurkers from SC1 would be really cool.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey yo Vechs, or anyone who would be knowledgeable, how many intersections does IM have?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from haon7272w

    I decided to finally do a serious run of Kaizo Cavers, and I am doing quite well, I have the white, magenta, light blue, and blue wool. I just need to ask...

    Where is the orange wool?

    A cave of saplings
    Of danger, wood, and not gold
    You will find your wool.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Hybran

    Jesus lord almighty. This is my 3000th post.

    3000/49598=6%
    You are 6 percent of Vechs topic.
    Woah.
    Posted in: Maps
  • To post a comment, please .