Heya everyone that manages to even see this post. If you've ever wanted to try playing Black Desert Online, I've 5 (7-day) codes for you all to use. Depending on the time you see this some or all might be taken. But here's the 5 codes.
This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.
-Buying doors and other things with experience isn't that ideal.
-Some of the ritual items not in the same places as the game, also some items are not named the same thing, Nero: Lawyer's Pen, Floyd: Promoter's Champion Belt, Jessica:Producer's Toupee, Vincent: Detective's Badge(This one is fine)
-Perks also not in the same area(well, you can't really do that since the perks move every game)
-Some perks are missing: Widow's Wine(kill zombies close to you), Mule Kick(I don't know.), Staminup(Saturation and Speed)
-Some perks aren't what they seem: Juggernog is fine, just more HP. Double-Tap Root Beer should be double damage, or more damage. Speed Cola should be a haste effect. Quick revive should be a revive. You die, respawn in the map at your death point, get your items, and the zombies around you die. (Usable 3 times only in single-player, 3 times per player in multi)
-The map clears the ritual item for Floyd
-Beast mode doesn't recharge.
-Rift portal isn't 2-way.
-when you have to toss the rotten flesh into the ritual area, the map will clear the rotten flesh from your inventory.
This was the things I found while exploring the map.
I am unsure of the aluminum ore gravel spawning in the world, can you link me to the video this appeared in? and at a time? Also, keep in mind this is a custom map, so the map creator may choose where he/she wants the normal plain area to be and at whatever height. Also, in the first episode, his Y seems to be at near 64. I see nothing different about this level.
Oh, I get it now. he's playing on a map called "APTERRA." At least, this is what I think. the name of the map is shown on screen for a split second at the beginning of the video.
EDIT: Yes, as I suspected. He is playing on a custom survival world. If so wish to check this out, here's a link to the map.
Pistronics 2 is a mod that adds blocks and mechanics only.
Baubles Is A Core Mod. Doesn't Do Anything To World Gen.
Better Foliage is purely cosmetic.
Carpenters Blocks adds blocks that you can customize, made from vanilla items.
Coroutil is a dependency.
Decocraft uses vanilla Minecraft dyes or other mod dyes to make cosmetic items.
Gardenstuff is a mod to easily make and maintain a garden.
IguanaTinkerTweaks is an add-on for Tinkers Construct.
Immersive Engineering adds... well more immersive engineering.
JourneyMap is a map mod.
Mantle is a dependency.
Presence Footsteps is "an overly complicated footstep sound enhancement mod." Also purely cosmetic.
TicTooltips is another add-on for Tinkers' Construct.
Tmechworks is yet another add-on for Tinkers'.
None of these mods show any signs of world gen.
However. I see multiple mods in the pack that you have not mentioned in this mod pack.
DrZharks MoCreatures adds new trees, and grass. This means world gen.
the Weather mod does add volcanoes, although I'm unsure of if they are enabled to generate as of this post.
Zombie Awareness only changes the AI for the zombies, so this doesn't do anything to the world gen.
Also, one last mod I see in the mod pack's general folder, but not actually in the mods folder.
Thaumcraft 4. Thaumcraft adds massive world gen things. Three new biomes, 2 different ores, an entirely new dimension, and some crystal shards as a part of the world gen. But as it is not in the "mods" folder I assume this mod is not active
If you would, please give me a link to a video showing this world off.
Let's Get Right Into It. This Map Was Made For McTsts' 253 Challenge
It's A, Very Short, 4-Stage Map That Can Be Completely Replayed As Many Times As Wanted, And (As Far As I Know) Can Be Played With More Than Just One Player.
Did You Press F5 (Or What You Use To Go Into Third-Person) Before You Loaded The Model Using F12 (Or Whatever You Use To Open The CS Menu)? You Need To Load The Model In The Menu Before Going Into Third Person (This Worked For Me).
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Heya everyone that manages to even see this post. If you've ever wanted to try playing Black Desert Online, I've 5 (7-day) codes for you all to use. Depending on the time you see this some or all might be taken. But here's the 5 codes.
8C2REJB-SM4F3UJ-T9M3KE9-N443V
84L7EQ1-O1613EP-1M980VP-7476B
F83B1ET-UDFVNO8-8CA2J4S-EHRQ0
SIVG7FL-GUR7429-8QN52JD-RPLPA
QPD03V3-S1EDCIV-58UBFL0-EMBRA
and here's a link to the game's website.
[Link]
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This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.
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mariofanatic123:
Go back to the missile area(room before you get the missile), jump down 1 floor. Examine the room extension carefully.
You go to the bottom of the area where you got the missile (both need to be there.) click the wood button.
Put one of your "clones" into the chamber that opened. Press the button again after that with the other clone.
go to the clone inside of the room. It should be pitch black.
do you remember that first room? you start in the middle. do the parkour. (I did it by looking at my screen at a high angle.)
section done.
I think I broke chap 3 somehow. it was after
then nothing happened. at all. I also couldn't figure out how to get past that.
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Problems:
-Runners at round 2
-Time based rounds when it should be kill based.
-Map not resetting after death
-After death you cannot get back into the map
-Buying doors and other things with experience isn't that ideal.
-Some of the ritual items not in the same places as the game, also some items are not named the same thing, Nero: Lawyer's Pen, Floyd: Promoter's Champion Belt, Jessica:Producer's Toupee, Vincent: Detective's Badge(This one is fine)
-Perks also not in the same area(well, you can't really do that since the perks move every game)
-Some perks are missing: Widow's Wine(kill zombies close to you), Mule Kick(I don't know.), Staminup(Saturation and Speed)
-Some perks aren't what they seem: Juggernog is fine, just more HP. Double-Tap Root Beer should be double damage, or more damage. Speed Cola should be a haste effect. Quick revive should be a revive. You die, respawn in the map at your death point, get your items, and the zombies around you die. (Usable 3 times only in single-player, 3 times per player in multi)
-The map clears the ritual item for Floyd
-Beast mode doesn't recharge.
-Rift portal isn't 2-way.
This was the things I found while exploring the map.
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yeah, I'm not sure on how he got the modded ores on the map, it might be something called retrogen, but I'm not entirely sure on how that works.
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I am unsure of the aluminum ore gravel spawning in the world, can you link me to the video this appeared in? and at a time? Also, keep in mind this is a custom map, so the map creator may choose where he/she wants the normal plain area to be and at whatever height. Also, in the first episode, his Y seems to be at near 64. I see nothing different about this level.
0
Oh, I get it now. he's playing on a map called "APTERRA." At least, this is what I think. the name of the map is shown on screen for a split second at the beginning of the video.
EDIT: Yes, as I suspected. He is playing on a custom survival world. If so wish to check this out, here's a link to the map.
Linkle
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Ok, so.
Pistronics 2 is a mod that adds blocks and mechanics only.
Baubles Is A Core Mod. Doesn't Do Anything To World Gen.
Better Foliage is purely cosmetic.
Carpenters Blocks adds blocks that you can customize, made from vanilla items.
Coroutil is a dependency.
Decocraft uses vanilla Minecraft dyes or other mod dyes to make cosmetic items.
Gardenstuff is a mod to easily make and maintain a garden.
IguanaTinkerTweaks is an add-on for Tinkers Construct.
Immersive Engineering adds... well more immersive engineering.
JourneyMap is a map mod.
Mantle is a dependency.
Presence Footsteps is "an overly complicated footstep sound enhancement mod." Also purely cosmetic.
TicTooltips is another add-on for Tinkers' Construct.
Tmechworks is yet another add-on for Tinkers'.
None of these mods show any signs of world gen.
However. I see multiple mods in the pack that you have not mentioned in this mod pack.
DrZharks MoCreatures adds new trees, and grass. This means world gen.
the Weather mod does add volcanoes, although I'm unsure of if they are enabled to generate as of this post.
Zombie Awareness only changes the AI for the zombies, so this doesn't do anything to the world gen.
Also, one last mod I see in the mod pack's general folder, but not actually in the mods folder.
Thaumcraft 4. Thaumcraft adds massive world gen things. Three new biomes, 2 different ores, an entirely new dimension, and some crystal shards as a part of the world gen. But as it is not in the "mods" folder I assume this mod is not active
If you would, please give me a link to a video showing this world off.
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I don't think any of these mods contain world gen
Just wondering: is this a quiz or is it a troubleshooting thread?
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Yes, I'm Coolkid6677. I Just Don't Go On MCF As Often As I Used To And I Signed Up With This Username. Also, Thanks For Making A Video On My Map!
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I've Finally Actually Released My Map!
I Stopped Being Lazy To Upload Today
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Oramac48's Playthrough Of My Map! Thank You!
PodNyx MG's Playthrough! Thanks!
And Now, Here's The Download
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So, I'm Working On One Of These Maps Right Now. I'm Not Joking About This. Here's A Work In Progress Picture.
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Was the Bedrock level really impossible? I'm sure it was because it didn't lead anywhere when I completed it
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Did You Press F5 (Or What You Use To Go Into Third-Person) Before You Loaded The Model Using F12 (Or Whatever You Use To Open The CS Menu)? You Need To Load The Model In The Menu Before Going Into Third Person (This Worked For Me).