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    posted a message on Minecraft 1.3.2 worlds not saving!
    I'm having the same problem. I have no idea what to do. I bought it from Minecraft.net, as most people do. Is this a bug that comes with 1.3.2, or is it something that I've done, and no one else has this problem?
    Posted in: Java Edition Support
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    I have a problem. Before you ask, there is no error report since it's not a crash. And if you ask again, yes, I cleared my configs and I have the Forge version that you put in the post. I also am playing on a clean Minecraft, meaning no other mods other than the ones needed for your mod to work. I installed correctly, and I use all of the mods included (BaseMetals, Fantasy, etc.). The problem is that when I place a crusher or a furnace from your mod, it does either of these or both when I save and quit and return to the world. A: If I had one of any ore in the crusher, it would make 2 dust, right? If I take it out, and leave, then come back, I still have the 2 dust, yet there is another 2 dust in the crusher when I come back. B: The more common problem, the crusher/furnace disappears when I leave and come back. Sorry that I made it so long, but I need to know if anyone else has this problem or if it's a new bug or what.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    In that case, I'd like another question. I only like this mod because of the weapons. I'd love it if you made kind of a seperate mod. You could have 3 downloads: one with just weapons (no copper weapons), one with just the blocks and ores, and one with both.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Just a question. I will definitely get this mod, but you know how in 1.2.6 emeralds are being added as a currency thing? Will you take the gems out or make a new kind of emerald? I think it would be a lot easier to just take it out, since this mod adds a lot anyways.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from JojHeywood

    You're posting in a thread about two mods, one being the topic of discussion and the other being totally
    un-related, then asking for as unbiased opinion? Somehow I think your thought process is flawed.

    I'd go for M&B. But I think I'm a little bias towards it.



    It comes installed with Mine&Blade, just make sure you're installing the mod correctly.
    Yeah, I know it's unrelated, but I just needed someone to ask, because I feel the need to just choose one.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I was thinking about getting the Uranium mod. But I only want this or Uranium. Can anyone give me an unbiased reason to choose one or the other?
    Quote from v1pow0w

    can some one tell me how to install the mod update manager ? im new in minecraft i have mine and blade mod but i dont have all the weapons and i have only 2 places to set my weapons. please some one need to tell me how to install mod update manager.

    thanks :)

    Sorry for my bad english
    I believe it comes with Forge version 3.3.7.5.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I understand your predicament. I'm sorry should I have ever been one of the people who disregarded reading the full post or ever asked a question already answered. If you ever feel the need to stop developing for a while, feel free to do so. You've worked a lot just for us, so you deserve a break.
    Posted in: Minecraft Mods
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]
    What is the point of this if the guns don't even shoot?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    I need a favor. While trying to configure this with Balkon's Weapon Mod, I switched some ID's around and now my TMI looks really ugly. All I'd like is a brand new copy of the config file. Could you do that for me?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from Thewerty1124

    No the post is correct about oe to make it i checked


    Yes it will bw updated for 1.3.0


    Thats has been fixed for 1.3
    Thanks! Quick question: When Minecraft version 1.2.6 comes out and emeralds are added, what are you going to do with the mod?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from I_IKrimnessI_I

    Like the idea of the mod, but im finding some issues with the recipes, for one, i have no clue how to make some of these items, the castle rock is one of them, and a little more description of the mod would be nice.


    Edit: Also there seems to be a texture issue with the lanterns.
    Yes. The lanterns do have a bug. As for the CastleRock, you simply need to put CastleStone in the furnace.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from MrReaper01

    I have the same do you have my bugs too ?
    Yeah. I don't know what's happening.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    I have another bug. It may be my ID problems, but I can't craft a copper battleaxe. It just comes out as the copper ingot. Help?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    You actually added mammoths... I freakin love you! (No homo)
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Is this incompatible with PlasmaCraft? I changed some ID's, but it still isn't working.
    Posted in: Minecraft Mods
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