• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)


    The java memory usage continues to rise by about 2,000 per second, even while the game is paused. Once the number passes over 1,000,000 (around one gigabyte), the game stops declaring that there is not enough memory given to java to continue running, and that I must restart the game.

    Memory leak?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Chevan

    Disabling forced AA in GPU drivers should fix both problems


    Where would I do that on an ATI card?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)


    annoying dots on sand and water



    crash after a few minutes
    Posted in: Minecraft Mods
  • 0

    posted a message on Pistons have opened up hundreds of traps...
    While I'm all for traps(especially ones that reset themselves like this), if I was out to steal something and died this way I'd become really determined to find another way in.
    Posted in: Survival Mode
  • 0

    posted a message on [?] Mob spawning
    bump :SSSS:
    Posted in: Mods Discussion
  • 0

    posted a message on [?] Mob spawning
    Well, I can spawn an egg with

    EntityEgg entityegg = new EntityEgg(world, i, j, k);
    world.entityJoinedWorld(entityegg);

    but not a creeper in the same way...

    edit

    one workaround is to just change what the egg spawns, but I'd really like to do it right. Anyone?
    Posted in: Mods Discussion
  • 0

    posted a message on [?] Mob spawning
    The mob cage doesn't directly contain the code for spawning the mobs, instead, "return new TileEntityMobSpawner();", so I go to that file. It has the mob creation code, but that doesn't help me when my issue is that it requires worldobj. Well tileentitymobspawner extends from tileentity, which contains "public World worldObj;" which I assume is where worldobj comes from.

    While inserting that code in the same spot of the file that it exists in titleentity, into my custom block's file removes the compiling errors, when it comes time to run that code ingame it crashes.

    tl;dr, inserting the definition of worldobj into my block file lets it compile, but the mob creation code causes a crash.

    EntityChicken entitychicken = new EntityChicken(worldObj);
    entitychicken.setLocationAndAngles(i, j, k, 1, 0.0F);
    worldObj.entityJoinedWorld(entitychicken);

    The best information I can get from the crash log thing is that third line having something to do with a 'null pointer exception'.
    Posted in: Mods Discussion
  • 0

    posted a message on [?] Mob spawning
    So I've been using the MCP for a few days, messing around. Since there is no documentation yet, finding code that I need can be a pain, so I have two questions.

    Firstly, how do I spawn a creature at a spot, from within a custom block's code? (It seems to require reference of something called worldobj, but since java can only extend one file at a time, and block files extend from block, I cannot use worldobj?)

    Second, how do I get the xyz co-ordinates of where the player is looking?

    thanks for any help
    Posted in: Mods Discussion
  • 0

    posted a message on Gentlemen, the time, is upon us.
    Before the retarded controversy gets started like it did on the disquis comments on the blog post, I will clarify.

    ALPHA buyers get EVERY version of the game free, forever and such.

    BETA buyers get free updates UP UNTIL FULL RELEASE DAY of the whole game, after that they only get bug fixes free and POTENTIALLY have to buy other updates that add items and such. (DLC?)

    Beta buyers might still get other free updates like alpha buyers after the full release, if Notch meant this statement about alpha/beta-buying difference, as a legal-covering-his-ass-just-in-case.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Don't click link in the So Many Creepers! Thread.
    thank you for this much needed information that could only go in this new thread
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on NOTICE: Don't go in to the Nether
    for god sakes it's a script, not your 'compy'. it's just an uncommon bug
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on ignore this
    OH GOD WHAT when I unpaused and went back into options the modes were there again ignore this I am terrible.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on ignore this
    There is only Easy/Hard now.

    Didn't see an existing thread.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Mob tower + gravity/lava trap. 11510 items/hr (Updated 11/1)
    JESUS CHRIST that would go into the goddamn CLOUDS HOLY DAMN

    I'm trying to keep mine underground lol
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Mob tower + gravity/lava trap. 11510 items/hr (Updated 11/1)
    Bucyruss, how many spawning floors does your map's harvester use?
    Posted in: Alpha - Survival Single Player
  • To post a comment, please or register a new account.