You only ever have a certain area around you loaded at any one time. That means that if you go adventuring, time stands still at your base. Farms don't grow, animals don't grow up, redstone stops, etc. My idea involves turning beds into a 'world anchor' of sorts, that could keep nearby chunks loaded even when you're away at the time. This removes some of the invisible chains tying us to our bases, and allows us to consolidate our power in a central area, without forcing ourselves to stay there to keep everything functioning properly.
The most evident problem with this is the idea of the increased demand on your machine. This could simply be fixed by scaling the anchored area in relation to one's active loaded chunk radius (so when you lower the fog settings and load less blocks around you, so will the bed). There could also be problems in multiplayer, probably most easily solved by limiting the anchor abilities to only the player's spawn bed, and only anchoring the chunks when they're actively online. This both limits each player to one anchored area (reducing server stress), and preventing players from abusing the system to keep things growing while they aren't active. Relatively speaking, even a small anchor area could be immensely helpful. By default, it appears that people load chunks in a 21x21 square around themselves in multiplayer, a whopping 441 chunks. a measly 3x3 farm area is completely reasonable in comparison to that, and that's a 48m x 48m area, by no means a small plot. Of course, there could also be a config option to disable this feature or reduce it like there was for the nether.
EDIT: for clarification, the area anchored is around your SPAWN, not necessarily your bed. that means ONLY ONE PER PLAYER.
EDIT: tl;dr: The area around your spawn point would be loaded no matter your location, the total area anchored would be far less than what is already loaded around you normally, though one would probably be capable of changing settings for anchored area size, and the anchored chunks get unloaded while you're not playing.
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Feb 6, 2013Blennox posted a message on My idea for an addition to Redstone *activate redstone by looking*I can't believe there are people who don't want this! It's a sensor that senses WHERE PEOPLE ARE LOOKING. ANYONE who's played antichamber knows how amazing that concept alone is, let alone all the amazing things that could be done with it.Posted in: Suggestions
Jun 13, 2012Gold is IMMENSELY useful if you know how to utilize it's properties. you can use it to make booster rails, which are the only method of propelling a burdened minecart up a constant 45 degree slope. You can also use it to create golden apples, either with nuggets for slightly lesser effects, with great amounts of hunger reduction and temporary improved healing, or with blocks for truly ludicrous damage reduction, healing, hunger reduction, and I believe fire immunity for approximately 5 minutes in the snapshots. If those weren't enough, the applications for enchanting are AMAZING. If you've ever attempted to obtain an item with a rare enchantment on it, you know how hard it can be, but golden items have INSANELY high enchantment level modifiers. Golden pickaxes are not hard to get silk touch on at all. Finally, and most importantly, healing potions use golden nuggets, as they are an ingredient in glistering melons. Granted that healing splash potions not only heal players but damage undead simultaneously, these potions are a wondrous investment even in the case that you don't have the gunpowder to make it a splash potion, being the ONLY source of instant healing in the game.Posted in: Recent Updates and Snapshots
The only use emeralds have other than currency, is as a building block, so you can show off your wealth. As a visually distinct block, it performs this function well, and I would be very disappointed to learn that gold became the new currency, what with all of it's wonderful uses, and emeralds' very capable characteristics for currency.
Jun 7, 2012Blennox posted a message on Levels Going Back to Being Exponential (What Should Be Done Instead)At this point, it almost seems like an exponential system IS important for higher level enchantments, but it doesn't make sense the way the levels currently work because of the inefficiency of lower enchantments at higher levels. I think the best way to go is linear leveling with either greater exp per level, or linear leveling with more levels and an exponential increase in demand for levels (better enchantments require exponentially larger amounts of levels).Posted in: Recent Updates and Snapshots
Jun 6, 2012I don't fully agree with that. Really, I would say that minecraft is at a point where if you think and plan well enough, you will NEVER encounter many of the situations I believe you to be referring to (such as lava lakes, spiders, etc.). Keeping this in mind, the same people that don't necessarily plan or work as meticulously as others will still likely suffer these events, as they are least likely to know of the chest, and also likely to take longer than others to obtain the materials needed for the chest. If you know how, the chests can be somewhat easily made, but fighting blazes and endermen isn't easy, and neither are endermen particularly plentiful. throw in that endermen disappear at sunrise, and many newbs will likely have the very experiences you mean while attempting to obtain the chest.Posted in: Recent Updates and Snapshots
Jun 5, 2012Posted in: Recent Updates and SnapshotsQuote from Koadmaster
Then why didn't you vote: "I don't really care" if you don't really care
He is describing a very common psychological problem in designing surveys. Poorly constructed surveys such as this, make people feel uncomfortable answering in an incompletely truthful manner, or one that makes them seem like bad/excessive/etc. people. If you don't believe me, just look at the percent of people who answered 3 in the first question, and the number who answered 1 in the
The options to answer with, either imply an apathy or petulant childishness in the survey taker, and are both likely to cause the survey taker to feel uncomfortable answering.
Jun 5, 2012Blennox posted a message on Please do NOT make leather needed for new book recipe!!Posted in: Recent Updates and SnapshotsQuote from Ferut
With the new enchantment system, you may get looting III swords frequently, and that will enhance your cow's leather drop.
how do you plan to get a tier 3 enchantment without any leather requiring bookcases? It slows down the earlier stages, and the later stages are more unfettered (as they should be)
Jun 5, 2012As a student of statistics I can safely say that any learned mathematician would scoff at anyone who uses this survey to prove a point. There are several influencing factors of it, including poor wording, voluntary response bias, using a convenience sample, and the very simple fact that many players who are content with the new content are, in fact, playing with the new items in the game, instead of fighting to keep them from being (in my opinion) unnecessarily nerfed or removed. This survey is about as representative of the community as going to a minority religious gathering in the US and asking their opinions on religion to represent the entire population.Posted in: Recent Updates and Snapshots
That said, someone has yet to state a convincing reason why the chest needs to be removed. It is harmless in multiplayer, and the main reason that "Don't like it don't use it" doesn't work, is either when it causes multiplayer problems (doesn't), can't be ignored without missing out on other in game content (doesn't), or when the player would have to install mods or use modest effort to ignore the feature (you specifically have to craft the chests, as they cannot naturally occur in minecraft. EVER.)
I do not intend to be combative, but I would like some well-backed reasons to support your arguments.
Oct 14, 2011Posted in: 1.0 Update DiscussionQuote from mrbaggins
Having an infinite source of easily directable hostile mobs is unbalanced, but merely as an extension of mob grinders being unbalanced. A lot more work goes into a mob grinder, making it less of an issue, plus they are not mob-specific in any capacity, whereas being able to go collect half a dozen skeleton and spider spawners and make a 10x10x10 cube with nigh-infinite results isn't balanced at all.
Mob spawners should never be pick-upable, unless it's a 1:100 chance of managing it (and 0 without Silk Touch)
Not for nothing, but I don't think that spawner stacking is quite the problem you envision it as. Not only do you still have to find each and every spawner (dungeons aren't all that common) you also have to find that many spawners... of the same type. Unless of course you plan on making a mixed trap, but even then, zombies have no useful drops, and they are 50% of all dungeon spawners. to make 10m^3 of spawners, you'd need to find at least 1000 dungeons. about 2000 if you wanted to have all of the mobs give useful drops, and 4,000 if you wanted a single mob type.
Even to make a relatively simple version, with four spawners, you'd still need: at least 4 dungeons, ~8 dungeons for four useful spawners, and ~16 dungeons for four spawners of a single type.
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Apr 1, 2012Galactic_Muffin posted a message on Colored Light! (originally the 'Colored Glass!' topic)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
May 31, 2012I didn't see this in the already posted section, so here goes.Posted in: Suggestions
Everyone always finds coal. It is the most common mineral in Minecraft. It is good to have a small amount starting out, but then we just find more and more. We build furnaces just to hold the stuff. It is true that you can't have too much coal, but we need a better way to store it.
Enter the Block of Coal. Made by arranging 8 Coal in a 3x3 crafting grid. (Why not 9? One coal block can be used to smelt a whole stack.) This block will be the only mineral block that is flammable and will burn away, and will in fact catch fire very easily. It will have a low blast resistance, being made entirely out of coal. These blocks will be used also to smelt 64 items in a furnace. (being made of 8 coal, which smelts 8 objects each)
As for Blocks of Charcoal, I don't know. There should actually be a separate item texture for charcoal, IMO. (I always confuse the two when I have both in my inventory and I don't highlight them.).
I mine a lot, and I have more coal than I know what to do with. I am also slightly OCD, which means I won't leave the cave until either my inventory's full or I've mined ALL the minerals out of the walls.
Jun 9, 2012Posted in: Recent Updates and SnapshotsQuote from redstonevet90
Lol, one whole second?!? That's rough man. I can see why you're so upset...
This is a legitimate complaint. One second of lag is significant, especially when you're playing a SINGLE PLAYER mode. Stop trying to be cynical and use humor as an answer to his complaint. Yes, they are trying to fix it. However, if this remains in the 1.3 release, this is a horrible move on Mojang's part.
Jun 4, 2012Acteon posted a message on Diamonds* and Glowstone need to be removed from trading. * OR altered.From the very beginning of this feature I knew setting a 'price' on goods would be a hot debate topic. Many months ago now I tried writing up a 'value' list for items to base a server economy off of, and it gave me some rather valuable insight. Each item has different 'value' to every player on the server, and every server has different people. The perception of what something is worth changes more and more for each additional human being; being considered in the equation.Posted in: Recent Updates and Snapshots
If you really wanted to assign a rough value to everything; you can't simply look at the cost of making said item, nor just how useful it is. All factors must be taken into account, including the markup the blasted noses are putting on goods. (Which I suppose they are in the right to do; as having renewable resources exclusively from villagers.)
One major issue I see with the trade system right off; is the value of some metals. The village people value gold at the same rate as iron. 8-9 ingots -> 1 emerald.
This means, under the worst possible situation (or best markups in their eyes) you can end up spending 117 iron ingots for an iron chest piece. That's roughly 14.5 times the amount of iron then if you had just made one for yourself.
What about diamonds? Valued at 4-5 diamonds per emerald; and selling a chest piece for up to 18 emeralds, you're looking at roughly 90 diamonds worth of value to generate that chest piece. Only 11 and some change times the 'cost' of making it yourself.
Tools, specifically iron tools; are vastly more expensive then they 'should' be in my view. Iron is a plentiful material, and sadly; not a very sturdy one either. You will plow through two, perhaps more, iron swords each night cycle if (like myself) you like fighting monsters at night. At villager prices; you'll need to generate 14 - 20 emeralds worth of value just to replenish your weapons. (Non-enchanted, not taking armor / food cost into consideration) The only way to make it remotely possible to actually use trading as a source for supplies rather then a fluff 'oh hey that's neat' feature is to have a ridiculous wheat / cane farm to produce a literal ton of goods.
What does this tell me? Well, a few important things.
1. This is a multiplayer feature. - Its meant for a multiple person environment, somewhere where you are likely to have people who have independent farms for a quick turn out for things you don't want to rely on other people for. Conversely; you are also more likely to have a dedicated farmer-type of player who perhaps doesn't like dungeon exploration or traveling far out from their safe hovel.
2. The feature is present to allow alternate styles of game-play. - Not everyone is a miner, not everyone is an explorer, not everyone is an achievement-*****. I have two particular players who fit this category on my own server. Just yesterday; one finished digging a hole, and throwing a bunch of chickens into it. They were so proud of themselves because now they should be self-sufficient on food. This is not a young player either; but would fit into what most call the 'casual crowd'. And know what? There is nothing wrong with that. But this player will never achieve diamond level on their own in the current game. She's come close; she has found diamond nodes and is so happy when it happens, but has not once made it back to the surface after obtaining one or two gems. This change might actually let these players advance beyond stone tools on their own (without taking donated equipment from our fairly generous other players). I will never try to dictate the way a player plays their game, and a wider variety of options can do nothing but improve the world.
But also; I wanted to spend some time looking into the cost of some items that seem just; off in my opinion.
Iron Tools: To expensive when their rarity, cost of making your own, and yield is taken into account. The 1 - 3 ingots required to make a shovel, sword, or pickax will not be able to return even a fraction of the value required to purchase a replacement. Unless; you are mining a boat load of iron, in which case; you're far better off just making the tools yourself. My opinion? Everything thats not a pick should be 1-2, and a pick should be 2-4.
Diamond Tools: I'd like to see maybe one or two emeralds taken off of the sword and pickax. Otherwise the price feels just about right for the amount of use one can reasonably get from said tools.
Flint & Steel: Should in no way cost 3 emeralds; that is plain ridiculous.
Glowstone: Bump up the cost by one. Glowstone is (in my opinion only) a decorative 'fancy touch' item. There is a little bit of pride in placing a Glowstone Chandler, or Glowstone street light. One that; simply is not translated in the prices listed currently. (1 emerald -> 2-3 Glowstone) Bump it to 2 emeralds -> 2-3 Glowstone.
The farmer in general: This man is either an extreme cheapskate; or owned a pawn shop in a previous iteration. All of his goods have a ridiculous markup. I'd like to see either the cost go down by one, or the amount of items received go up very slightly.
Compass & Clock: Suffers from the issue of gold / iron being the same price. But even then, the Librarian wants 10-11 emeralds per item. That is simply not worth a 'flavor' item of arguable usefulness, especially when the cost of both is a single red-stone dust and four ingots of flavor (gold / iron). Unless time pieces are going to be allowed to be hung on walls; then it... becomes a prestige item? Or a fancy expensive decoration. Even then, I simply can not justify that price for a compass.
Redstone: I'd bump the amount received by one, or maybe two. Redstone is abundant in world as it is; but you also need a ton of it to complete any reasonable project. 1 emerald to 2-4 dust isn't enough. (Normal rendering of a Redstone ore block is noted to be between 4 and 10 dust each.)
And finally, Leather Armor: All pieces of leather armor need to only be a single emerald in cost; the value of protection vs material is abysmal. Even the 'poorest' of people on our server would often rather run without armor at all then use leather. This will be even more prevalent after the change because books will require leather, so if there wasn't hesitiation before there most certainly will be after the latest patch goes live.
May 11, 2012One day in Minecraft I was looking towards the clouds and saw how much more potential they could hold. I thought; what if they were more diverse, and had depth? looking into the distance would never be the same again.Posted in: Suggestions
Instead of the generic repeating clouds on the texture pallet why not change the existing clouds to a more satisfying and realistic approach. I spent a couple minutes on fireworks and made a small example of what i'm talking about:
Imagine the terrain generator, but in the sky; specifically there for the clouds. With this you'll never see a familiar pattern again!
This has many plus side points including aesthetics of course. I think the most important one is that it makes the sky feel less small and cramped, the depth this can give will literally create a new outlook on Minecraft.
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