- Registered Member
Member for 10 years and 1 month
Last active Fri, Dec, 4 2015 15:43:39
- 0 Followers
- 461 Total Posts
- 132 Thanks
Oct 22, 2014Bldsquirrel posted a message on Never worry about accidentally digging straight down and falling into lava if this is addedCompletely unnecessary. There are a lot of times when I *want* to dig straight up or down. Just because you apparently can't refrain from doing so without it being mechanically illegal does not mean that the rest of us should be punished.Posted in: Suggestions
Oct 20, 2014Bldsquirrel posted a message on 1.8 Simple Improvements and Ideas for Wolves (with Poll)Wolves will be completely useless until their AI is rewritten to give them a sense of self-preservation. I stopped bothering with them when taking them anywhere near lava, water, stairs, cactus, or anything else in the game would result in a dead pet.Posted in: Suggestions
Oct 15, 2014Posted in: Suggestionsspan>Think about it. How often do you encounter slimes? That is what I thought.
Often enough that, before slimeblocks came around, slimeballs had become a nuisance to store. As it is I have at least a single chest full of slime blocks without ever having farmed them.
Dec 17, 2013Bldsquirrel posted a message on What's your current stance of the Beacon? How to improve it?As I've said before:Posted in: Future Updates
The beacon is fundamentally flawed from a balance perspective. It gives out buffs, which are usually things that you want while away from your comfortable base, but it's an item designed to be placed in one important spot and left there. What it really needs is a function that matches its design as a centerpiece for your base. Something that isn't provided by anything else.
My best idea was to make it *highly* visible from ranges outside of loaded chunk distance. Have the game remember where every beacon is placed, and show a shaft of light in that direction even when the chunk is unloaded, up to 1000 or so blocks away. That would make it very useful, without mucking around in the space for other systems like potions or enchanting.
Other random ideas off the top of my head:
-Make all mobs peaceful within its radius.
-Have the beam act like an elevator
-Make plants grow faster in its radius
Dec 17, 2013Posted in: Future UpdatesQuote from Zion_nc88
This would be the best excuse to finally add rubys into the game, A lot of people complain that there is not enough stuff to mine. Not only that but Ruby are just stilling there not doing anything
I'd prefer they just increase the amount of exp needed to gain levels, but decrease the amount of levels needed to repair items. Make it so that the players become attached to their enchanted gear, so that it's a bigger loss when they lose it.
It just doesn't make sense to have the player sitting on 50 levels of exp that he can't use because he's run out of a consumable resource. It also doesn't make sense to effectively eliminate low-level enchants from the game, since they'd never be worth the cost.
Or, if you're desperate to add another resource sink into the game, make it something that adds new mechanics to the game. Make a craftable block using gold that prevents mob spawns nearby it. God knows it would be nice to be able to have dark areas in established bases. Also a way to solve the slime problem.
Dec 17, 2013Posted in: Future UpdatesQuote from Leftypower123
Enchanting makes the player OP anyway though. People always harp about the days where you couldn't outrun your foes and you couldn't get enchantments so easily. I guess this makes it harder to get enchantments again.
People harp about a lot of things. If the enchanting system is so OP, why not just take it out entirely? Making it cost gold to compensate for being powerful is the kind of thinking that gets shot down in the suggestions thread all the time for failing to understand basic game balance. If you've got the gold, then it's still OP. If you don't, then it's not part of the game anyway.
It's the same kind of thinking that gave us the expensive-but-mostly-useless beacon.
Dec 17, 2013Posted in: Future UpdatesQuote from Leftypower123
Urmmm it finally gives gold a use? And gold is renewable. Zombie pigmen drop it. If you're going to complain at least get your facts straight.
Apparently 1.8 will be the enchanting update? I heard that from somewhere.
Gold has a use. Several, in fact. Power rails, golden carrots, clocks, beacons, etc. "Giving something a use" is not a good reason for doing something that negatively affects game balance. Making lapis lazuli into a super-explosive that destroys every block in every currently loaded chunk would give it a use. It's still a terrible idea.
Enchanting shouldn't just be for players with diamond tools and armor with a zombie pigman grinder. Especially when mob difficulty has been designed around the current easy of enchanting.
Dec 17, 2013Posted in: Future Updates
With all the broken and half-implemented things in minecraft that he could be reworking, he's going to overhaul enchanting, one of the few mostly-functional systems? And it's going to require non-renewable resources now?
I think I'm officially at the point now where I wish they'd just stop work on the game aside from bug fixes and optimization. I just can't understand Jeb anymore.
Nov 22, 2013Posted in: Future UpdatesQuote from PuffinPuncher
Not using f3 is so much better isn't it? I don't get why they never moved being able to see your coords in to having cheats enabled, because the debug screen really ruins the true way to play survival in my opinion. Plus, I'm not going to lie, I'd personally love to watch the uproar that would be caused by doing it.
The problem with removing f3 is that Minecraft is full of non-transparent features that heavily rely on block count. You can't coordinate nether portals without f3, for example.
Also, maps are still woefully inadequate. You can't mark them, they're bugged, they don't show depth, don't work in the Nether, etc.
Nov 19, 2013Bldsquirrel posted a message on Minecraft 1.8 Speculation and Notes (Do NOT post what you want to see, here. Only what you think you will see.)Posted in: Future UpdatesQuote from Benjamin5349
Can we make it a rule that any posts here must be accompanied with a source? Otherwise you will end up with nothing but a wishlist.
I'll accept that challenged! In 1.8 I expect the following based on past experience, independent of my actual wishes:
-Terrain generation will be monkeyed with just enough to create version borders again without actually fixing any of its current problems.
-Promising but still flawed new features or feature updates will be included in the first snapshot. From there the rest of the snapshots will add random, unrelated features, leaving the major feature of the update unfinished and broken.
-Several major bugs will be added to the game, and not fixed until at least 1.11.
-The new snapshots will give people performance issues and FPS drops.
Oct 31, 2013Posted in: Recent Updates and SnapshotsQuote from phenox124
Therefore there are going to be bugs, so again, don't complain about somthing that will be fixed
The problem is that we've got a history of bugs *NOT* being fixed, and several of the bugs are major enough that they should have been grounds for holding the update back a couple of weeks. I can't ride my horse across terrain without falling into ravines because of chunks being invisible until I'm two blocks in front of them.
Oct 31, 2013Bldsquirrel posted a message on Official Minecraft 1.8+ Update Notes and DiscussionSo I've looked at the bug tracker and doesn't look like there's been any change in the assigned bugs for a while.Posted in: Recent Updates and Snapshots
Has there been any sign of a 1.7.3 yet?
- To post a comment, please login.