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    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Well done, WTC1, This mod looks great. I must try it.
    Posted in: Minecraft Mods
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    posted a message on Does Mojang ever listen to us?
    My sugestion. Make redstone less stupid. I have a good system that I can't really explain but, MAKE IT LESS STUPID.
    Posted in: Discussion
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Sorry if this is something obvious and stupid. But I appear unable to place any blocks in MC edit anymore.
    Posted in: Minecraft Tools
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    posted a message on Attaching leads to Minecarts
    Quote from InfoTeddy

    …So let’s add the ability to attach leashes to sand blocks! Yeah! While we’re here, let’s attach leashes to moving pistons! Yeah! Also, we should be able to attach leashes to leashes! Yeah!

    …There’s a reason why you can only attach leashes to mob entities.


    For the sake of my sanity, I am going to assume that you are a troll, because no-one could be as stupid as you seem. This is a good idea, It would not break the game. Your sarcastic 'ideas' are just stupid.

    Quote from SoulReturns

    No, this renders furnace minecarts obsolete.
    If you can just drag the minecart around, there's no reason to give it power.

    No support.

    It wouldn't render powered carts obsolete. Gold rails render them obsolete, this would actually GIVE them a use again, if you could use them to pull minecarts around then they won't be obsolete.

    Quote from InfoTeddy

    Then let’s attach sand blocks to each other and moving pistons to each other and mobs to each other and evil squids to each other and dropped items to each other and igni…!

    There’s still a reason why you can only attach leashes to mobs.


    Let not attach sand blocks to each other and moving pistons to each other and mobs to each other and evil squids to each other and dropped items to each other and igni…! because that would be stupid... except maybe attaching mobs together.

    If I haven't made it obvoius enough, I SUPPORT. When I first got the update I tried EXACTLY this and I was dissapoint when it didn't work.
    Posted in: Suggestions
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    posted a message on Star Trek Mod
    I can do Engineering and a bit of Science. (not so much the science)
    thanks to the power of the :--+: TORCH OF FURY!!!
    So PM me if you're interested.
    Posted in: WIP Mods
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    posted a message on [1.6.4] The Necromancy Mod 1.5 - Necro API 1.2
    I has a sugestion, using Blood bottles you should be able to craft buckets of blood. and then place blood down. Ive always wanted a castle with a moat of blood. :)
    Posted in: Minecraft Mods
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    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from petarb18

    what is the release date?
    when you stop being an idiot
    Posted in: WIP Mods
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    posted a message on Techne Download Troubles
    Sigh nothing seems to work. I can't even say if the maker of it is just a stupid coder because i cant use it.
    Posted in: Mods Discussion
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    posted a message on Pixelmon 7.3.1 (26th May 2020)

    Right I LOVE Mew
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 7.3.1 (26th May 2020)
    What pokeemanz are there?
    Posted in: Minecraft Mods
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    posted a message on Skulduggery Pleasant Mod
    Quote from Overreactedosbol

    Let's first just start by making a modding team that is willing to put effort into this idea. Anyone joining?
    I may just be a modeller/texturer, but with the state of this... Someone should begin creating a team...

    I'm looking for Coders, Modellers, Texturers and people that could give ideas about the mod (since i havent read ALL the books (doing soon)) If you want to join, answer the following questions:

    1. IGN?
    2.With what would you like to help? (modelling, coding, ...)
    3. Have you ever participated in another modding team before?
    4. If you're answer on the previous question is "yes", With what mod were you participating?
    5.Skype name (if you don't have skype, Steam name or email)

    Please help with participating.
    Contact me on:

    Skype: overreactedosbol
    Steam: The JethLoser
    or e-mail (i don't check this very often): [email protected]

    Also, i need someone to help with being kinda co-owner of the team to keep everything in control while i'm gone (i live in GMT + 1h)
    I hope someone responds to this :P

    Anyway, i'm awaiting responses soon so we can start as quickly as possible.
    ~Overreacted :steve_wink:

    1. IGN? <none>
    2.With what would you like to help? (modelling, coding, ...) Texturing
    3. Have you ever participated in another modding team before? no but i make good skins/texture packs for fun
    4. If you're answer on the previous question is "yes", With what mod were you participating? ---
    5.Skype name (if you don't have skype, Steam name or email) email: [email protected]
    6. time zone Australian Eastern Standard (GMT +10)


    I have read ALL of the books :)
    Posted in: Requests / Ideas For Mods
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    posted a message on Skulduggery Pleasant Mod
    I can/want to do the textures tho i dont know about characters but generic dudes, sure
    Posted in: Requests / Ideas For Mods
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    posted a message on Idea for StarTrek Mod.
    Quote from LordAidan1

    Retexture Obsidian.
    Download TMI and Zeppelin.
    Retexture Bows and Arrows.
    Retexture Noteblocks.
    Learn proper grammer.
    Learn how to make a TNT cannon.
    Use ladders as turbolifts.
    Download TF2 teleporter mod.


    Wow ur a fun killer.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.2.5] The Official PokeMobs
    did u die?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    can you add compatibility with MCpatcher
    Posted in: WIP Mods
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