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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from OblivionBomber»

    What if we could get action figures or Items, Armors or Mounts that allowed us to act like the bosses. For example, we could get a C.R.E.E.P Backpack. It could be very expensive, and the only way we could get it is to visit Playtopia and visit the Toy Maker. Let's say if you click M1 you spray green and black pixon like projectile and if you click M2 you create explosions below your enemies feet. If you press Ctrl the boss music will play. It would be very cool to upgrade CREEP so his projectile could summon creepers, charge nearby creepers and create explosions below your feet. Because it's a toy it has 0 defense. To use it , equip it in the chestplate slot and have open hands.



    Interesting suggestion. It could be part of hardmode, bosses are harder with more attacks and health but have one special drop that is better than the normal items, assisting you in the hardmode progression (silverfoots mace, the eye of shadow lord, graw tablet (mini graw mount with push affect on mobs) and, of course, the C.R.E.E.P. backpack)


    EDIT: Now that I think about it, isn't that a cannon creep has mounted on his back? The mini explosives shot up seem to come from that "cannon"

    Posted in: Minecraft Mods
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    posted a message on Arcana RPG - 5 Dimensions - 100+ Mobs - Bosses - Minibosses - Updated July 15 2016

    How do I fix this?


    It appears you have orespawn, so royal guard sword?
    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Perhaps if you attempt to blow it up with a powerful explosion. I'd have to look into that, though.

    ooh, mabye you can make a special bomb like, the oblivion catalyst, that you can launch at it
    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    What an interesting mod you have here! I absolutely adore the ai on the wither storm, taming the apocalypse sure sounds good on the ol' bucket list :P ill have to take a look at it on my own time. Could the wither storm at some point have its last form where it separates into three, and those become new wither storms?

    Posted in: WIP Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from CobaltActive»


    Ewwww... Just picture opening a book and seeing a really bloody heart... :blink:


    that is called the necronomicon good sir
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Endervikin»

    You sir,are a freaking genius!


    Thank you :D I guess some of us think better at the night :P the only thing I couldn't figure out though is how the polytoms projectile relates to my hypothesized form of flight. I'm guessing the projectile is either very dense, or is a densely packed bolt of energy. But hey, that's just a theory.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from CobaltActive»

    Animators are more or less... relaxed storytellers. Me? I'm just a deadpan. A deadpan with a lot of time. Not everything we make has to be 'Based off of the Popular Mods' or 'Centered around the story of Vanilla Minecraft' or, hell, they don't even NEED to make sense! Most minecrafters, for example ElementAnimation or BlueMonkey, prefer to use the Vanilla Minecraft story more than any of the others; Herobrine, The Ender Dragon, The Nether, Nighttime, Redstone, Etc., which leads to some major restrictions for every and all Minecraft Animators, be it newcomers or veterans. By accepting that the grid isn't just there to tell 1 single story over and over and over and over and over and over and over again, I am able to focus on making stories that not only matter, but can be remember for ages to come (and inevitably, go). Sure, I have these two Stinger Characters, but that doesn't mean that they are in any way, shape, or form connected to the Advent of Ascension in our story~ It's just there to lead us on; deep into the possibilities of a new story by itself. Instead of portals and realmstones, we have cryogenic waves and miles worth of wasteland. It's odd to anybody whom isn't used to it, but to us it's almost like home. After all, us animators ARE the developers of the future of some forms of digital creativity.


    Actually... That makes my insult even more embarrassing to me; wanting to lead the next age of Minecraft Animators, but I can't even stop to think before I post comments. Jeez, I can be such an idiotè sometimes, aye? I hope you'd be capable of forgiving me~!



    I hope your vision shines brightly in the future, cuz what do I know anything about programming or animating, I just have a knack for knowing when someone is very passionate. I completely agree with all of that, and I wish you luck leading your vision down the right path!


    Know that I forgive you, as I suffer the same problem ._. I have to edit myself frequently to prevent myself looking like an idiot in all the things I post. Not all captains are good at leading their crew

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from CobaltActive»

    I made these characters for an upcoming animation series of mine~ They are supposed to be alternate versions of the Stinger Mob from the Advent of Ascension mod~ I spent 2 Full Days rigging them both out for this animation series I have planned~


    Thank You, Xolova for The Mod, the chance that I had to get better at rigging, the unique and interesting entities you give all us, everything! You are a great inspiration to me and to a whole lot of other people~! Enjoy these pictures:


    Wow, this looks absolutely amazing! It's nice to see other people with amazing talents, like the many I've met here on this forum. Keep up the good work sir!
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Jackiecrazy»

    Gets me thinking. How do supposedly "levitating" mobs like stingers and polytoms actually fly? Volars and voliants have very small wings and maybe a really light body, so it's justifiable. Polytoms and literally everything in Lunalus though?



    Polytoms appear to be advanced technology in a world of metal. Possibly magnetic manipulation? Now lunalus, my best guess is that, since it's in space, the gravity would act strangely for some of lunaluses inhabitants ( that star thingy in the village gives a gravitational pull? Density?) As for stingers, no clue. They seem to be made of wood though, so they could be flying via supernatural forces (forest tribe magic? Cursed idol?). Definitely agree on volars/voliants, but wouldn't it be more of a gaseous flying they're doing? Like a sac of gas they have in their body (don't get any funny ideas) that they can expand/shrink to increase/decrease their density, allowing for those small wings to keep them in the air (a more reactive cousin to helium?) It could also explain the volatile (excuse my pun :p) reaction their projectiles have on contact with entities.

    I went more in-depth on this than I should've at 2 in the morning ._.

    Posted in: Minecraft Mods
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    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)
    Quote from VLunarFangV»

    You could...
    Assuming it might be a Hard level dimension, you could say it is hell.

    As in the mobs could be demons
    Posted in: Mods Discussion
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    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)
    Quote from VLunarFangV»



    Another dimension: The surface of the sun. Seriously. Fire everywhere and you need something to survive the unbelievably harsh environment.



    To branch off that, would you say it's "hotter then hell"?

    Posted in: Mods Discussion
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    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)
    Quote from KrsnParagon»

    Rejecting all four offers will align you with Krasaun, and he will give you a stronger set of armor and weapons with the risk of angering the 4 Gods and making their dimensions harder to traverse with events and stronger bosses and mobs.


    Hardmode?
    Posted in: Mods Discussion
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    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)

    Lately I have been thinking of a bunch of new events. I understand that there is enough events happening already, but I have a plan for that. So here are the events:


    The slime invasion "the floor feels like jelly"

    Rise of the pygmy "the jungle has awoken"

    Skeleton army "an ancient power has been disturbed"

    Goblin incursion "the invasion has begun"


    What do they do?


    *TBP*

    Posted in: Mods Discussion
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    i feel that rosidian items would be a bit better if they had a better method of summoning the rosids besides spawning them in your face and making you miss your shot. mabye shooting up a pink projectile that summons a rosid when it lands or hits something?

    Posted in: Minecraft Mods
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