Found a bug with SCP-966, wearing night vision goggles with no battery life makes them visible still lol.
Also, amazing mod! Nice to see someone took up the SCP Foundation again after so long
Just a small thought, but will there be more weapons like the Axe of a Thousand Metals? I love when weapons have cool 3D attacks like that, and you executed it perfectly. Weapons such as swords that can quickly swipe left/right, maybe a spin-swing attack with shift, or even combat staves that you can spin around you to attack multiple mobs when you hold right-click
Ok, I've had an idea for a lil while now so imma splurge it here, seems like it would fit this mod
(Also, congratz on updating it to 1.12.2 I was so happy when I saw that! now I can finally play your amazing mod with all my other mods)
Creeping Tiger Plant
Out in the jungle, alongside the formidable Foliath, another plant stirs. But, unlike the foliath, this three stage delicate plant is not as ferocious but can still be a threat if not handled correctly.
The Creeping Tiger Plant starts out as a simple bulb, rarely spotted in the jungle. It will undergo a small growth pattern for about 3 days, where it blooms into a beautiful, orange/yellow striped flower with 3 hollow tubes in the center. Once it blooms, it will truly live to its name, as it will begin growing viney appendages from out its sides, in the form of block like entities. It can have up to 15 vine "blocks", each having a maximum if 5 "blocks" per appendage. These appendages can grow up walls if needed, and even on ceilings if it so desires. The growth of these vines will always tilt in the direction of the nearest water source, where the plants intends to "creep" to. Now, the bulb is stationary, which would seem to be a problem, right? Well, to solve this problem, it will grow a closed bulb at the end of the vine appendage closest to the water source it is trying to reach. It can only have one flower open at this stage, so the original will close in the process. The original will then transfer its vine appendages to the closed bulb, and once this process is complete the original will die, the new one coming into bloom. This process takes about 40-60 seconds, but will become a lot quicker in its adult stage
Now, why is it trying to get to water so desperately? Well, it needs the water to allow it to reach full growth. You see, at maximum size, the Creeping Tiger can support 3 flowers at once, but not alone. It can always use a good sized water source, but it has another more, malicious method. If an unfortunate mob, animal, or defenseless player accidentally walks onto one of its plant appendages, it will quickly ensnare you in a thick bramble of vines. Then, those three hollow tubes come into play. It will begin growing razor-sharp needles inside, which it will fire at ensnared victims. The needles apply a fast acting venom, alongside the bramble slowly constricting you causing damage. Once its victim finally expires, the vine appendages will consume raw foodstuffs that drop as a result. If it eats five raw food items, like beef, pork, rotten flesh, etc, it will provide it with enough nutrients to support a new flower.
Every flower it gains will allow it to move itself around quicker, at a maximum of three flowers. With its max, it will have reached adulthood. Now, it can transfer vines to new bulbs in around 20-30 seconds, making it a fast acting predator. Now what does it do? Now, it can leave its jungle home to find new hunting grounds. Its target? Any active/abandoned structure it finds. It will eat any entity that stumbles in its path, but once it reaches a structure and establishes itself, it will become an ambush predator. It will hide on ceilings and walls usually, putting its snaring vines near doors/entrances. If a villager or player were unfortunate enough to wander into this, they will be quickly, aggressively consumed.
Now, what would a prepared player do if they were to encounter this frightening beauty? First off, they will usually give a warning to nearing animals, by aiming their bright, alluring flowers towards a possible prey item. If you spot this, this gives you a chance to back away and live another day. But, if you were ensnared in their vines, you could attempt to hack your way out with a sword. If killing the flower is a must, you need to detach them from all their vine appendages, causing the central flower to close. Then, it can be broken.
But, if you were to have a pair of shears, it will give a dried Creeping Tiger bulb. What can you do with this? Now, upon placing it, it will remember how you "tasted" , and associate you as a friendly entity. Then, you can grow it through its stages, wether it be by placing it next to a water source near your house, or by feeding it yourself. At full growth, it will cling to any block you placed, climbing all around the inside/outside of your house. It cant climb on blocks that have a function, however, so that it doesn't get burned on furnaces. Alternatively, you can right click the vine in the way to get it to quickly retract. It won't ensnare you, seeing as it knows what you "taste like", so you can walk over its vines undisturbed. In doing this, it will also keep out unwanted intruders, eating mobs and animals that come near. If it hasen't eaten in a while, it will tilt its flowers at you when you are near. Give it a little meat and it will go on its merry way Now, if you don't want it to eat a certain animal if you have a farm nearby, right-click the bulb with the meat of the animal you want to be spared, and it will remember the smell. Now, it will attack other players, so if you don't want this, have your friend/trusted player wear a leather tunic. Right-clicking the bulb with it will make it remember that players smell, and it will leave them alone.
I redid the Rosidian greatblade too
It looks like a hybrid of the runic/shroomic greatblade (it rhymes )
I did a little re-texture of the cotton crusher, felt it could use a bit more
Oh I guess I forgot to list my favorite skills too
Creation: I know this skill can be kinda useless in the long run, but if you use it right it can save you from some sticky situations (when your weapon breaks when your being sucked in by a grobbler) it's also fun to train, forces you to go out and explore. I myself have always found summoning things a very fun fighting style. andbecausegoofersareadorable cough
Vulcanism: if you go down to precasia with enough armor sets, you can sit in an iosaur grinder and train this really fast. Then, when you have vulcanism 100 with the armor and battle staff, you can get a guaranteed 150 damage on annoying teleporty thingys like the immortallis bosses.
I also, like anyone else, have a great appreciation for innervation, because not only does the armor have a 50% chance to dodge attacks, but it stacks with the 25% dodge/chance to heal when taking damage that comes passively with the skill, so you become effectively invincible.
Also, completely forgot about the speed buff Armakeen XD it's amazing to travel with that in lunar armor, 2 reliable easy ways to increase your regeneration at once (well, semi-reliable for the scythe, but that's a given )
Welp, i guess ill post my list of favorites.
Lands of Lelyetia: A very unique and interesting, with its own isolated kind of physics that bend the laws of reality. Plus, graws awesome. He's massive
Vox Ponds: This dimension in particular is one i love, it's a living nightmare to go to, get to and be in. You have to watch your every step or else you die brutally and loose everything you own, with a great possibility of not being able to go back. Feels like home
Baron Sword: A chance to ignore enemy armor and gain a really strong DPS effect? GIMMIE
Cotton Crusher: I get swarmed easily. AOE damage plz
Selyan Scythe: Have an awesome weapon and get rewarded for using it. I got it right before the server went down ;-;
Discharge Shotgun: Once all the bullets can deal damage to one target properly, i'll never need a gun again. Besides megagun.
The Primordial Five: A very challenging fight, fought in different waves that require very different strategies. Plus, the loot is very rewarding
The Skeletal Army: A very fun fight, stay on your feet and think logically. A lot could be done with this fight to improve it too, such as flying mobs or an interface to see what waves your engaging.
On the subject of hardmode AI, I figured out what would work for the bosses i couldn't think of before.
Voxxulon: every 1/4 hp, he will spawn a Vile Hallucination (200 hp). These look like black shadowy transparent clones of Voxxulon, but they don't teleport. They do, however, increase the amount of meteors Voxxulon drops. But, the problem is if you kill one/let one die, they burst into a ton of toxic sludge that sticks to the floor, rapidly damaging and poisoning those who step in it. So, you can either deal with a very aggressive voxxulon, or have the arena very hard to walk in.
Bane: instead of clones, he spawns Shadows (20 hp) and Primed Shadows (40 hp). The shadows are like his normal clones, except black and they cant be damaged by any weapons. To damage them, you have to hit bane, causing all nearby shadows to take 5 damage. Primed Shadows are like mega banes, except, well, they cant be damaged by normal means. So, you have to get close to bane and his shadows to deal damage, lest you want them to overrun you.
Elusive: As Elusive's health lowers, he will slowly become more and more transparent, and at 1/5 hp is virtually invisible. Also, when hit he makes all his duplicates invisible alongside him.
i found the Shyrelands portal opening theme :/
woah wait, a secret update? when did this happen? can screenshots be released?
For you people who like Vox Ponds