The Fallen Citadel is a 3 wool map that uses 1.12's new advancements system to provide a series of optional challenges that task you with beating the map while also meeting certain criteria. Other features include a loot system based on one of my previous Jam entries, 'The Null Machination', and a lives system that puts you in a Game Over state if you die too many times.
Full Advancements List:
Progression:
A Whole New World - Begin the map.
Hey, A Shiny Thing - Find a Power Crystal.
Wool Get! I - Recover the Green Wool.
Wool Get! II - Recover the Red Wool.
Wool Get! III - Recover the Black Wool.
Veni, Vidi, Victory! - Beat the map.
Challenges:
Underpowered - Craft an Emerald Block.
Boom Town - Beat the map without killing any creepers.
Into Darkness - Beat the map without placing a single torch.
Melee Master - Beat the map without firing a single arrow.
Aced - Beat the map without dying once.
Speedrunner - Beat the map quicker then BSM [me, the mapmaker] could. [500 Seconds]
(Technically my time was 499 seconds, but I just decided to round it.)
From the 13th Strawberry Jam event. An easier, open-world style map with an original weapons system - and togglable modifiers if you want to make it harder on yourself.
Difficulty: V.Easy - Easy (or V.Easy - Medium with 'hard Mode' active)
Players: 1 to 4
Structure: Open-World
Objectives: 3 Wool (+Emerald Block[Optional]) (+3 Hidden Music Discs[Optional])
Description:
The Unsighted Sand is a heavily open-world map inspired by the game "Legend of Zelda: Breath of the Wild". Elytra and horses are used to make travel easy, so you don't need to rely on sprinting everywhere. This map uses some of the most recent Minecraft features - limited crafting & new blocks and mobs.
The map is multiplayer compatable with an easy difficulty and plenty of items, though there is also a hard mode option for veterans looking more a little more of a challenge.
Heartbroken. Yeah, I've had an idea for a small map for a while now that could work with this. Not sure yet what wave I will be doing, but count me in.
...and on the front post I assume you meant February 3-5 and not 3-4.
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The Fallen Citadel is a 3 wool map that uses 1.12's new advancements system to provide a series of optional challenges that task you with beating the map while also meeting certain criteria. Other features include a loot system based on one of my previous Jam entries, 'The Null Machination', and a lives system that puts you in a Game Over state if you die too many times.
Full Advancements List:
Progression:
A Whole New World - Begin the map.
Hey, A Shiny Thing - Find a Power Crystal.
Wool Get! I - Recover the Green Wool.
Wool Get! II - Recover the Red Wool.
Wool Get! III - Recover the Black Wool.
Veni, Vidi, Victory! - Beat the map.
Challenges:
Underpowered - Craft an Emerald Block.
Boom Town - Beat the map without killing any creepers.
Into Darkness - Beat the map without placing a single torch.
Melee Master - Beat the map without firing a single arrow.
Aced - Beat the map without dying once.
Speedrunner - Beat the map quicker then BSM [me, the mapmaker] could. [500 Seconds]
(Technically my time was 499 seconds, but I just decided to round it.)
Image:
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Added New Maps!
Jam Map 12 - Heart of Flame
From the 12th Strawberry Jam event. An elytra/lava based map with a lot of opportunities for flying into walls. And dying.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/2311800-strawberry-jam-v3-a-ctm-map-building-jam-jam-14-is?page=72#c1447
Jam Map 13 - The Unsighted Sand
From the 13th Strawberry Jam event. An easier, open-world style map with an original weapons system - and togglable modifiers if you want to make it harder on yourself.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/2311800-strawberry-jam-v3-a-ctm-map-building-jam-jam-14-is?page=73#c1461
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So, this is something I've never done before.
*Ahem*
Due to the fact that The Unsighted Sand is proving popular, some people think it is too easy, and having spotted a couple of bugs in the map...
Quicksand Hazard:
- Yellow Concrete Powder is quicksand and damages the player when stood on (kinda like magma blocks).
- Added some quicksand to open world portion of the map.
Difficulty Modifiers:
- Difficulty Modifiers are difficulty increasing modifiers that change how the map works.
- Modifiers can be toggled freely on/off from a room accessable at spawn.
- 'Hard Mode' is now a modifier.
- Also gave some special thanks in the modifer's room.
Bug Fixes:
- Changed how the default regeneration effect works. This means it's regen rate is slightly closer to the normal health regen.
- The above also fixes the Golden Apple Juice overriding and clearing the base effect.
- Cursed Mummy mob spawners are primed & no longer spawn the mobs inside walls.
- Due to 'Hard Mode' now being a modifier, it can be toggled on/off.
Thanks to the community for spotting bugs and offering positive feedback!
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Dead Thread - The Community is all on the discord now.
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The Unsighted Sand is a heavily open-world map inspired by the game "Legend of Zelda: Breath of the Wild". Elytra and horses are used to make travel easy, so you don't need to rely on sprinting everywhere. This map uses some of the most recent Minecraft features - limited crafting & new blocks and mobs.
The map is multiplayer compatable with an easy difficulty and plenty of items, though there is also a hard mode option for veterans looking more a little more of a challenge.
Map Image (Kinda Spoilers):
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Download!
Difficulty: Medium-Hard (Easier if you have experience with the elytra).
Players: 1 Player Only
MC Version: 1.11.2
Pictures:
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Screenshot looks great! Looking forward to this one.
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Heartbroken. Yeah, I've had an idea for a small map for a while now that could work with this. Not sure yet what wave I will be doing, but count me in.
...and on the front post I assume you meant February 3-5 and not 3-4.
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*Finds trade offering fish for fishing rod*
*Proceeds to enter area containing wood & cobwebs*
You might want to nerf that trade a little. Pretty sure having nearly 200 fish is too good for only having cleared one area.
Otherwise this map seems pretty great so far.
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Added New Maps!
Jam Map 10 - Mechanized
From the 10th Strawberry jam event.
Micro CTM 01 - Sheepish Start
For newcomers to the CTM genre.
See main post for more information.
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Armageddon - Overly hot temperature and related mechanics.
Nuclear Winter - Overly cold temperature and related mechanics.
Yeah, a lot of death by fire or death by cold.
...nah, I kid. All of these wave 3 maps look really cool (pun not intended). I can tell I'm gonna have a fun week playing though all of these.
I may or may not end up writing a brief review of each map (from all waves) once I finish them all.
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Other screenshots literally in the post above this one.
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So, my map is progressing well.
"Typical Shadow Bridge Area #4"
Also, because I didn't post yesterday (stayed up too late making map...), have another screenshot.
I wonder how many deserts there have been in CTM maps? Add one more to that figure.
P.S. +1 to TJ. I love when people make videos of Jam maps. (Mainly as I get to watch people play mine. And hopefully die.)
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Delaying till Wave 2 to give myself more time to think up some ideas for area themes and such.
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Time to start thinking of ideas for another map.
So yeah, probably going to be participating in Wave 1.
(Also, the first post still needs to be updated with a list of Jam #09 maps...
Edit: This is now fixed. Thanks Fang!)