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- BlackJar72
- Curse Premium
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Member for 10 years, 2 months, and 2 days
Last active Wed, Mar, 29 2023 17:52:35
- 6 Followers
- 1,079 Total Posts
- 133 Thanks
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May 26, 2019BlackJar72 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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May 24, 2019BlackJar72 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Discord is neat -- but its inherently fragmented, with countless channels run by different people and groups, no public face or automatic way to join or even know about specific ones. Its a chat app. Its not a replacement for a unified public forum. I've used it, I have my own, but I'm not really impressed and don't really us it much.
Not everyone does redit (or discord), and broad categories of general, suggestions, and help is limiting and narrow.
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May 24, 2019BlackJar72 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
I was just thinking last night how Minecraft Forum is essentially dead, comments on threads having become so rare -- yet it's still sad to see it literally and officially die, and is concerning when it comes to how recontact the followers of specific old threads.
This is where I first found mods, and later where I publically released my own mods, modpack, and set up a thread for my old modded 1.6.4 server -- as well as made contact with those interested in similar experiences. It's sad to see it go.
I doubt the game as a whole would have turned out as it did or became as big as it did without the forums to introduce maps, mods, servers, suggestions, and general ideas and forming a hub where a community could and did grow.
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Oct 23, 2013BlackJar72 posted a message on 1.7 Pre-Release: "The Update That Changed the World"Is it just me or did the sky also get an unmentioned update -- its looks, I don't know, somehow more real? Or at least more graded?Posted in: News
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Jul 2, 2013BlackJar72 posted a message on The Horse Update: 1.6 Is Now Live!Posted in: NewsQuote from beewyka
I can mod my game fine, just go here for a tutorial on how to put in mods, mods folder should also still work. It is more tedious though
That gets me MinecraftForge, but fml doesn't work; none of the real content mods load at all. -
Jul 2, 2013BlackJar72 posted a message on The Horse Update: 1.6 Is Now Live!Like the update, *LOVE* galloping off to distant places in a single game day. Only thing I don't like it the new lapis texture (texture, no, I mean, resource, pack time).Posted in: News
I'm less thrilled with the launcher. Staying logged in by default seems like a problem if more than one person uses the same computer (all ready kids banned from servers are quick to say, "My brother/sister did it on my using my account." Also, I was using MultiMC (which doesn't work with the new launcher so far), and the profiles, as I can tell, are only for different official / vanilla version, whereas I'm use to having instances that may be of the same version -- some vanilla, some with different mod combos. But, I've seen where the new launcher is still being expanded, so I hope this kind of function will be added (and/or MultiMC will update to support it). -
Jun 7, 2013BlackJar72 posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from DogsRNice
darn it why are they trying to make it harder and why are they nerfing stuff its ridiculous are they trying to copy youtube "lets take a good thing and ruin it"
I think a lot of this is catering to long-time players who've gotten very good at the game and want a challenge because it seems to easy for them (the people who otherwise would use mods and plugins to make it harder, or else find something really hard to do). But in the process they forget about the average / intermediate players who like the game at its current difficulty, and risk making it too hard and frustrating for noobs just starting out. Of course, they "make games [they] like to play," (which is very good in itself), but they have been playing they're game from the beginning, so its probably very easy to everyone at Mojang, too. But some of us would rather invent are own challenges without nerfy and difficulty increases, and that get forgotten. -
Mar 13, 2013BlackJar72 posted a message on 1.5 Redstone Update Released!Posted in: News
Everyone I've heard from has seen bugs -- this is the first time I've ever found a significant bug (one that severely effected game play), never saw then in 1.4.x. Now its practically unplayable. The inventory bug that makes items get drop or simply disappear, or rarely turns give an extra (drop one while the original stays in the inventory) and the related crafting bug that pushing things off the crafting table, cause the orginal item to be crafted instead, or follows the wrong recipe (three planks making a button instead of a half-slab). They're constant, everywhere, and make me want to rage-quit, and everyone I know has them constantly screwing with everything (especially crafting) -- I can't believe you haven't seen them! -
Mar 13, 2013BlackJar72 posted a message on 1.5 Redstone Update Released!Didn't like it; well, more like totally hate it -- all I see are infuriating new bugs that make it seem more like Mine-don't-craft. OK, I don't really use redstone (except in potions), so the redstone block is nice (finally something I can do with it). The only real difference I noticed was that the crafting and inventory system were totally buggy. I now have to go painfully slow to craft at all, and it still doesn't always work. Besides that, items are dropped when I don't when simply moving them around or using a chest, and sometimes just disappear into nothing ( a stack each of wood, stone brick, and slabs were lost this way). I did get a free pick because after making 3 another was dropped from nowhere, but this stuff makes me want to rage-quit. The only reason I run it is that the server I usually play on up-dated -- otherwise I'd use MultiMC to get out of the update, and actually for SSP 1.4.7. All this makes me want to rage-quitPosted in: News
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I know that there's always a bit of a WIP characteristic to new releases, but I'm not sure this was ready for public release. I really am looking forward to 1.5.1 in hopes that some of this will be fixed. - To post a comment, please login.
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Neve rmind....
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Version 1.14.8 (still for Minecraft 1.12.2) is now out and finally fixes (as far as I can tell) the "cascading world-gen" problem.[/b] After almost eight years, this is probably the final version; the mod does more than I ever originally planned it to, including things I would never have thought of at the time. I don't think there are any more features I'd want to add, and as I reach a point of having been tired of Minecraft for several years and look to pursuing other interests, I have "retired" from modding, so I don't think there will any other updates to the mod. Fair well, and thanks for the all the ideas, suggestions, appreciation, support, and kind/flattering words. I'm glad people have enjoyed my little project, it feels good to have made something many have enjoyed.
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Well, I was one of several who were supposedly going to help update to 1.7 (before AP switched to MF2); before that it was all AP. There was no formal declaration of rights, or statement of a license for the code -- it was more of an informal agreement through which I was given access to the source code. I don't remember exactly, but I think Mangoose and Janivere (under the name Eruraion) were involved, though it was a long time ago so its fuzzy -- we didn't really accomplish anything. I'm pretty sure Mangoose doesn't have signed document, or any particular "rights," either but has made versions on his own (with significant changes) since then. The only one I know to be officially charged with continuing the project was Nofole (though I was marginally involved) who was working on a MF1.5, which changed the mod beyond recognition but was never finished -- unless you count MF2 being given to Sirse. I'm not trying to "steal" the mod, I'd just like to make it more readily available and keep the idea alive -- preferably as close to AP's original as possible. Unfortunately, I don't think AP is coming back.
Having said that, the further you go in version from 1.6.4 the less some things make sense (e.g., repair hammers in a world full of mending books). Backporting the newer the mods would be preferable, but downloading the needed files for Forge development to work doesn't seem to be possible anymore. Perhaps a brand new 1.6.4 server with Minefantasy and Climatic Biomes would be nice? This mod improved the game more than every vanilla update since I started playing back in 1.4, or any other mod I know of.
But having said all that, I doubt it will happen -- I'm largely retiring from modding and need to put the time it would take into other things. I'd just love to have it back, and be able to play it on a world with more sensible geography.
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I've debated trying to independently update Minefantasy I to 1.12.2 (I don't play newer versions, and modding them is harder), I'm just not sure I'd want to commit myself to that. To make things worse, I've been having a lot of trouble with eclipse on my current system. (Alternately, if I could backport Climatic Biomes to 1.6.4 I'd just play the Minefantasy beta 1.0, perhaps with bug fixes, with the improved world.) But realistically, I don't see this being updated.
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Mangoose is making a remake? I've thought of it but have never committed to it.
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In case anyone is still following this thread here, Climatic Biomes now has its own (optional) chunk generator for "realistic" terrain -- now, you get two world types, Climatic Vanilla and Climatic Realistic.
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I generally agree, at least as far as my preference.
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Someone ought to make a mod to fix it. Too bad Forge and MCP dev environments don't work properly for these older versions and they won't even allow people to discuss modding older versions (making it hard for a fix to be found for that). But hacking support for the newer texture system into older version would be pretty cool.
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That's good to know as a test in case I ever manage to updated -- or even for improved 1.12 -- evorkers make good elite mobs, not quite rakshasas (rakshasa are OP even alone), but good enough. You could add illusioners if you wanted, and pillagers and vindicators could be a good replacement for witches in versions where witches are neutral.
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If anyone is still following this, please take the poll.
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Thanks -- I'll check it out. Hopefully re-opening an old channel is a sign they may even save me the trouble.
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I've seen the GitHub for a 1.8 update, but it seems abandoned. If I have time, would it be OK if I were to update it, say to 1.12.2+? Also, it doesn't seem to have all the biomes -- is there a way to get the old code with all the biomes for reference, in case I were to do that?
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I like the idea but never figured out how to do it (I was trying to make them use MineFantasy coins a few years back). But would be a great thing for someone to have.
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Seeing as these forums are about to be closed I'd like to add one final message. Thank you to everyone who commented, complimented, and critiqued my mod. Thank you for the suggestions and the feedback, and for taking the time to try out and hopefully enjoy my this. Thank you to all the YouTubers who made and posted reviews, the modpack creators who found cool ways to use this, and my fellow modders who I've worked with or taken suggestions from -- the thanks to Minecraft Forums for giving me a place to share my little project with the rest of the world. To those I don't speak to again, farewell -- it was a good time and a good place.
Goodbye, thanks for the good times!
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Well, Google Drive didn't work (also wanted to load a page instead), but I think it should work with technic again now using drop box.