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    posted a message on Doomlike Dungeons

    Version 1.14.8 (still for Minecraft 1.12.2) is now out and finally fixes (as far as I can tell) the "cascading world-gen" problem.[/b] After almost eight years, this is probably the final version; the mod does more than I ever originally planned it to, including things I would never have thought of at the time. I don't think there are any more features I'd want to add, and as I reach a point of having been tired of Minecraft for several years and look to pursuing other interests, I have "retired" from modding, so I don't think there will any other updates to the mod. Fair well, and thanks for the all the ideas, suggestions, appreciation, support, and kind/flattering words. I'm glad people have enjoyed my little project, it feels good to have made something many have enjoyed.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Well, I was one of several who were supposedly going to help update to 1.7 (before AP switched to MF2); before that it was all AP. There was no formal declaration of rights, or statement of a license for the code -- it was more of an informal agreement through which I was given access to the source code. I don't remember exactly, but I think Mangoose and Janivere (under the name Eruraion) were involved, though it was a long time ago so its fuzzy -- we didn't really accomplish anything. I'm pretty sure Mangoose doesn't have signed document, or any particular "rights," either but has made versions on his own (with significant changes) since then. The only one I know to be officially charged with continuing the project was Nofole (though I was marginally involved) who was working on a MF1.5, which changed the mod beyond recognition but was never finished -- unless you count MF2 being given to Sirse. I'm not trying to "steal" the mod, I'd just like to make it more readily available and keep the idea alive -- preferably as close to AP's original as possible. Unfortunately, I don't think AP is coming back.


    Having said that, the further you go in version from 1.6.4 the less some things make sense (e.g., repair hammers in a world full of mending books). Backporting the newer the mods would be preferable, but downloading the needed files for Forge development to work doesn't seem to be possible anymore. Perhaps a brand new 1.6.4 server with Minefantasy and Climatic Biomes would be nice? This mod improved the game more than every vanilla update since I started playing back in 1.4, or any other mod I know of.


    But having said all that, I doubt it will happen -- I'm largely retiring from modding and need to put the time it would take into other things. I'd just love to have it back, and be able to play it on a world with more sensible geography.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    I've debated trying to independently update Minefantasy I to 1.12.2 (I don't play newer versions, and modding them is harder), I'm just not sure I'd want to commit myself to that. To make things worse, I've been having a lot of trouble with eclipse on my current system. (Alternately, if I could backport Climatic Biomes to 1.6.4 I'd just play the Minefantasy beta 1.0, perhaps with bug fixes, with the improved world.) But realistically, I don't see this being updated.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Mangoose is making a remake? I've thought of it but have never committed to it.

    Posted in: Minecraft Mods
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    posted a message on Climatic Biomes 2

    In case anyone is still following this thread here, Climatic Biomes now has its own (optional) chunk generator for "realistic" terrain -- now, you get two world types, Climatic Vanilla and Climatic Realistic.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from charisard56»

    With all due respect, but honestly, I think Minefantasy I is better. I mean, Minefantasy I added some realistic details, not too much, but Minefantasy II adds... too much realism. That's not Minecraft, it looses it's magnificence.

    But hey, this mod is perfect for making civilizations and stuff, but I don't think Minefantasy II is good for survival mode.


    I generally agree, at least as far as my preference.

    Posted in: WIP Mods
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    posted a message on [SOLVED] Skin not showing up in 1.6.4 and older

    Someone ought to make a mod to fix it. Too bad Forge and MCP dev environments don't work properly for these older versions and they won't even allow people to discuss modding older versions (making it hard for a fix to be found for that). But hacking support for the newer texture system into older version would be pretty cool.

    Posted in: Skins
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    posted a message on Doomlike Dungeons

    That's good to know as a test in case I ever manage to updated -- or even for improved 1.12 -- evorkers make good elite mobs, not quite rakshasas (rakshasa are OP even alone), but good enough. You could add illusioners if you wanted, and pillagers and vindicators could be a good replacement for witches in versions where witches are neutral.

    Posted in: Minecraft Mods
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    posted a message on Climatic Biomes 2

    If anyone is still following this, please take the poll.

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Quote from Robijnvogel»

    Just so you know, The RTG Discord just re-opened their Highlands channel not too long ago (called it "higlands-revived". So if you need a place to discuss these porting ideas of yours, that may be a good place for it. ;)


    Thanks -- I'll check it out. Hopefully re-opening an old channel is a sign they may even save me the trouble.

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)

    I've seen the GitHub for a 1.8 update, but it seems abandoned. If I have time, would it be OK if I were to update it, say to 1.12.2+? Also, it doesn't seem to have all the biomes -- is there a way to get the old code with all the biomes for reference, in case I were to do that?

    Posted in: Minecraft Mods
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    posted a message on Replace Emeralds in Villager trades

    I like the idea but never figured out how to do it (I was trying to make them use MineFantasy coins a few years back). But would be a great thing for someone to have.

    Posted in: Requests / Ideas For Mods
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    posted a message on Doomlike Dungeons

    Seeing as these forums are about to be closed I'd like to add one final message. Thank you to everyone who commented, complimented, and critiqued my mod. Thank you for the suggestions and the feedback, and for taking the time to try out and hopefully enjoy my this. Thank you to all the YouTubers who made and posted reviews, the modpack creators who found cool ways to use this, and my fellow modders who I've worked with or taken suggestions from -- the thanks to Minecraft Forums for giving me a place to share my little project with the rest of the world. To those I don't speak to again, farewell -- it was a good time and a good place.


    Goodbye, thanks for the good times!

    Posted in: Minecraft Mods
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    posted a message on Adventures of the Ancients (MineFantasy Based Modpack)

    It may be time to host it elsewhere. Dropbox and Google Drive may work?


    Well, Google Drive didn't work (also wanted to load a page instead), but I think it should work with technic again now using drop box.

    Posted in: Mods Discussion
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2

    This mod needs to be updated, and perhaps expanded with release1.6.4 as a generator type (last before a certain update "changed the world").

    Posted in: Minecraft Mods
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