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    posted a message on A better Third Person Mode.
    Quote from SVGK

    just play on 1st person.


    NO! this forum is for those who want to play in the 3rd person mode. we will NOT talk about 1st person in this forum. try to stay on track.
    Quote from AppleEater01

    You sir deserve an apple :D


    awe, Thank you :)
    Posted in: Suggestions
  • 0

    posted a message on The Dark Wizard
    Quote from Oventoaster

    This mob will eventually stop and defend itself by summoning various hostile mobs. It has great loot for the trouble of killing it.


    if its gonna do that, why not call it a necromancer?... anyway as for the drop, the cape is pointless and I would hate to sacrifice my armor just to show it off...

    No Support
    Posted in: Suggestions
  • 0

    posted a message on Dragon Saddle
    why not just use a regular saddle? why a "dragon saddle"? what makes this saddle so different?

    you sit on em... that's about it... No Support
    Posted in: Suggestions
  • 3

    posted a message on A better Third Person Mode.
    A Better 3rd Person Mode:

    If you didn't already know; pressing The "F5" key will activate a 3rd person mode in Minecraft. In this mode the cross hair is literately on the back of your head, I think this is a problem because that makes sniping with a bow pretty much impossible... so I suggest having the cross hair being over to the side of the player for a more "over the shoulder" experience (which is practically in every 3rd person game, like: gears of war, lost planet, resident evil... and so on), this allows sniping with a bow to be much more visible!

    The cross hair will be over to the right of the player (But not to fare over!) when switching into 3rd person mode, however most people don't like only having one side as an option, which is why it should be switchable (to the left side) by double tapping the "A" key and switched back (to the right side) by double tapping the "D" key (pretty much like how sprinting works). This feature will only be exclusive in 3rd person mode of course.

    what do you guys think? ...and don't be like: "just play on 1st person". I will hate you for that.
    Posted in: Suggestions
  • 0

    posted a message on Silk-Touch spawners!
    I dont see
    Quote from ikyogre1

    I remember that they had silk touch spawners in beta 1.9 pre release 4 or 5 I think.... If you support this, link it in your signature.


    I wouldn't see them re-adding that possibility. That was removed for a reason.
    also the silk touch enchantment should always get the block that's mined, don't add variants of it just for that tiny use.

    no support
    Posted in: Suggestions
  • 0

    posted a message on Craftable Mob Spawners 2.0 (now more balanced)
    Quote from Badprenup

    While this does seem decently balanced, I don't see a need for it. Your uses are practically nonexistent. One is entirely exclusive to PvP servers and the other doesn't really stand up to reason.

    If Brewing is just like it is for anything else then you get 3 Bottled Souls for every Soul Sand, and if you find one place in the Nether you will literally have hundreds of Soul Sand. Plus a mob grinder is way easier to make for most overworld mobs, Endermen grinders are easy to make as well, and once you kill a couple Blaze you can make Fire Resist potions to farm them for life. So using this as a mob grinder doesn't make much sense.


    This spawner is better because it can farm mostly every mob (not just Blazes... you can even spawn mobs that don't get generated spawners!), that's its reason, and lets not forget its portable. overall ALLOT better for mob farming!

    Sure their is allot of Soul Sand but not Neathr Warts! you have to think about them too

    Btw Endermen grinders are not easy to make... well yeah they could be easy to make in the End but getting to the End in the fist place! well that's hard... I belive you've been Pownd.
    Posted in: Suggestions
  • 0

    posted a message on Craftable Mob Spawners 2.0 (now more balanced)
    Quote from XazoTak

    I can see the intended purpose of this, to be able to put creatures in specific locations more easily, but why not something more simple like cages that you can use to abduct the mob of your choice?


    I wanted this mob spawnner to be an "all type" spawner.

    And do you mean to abduct the power of other generated spawners into the craftable one? because that would be complex and not allow pigs, cows, sheep.... all the other mobs that dont get generating spawners to be unspawnable.
    Posted in: Suggestions
  • 0

    posted a message on Craftable Mob Spawners 2.0 (now more balanced)
    Craftable mob spawner idea:


    (IN THIS PIC, PRETEND THE "BOTTLE O' ENCHANTING" IS A "BOTTLED SOUL")
    how do you get Bottled Soul? by brewing soul sand into an awkward potion. Bottled Soul serves solely as the Mob Spawners fuel and as a component to its recipe at the moment. why Mossy Cobble? because it fits the theam of a spawner.

    Mob Spawners can be placed down like a block once crafted from the recipe above. once placed they will have no entity inside them and will not emit flame particles until they are activated. to activate this mob spawner you must first right click on it which opens up a special inventory. in this inventory their are two slots: 1 for fuel and above it, a slot to place a specific item which determines the mob you wish to spawn (not all mobs can be spawned), this inventory looks and acts exactly like that of a furnace except the fire icon will be bright blue when activated and does not use coal as fuel, but Bottled Soul as fuel instead. NOTE: It will Take two Bottled Souls in the fuel slot to summon one Mob.

    when "Smelting/cooking" these specific items with this magical blue flame the following mobs will spawn:

    Raw Chicken = Chicken
    Raw Beef = Cow
    Milk = Ocelot
    Raw Porkchop = Pig
    Wool = Sheep
    Leather = Horse
    Inc Sack = Squid
    Emerald = Villager
    Ender Purl = Enderman
    Bone Meal = Wolf
    Golden Ingot = Zombie Pigman
    Blaze Rod = Blaze
    Spider Eye = Cave Spider
    Gunpowder = Creeper
    Ghast Tear = Ghast
    Magma Cream = Magma Cube
    BrickStone = Silver Fish
    Bone = Skeleton
    Slime Ball = Slime
    String = Spider
    awkward potion = Witch
    Rotten Flesh = Zombie

    The crafted monster spawners are different from the ones you find underground and will not break when mined making them allowable to be picked up. (You can tell them apart by this one having no entity inside and bright blue flame particles)

    Is This OP? No because 1: You have to find a dungeon first to obtain mossy cobble, 2: You need Diamonds in order to travel to the Neather to find Soul Sand and Neather Warts, 3: You have to find a Neather Fortress to obtain Neather Warts, 4: You have to construct a brewing stand in order to make the Bottled souls for fuel, 5: it takes two Bottled Souls to summon one mob, and 6: (well this ones really not that hard but) you need to obtain specific items to spawn specific mobs.

    Why Mob Spawners? 1: could be used to sabotage enemy basses in PVP by storming them with hostile Mobs (like a deadly Ghast! or Creepers), and 2: makes mob farming allot easier (rare Item drops bro).

    Please comment your thoughts bellow and/or like this tread if you think it should be implemented... if not? then feel free to disagree, but if you do please explain why
    Posted in: Suggestions
  • 0

    posted a message on Portal Animation
    I Support the idea of changing the Warping Screen... the current ones kinda lame
    Posted in: Suggestions
  • 0

    posted a message on Spider nests now POPULAR and HOT!
    Quote from SVGK

    should be more than 3 spiders, and it would be more interesting if it had this:


    it would behave like a spider spawner, but would only do this at night, and hitting it would spawn 3-4 spiders, but hitting it again wouldn't spawn them again for another 2 minutes.


    well somebody plays don't starve, don't they?
    why not add a queen like next from don't starve as well?
    Posted in: Suggestions
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    posted a message on Mushroom Giants (New Mob)
    what do they drop when killed?
    Posted in: Suggestions
  • 0

    posted a message on Bioluminescent mushrooms
    they already made an overhaul of new flowers in the 1.7 update so why not new mushrooms? :) I Support.
    Posted in: Suggestions
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    posted a message on Cannon
    Quote from FrozenS2M



    A TNT isn't a projectile item
    Posted in: Suggestions
  • 0

    posted a message on Replacing the Knock Back enchantment with Stun
    Quote from ninjatwist321

    If the leather guy attacks first, he'll most likely be able to stun the target. It's too big a window of attack.


    eh emm.... DO YOU BOTHER AT LOOKING AT THE PERCENTAGE!? any of you?
    Quote from joefoggie

    Just keep knockback, no need to get advanced.


    Knock Back is Flawed.
    Posted in: Suggestions
  • 0

    posted a message on Replacing the Knock Back enchantment with Stun
    Quote from ninjatwist321

    There's something called strafing...


    *faceplam* just no... your forgetting the attacking part
    Posted in: Suggestions
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