Actually, there might be a good way to do this. Extend the skin image to allow another arm and leg. If any part of the extended area is transparent, it grabs the proper pixels from the other limb. Currently, a transparent skin (I believe) will show up as black, so just use the same code, but instead grabbing the proper image.
i have been on these forums since 1.3 You're acting like you've been here a day.
and i hope people can have some good sense and do as i ask. You're not in command here. Muncher is. (Just kidding. The admins are)
and just making wolves ridable is just boring. if thereare dogs then there needs to be the opposite. Reskin the wolves to look like cats. Just because something exists doesn't mean the opposite also needs to. There are booster tracks. Are there break tracks? If you'll notice, the Aether hasn't been added.
and also i have had a lot of post like this and they drive me CRAZY! Then start using some common sense in your own posts.
why are u such a cheapskate. I'm not. If you are referring to the fact that it would be better to just give these jobs to wolves, I will answer that wolves lag the game (at least, more than it was already lagging. If your game runs perfectly, see me again when you have ten to fifteen wolves.) and cats would take up quite a bit more memory, coding space, and would lag the game more.
why dont i come over to ur house and fill ur bed with maggots! Because to you, I'm just a bunch of pixels on a screen.
and i also said cats should actually be rarer than wolves and it would be harder to tame them.
1.because u would need to actually trap them. I see nothing of that in the OP
2. because u need fish! Fish are easier to get than bones.
3.because to ride them u need a saddle. You also need a saddle to ride pigs, or anything for that matter. Why not just use wolves?
tale a bath u hippie The bath wandered hopelessly through the woods...
Wait. That was a typo? Okay. I don't take baths. I prefer showers.
First off, don't reveal your age unless you want people to blatantly attack you. This forum is about as polite as a drunk creeper on steroids. (Best analogy I could think of on the spot).
Secondly, why add a new mob instead of just making wolves do this? And since the big cats are tamable with fish, and can also be ridden, they're somewhat overpowered, making wolves obsolete. Instead, it would be simpler to just make wolves be rideable. And Notch has confirmed some kind of mountable mob.
Welcome to the forums, and read some other threads (as well as the stickied threads) to get a feel for the forum.
Snails have the same dimensions as a cow. They spawn in and around water, and they are fairly rare. They have twenty health (that shell protects them) and are non-hostile. The can't jump, but can climb much like spiders do. They are slower than the player above ground, but they are not slowed down in water, and are thus faster than the player underwater. Another characteristic of the snail is that if there is no water in a sixteen-block radius of it, it will suffocate. When attacked, it will flee towards water in an attempt to escape its attacker. When killed, (when suffocated, it drops nothing) it drops its shell.
The shell, while also being a nice looking block for building, is also strong, and will absorb a fair amount of explosion. That is, when an explosion reaches a shell with enough force, the shell will be destroyed, but nothing behind it will. The shell can be crafted into eight shell fragments (which can be crafted back into a shell). The shell fragments can make tools that are as effective as wood above water, but effective as iron underwater.
These should all be pretty easy to implement. I think the nose switch is too overpowered, though. Smoothstone rather than wood might balance it out.
And the ear switch I think is the only one there particularly difficult. For the eye switch, how does this sound? It always sends a redstone charge however many blocks based on the light level it receives.
Why not have a circuit crafting table, where you put redstone dust in, and get a block that is a gate, and that block works just like redstone, except it has a design on it.
Because it would be easier just to craft the gates with a regular crafting bench.
For the basic gates (Not, And and Or, possible with a memory cell too) I'd like this. I'd probably not use it, (I think whole rooms filled with cluttered redstone look cool) I understand it would be very useful. I imagine something like the repeater. The crafting recipe uses much the same materials in order to compact the gate. And smoothstone would work well, because, while it isn't too expensive, you still need to take the extra time to smelt the cobblestone. I suggest these as recipes.
NOT:
[] [] []
[] []
This would have one output side, facing the player when placed. All the other sides are inputs. When any input is powered, the output is off.
AND:
[] []
This would be like the not gate, but all redstone next to the inputs would have to be on in order to power the output.
OR:
[]
When any input is powered, the output is on.
Memory cell:
[]
The most complicated. There are two inputs and two outputs. Each output is 90 degrees clockwise from its input. Powering an input will power its corresponding output.
I'm going to say no, simply because wool can already be in sixteen different colours, and sixteen is a nice, round, binary number. Solely for coding purposes, you understand.
Would a mod please lock this thread? As Grey has already stated countless times, the Aether thread was inspired by this. So stop flaming and bumping this thread, which is now obsolete, and just move on to the Aether.
At the very least, an edit to the original post of this thread should be made explaining the Aether.
While pigs would make fine pets, they are not needed, and I'm sure a mod would be happy to make them for you if you want them. I'm sure there is already a mod for it.
Anyways, let me put it this way: Untamed wolves attack farm animals. Protect the farm animals. Tame the wolves.
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Don't self bump. This thread has only stayed alive because of your bumping.
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I'll try.
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Thanks for the support. I can't say I've ever seen you give blatant support like that.
EDIT: Wait. Mathematical dessert? *Checks post count* Oh! Nice job, forum!
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First off, don't reveal your age unless you want people to blatantly attack you. This forum is about as polite as a drunk creeper on steroids. (Best analogy I could think of on the spot).
Secondly, why add a new mob instead of just making wolves do this? And since the big cats are tamable with fish, and can also be ridden, they're somewhat overpowered, making wolves obsolete. Instead, it would be simpler to just make wolves be rideable. And Notch has confirmed some kind of mountable mob.
Welcome to the forums, and read some other threads (as well as the stickied threads) to get a feel for the forum.
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(Pity. Picasa isn't allowed here.)
Snails have the same dimensions as a cow. They spawn in and around water, and they are fairly rare. They have twenty health (that shell protects them) and are non-hostile. The can't jump, but can climb much like spiders do. They are slower than the player above ground, but they are not slowed down in water, and are thus faster than the player underwater. Another characteristic of the snail is that if there is no water in a sixteen-block radius of it, it will suffocate. When attacked, it will flee towards water in an attempt to escape its attacker. When killed, (when suffocated, it drops nothing) it drops its shell.
The shell, while also being a nice looking block for building, is also strong, and will absorb a fair amount of explosion. That is, when an explosion reaches a shell with enough force, the shell will be destroyed, but nothing behind it will. The shell can be crafted into eight shell fragments (which can be crafted back into a shell). The shell fragments can make tools that are as effective as wood above water, but effective as iron underwater.
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These should all be pretty easy to implement. I think the nose switch is too overpowered, though. Smoothstone rather than wood might balance it out.
And the ear switch I think is the only one there particularly difficult. For the eye switch, how does this sound? It always sends a redstone charge however many blocks based on the light level it receives.
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Because it would be easier just to craft the gates with a regular crafting bench.
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NOT:
[] [] []
[] []
This would have one output side, facing the player when placed. All the other sides are inputs. When any input is powered, the output is off.
AND:
[] []
This would be like the not gate, but all redstone next to the inputs would have to be on in order to power the output.
OR:
[]
When any input is powered, the output is on.
Memory cell:
[]
The most complicated. There are two inputs and two outputs. Each output is 90 degrees clockwise from its input. Powering an input will power its corresponding output.
0
0
At the very least, an edit to the original post of this thread should be made explaining the Aether.
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Anyways, let me put it this way: Untamed wolves attack farm animals. Protect the farm animals. Tame the wolves.