I was just thinking last night about finding something like that, but it was so late. I was thinking about using the MineCraft achievement generator, but if you want to cook something up, it'd be much appreciated! Helping get the word out raises the chances of an idea being seen by someone who can make it happen.
Wouldn't this pose next to no threat (to the player) seeing as how 99% of mushroom biomes are an island SURROUNDED by water?
Well, for one thing, you might not see that you've caught the fungus until you're back home. You presumably didn't swim to the mushroom island, so why would you swim back? And again, someone could bring it to the mainland for the purposes of traps, decoration, or farming for potions. Since the danger of the fungus is not immediate, why should you think to go into the water?
Also, it was suggested not even two posts before yours that to eliminate the fungus, you have to drink milk. Note that mooshrooms do not give milk.
Just a couple things:
This shouldn't need to include the ender dragon. With the time it takes to grow, you'll have killed it twice over, and anyone who can't kill the ender dragon in that time shouldn't have a fungus to do the job for them.
And if you're going for danger, giving them a mushroom-pattern spreading ability would be rather appropriate.
I realize that using to kill the enderdragon would be pointless. But bear in mind that people have killed the dragon with snowballs or eggs. Why? Because it's terribly amusing. Also, you'd have to be present for the time consuming fungus too work, and in that time, you'd still need to avoid getting killed by the dragon. The dragon is just not that difficult. So why shouldn't we be able to kill it in amusing ways?
Also, a spreading pattern sounds nice. I'll note that in the main post.
I like this! But how about you need to drink milk? So it's like "OH NO I STEPPED IN FUNGUS AND THESE ****ING COWS DON'T GIVE ME MILK! AHHHH!" But this would also make players take additional precautions.
Hmm... I do like that idea. I'll make a note of it in the main post.
Its not about whether it would break down or not. Fungi only take root in other organisms. That's how they feed. They can't live in iron or snow. I suppose it might be able to infect the snow golem's pumpkin, but that's about it
Fair enough. I'll make a note of that in the main post. That said, based on the effects of poison on the various golems, I'd say it really doesn't matter.
This is so much exactly what I had in mind I feel like I was brain probed just for you to make this. I'm going to add it to the original post. Thank you very much!
I'm glad you like it. I could make a support button too, if you'd like. To attract customers. It'd be the same thing, but with the words "Cookie Bowls" on it.
Well, I do like the idea of cows turning into mooshrooms at the final stage, but then again, I also like the idea of mooshrooms covered in the caterpillar fungus.
And I agree that mushroom biomes are a bit too rare, but I don't want them to become too common, so I think it'd be better to add more use to them, thus justifying their rarity. The caterpillar fungus has uses in potions, traps and potentially decoration, so that's a start.
And here's a random idea which I know is probably lousy, but I figure I might as well say it: Apply bonemeal to fully grown cordyceps to get a giant one.
Sounds pretty cool, although I don't think the golems should be effected since they're magically animated iron and snow instead of actual lifeforms
Consider then, that to grow on things, the fungus has to insert something resembling roots into that thing. The golems would still break down.
Although I might be overthinking that.
Whatever.
EDIT:
And Syntheosis, I thought that enchanting and potions sounded off for minecraft initially. It's amazing what can fit in a game thematically if it's implemented right.
As of yet, Mushroom biomes are without hazard. I do not think they should have an active danger such as mobs, but I do think that they should have something to fear. I propose the Ophiocordyceps Sinensis, otherwise known as the caterpillar fungus.
The caterpillar fungus is a parasite. It grows on insects, and feeds on them. For Minecraft, I propose it have the following behavior:
The fungus would be found naturally in mushroom biomes, or could be grown on mycelium with bonemeal. It has three stages of growth. Come the third stage, you may harvest it to collect 1-3 of it. You may plant these as you wish, and they will grow. Note: Ignotusvir has suggested that the fungus should be able to spread like mushrooms. I propose that if the fungus is fully grown, it be able to spread to nearby organic blocks (such as grass, wood, or giant mushrooms).
When a mob or the player walks on this fungus, provided it is fully grown, it picks up the fungus, and a yellowish-orange texture starts creeping up their skin, much in the same way the charged creeper texture is applied. For most mobs, there are six stages of progression, and each step takes approximately ten minutes, or half of one minecraft day. The stages go by faster when you are standing on the fungus. For baby animals, there are three stages. For iron golems, there are eight, and for the enderdragon, there are 24. At the final stage, the mob is completely surrounded, and suffocates. For the player, in the fourth stage, yellowish-orange particles start appearing on the screen. At the fifth stage, these particles become denser, and at the last stage, the particles nigh completely obscure your vision, and you slowly suffocate.
Stepping in water will wash off the fungus. Note: It has been suggested by YayForMinecraft that to eliminate the fungus, one must drink milk. This would force players to be a bit more cautious, as the mooshrooms present when you would be encountering natural cordyceps would not produce milk. However, it should be noted that mooshrooms can be sheared to become cows, which do produce milk. Note further: It has been revealed to me by spiderraptor42 that mooshrooms do produce milk, provided you use a bucket on them rather than a bowl.
Actually, another problem with milk is the fact that, while fine for players, it would make infection a guaranteed death sentence for mobs. They can neither collect nor drink a bucket of milk. A possible compromise might be to make milk cure infection, while immersion in water suppresses it. The stage of infection will not increase while the subject is in water, and when an infected creature enters water, the stage of infection is reduced by one (to a minimum of the first stage). Finally, the player would be able to "give" a bucket of milk to a mob (the same as feeding them) to cure them.
That way, mobs near water could survive indefinitely, but would eventually succumb if away from water for too long, unless aided by the player. (Fire should also remove the fungus, for obvious reasons, though it would be a sub-optimal cure for equally obvious reasons.)
When a mob is afflicted with the fungus, you may use shears to remove it from the, and you will acquire from that a certain amount, depending on the stage of progression the fungus was in on the mob. This makes iron golems rather effective farms, as they have high health and two extra stages, making them less susceptible to spontaneous fungus-induced death. Note: It has been pointed out to me by BrokenEye that golems should theoretically be unaffected by the fungus as they are not technically alive. Whether or not that matters in Minecraft, I think is debatable. Regardless, it is worth noting. But even if they'd make good farms, why would you want to farm this evil parasite?
When brewed into an awkward potion, this fungus produces a nausea potion. The one that distorts the screen. On mobs, this would have the effect of them not being able to keep a straight path. They will occasionally stagger off their trajectory. Skeletons would consistently miss you. Spiders would fall off walls more, and creepers might make mistakes in how they blow up (though they will never blow up more than five blocks away from you.
When you brew a fermented spider eye into a nausea potion, you get a blindness potion. The one that obscures a large portion of the screen. On mobs, this would have the effect of making them unable to see you, unless you are right up next to them. With a level two blindness potion, they wouldn't be able to see you even then, allowing you to hug creepers without them blowing up.
So, that's it. Ophiocordyceps Sinensis, the good and the bad. It can kill you if you're not careful, but it isn't so dangerous so as to detract from the safe haven of the mushroom biome.
Rarity, I think is one of the last things that should be decided, just because the possible uses will change over the evolution of this idea. So I will leave that for now.
Other uses could be...
Craft three oysters (obtained with silk touch (or maybe with shears?)) with a bowl to get an oyster stew. Heals 8 hunger points (four bars) and 8 hunger saturation.
Pearls could be thrown as weapons dealing 2 damage points (1 heart), making them a new sort of weapon, being fast and ranged (though not as long a range as a bow), but low damage.
Shells are pretty tough, I suppose using a shell piece as a tool could be as efficient as a wooden tool, but would not break. Or a shell could be used as a weapon that doesn't break, but does the damage of a wooden sword.
I'm not going to put these into the main post, since they're just throwaway ideas right now so as to make oysters more useful.
Oceans are, I think, probably the blandest biome. They need some more life to them. I propose the oyster.
When an ocean chunk is generated, there is a 1/64 chance that it will be an oyster chunk. If it is an oyster chunk, 6-12 oysters will spawn in that chunk. That's it. They will not despawn, and no more can spawn. Oysters cannot move once they've spawned, but they can be moved by the player or pistons.
Oysters are .6x.6x.6 meters, making them smaller than a block. They look like... oysters. Once in a while, an oyster will open up. But it will close again in 8-16 seconds. When an oyster has been around for a while. it may develop a pearl. Each oyster can only grow one pearl. When a pearl has been grown, you will see it in the oyster when it opens up. You can then use a pick to harvest the pearl, but be careful! If the oyster closes while you are inside it, you take two hearts of damage. With the fortune enchantment, you can get more pearls than just the one from one oyster.
Pearls can be used to brew water breathing potions, and you can craft nine of them together to make a very nice looking pearl block.
You can also harvest the shell of they oyster with a pick. An oyster will drop 1-3 shell pieces, nine of which can be crafted to form a shell block, with the same texture as the oyster. Shell blocks are a tough block, and so make for sturdy construction, but are not nearly as tough as obsidian. If you break the shell without harvesting the pearl first, you get no pearl.
With silk touch, you can harvest the whole oyster, and place it as you wish. However, if you place not in water, it will remain open, and will not grow a pearl. Nice looking pearl display cases can be made by placing a block of water where you want the case, put the oyster in that, and once the oyster grows a pearl, use a piston to push a glass block through it.
Oysters can reproduce, but only occasionally. Every two minecraft days, each oyster will check to see if there is another oyster within four blocks of it, and both are underwater. If so, there is a 1/8 chance that a baby oyster will spawn somewhere within eight blocks of the parent oyster. After some time, these baby oysters grow up, and grow pearls.
So, what do you think? Answer honestly, but please be polite about it. Also, if you dislike this suggestion, please explain why, and offer any improvements you might have. If you do like this suggestion, also offer any improvements you may have.
Cookies are pretty well the most useless item in the game. It's not bad to have the occasional useless item, but when cookies were introduced, they had a use. They were the only stackable food item. Now, every food item is stackable. They don't heal as much as anything else, except watermellons, and watermellons have their own use, being the most easily mass-produced food. Cookies are exceedingly rare, and absolutely useless.
Something I'd like to see is cocoa beans have a chance to drop from jungle tree leaves. This does make cookies renewable, but not exactly common. I'd like to propose that cookies give an eight-second speed boost. That makes cookies a rather useful food, particularly in combat. Cookies are to speed potions what golden apples are to regeneration potions. A less powerful, but more practical, alternative.
0
Well, I see you beat me to it.
0
Well, for one thing, you might not see that you've caught the fungus until you're back home. You presumably didn't swim to the mushroom island, so why would you swim back? And again, someone could bring it to the mainland for the purposes of traps, decoration, or farming for potions. Since the danger of the fungus is not immediate, why should you think to go into the water?
Also, it was suggested not even two posts before yours that to eliminate the fungus, you have to drink milk. Note that mooshrooms do not give milk.
I realize that using to kill the enderdragon would be pointless. But bear in mind that people have killed the dragon with snowballs or eggs. Why? Because it's terribly amusing. Also, you'd have to be present for the time consuming fungus too work, and in that time, you'd still need to avoid getting killed by the dragon. The dragon is just not that difficult. So why shouldn't we be able to kill it in amusing ways?
Also, a spreading pattern sounds nice. I'll note that in the main post.
0
0
Hmm... I do like that idea. I'll make a note of it in the main post.
0
Fair enough. I'll make a note of that in the main post. That said, based on the effects of poison on the various golems, I'd say it really doesn't matter.
0
I'm glad you like it. I could make a support button too, if you'd like. To attract customers. It'd be the same thing, but with the words "Cookie Bowls" on it.
0
And I agree that mushroom biomes are a bit too rare, but I don't want them to become too common, so I think it'd be better to add more use to them, thus justifying their rarity. The caterpillar fungus has uses in potions, traps and potentially decoration, so that's a start.
And here's a random idea which I know is probably lousy, but I figure I might as well say it: Apply bonemeal to fully grown cordyceps to get a giant one.
0
Consider then, that to grow on things, the fungus has to insert something resembling roots into that thing. The golems would still break down.
Although I might be overthinking that.
Whatever.
EDIT:
And Syntheosis, I thought that enchanting and potions sounded off for minecraft initially. It's amazing what can fit in a game thematically if it's implemented right.
7
The caterpillar fungus is a parasite. It grows on insects, and feeds on them. For Minecraft, I propose it have the following behavior:
The fungus would be found naturally in mushroom biomes, or could be grown on mycelium with bonemeal. It has three stages of growth. Come the third stage, you may harvest it to collect 1-3 of it. You may plant these as you wish, and they will grow. Note: Ignotusvir has suggested that the fungus should be able to spread like mushrooms. I propose that if the fungus is fully grown, it be able to spread to nearby organic blocks (such as grass, wood, or giant mushrooms).
When a mob or the player walks on this fungus, provided it is fully grown, it picks up the fungus, and a yellowish-orange texture starts creeping up their skin, much in the same way the charged creeper texture is applied. For most mobs, there are six stages of progression, and each step takes approximately ten minutes, or half of one minecraft day. The stages go by faster when you are standing on the fungus. For baby animals, there are three stages. For iron golems, there are eight, and for the enderdragon, there are 24. At the final stage, the mob is completely surrounded, and suffocates. For the player, in the fourth stage, yellowish-orange particles start appearing on the screen. At the fifth stage, these particles become denser, and at the last stage, the particles nigh completely obscure your vision, and you slowly suffocate.
Stepping in water will wash off the fungus. Note: It has been suggested by YayForMinecraft that to eliminate the fungus, one must drink milk. This would force players to be a bit more cautious, as the mooshrooms present when you would be encountering natural cordyceps would not produce milk. However, it should be noted that mooshrooms can be sheared to become cows, which do produce milk. Note further: It has been revealed to me by spiderraptor42 that mooshrooms do produce milk, provided you use a bucket on them rather than a bowl.
As suggested by AnonThe Mouse:
When a mob is afflicted with the fungus, you may use shears to remove it from the, and you will acquire from that a certain amount, depending on the stage of progression the fungus was in on the mob. This makes iron golems rather effective farms, as they have high health and two extra stages, making them less susceptible to spontaneous fungus-induced death. Note: It has been pointed out to me by BrokenEye that golems should theoretically be unaffected by the fungus as they are not technically alive. Whether or not that matters in Minecraft, I think is debatable. Regardless, it is worth noting. But even if they'd make good farms, why would you want to farm this evil parasite?
When brewed into an awkward potion, this fungus produces a nausea potion. The one that distorts the screen. On mobs, this would have the effect of them not being able to keep a straight path. They will occasionally stagger off their trajectory. Skeletons would consistently miss you. Spiders would fall off walls more, and creepers might make mistakes in how they blow up (though they will never blow up more than five blocks away from you.
When you brew a fermented spider eye into a nausea potion, you get a blindness potion. The one that obscures a large portion of the screen. On mobs, this would have the effect of making them unable to see you, unless you are right up next to them. With a level two blindness potion, they wouldn't be able to see you even then, allowing you to hug creepers without them blowing up.
So, that's it. Ophiocordyceps Sinensis, the good and the bad. It can kill you if you're not careful, but it isn't so dangerous so as to detract from the safe haven of the mushroom biome.
Opinions? Strong opinions? Controversial opinions? Unrelated opinions?
Please be polite, and if you dislike this, please explain why.
0
How do you like it?
0
0
Other uses could be...
Craft three oysters (obtained with silk touch (or maybe with shears?)) with a bowl to get an oyster stew. Heals 8 hunger points (four bars) and 8 hunger saturation.
Pearls could be thrown as weapons dealing 2 damage points (1 heart), making them a new sort of weapon, being fast and ranged (though not as long a range as a bow), but low damage.
Shells are pretty tough, I suppose using a shell piece as a tool could be as efficient as a wooden tool, but would not break. Or a shell could be used as a weapon that doesn't break, but does the damage of a wooden sword.
I'm not going to put these into the main post, since they're just throwaway ideas right now so as to make oysters more useful.
3
When an ocean chunk is generated, there is a 1/64 chance that it will be an oyster chunk. If it is an oyster chunk, 6-12 oysters will spawn in that chunk. That's it. They will not despawn, and no more can spawn. Oysters cannot move once they've spawned, but they can be moved by the player or pistons.
Oysters are .6x.6x.6 meters, making them smaller than a block. They look like... oysters. Once in a while, an oyster will open up. But it will close again in 8-16 seconds. When an oyster has been around for a while. it may develop a pearl. Each oyster can only grow one pearl. When a pearl has been grown, you will see it in the oyster when it opens up. You can then use a pick to harvest the pearl, but be careful! If the oyster closes while you are inside it, you take two hearts of damage. With the fortune enchantment, you can get more pearls than just the one from one oyster.
Pearls can be used to brew water breathing potions, and you can craft nine of them together to make a very nice looking pearl block.
You can also harvest the shell of they oyster with a pick. An oyster will drop 1-3 shell pieces, nine of which can be crafted to form a shell block, with the same texture as the oyster. Shell blocks are a tough block, and so make for sturdy construction, but are not nearly as tough as obsidian. If you break the shell without harvesting the pearl first, you get no pearl.
With silk touch, you can harvest the whole oyster, and place it as you wish. However, if you place not in water, it will remain open, and will not grow a pearl. Nice looking pearl display cases can be made by placing a block of water where you want the case, put the oyster in that, and once the oyster grows a pearl, use a piston to push a glass block through it.
Oysters can reproduce, but only occasionally. Every two minecraft days, each oyster will check to see if there is another oyster within four blocks of it, and both are underwater. If so, there is a 1/8 chance that a baby oyster will spawn somewhere within eight blocks of the parent oyster. After some time, these baby oysters grow up, and grow pearls.
So, what do you think? Answer honestly, but please be polite about it. Also, if you dislike this suggestion, please explain why, and offer any improvements you might have. If you do like this suggestion, also offer any improvements you may have.
0
2
Something I'd like to see is cocoa beans have a chance to drop from jungle tree leaves. This does make cookies renewable, but not exactly common. I'd like to propose that cookies give an eight-second speed boost. That makes cookies a rather useful food, particularly in combat. Cookies are to speed potions what golden apples are to regeneration potions. A less powerful, but more practical, alternative.