This creates a dirt zombie. It digs a pit two blocks deep for it to hide in. It then looks just like a dirt block. When a mob steps on it, it jumps out of the hole. The force knocks the mob back four meters, and it takes one heart of damage. Then the dirt zombie attacks like a regular zombie, but not light sensitive.
Maybe underwater dungeons would be in order? A dungeon would have an underwater mob spawner which would spawn sharks or similar. I'm designing some underwater mobs, so I might have some examples by sunday. When collected by the player, they only spawn lamantis. (http://www.minecraftforum.net/viewtopic.php?f=1&t=66196)
Overall rating:
Originality: 4/5 A lot of people have suggested things like this, but this introduced points I've never heard before.
Depth: 5/5 Very well explained.
Balance: 5/5 It's basically and underwater world. Much like the regular world, but underwater!
Another Angle: 5/5 I think everyone wants something like this.
This summons a happy joyful pig which will walk around turning any mobs that attack it into happy joyful mobs. All happy joyful mobs have pink hearts floating around them and they won't attack you until they are destroyed. On the other hand, they don't do anything for you either. Also, because they're pigs, they die pretty quickly.
How about a "Hell Guard," which would guard a hell portal to help prevent ghasts, or on the hell side, keep the area around the portal safe. They would wander freely between hell and the normal world, so there is no guarantee that they will be in the dimension they are needed in.
Tome and Soul amulet in the first two slots.
= Soul block = Bucket of lava
They are 2x3x2 mobs (like the blood golem) and their attack deals 5 hearts of damage, but they're slow, and you can only have one assigned to a gate. They can take 20 hearts of damage. Their eyes can glow red if a ghast is near by. The ghast will lose its ability to shoot fireballs until it leaves the vicinity, or the guard leaves the dimension. The guard also has the ability to remove ghasts from the normal dimension, but it takes two hearts of damage doing this.
It might need a bit of editing, but still. What do you think?
Sounds interesting. The craft looks like a portal though. What are they supposed to look like?
Edit: would be funny for a slight, slight chance of a necromancy making a harmless mob on failure. Would be funny to be summoning a blood golem, diamond sword out, to have a pig poof out.
I don't know what it would look like. Probably like a blood golem, but black, and emitting a faint glow.
My heart says to this tunnel strike.
It's captured you.
It's just the sort of thing you like.
You know you do.
If other mobs its place should gain.
I shall resign.
That's what it says to me quite plain.
This heart of mine.
Maybe if the summon goes bad, there's a chance that the mob may spawn as a pig? It might be a good laugh. Or perhaps it disintegrates and covers your floor with useless blobs of stuff.
How about a "Hell Guard," which would guard a hell portal to help prevent ghasts, or on the hell side, keep the area around the portal safe. They would wander freely between hell and the normal world, so there is no guarantee that they will be in the dimension they are needed in.
Tome and Soul amulet in the first two slots.
= Soul block = Bucket of lava
They are 2x3x2 mobs (like the blood golem) and their attack deals 5 hearts of damage, but they're slow, and you can only have one assigned to a gate. They can take 20 hearts of damage. Their eyes can glow red if a ghast is near by. The ghast will lose its ability to shoot fireballs until it leaves the vicinity, or the guard leaves the dimension. The guard also has the ability to remove ghasts from the normal dimension, but it takes two hearts of damage doing this.
It might need a bit of editing, but still. What do you think?
Yeah. The glitch stopped working for me. Must have been something wrong with my computer. Lava and water should both flow through doors. I want to work on a lighting system that involves lava traveling through open doors.
Not hostile. One strike from a stone sword would kill it, but it wouldn't drop anything. You'd need to place the block next to the Fylob. It avoids already placed gold, but if you place gold next to it, it gets stuck.
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I'm working on that. By tomorrow you should see a new thread by me with three new hidden 1x1x1 mobs.
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Tome and body in the first two spots.
This creates a dirt zombie. It digs a pit two blocks deep for it to hide in. It then looks just like a dirt block. When a mob steps on it, it jumps out of the hole. The force knocks the mob back four meters, and it takes one heart of damage. Then the dirt zombie attacks like a regular zombie, but not light sensitive.
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Overall rating:
Originality: 4/5 A lot of people have suggested things like this, but this introduced points I've never heard before.
Depth: 5/5 Very well explained.
Balance: 5/5 It's basically and underwater world. Much like the regular world, but underwater!
Another Angle: 5/5 I think everyone wants something like this.
Total score: 19/20 This idea gets a gold bar.
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Tome and soul amulet for the first two blocks.
Everything else is as it looks.
This summons a happy joyful pig which will walk around turning any mobs that attack it into happy joyful mobs. All happy joyful mobs have pink hearts floating around them and they won't attack you until they are destroyed. On the other hand, they don't do anything for you either. Also, because they're pigs, they die pretty quickly.
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I don't know what it would look like. Probably like a blood golem, but black, and emitting a faint glow.
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It's captured you.
It's just the sort of thing you like.
You know you do.
If other mobs its place should gain.
I shall resign.
That's what it says to me quite plain.
This heart of mine.
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Tome and Soul amulet in the first two slots.
They are 2x3x2 mobs (like the blood golem) and their attack deals 5 hearts of damage, but they're slow, and you can only have one assigned to a gate. They can take 20 hearts of damage. Their eyes can glow red if a ghast is near by. The ghast will lose its ability to shoot fireballs until it leaves the vicinity, or the guard leaves the dimension. The guard also has the ability to remove ghasts from the normal dimension, but it takes two hearts of damage doing this.
It might need a bit of editing, but still. What do you think?
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