Hmm. Good question. I'd imagine mobs on guard would definately stay (Would suck if you leave your mobs at home, and accidently fall into lava, then spawn, only to find your castle vacant), but the mobs following you would be pretty iffy.
For large battles and such, it would suck to have your army dissapear right when you die, destroying countless hours of your work in one seige, but on the other hand, it would be odd to have that one skeleton that you lost 2 weeks ago still chilaxing in that one cave over there. Id imagine both would stay till they died, but what do you think?
Maybe when you die, mobs following you will wander over to your spawn point, but there's no guarantee that they'll all survive. Whatever killed you could kill some of them.
I was thinking of a snail mob, and a hell specific mob, and this came to be.
It rarely spawns near lava. It moves very slowly, and it has two attack moves. It can swipe you with its tail for two hearts of damage, and it can stick its tongue out at you for three hearts. The best way to destroy it is to go through the shell where it can't hurt you, because it is immune to knock-back. Its shell is very hard to destroy though. All attacks are cut in half, and it has ten hearts. If you attack it head on, you do full damage, but you are in danger of its attack. Arrows bounce off its shell, so you have to kill it at close quarters. But it is rewarding.
When killed, it either drops a tongue, which can be used in the crafting of arrows instead of flint for double damage, or it drops its shell, which takes eight seconds to destroy with a diamond pick. The height of he shell when placed is 1.5 meters. You can enter it while sneaking, and no standing mobs (zombies, creepers and skeletons) can enter, being unable to duck. Also, when a skeleton is within four blocks of the shell, it cannot hit you with arrows. This makes a (reasonably) safe entrance to a house in singleplayer, or you could create a network of passages, each ending with a shell, to safely kill mobs.
If you like my celestial tome, how about a corrupt tome? Take a celestial tome, and (if lead ever gets put into the game) put lead on top and below it. The corrupt tome could be used for summons too powerful for a celestial tome, but not evil enough for a blood tome.
It could be used for a "thief" mob idea.
The thief could be used to get items from chests. It scans for chests, picks the nearest one that it is more than sixteen blocks away from, and empties it. If its carrying capacity (half of a regular inventory) is not filled, it proceeds to the next chest. When its carrying capacity is filled, it returns to you, and gives you the items. Any leftover items are lost in transit, never to be seen again. In single player, it could be used for raiding dungeons, or if you go on long travels and need supplies it could go back home for you. In multiplayer, it could steal from other people's chests. It would be fast, but have low health. If attacked, it will deter from its path, choosing instead to go to the next chest. It could be made like this.
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is a soul shard is a pair of boots
My other tome idea was the "Necromancers Almanac" It could be made by placing three tomes, one on top of another. It could be used in recipes in place of a regular tome, but none others. It would then decrease the chance of a mob spawning hostile, and give you a one percent chance of getting two mobs rather than one.
First: A celestial tome. Made by taking a blood tome, and putting a diamond gem on either side of it. This is used for "pure" summons. A "pure" summon is for mobs that aren't really evil, like zombies or skeletons. They take considerably more resources as they can only spawn as pigs if they spawn badly.
Golden Warrior: (Celestial Tome and soul amulet first) = Lightstone =sword = soul shard
Golden warriors emit a level 2 light. They move quickly, but are weak. They only have five hearts. Their attack does two damage, but they attack quickly. They move independently of the player, but will not move twenty meters away from its spawn point.
Revived Zombie: (Celestial Tome and body first.) =soul shard =blood vial =Lightstone Dust
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It is like a greater zombie, but slightly faster and can take a bit more damage. If they are in level six darkness or below, they turn into a regular low level light sensitive zombie.
By the way, thank you Mr. Torb for sparking my creativity.
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Maybe when you die, mobs following you will wander over to your spawn point, but there's no guarantee that they'll all survive. Whatever killed you could kill some of them.
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It rarely spawns near lava. It moves very slowly, and it has two attack moves. It can swipe you with its tail for two hearts of damage, and it can stick its tongue out at you for three hearts. The best way to destroy it is to go through the shell where it can't hurt you, because it is immune to knock-back. Its shell is very hard to destroy though. All attacks are cut in half, and it has ten hearts. If you attack it head on, you do full damage, but you are in danger of its attack. Arrows bounce off its shell, so you have to kill it at close quarters. But it is rewarding.
When killed, it either drops a tongue, which can be used in the crafting of arrows instead of flint for double damage, or it drops its shell, which takes eight seconds to destroy with a diamond pick. The height of he shell when placed is 1.5 meters. You can enter it while sneaking, and no standing mobs (zombies, creepers and skeletons) can enter, being unable to duck. Also, when a skeleton is within four blocks of the shell, it cannot hit you with arrows. This makes a (reasonably) safe entrance to a house in singleplayer, or you could create a network of passages, each ending with a shell, to safely kill mobs.
What do you think?
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http://www.minecraftforum.net/viewtopic.php?f=1&t=66196
I will probably make more aquatic mobs in the future.
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If you like my celestial tome, how about a corrupt tome? Take a celestial tome, and (if lead ever gets put into the game) put lead on top and below it. The corrupt tome could be used for summons too powerful for a celestial tome, but not evil enough for a blood tome.
It could be used for a "thief" mob idea.
The thief could be used to get items from chests. It scans for chests, picks the nearest one that it is more than sixteen blocks away from, and empties it. If its carrying capacity (half of a regular inventory) is not filled, it proceeds to the next chest. When its carrying capacity is filled, it returns to you, and gives you the items. Any leftover items are lost in transit, never to be seen again. In single player, it could be used for raiding dungeons, or if you go on long travels and need supplies it could go back home for you. In multiplayer, it could steal from other people's chests. It would be fast, but have low health. If attacked, it will deter from its path, choosing instead to go to the next chest. It could be made like this.
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My other tome idea was the "Necromancers Almanac" It could be made by placing three tomes, one on top of another. It could be used in recipes in place of a regular tome, but none others. It would then decrease the chance of a mob spawning hostile, and give you a one percent chance of getting two mobs rather than one.
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First: A celestial tome. Made by taking a blood tome, and putting a diamond gem on either side of it. This is used for "pure" summons. A "pure" summon is for mobs that aren't really evil, like zombies or skeletons. They take considerably more resources as they can only spawn as pigs if they spawn badly.
Golden Warrior: (Celestial Tome and soul amulet first)
Golden warriors emit a level 2 light. They move quickly, but are weak. They only have five hearts. Their attack does two damage, but they attack quickly. They move independently of the player, but will not move twenty meters away from its spawn point.
Revived Zombie: (Celestial Tome and body first.)
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It is like a greater zombie, but slightly faster and can take a bit more damage. If they are in level six darkness or below, they turn into a regular low level light sensitive zombie.
By the way, thank you Mr. Torb for sparking my creativity.
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Complete with red stone!
Why no. Creepers are not explosive. Why do you ask?
Now with 20% more Ghasts!
Ghasts are ghastly!
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I also think that the compass should always point to the nearest beacon.