Quote from Cobalt32
Looks kinda like a facehugger... is that its tail or its head?
It's facing the camera (roughly). That protrusion at the back is a tail.
Quote from Mattpoppybros
In fact, removing mob grinders would just mean that now everyone makes chicken farms to grind for chicken to trade to villagers for emeralds to trade for bottles o' enchanting.
Also, EXP was made really easy to get with the snapshots and mining, so it's clearly not intended to be super hard to get.
Quote from kagerou313
I don't agree with this statement. The absence of a medium is not due to the amount of arguments, but due to the bias of the people supporting one side or the other. There is no medium because there are very few unbiased critics replying to the OP.
This is what I understand. Let's take Super Hostile for an example. Most of the arguments for eliminating mob grinders will in fact negatively effect Super Hostile. This is bad for people who:
(obviously) make mob grinders
play Super Hostile
play adventure maps that rely on some sort of mob spawner, not for grinding, but to have mobs in places where they would otherwise not propogate.
Most of the arguments for what is the status quo maintain that they need the grinders for various reasons.
It is extremely difficult to make it to level 50. How hard? Well, I suppose if you got to level 48 and died, the road to level 50 would be much longer, even if you're able to get your xp orbs back, you'll only have enough xp to be at level 6. Mob grinders take this risk out of the equation.
As far as I'm concerned, a happy medium would not / should not impact super hostile or adventure maps. That would be most important.
Quote from Blablah99
Here's a proposal. Mobs give experience based on how much damage the player dealt to them, and how much damage they dealt to the player, and how many blocks they moved after becoming aggressive to the player. Mobs from mob grinders will still give experience, but it will be the minimum experience. It saves on frame rate, as each variable is only recorded when a mob is aggressive towards the player. To get maximum efficiency from a mob grinder, you would have to be constantly at the mob grinder, and you would have to risk something going wrong and the mobs killing you. Not to mention, you'd have to find the perfect balance of mob density within the killing chamber itself, so that the mobs are close enough to be killed easily, but not so compact as to limit movement.
Quite frankly, with this new system, the most efficient mob system would be one that spawns mobs and then drops them into an arena. It would be no different from fighting the mobs yourself, but the number of mobs produces would be higher.
This system gives a balance of risk versus reward, whereas the current system is any amount of risk gives you the same reward.
I don't think mob grinders should be eliminated, but I think they should be limited.
Quote from Pop3464
So, these don't affect Mooshrooms, Correct?
Also, I'd love to see this in game!
..And how would a Enderdragon get infected if it destroys everything it touches?
Quote from AnonTheMouse
It could also be shown as a particle effect, to save on object layers. At first very faint, a few yellow particles you didn't even notice, with the particle density gradually increasing until you are drowning in a fog of mustard coloured death. The main problem with that being the possible lag it could cause.
Quote from Darkforestwarrior
I like it. There is already a potion that does the same thing for hearts, this would be a logical next step.
I think it should have to be crafted with cake though, to keep it from being overpowered and to keep other food items from becoming pointless (especially now that cocoa beans are a renewable and not difficult to find resource). Or, in the same way the health potions are crafted with glistering melon, maybe this potion could be crafted with a glistering cookie (or not, I just find the mental image of a glistering cookie hilarious..)
But yes, if it could be balanced I would say this would be a wonderful idea.
Quote from Minipete
Jeb's already said that while it would make sense for such a potion to harm Blazes and Endermen, it would be too difficult to implement. So while yes, it's a good idea, it's unlikely to be actually be done.