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    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]

    One of the major modpacks, Project Ozone 2, just swapped to using BQM. Previously they had been using FQM, which is now removed from the pack. Unfortunately, their BQM implementation doesn't track the quests completed in FQM, meaning that somone who has been playing PO2 for a few months would have to start all over.


    Now, obviously, this is not the fault or responsibility of the makers of BQM. However, can the makers of BQM offer any advice on possibly transferring over FQM quest progress into BQM? I did a quick scan of the thread and saw ways to integrate new quest lines, but nothing on integrating completion for identical questlines from one system to the other.

    Posted in: Minecraft Mods
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    posted a message on Why most are hating 1.9?
    Quote from Chipmunk46»

    That would mostly changing every item they have there. As a CTM mapmaker (I realize we aren't talking mapmaking here, but I'm gonna talk about it anyways) this new combat is really annoying because even with this attribute that "fixes" everyone's problem with the combat, you'd have to apply that to every single item. And since a lot of the maps I make are survival and involve throwing a few fast mobs at a player, this combat makes it really hard to do things like that. I just wish the attack speed attribute would be sort of "switched out". Instead of the attribute speeding items up, it should slow them down. It would make for much more interesting things. Maybe make it a gamerule or something, I just wish that it won't stay as it is (but knowing mojang, it's here forever).

    Yep. Think about maps like Ragecraft. They wil be literally IMPOSSIBLE using the new combat mechanics. They are nigh-on impossible NOW, btu when you can't effectively fight more than one or two mobs? Forget it. MANY maps will simply stop working or be usable in 1.9. Just too many stupid pointless changes.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?
    Quote from TripDering»

    Every new update brings new things that weren't there before. Hence the "moddy" feel.
    Some things were originally in mods (Horse, etc)

    The only thing I don't like about 1.9 is the combat overhaul. It's just too clunky now.

    If I ever make a server I'll be giving out custom tools/weapons/armor to players that will be designed with less/no cooldowns, better defense, etc. (in other words, to be like their pre-nerf counterparts.)

    So true.

    Generally speaking, I LOVE 1.9. Except the combat changes. Those are just a deal-breaker for me. It's like Mojang has made this gorgeous gourmet meal of wonderful features, put it on a lovely silver platter, and then taken a dump right in the middle of it.

    As such I'll probably hold off on playing 1.9 until someone makes a Forge compatible mod that reverts the combat back to "classic style" combat, complete with actually good armor and swords you can swing as fast as you can click.

    Frankly I'd LOVE a mod that also removes the "invulnerability after damage" bullcrap as well. if I'm fighting a mob, I wanna kick his butt as fast as possible.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?
    Quote from ZaffreAqua»

    I agree with Sunperp. This is starting to get a bit off course. To be honest this thread has run its life. Just about all of us know why those are hating 1.9, and the answers keep coming in one after another of the same thing. So, not sure why it's still needed.


    Because the mods want to be able to keep all the complaints corralled into one thread. They are doing it for sound logical reason; To reduce administrative overhead in managing complaint threads.

    Unfortunately, it has the unintended side-effect of muting dissenting opinion. If you only see ONE thread discussing complaints, then "Everybody else MUST like it and you are alone in your dislike, so maybe it's best not to say anything."

    This accidentally enforces group-think and is ultimately unhealthy for any forum. If people think that they can't express their opinions, they leave, and you are left with an echo-chamber of dull group-think.

    My suggestion would be to just let the complaint threads flow, and only remove duplicate author threads. IE: Prevent complaint thread spamming by the same person.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?

    You hate it, but others like it.

    In fact, as I stated, there was a guy that posted some statistics that showed most liked 1.9 combat better.


    The first part of your response was nonsensical crap, so I'm not going to quote it. (BTW, posting bold text inside a quote from someone else instead of forming a proper argument just makes you look foolish.) But you basically attempted to refute my arguments by saying "Well that's your opinion". OF COURSE IT IS YOU NINNY! I wouldn't have posted it if it wasn't my opinion!

    Yes, some people like it. But the ONLY survey taken was taken on an internet FAN board, where the opinion is likely to be more positive AND the survey was about 1.9 generally, not the combat changes specifically. Don't get me started on the fallibility of internet polls either. If Internet polls were accurate, we would have had a President Ron Paul the last 8 years instead of Obama.

    In my experience, everyone who tries the new combat dislikes it. They may have been excited at first, but the more they use it, the less they like it. I expect this number to grow unless Mojang pulls the combat changes.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?

    In answer to the OP's question: Because some of us realize that HARDER is not the same as VARIETY or BETTER.


    The new combat learning curve is WAY too steep for a game who's largest target market is children. Children who will be the most likely to have difficulty with the new combat system and will walk away from Minecraft much more readily than older players. This means less new players to replace people leaving, resulting in a shrinking player base.


    Maybe some Elitists are OK with that. You can see them in this thread mindlessly repeating the "people don't like change" mantra, as if it will magically make the complainers go away and keep the Elitists in their happy place. But for Mojang this is bad. Perhaps less bad now that they have Microsoft to be their sugar daddy, but still bad. MS is going to want to get that 2 Billion back, and heads will roll if the player base shrinks because of bad changes. The new combat changes are, by any logical and reasonable measure, bad.


    The rest of the update is actually pretty nice. I like the upgraded End, more blocks are nice, and the other stuff is interesting at least. But the combat system is TERRIBLE and needs to go. Mojang needs to back out the combat changes and just go back to the drawing board, getting HEAVY input from the community and tapping mod makers who have well-balanced weapon mods for ideas.


    The Minecraft community has made most of Mojang's management rich beyond the dreams of Avarice.(Especially Notch, but he took the money and ran) We deserve an AMAZING combat update. Not this hacked-together weak sauce garbage.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?
    Quote from Mettan»

    yes but why are those people even doing PvP in the first place?

    Nice job entirely ignoring his extremely strong point about PVE and the difficulty curve in learning the new combat system. I see what you did there.
    Posted in: Recent Updates and Snapshots
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    posted a message on So they're NOT going to change the weapon stats again?

    I don't know what to tell you. I've seen it happen in PVP, and had it happen to me too. It might be stealth patched out in 1.8.8. Have you tried older versions?

    Posted in: Recent Updates and Snapshots
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    posted a message on So they're NOT going to change the weapon stats again?

    Plain fist attack (zombies) doesn't do anything to armor durability. Your results would be expected.

    Posted in: Recent Updates and Snapshots
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    posted a message on So they're NOT going to change the weapon stats again?

    Invincibility frames only affect the player or mob health bar. They do not account for armor durability or knockback. Thus the reason why in the first snapshot that introduced the cooldown any player wielding a diamond hoe would EASILY defeat someone using a diamond sword. So in the next snapshot Mojang reduced the hoe damage stat down to almost nothing to ensure that people wouldn't "go around" Mojang's broken cooldown mechanic.

    Posted in: Recent Updates and Snapshots
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    posted a message on What Do You Think Of The 1.9 Update?

    Nope, not a bug. (Although the weapon durability loss was a bug) The only thing intended to be "invincible" was the player's health bar.

    From the Wiki:


    After sustaining damage from any source, a mob
    will turn red in color for 0.5 seconds. During this period, any other
    incoming damage will not be counted against the mob's total health.

    For instance, if you attack a mob with a sword
    repeatedly hitting the mouse button, the sword's rate of fire will
    exceed the mob's allowable rate of incoming damage, and several of the
    attacks will not damage the mob even if they land. It is recommended to
    wait for a mob to be hittable again before swinging your sword, making
    your hits more precise. The tool used won't lose durability after
    unsuccessful attacks.

    However, if a mob or player is recovering from damage and then
    receives higher damage, it gets counted. Players are also subject to
    damage immunity.

    As far as I am aware, this is how it is intended to work. I think many players considered it a bug, because they didn't like it in PVP. But it worked that way all the way through 1.8.8 to the best of my knowledge.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why need fuel for brewing?

    Mojang has stated that they want Brewing to be more prominent in PVP and UHC. So they made brewing slightly... harder, and... more... complex...


    Yeah, I got nothing.

    Posted in: Recent Updates and Snapshots
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    posted a message on What Do You Think Of The 1.9 Update?
    Quote from oCrapaCreeper»


    This I don't understand. How does the cooldown MASSIVELY nerf your DPM? Players are invulnerable for .5 seconds after taking damage, and swords have a cooldown .6 seconds. While you are waiting for your sword to cooldown you would not be able to damage a player anyway because of invincibility frames. This was also true when spam clicking existed.


    True, but the weapon still dealt knock back and damaged armor durability, so even if you weren't hurting the player's health, you were disrupting their counter-attacks and wearing down/breaking their defenses. Also, if you increased the incoming damage within the .5 seconds of time it would still deal full damage. Thus bunny-hopping + click-spamming was the fastest way to kill someone. So yes, massive nerf.

    Posted in: Recent Updates and Snapshots
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    posted a message on What Do You Think Of The 1.9 Update?

    Some things are nice, expanded end, more blocks, more light sources, more potions, more enchants.


    The Combat changes? HAVE. TO. GO. They make combat harder, and yet more boring too. All that talk about dual-wielding? Yeah, forget it. You can NEVER go caving, outside at night or into PVP without a Shield (or two, given you quickly they wear out) because Armor has been nerfed to oblivion. A Creeper (or a Ghast) can kill you with a single blast when you are wearing Full Diamond Protection IV armor! Ridiculous!


    Let's run down the REAL combat changes, shall we?


    1. Armor nerfed to near uselessness.

    2. Shield that MUST be used if you want to survive even one encounter with a Creeper (unless they "creep" up behind you, then you are dead.)

    3. Sword DPM (Damage Per Minute) rate MASSIVELY nerfed via "cooldown" mechanic.

    4. Sword draw speed slowed to comical slowness.

    5. Axe draw speed slowed to comical slowness, same DPM issues that swords have.

    6. Hoe damage removed because the Devs realized people were just using them instead of swords because they were more effective! (Can't have people playing a creative game the way they want to, they must do it the stupid broken Mojang way!)

    7. Splash potions now have the range of arrows. (potion arrows)

    8. Some splash potions are now completely OP (Lingering potions)


    So how will combat with Mobs go? If facing a Skele, rush with the shield up. Face-hug him and the arrow bounce back will kill him for you. Everything else, do your best if one mob. More than one, better run unless you have the OP splash potions. So more boring (Skeles) AND harder (everything else.) How will PVP go? Imagine the sound of a mute bull (no mooing) running through a china shop. That is the sound of PVP after 1.9. Splash Potions and Potions arrows EVERYWHERE. Because it's now the most effective way to kill other players. Hey! Combat VARIETY!


    The really worst part about the combat changes is how much more difficult it makes it on NEW players. You know they ones I mean; Kids who are getting into gaming for the first time and who's parents get them Minecraft because "it's that kid-friendly building game". The combat used to be, while largely brainless, very accessible for even the least-skilled players. You made a sword, you clicked as fast as you could, monsters died. Nice, simple, easy, and ACCESSIBLE.


    After 1.9 all that changes. Honestly, if the Devs had set out to make combat as complex, inscrutable and difficult to learn as possible they could hardly have been more successful than in 1.9. Combat is confusing, hard to learn, difficult to do well, and needlessly complex for a game that's largest target market is CHILDREN. I see many frustrated and crying children once 1.9 goes live. Does Mojang honestly think this is going to work? Alienating your target market is the quickest way to oblivion. Just ask Digg how well that worked out for them.


    Everything else about the update is generally OK. Although I have to say I find it DEEPLY ironic that Mojang made this hash of a combat update to "Eliminate spam clicking" and then turned right around and implemented "Spam-button" boating. So instead of clicking that left mouse button like a mouse on crack, we have to click the "A" and "D" buttons like a mouse on crack. Yep. That's gonna make travel by boat SO MUCH BETTER!...... yeah... right...


    And the Elytra? As I have said before in other posts: They are a shiny Bauble designed to distract you from the horrendous load of Combat Change Crap that is "behind the curtain".

    Posted in: Recent Updates and Snapshots
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    posted a message on Let's talk about gliding.

    Not happy about it taking up a chest plate slot. The cape NEVER took a slot (because it was purely decorative, of course) but this replaces the cape! IE: If you wear one of these, no cape. It is possible (although not confirmed at all) that the Elytra may automatically take on the skin of whatever cape you happen to have enabled, or just a "dragon wing" pattern if you have no cape.


    The point being, while you get to fly, you have to give up almost half of your armor capability for it. No info yet if they offer armor capability themselves.


    On the other hand, the OpenBlocks Hang glider is an item held in the hand, so you can fly (glide) with no armor sacrifice.Particularly nice if you have another mod with a jetpack of some kind installed, allows for near-infinite flight.


    The Tinker's Construct Traveler's Armor Wings have the same armor rating as Diamond armor, but have the glide rate of a Chicken. So you glide, but at a very steep angle. No swooping around. But you are armored very well. (They also take up the Pants slot for some reason.)


    I don't see why they couldn't just add another slot exclusively for Elytra. they added one for the "off-hand" slot, why not one so you can remain fully armored? It seems rather UN end-game to have to sacrifice your armor capability.

    Posted in: Recent Updates and Snapshots
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