Awesome, thanks guys.
This'll help with a lot of other things as well.
So I'm fairly new to command blocks, and I'm doing some stuff on my realm
Basically just this command I'm having trouble with:
/scoreboard players operation <TARGET-A> <OBJECTIVE-A> =<TARGET-A> <OBJECTIVE-B>
But I need it to run for everyone on the server, now I'm having trouble how to get it to cycle between everyone on the server, since "@a" won't work. and it appears I have to to it one person at a time, and that'd be fine if I didn't have to add a command block for every single person on the realm (online/offline)
It's a very simple command, I just don't want to have to repeat it 10 times to achieve a result that I hope can be done more eloquently.
This is the command I've got right now:
/scoreboard players operation Biscot SDR = Biscot Stone
And I've got it repeated 5 times, 1 for each person on the realm.
Any help would be greatly appreciated, as I feel like I haven't slept enough and might just be missing something really simple.
Quote from thekasrak
You guys have to admit, it was frequently said that the repeater was unnecessary because you could just build it with less resources that it took to craft one. But look how useful those turned out to be. I, for one, am quite excited about comparators. They should make for some ingenious calculators, ALU's, and of course, the constant updating thing is useful (improved Jeb door anyone?).
Quote from Wheffle
I personally don't think it should be as viable to horde experience, mostly because it makes afk'ing in front of a skelly grinder that much more viable, which is lame gameplay. The "wasted exp" is pretty trivial for most players, and only really affects power-gamers, who are a little out-of-place in Minecraft anyway.
Quote from Mcdumsuker
The Ender Pearl is sometimes dropped from Endermen upon death. When carrying this item, the distance at which you need to stare at Endermen from for them to become aggressive is halved.
Quote from Zaeknon
Some things I noticed
->I don't know if it is actually a bug, a new feature, or just me seeing things that aren't there, but in the abandoned mine shafts, ores of all sorts appear to be more common. Also, when near a mine shaft, a creepy sound effect will be played. (And then they say Amnesia is a scary game, huh?);
->The Village I entered had only a few houses with torches inside. As night approached, torches started to appear. I couldn't have not noticed them, since it was already dark when I entered to check why they didn't have torches. When I was leaving one of the houses, a torch had appeared at the block on top of door in the house, creepy;
->Swimming makes it easier to get critical hits;
->Chests on mine shafts contains all sorts of items. (I also found 2 chests really close to eachother, with some mossycobble around, any chances of being both a mine shaft + an old dungeon? One of the chests contained a saddle, if that shows something.)
->Also, HOW the Cookie isn't on that list of new features? COOKIES MAN, COOKIES! They ARE important!
...Now I only want to know how to craft them. My bet is for cocoa beans + buckets of milk.
~All here was tested during a Creative Map playthrough.~
O M F G!!!!!!! they got rid of the f3 mob numbers >.> NOW IM BLIND AGAIN!!!!!! DX anyone else have this? maybe its a bug, but i dont think so...
While the hunger bar is kind of neat, the irritating part is where when it's empty, your life drains. It kinda turns the game into the bad part of Shinobi, having to constantly kill in order to not die. Maybe it'd be nicer if it did something else and not kill you.
- you can now scroll through your hotbar while you are in bed
+30 points if you know how to get pumpkin seeds!