
INSTALLATION
- Download and install Minecraft Forge
- Download the dependency PCL v2.1.0
- Download the mod file
- Place the dependency and mod files in your mods folder (coremods folder if pre-Minecraft 1.6)
NOTES
2.1.0 (MC 1.6.4)
- Requires PCL v2.1.0
- Stop replacing vanilla torches to fix a lot of incompatibility issues
- Create new lit torch block
- Convert vanilla torches to modded ones on world random update tick instead
- Made torch recipe result in the new torch block
- Mark surviving vanilla torches so users know they haven't been converted yet
- Made unlit torches ignite when right-clicked if the player has an igniter (held or in inventory)
- Lengthened torch update interval from once per 3 ticks to once per 24 ticks
- Render torches at max lifespan differently to make things less confusing
- Added "eternal" torches available only through creative mode
- Added new torch repair recipe for unlit/used torches
- Added jack o lantern recipe that uses modded torches
- Added NEI support
- Added Forge Multipart compatibility
- Fixed torch age sometimes going past its max lifespan
- Fixed stick recipe to account for torch recipe yield count
- Fixed NPE possibly cause by incompatibility with MCA
If you are going to report a bug, please do the following:
- Make sure the bug is caused by this mod
- Make sure the bug is not listed in the "Known Bugs" section below
If the game crashed:
- DO NOT post/send the Minecraft crash log
- DO post/send the Forge crash log. You can find it by:
- Going to your .minecraft folder or your server folder
- Looking for the forgemodloader-client-0.txt or forgemodloader-server-0.txt
- Use spoiler tags when posting crash logs
OVERVIEW
Torches are no longer crafted as lit torches, but as unlit torches, so they will need to be lit with some sort of igniter first before it can be used as a light source. They are given lifespans so they become single-use torches and will eventually burn out. Also, they will revert to unlit torches when they come into contact with water.
Mob behavior is also slightly modified to make them interact with the torches. Villagers will kill the village torches during the day and ignite them again at night. Zombies and skeletons may occasionally attempt to take out lit torches as well.
DETAILS
Details of the mod can be found in the new wiki: http://minecraft.curseforge.com/mc-mods/unlittorch/pages/wiki/
Not even a week after putting up the wiki, Curseforge made the time I spent on it a total waste when they updated their site and removed the wiki feature (deleting my work in the process).
MOD SPOTLIGHTS
These are outdated but still give you a pretty good idea of what to expect from the mod. Anyway, thanks for these!
Don't really understand what he's saying here, but it seems to cover a lot of stuff
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Well, I picked a good time to check my forum notifications. Nice to see this mod updated. I had some plans for a 1.8 pack and I am sure Useful Foods would make a great addition.
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I think that is from Apocalypse when the difficulty skips forward (e.g. sleeping).
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I am actually not sure; the easiest way would probably be just to try it and see if you get 2 items. Using count 2 could work; if not you could just add the drop table twice. You could also put it under an all function if you wanted a lower chance (e.g. all function with count 0.01 to have a 1 in 100 chance of the drops).
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I think it is because you used the drop function in drops. I believe that is only used for adding drops through stats (for doing tricky stuff). Aside from that, the stats look correct; although I always seem to mess though up XD Anyway, try adding the drops like this:
{
"function": "add",
"id": "terrafirmacraft:Hide",
"damage": 1,
"count": 0.85
},
{
"function": "add",
"id": "emerald",
"count": 0.01
}
],
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Hey, I posted a mod spotlight for this mod today. I think it covered everything but let me know if I missed anything.
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Hey, I made a small mod spotlight for this mod. Hopefully I did a good job at covering the mod.
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Since it's been a few weeks with a post, I thought I'd give a quick update. I have been working on v1.1, in fact I was going to release it this weekend, but I decided to hold off to get a few more updates and iron out a few issues. So hopefully that will be out this weekend or sooner. Also, the mod pack is now on the FTB Launcher! I was waiting for the update to mention it, but decided to just mention it now. To see the pack on the launcher, you will need to enter the pack code UntamedChaos. Unfortunately, when I went to edit the code into the forum post it decides to mess it all up; I'll try to sort that out later.
Aside from that, I have a couple other things to mention. First is that my Let's Play of the mod pack is well underway on my Youtube channel if anyone was interested in that (link in my signature). Also, I am planning to start a new mod pack soon and looking to enter it in JamPacked2; so there should be more on that over the next month. And Moonlit Siege hasn't been forgotten; I've just been busy/lazy =P
Edit: Okay, so the main post should be fixed now; or at least good enough. Back to preparing v1.1!
1
There are two core mechanics for this pack. The first is difficulty scaling, where the mobs will gradually get stronger with each passing second. The second are full moons, which occur every 8 days, starting with the first day. During these days, mobs will receive additional buffs and during the nights you will be unable to sleep and some new mobs will appear. The goal of the mod pack is to survival until the end of the 5th full moon on day 32.
There are also plans for a Hard Mode version of the mod pack. This version will use all the same mods and only need an alternate set of configs, which will be included in the main download. Hard Mode will introduce some features that stray further from vanilla to provide a more challenging experience.
Pack Info:
Mod List- Beta v0.3
Beta Disclaimer- This mod pack is still in Beta. It shouldn't have any issue and is considered stable, but there are more tweaks planned for this pack.
Downloads:
Mod Pack- Beta v0.3 [Mirror]
Server- Untested, but should work without client side mods.
-First Public Release.
Notes:
World Gen- The game can be a bit laggy on loading world gen, but the chunkgen mod can help with this. By typing "/chunkgen ~ ~ 25 25" you can load 25 chunks in each direction from your current location.
FAQ- Below is a FAQ of commonly asked and expected questions about the mod pack.
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Just redownloaded the dropbox link and the zip opened fine for me this time. I'll try testing again later, but I can get to the mod's jar now so it should work fine.