• 1

    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!

    Well, I picked a good time to check my forum notifications. Nice to see this mod updated. I had some plans for a 1.8 pack and I am sure Useful Foods would make a great addition.

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Minecr4ck»

    Hi does anyone know what this means ?!?! "THE MONSTERS GROW IMPATIENT"

    I see this every few minutes in the chat log.

    I can't tell if its coming from one of Father Toasts' mods.

    Has anyone seen this?

    Any help?

    I'm starting to grow impatient :D


    I think that is from Apocalypse when the difficulty skips forward (e.g. sleeping).

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from KuroNeko87»

    How about if I want it to choose 2 from that list?


    Like this? https://gist.github.com/KuroNeko87/a954201b7abe0e9542ef


    I am actually not sure; the easiest way would probably be just to try it and see if you get 2 items. Using count 2 could work; if not you could just add the drop table twice. You could also put it under an all function if you wanted a lower chance (e.g. all function with count 0.01 to have a 1 in 100 chance of the drops).

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    I think it is because you used the drop function in drops. I believe that is only used for adding drops through stats (for doing tricky stuff). Aside from that, the stats look correct; although I always seem to mess though up XD Anyway, try adding the drops like this:


    "drops": [

    {

    "function": "add",

    "id": "terrafirmacraft:Hide",

    "damage": 1,

    "count": 0.85

    },

    {

    "function": "add",

    "id": "emerald",

    "count": 0.01

    }

    ],

    Posted in: Minecraft Mods
  • 2

    posted a message on Waypoints

    Hey, I posted a mod spotlight for this mod today. I think it covered everything but let me know if I missed anything.

    Posted in: Minecraft Mods
  • 1

    posted a message on Simply Sit! Rest your legs in any spot you like. [Over 2000 downloads! :D]

    Hey, I made a small mod spotlight for this mod. Hopefully I did a good job at covering the mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on Untamed Chaos v1.6 (Curse and FTB Launchers)[Updated July 20th]

    Since it's been a few weeks with a post, I thought I'd give a quick update. I have been working on v1.1, in fact I was going to release it this weekend, but I decided to hold off to get a few more updates and iron out a few issues. So hopefully that will be out this weekend or sooner. Also, the mod pack is now on the FTB Launcher! I was waiting for the update to mention it, but decided to just mention it now. To see the pack on the launcher, you will need to enter the pack code UntamedChaos. Unfortunately, when I went to edit the code into the forum post it decides to mess it all up; I'll try to sort that out later.


    Aside from that, I have a couple other things to mention. First is that my Let's Play of the mod pack is well underway on my Youtube channel if anyone was interested in that (link in my signature). Also, I am planning to start a new mod pack soon and looking to enter it in JamPacked2; so there should be more on that over the next month. And Moonlit Siege hasn't been forgotten; I've just been busy/lazy =P


    Edit: Okay, so the main post should be fixed now; or at least good enough. Back to preparing v1.1!

    Posted in: Mod Packs
  • 1

    posted a message on Moonlit Siege (Beta v0.3) Vanilla-like Hardcore
    Moonlit Siege is a 1.7.10 Hardcore Mod Pack made by the Crystal Alliance. It aims to add few mods to keep it vanilla-like and lightweight, adding very few new items and focusing more on behind the scenes tweaks. This pack is designed to be more difficult than vanilla, but with some other convenient features as well.

    There are two core mechanics for this pack. The first is difficulty scaling, where the mobs will gradually get stronger with each passing second. The second are full moons, which occur every 8 days, starting with the first day. During these days, mobs will receive additional buffs and during the nights you will be unable to sleep and some new mobs will appear. The goal of the mod pack is to survival until the end of the 5th full moon on day 32.
    There are also plans for a Hard Mode version of the mod pack. This version will use all the same mods and only need an alternate set of configs, which will be included in the main download. Hard Mode will introduce some features that stray further from vanilla to provide a more challenging experience.

    Pack Info:
    Mod List- Beta v0.3
    Beta Disclaimer- This mod pack is still in Beta. It shouldn't have any issue and is considered stable, but there are more tweaks planned for this pack.

    Downloads:
    Mod Pack- Beta v0.3 [Mirror]
    Server- Untested, but should work without client side mods.
    Beta v0.3:
    -First Public Release.

    Notes:
    World Gen- The game can be a bit laggy on loading world gen, but the chunkgen mod can help with this. By typing "/chunkgen ~ ~ 25 25" you can load 25 chunks in each direction from your current location.
    FAQ- Below is a FAQ of commonly asked and expected questions about the mod pack.
    None at the moment.
    Credits- This mod pack is made by the Crystal Alliance.
    Posted in: Mod Packs
  • 1

    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    Hey, I posted a mod spotlight on this mod the other day. I'm kinda surprised I didn't do one on it already since this was one of my first favorite mods. Anyway, hopefully I did a good job of covering it and let me know if I there is anything I missed or anything that needs correction.

    Posted in: Minecraft Mods
  • 1

    posted a message on Doomlike Dungeons
    Quote from BlackJar72»

    I tried zipping them with a command line utility; the files seem to be different (different size), so you can try that again.

    Just redownloaded the dropbox link and the zip opened fine for me this time. I'll try testing again later, but I can get to the mod's jar now so it should work fine.
    Posted in: Minecraft Mods
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