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    posted a message on Liquipacks - Modular backpacks for fluids! - Never carry zillions of buckets with you again! - New textures!
    Quote from michael__»

    The jetpack won't be much, not as extensive as simply jetpacks, just one item, maybe an upgrade to the liquipack, maybe a separate item. And powered by water and rf. Anyway it will be togglable. As for waterguns, that sounds like a really cool idea. Maybe have a harmless version, and one of those water jet cutters, that will be more harmful? Anyway great ideas thanks for the feedback.


    Yah, I didn't expect jetpack to be that complex, or powerful. Actually, I was kinda picturing it like in Mario Sunshine than an actual jetpack. I'd prefer see it as a Liquipack upgrade rather than new item; then it could drain water from tanks and upgrade adds new meter for rf. I'd expect it would be not too fast and probably drain water at a rather quick rate, so best for short bursts than flying around the world. Speaking of that, may want keybind to activate (like sprint/sneak) or toggle so you don't waste it trying to jump; I think I'd prefer the first one more since I hate having to cycle toggles.


    Yah, a harmless and harmful version seem right. Like a basic one that deals no damage but can knockback; maybe even stronger one with great knockback but no damage. Then there could be a high pressure one that damages. Maybe you could even do something like a hot water one to "burn" (more damage) by having water and lava. Or even just a lava gun. And I'd assume all of these would be held weapons that would draw from liquipack, maybe with a small internal storage of their own.

    Posted in: WIP Mods
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    posted a message on Liquipacks - Modular backpacks for fluids! - Never carry zillions of buckets with you again! - New textures!
    Quote from michael__»

    I kinda ran out of ideas. I implemented everything I wanted. Its just supposed to be backpacks for fluids. Although I might add a water jetpack upgrade, that would be cool. If you have any ideas, please post them.


    Jetpack? Sounds interesting to say the least. Personally, I don't really think the mod needs much more and if new stuff like a jetpack were to be added, it would be nice to have a toggle. That being said, watergun weapons would be interesting.

    Posted in: WIP Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Minecr4ck»

    Hi does anyone know what this means ?!?! "THE MONSTERS GROW IMPATIENT"

    I see this every few minutes in the chat log.

    I can't tell if its coming from one of Father Toasts' mods.

    Has anyone seen this?

    Any help?

    I'm starting to grow impatient :D


    I think that is from Apocalypse when the difficulty skips forward (e.g. sleeping).

    Posted in: Minecraft Mods
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    posted a message on Untamed Chaos v1.6 (Curse and FTB Launchers)[Updated July 20th]

    So recently I was informed of an issue with the pack over on the FTB forum post and thought it would be wise to mention it here. Pretty much, there was a change with Lycanite's Mobs that cause all recent versions besides the latest to crash when loading a world for the first time. Unfortunately, this effects Untamed Chaos and can only be fixed by updating. The good news, I've been meaning to get around to updating the pack to v1.3 for a while now; this update is mostly just mod updates, since like half the pack updated since v1.2, with a few minor tweaks.


    Anyway, sorry to anyone effected by the Lycanite's crash and I will hopefully have v1.3 out soon.

    Posted in: Mod Packs
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    posted a message on Liquipacks - Modular backpacks for fluids! - Never carry zillions of buckets with you again! - New textures!
    Quote from michael__»

    Hello again everyone! Haven't posted in a while. Just wanted to say that by the poll results (which almost none of you participated in), it looks like I should change the recipes. Any suggestions as to what to change them to?


    Here are the recipes I usually use in my packs for them (in minetweaker format).



    recipes.remove(<liquislots:liquislots_tank:0>);
    recipes.addShaped(<liquislots:liquislots_tank:0>,
    [[oreDict.ingotIron, oreDict.ingotIron],
    [oreDict.blockGlass, oreDict.blockGlass],
    [oreDict.ingotIron, oreDict.ingotIron]]);


    recipes.remove(<liquislots:liquislots_tank:1>);
    recipes.addShaped(<liquislots:liquislots_tank:1>,
    [[oreDict.ingotGold, oreDict.blockGlass, oreDict.ingotGold],
    [oreDict.blockGlass, <liquislots:liquislots_tank:0>, oreDict.blockGlass],
    [oreDict.ingotGold, oreDict.blockGlass, oreDict.ingotGold]]);


    recipes.remove(<liquislots:liquislots_tank:2>);
    recipes.addShaped(<liquislots:liquislots_tank:2>,
    [[<minecraft:diamond>, oreDict.blockGlass, <minecraft:diamond>],
    [oreDict.blockGlass, <liquislots:liquislots_tank:1>, oreDict.blockGlass],
    [<minecraft:diamond>, oreDict.blockGlass, <minecraft:diamond>]]);


    recipes.remove(<liquislots:liquislots_liquipack>);
    recipes.addShaped(<liquislots:liquislots_liquipack>,
    [[oreDict.blockGlass, oreDict.itemLeather, oreDict.blockGlass],
    [oreDict.blockGlass, oreDict.ingotIron, oreDict.blockGlass],
    [oreDict.ingotIron, oreDict.itemLeather, oreDict.ingotIron]]);


    recipes.remove(<liquislots:liquislots_liquipackArmorDiamond>);
    recipes.addShaped(<liquislots:liquislots_liquipackArmorDiamond>,
    [[<minecraft:diamond>, null, <minecraft:diamond>],
    [<minecraft:diamond>, <liquislots:liquislots_liquipackArmorIron>, <minecraft:diamond>],
    [<minecraft:diamond>, <minecraft:diamond>, <minecraft:diamond>]]);

    Posted in: WIP Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!

    Hey, I spotlighted AutoFood this past weekened. Hopefully I reviewed it well and if I missed anything, let me know.

    Posted in: Minecraft Mods
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    posted a message on YAFM - Yet Another Food Mod (June 7, 2017)

    Hey, I posted a mod spotlight for this mod the other week. Hopefully I did a good job covering it and let me know if I missed anything.

    Hey, I posted a mod spotlight for this mod the other week. Hopefully I did a good job covering it and let me know if I missed anything.

    Posted in: Minecraft Mods
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    posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass

    Well, I am a bit behind on posting this, but I posted a mod spotlight for Corrupted Sector the other week. Hopefully I covered everything well and let me know if I got anything wrong.

    Posted in: Minecraft Mods
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    posted a message on Enchvil Mod - A mystical table!

    Hey, I am a bit late to mention this, but I did a mod spotlight of this mod the a few weeks ago. Hopefully I did a good job at covering it and let me know if I missed anything or if anything needs to be corrected.

    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Hey, I've been testing my new pack's Deep Dark with Shadow Mobs and it has been going great. Grue's scared me to near death first time I encountered them. But I ran into a tiny issue; well, not really issue, just imbalance. I like having the variety mobs, but they can be too rewarding. I just ran into a Lunar Grue with 300 health and, against all odds, I managed to kill it with no armor and a slightly buffed stone sword. The problem here is that it dropped like 2 stacks of ender pearls (32) and a half a stack of obsidian (32). While it was more challenging, that is a bit much and could potentially harm the balance and challenge of the pack I am working on. Do you think we could get a toggle to make all subspecies drop the same as normal versions? Or at least drastically reduce their drops?

    Posted in: Minecraft Mods
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    posted a message on Untamed Chaos v1.6 (Curse and FTB Launchers)[Updated July 20th]

    I haven't heard of TechnoMagi before, although mistook it for Technomancy at first. I have seen Dynamic Transport but passed at the time since it looked more complex than I wanted. But when I have time I think I will try out both mods. Thanks for the suggestions!

    Posted in: Mod Packs
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    posted a message on Untamed Chaos v1.6 (Curse and FTB Launchers)[Updated July 20th]
    Quote from QueenInsanity»

    I installed it but now I have a crash error.... I have no idea how to figure out what caused it, could anybody possibly lend me a hand? :wacko:


    EDIT: It crashed when it loaded. (Mojang screen) I'm trying it again. I'll add another edit for that.


    EDIT: Crashed again. Almsot forgot to mention that I don't have any other mods installed. I replaced the folders that had already existed, and I'm using Forge version 10.13.3.1374 for MC ver 1.7.10.


    You need to use forge version v10.13.3.1352 for the moment. Version 1355 and later added a major change with fluids and some of the mods haven't updated to the new system, so that is probably why it is crashing. Hopefully that will be resolved by v1.3 of the pack though. Let me know if you have any other issues.

    Posted in: Mod Packs
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    posted a message on Untamed Chaos v1.6 (Curse and FTB Launchers)[Updated July 20th]
    Quote from QueenInsanity»

    I've only downloaded mod packs using Technic (Which I don't use much anymore, I download my own mods). How would install this mod pack? Thanks in advance for any help. :)


    Well, if you wanted to install through a launcher, it is on the FTB Launcher under 3rd Party Packs (need to enter Pack Code "untamedchaos" for it to appear).

    If you would prefer install it yourself, it is kinda similar to installing mods normally. Just download the zip and copy the folders inside (config, mods, resources, and scripts) into the minecraft instance you want to use for the pack. Then just load with the version of forge listed on the mod list and it should load just fine.


    Also, the v1.2 update of the mod pack is now released! This version not only has a lot of mods updates, but also a few new mods! It also has some tweaks and new features, such as new custom armor sets.

    Posted in: Mod Packs
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Quote from spacechase0»

    That should be pretty easy to do. What do you think the default skills for it should be? (I could add new ones, but I don't have any more ideas. :P)


    I can't think of any new skills either; at least at the moment. I guess a silverfish could have the low tier damage and protection upgrades to start since they are the most hostile of the pets.

    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)

    Hey, I was chatting with a friend earlier about silverfish and the idea of a silverfish pet came up. Think silverfish could possibly work its way into useful pets? It seems about the right size and is about as feasible for the abilities (e.g. mount) as most the others.

    Posted in: Minecraft Mods
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