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Member for 5 years, 7 months, and 24 days
Last active Thu, Dec, 3 2015 09:45:11
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Jan 22, 2015Binnie posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsYou can revert sequences back to blank sequences with a furnace. Same with serum vialsPosted in: Minecraft Mods
Jan 18, 2015Binnie posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsHedges are currently removed as they were, but will at some point be reimplemented.Posted in: Minecraft Mods
There are now recipes again for the new types of fences, and these will be added to the wiki shortly
Jan 12, 2015Binnie posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsAs of pre3, all woods give resin. This is because currently the squeezer confuses all the logs as the same, so can't differentiate between ones that give sap and ones that give resin.Posted in: Minecraft Mods
Jan 8, 2015I try my best to put all the changes in the changelogs attached to the files such as here: http://minecraft.curseforge.com/mc-mods/223525-binnies-mods/files/2223831Posted in: Minecraft Mods
Jan 6, 2015You can disable sub mods using the config in config/forestry/binnie-mods.confPosted in: Minecraft Mods
Aug 27, 2014Hey GuysPosted in: Minecraft Mods
For those of you using the 2.0-dev branch for Minecraft 1.7.10, you can find a spotlight featuring me about all the new things and how they work here:
The recipes can be found on the new wiki here:
Aug 20, 2014The 1.7.10 dev build is now out, and is available at http://minecraft.curseforge.com/mc-mods/223525-binnies-modsPosted in: Minecraft Mods
Jul 17, 2013Posted in: Minecraft ModsQuote from Chris204
If i breed two different bees together with the mutator or soul frames they get the "artificial origin" effect.
Is this intended?
And is there any way to edit the item ID of the new items like wood polish or prooven gears? There doesn't seem to be an entry in the config file for those.
They gain artificiality if you have a mutation rate of more than 10x. Uranium in a mutator is 10x, soul frames are 1.5x
The id for gears, polish etc. is under the umbrella term misc item
Jul 4, 2013Suggestions can be put on the bitbucket bug tracker, labelled as 'proposal' instead of bugPosted in: Minecraft Mods
Extra bees and trees are packaged together, and hence they have the same downloads
Jul 3, 2013Is that Tesselator error using 1.7.0b or 1.7.0?Posted in: Minecraft Mods
Jul 1, 2013Redownload, I uploaded a fixed versionPosted in: Minecraft Mods
Jul 1, 2013Extra Trees is now released!Posted in: Minecraft Mods
This mod jar replaced Extra Bees, and contains both Extra Trees & Extra Bees.
Extra Trees/Bees 1.7.0 - http://adf.ly/ROFja
Website - http://bit.ly/15bwQ3M
Bug Tracker - http://bit.ly/12h7VaS
Thanks for a year of support!
May 16, 2013Ah, shall update the website soon. It's on my twitter: https://twitter.com/Binnie567Posted in: Minecraft Mods
May 16, 2013I'd love to hear your thoughts about the genetic engineering system in Extra Bees and how it could be reworked here:Posted in: Minecraft Mods
Quote from Jalapeno777
Shift-clicking into a splicer causes a client crash (pre-6)
All the extra bee machine GUIs have missing textures (pre-7)
Dupe glitch with BC hoppers and genepools (possibly other machines too) (pre-6 and pre-7)
Debug [info] messages are flooding console and logs in SMP, to the amount of several extra GB/data per day (pre-6 and pre-7)
How about pre-8?
May 3, 2013Prerelease 6 will hopefully fix that - http://adf.ly/OJWj9Posted in: Minecraft Mods
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