\/Paste that into your signature to use \/.
Quote from peppertyce
Please don't let my poll disappear. I've heard that many other polls have disappeared from forums.
Quote from Kalzhul
Hello I would like a banner that displays my youtube channel url like my current banner does. I would like it enderman themed and generally awesome. I appreciate whatever work you do and will +1 upon completion. The more awesome the more I will love you. X-D
Quote from Reversinator1
Hi thanks for doing this, this will hep the community alot. I would also like a banner.
Details for banner:
Theme: i want it cool and have diamonds with dismond sword but use your imagination cause your way better then me.
If you have room then put some plugins: Towny, spleef
Type of server: PvP
Quote from NoEndInSight
Thanks for making banners, I guess, my friend's new server could really use one!
A castle or a town in the background, indicating to the fact there will be towns and castles where people are safe from PvP.
Over 5 Million Downloads!
Trailer made by slamacow for skyblock v2.1
If you want to skip the download and play Skyblock Multiplayer, feel free to check out the official Skyblock server!
Connect with the IP: skyblock.net
All original downloads hosted here if the below links are broken.
Challenges and Rules for 1.0/1.1
Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
Want more of a challenge? Play 1.0/2.0 for a smaller island.
Video made by captainsparklez for skyblock v1.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
Challenges & Rules for 2.0/2.1:
Instructions on how to install the map and if you are having trouble downloading the map:
Change the biome for SkyBlock 2.0/2.1:
Frequently Asked Questions (FAQ)
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Set up the wood, and a little barrier so the lava doesn't go everywhere
Place the lava down, let it catch fire to one of the planks, then grab it back up
Both planks should be burning..
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
"How can I make an infinite water source with only one ice block?"
"My Sand island fell ... can you put a layer of sandstone on the bottom?"
"Can you fix the snow biome please?"
"Can you reduce the amount of wool for the tasks?"
"How do I get gold ingots?"
Check out Oasis Survival!
Like Skyblock on Facebook!
If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10
How to Install Mo'Creatures Mod:
PixelPaperCraft has a section for Mo'Creatures!
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
Currently the Mod adds the following creatures:
-Small and Medium Fish
-Elephants and Mammoths
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose your items in 1.7 update to the latest 1.6.4 version first (released the same day as the 1.7 version)
Want to help model new bikes? Go to the AnimalBikes Modeling thread
Want to show your support? Buy me a drink
AnimalBikes Download alternative
German download: here
This mod adds a bunch of animals, which you can ride or fly around on.
Special thanks to
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/UR2lw.png' /></a>
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/KYkiQNM.png' /></a>
Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
Sonic Ether's Unbelievable Shaders
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass
-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Many more, too many to list here!
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.
Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:
And the Reddit post is here:
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
A while back notch said that water bodies would not all be located at y=65. And they arent. They are somewhere between 64 and 66. When I heard this I thought it would be some 30 block difference between water bodies, but nope. Sometimes we get a glitched pattern when the water level does down by one but thats it.
We need waterfalls that look something like this
Picture from inHaze's custom world
Fill in the poll and a comment with what size you think waterfalls should be. Do you want to see waterfalls that are as humongous as the one above or do you think they should be somewhat smaller?
According to the current poll results, it looks like roughly 22% want waterfalls that are not quite as big as the one above and almost 100% support adding waterfalls.
Support the thread
Copy this into your signature box if you support waterfalls
<a href="http://www.minecraftforum.net/topic/944112-waterfalls/"><img src="http://i.imgur.com/e2dvN.png"></a>
It looks like this
Thanks ObscuryT for the banner
Supporters up to 8/20/13
Special Items - NOT YET OBTAINABLE
Quote from llama66613 »
Feel free to use the name. I have pretty much left these forums, and have no plans of updating the mod. Go for it!
-updated to 1.2.5
-dummy fixed for all mobs except zombies
DO NOT SKIM THIS THREAD! YOU WILL LOSE INFORMATION!
Check Us Out On Reddit! V
Reddit Post Was terminated. Currently working on getting it back
Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
(see info below)
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
Thank you for your time and patience!
(Copy This Into Your Signature To Show Your Support!^)
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
(vvv I Did This First vvv)
CHECK OUT THE REDDIT POST!
Don't Forget To Come Back Later!
In Other News
Found A Modder!
Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positioning and missing/floating pixels on many various item textures
-Changed bow shooting particle
<a href="http://www.minecraftforum.net/topic/984240-"><img src="http://i.imgur.com/yt2giXe.png" alt="" width="600" height="100"></a>