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    posted a message on Fast Arrow machine gun

    This is a world download

    This gun is very fast and fires 10 rounds a second ( it looks like it should not work but it dose )

    If you have downloaded the file all you need do it flip the switch or stand on the pressure plate.

    I would make a video If i could My system CAN NOT as it is old . If anyone out there can make a vid of this I would be very appreciative

    thanks for reading and hopefully downloading. Built in minecraft 1.7.3
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need some ideas
    Make it do multiplication. and then calculate pi π to like like as many places as you can.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    I do not mean to insult any one here But most people on these forums are not that technically gifted . So a simple program that required no user input besides flick this switch and look up . is probably the best DEMO so with out knowing what Pixel drawer is, It sounds like it dose something on the screen . I would pick it .

    But that is just a guess it is up to you in the end to make a call. In the end all programs are going to show it running and prove it work's .
    Posted in: Redstone Creations
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    posted a message on Alphabetizer(NOW WITH MAP DOWNLOAD)
    Nice job on that.What are the chances of a world download so we can have a look in more detail :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    probably a simple program to demonstrate the thing strait out of the BOX.
    But have a clean Copy of ROM Available as well.
    Posted in: Redstone Creations
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    You could use MC EDIT and copy the ROM to somewhere else in the computer ( not connected to anything ) . Then if we want to try it we can MC EDIT the Block of data into the ROM .That way it is in the save But not installed in the PC.
    Posted in: Redstone Creations
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    Build a oscilloscope and use wireless redstone to test different circuits. Then remove the Prob's ( wireless redstone ) and your are all good. I used the technique for some of my debugging on my train / rail systems ( the distances are to long to Use wires to connect oscilloscope .
    Posted in: Redstone Creations
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    Quote from dudearent006

    testing the GPU in preperation for the game, turns out I had a faulty ANDEX collider.
    dont worry if you dont know what this means, the ANDEX GPU consists of undocumented parts, so names are made-up. basicaly, an AND meeting point row thing ("collision point") in the ANDEX tower was faulty and not connected to any torches. working now, thugh!
    and I still do not understand the registers! I really did not document them well, apologies.
    als, a new demo program for testing the GPU! that is going in my project book!



    Couldn't you have said Dead pixel That would have been so much simpler ... :smile.gif:

    Anyway I'm a little confused is the Red game 2 ver .0 or .1 or .2

    I'm assuming that the First one was ver .0 And the one now is Ver .1 And the one you have is going to be .2

    please correct me if I'm wrong.

    And just a point but why would you need to need to Make the Random number gen 4 bit . could you not just remove the offending bits with some sort of program ? Or make a command to customize how many bits it out put's ?

    the trailer looks awesome . The spreed at witch this has been made is incredible . is the fastest build I have seen ( I have seen a couple developed in the last few months and yours has had the quickest development period so far.

    Few Quick questions.

    What is the MAX RAM it could theoretically have ( with out modifications to Buses ) ?[EDIT]was re reading some posts and Found the answer[/EDIT]
    View PostMurtdragon, on 03 October 2011 - 03:37 PM, said:
    Looks good so far, but why 10 bits? Most system use multiples of 4. I'm not hating or anything, just curious.
    
    I don't know, I just think 255 is a tad small and slightly over 1000 is a great enough amount. I really do not understand why all systems are to multiples of 4, though.
    I will post pics of progress: soon! like very soon! I hope! 

    Same question But in Program ROM ?
    Posted in: Redstone Creations
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    posted a message on What do people mean by bits?
    This is the relevnet section form the wikki

    Subtraction

    Computers usually use the method of complements to implement subtraction. Using complements for subtraction is closely related to using complements for representing negative numbers, since the combination allows all signs of operands and results; direct subtraction works with two's-complement numbers as well. Like addition, the advantage of using two's complement is the elimination of examining the signs of the operands to determine if addition or subtraction is needed. For example, subtracting −5 from 15 is really adding 5 to 15, but this is hidden by the two's-complement representation:
     11110 000   (borrow)
      0000 1111  (15)
    − 1111 1011  (−5)
    ===========
      0001 0100  (20)

    Overflow is detected the same way as for addition, by examining the two leftmost (most significant) bits of the borrows; overflow has occurred if they are different.

    Another example is a subtraction operation where the result is negative: 15 − 35 = −20:
     11100 0000  (borrow)
      0000 1111  (15)
    − 0010 0011  (35)
    ===========
      1110 1100  (−20)

    As for addition, overflow in subtraction may be avoided (or detected after the operation) by first sign-extending both inputs by an extra bit.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!
    Possible Program's for you're Computer

    A mouse pointer that moves around the screen using user input

    PONG ( yes it has been done On dedicated pong machines But never on a Computer [That I'm aware of])

    That game where a frog crosses the road ( the name eludes me right now )

    tetris ( thought I don't know if you're computer has the RAM for it )

    SNAKE ( the game where the snake gets longer each time and you have to avoid it )

    I think these are games that you're machine could be capable of What do you think.
    Posted in: Redstone Creations
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    posted a message on TNT missile concept
    that is very cool and the fact you can build it under ground to conceal it is realy cool .
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on the redgame 2.3! redstone computer (with GPU!), now ACTUALY compatible with MC 1.0!

    Think I have found that odd job you missed . You are missing some repeaters under the program ROM.

    please tell me if I'm wrong here?
    Posted in: Redstone Creations
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    posted a message on Redstone Creations
    Could you post computation times for the multiplier please ( how long it takes in ticks to complete a worst case calculation )
    Posted in: Survival Mode
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    posted a message on Is there a way to do this?
    Sticky pistons placed Horizontally with a block on the font of them Lining the hallway. then a clock ( look it up on minecraft wikki) that works every 2 seconds simple
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What do people mean by bits?
    This is two's complement it is like binary but allows for subtraction in a simple way by using a bit to represent the sign of the number that being + or -


    This wiki explains it well
    Posted in: Redstone Discussion and Mechanisms
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