Ocelots? Notalot. ;-)
- BigGrayGolem
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Member for 11 years, 6 months, and 14 days
Last active Sun, Dec, 4 2016 21:07:17
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Zeno410 posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from ElitaTrademark»
Performance issues for modding in new versions is to be expected. Mojang has made it clear that they are not improving performance based on a modding point of view, as those are unofficial add ons. They are basing their upgrades on basic Minecraft, that is official and that the majority of players use. Modding is a secondary, unofficial branch of the community, and therefore takes last priority. Fastcraft and other mods are solely created for this purpose most of the time.
The point is that if unpaid modders in their spare time without proper access to the code can achieve massive improvements in performance, Mojang isn't doing their job right. They need to fix problems in their code before adding new features. -
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Dkitsune posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from woodsmaster»
Why Minecraft has declined since the release of 1.9.
My name is Ian Leifer and I do not believe that 1.9 is good.
As of 2015, Microsoft Corporation has taken over Mojang (the creators of the Minecraft). Since then, Microsoft has been developing on the game by adding new features to Minecraft on their Xbox and Surface tablets.
All of the updates prior to 1.9 have been great. Unlike 1.9, all versions before 1.9 have brought joy to the game. Now, with Microsoft in charge, Microsoft decided to develop on 1.9.
1.9 was the first update ever that Microsoft developed on. In 1.9 (the combat update), Microsoft has decided to "balance" the game by adding a timeout for PVP. In my opinion, PVP was perfectly fine. In the matter of fact, PVP was so "fine" that big Minecraft servers such as Mineplex developed on PVP by making mini-games for it. Now that Microsoft decided to change PVP, it is now so much more annoying and unpleasant than before.
The reason I believe that 1.9 was developed in this way and not another was is because Microsoft doesn't know how to make Minecraft better. Before Microsoft ruled the game, Mojang ruled this game. Mojang knew how to work with "the secret sauce" of Minecraft, thus making it better from one version to another version. Now, with Microsoft in charge, Microsoft doesn't know how to work with Mojang's "secret sauce" that made the game so great. Because of this, 1.9 is so much worse than 1.8.
In conclusion, I personally believe that 1.9 isn't the best Minecraft update. Also, I think that Microsoft should learn what makes Minecraft so great before jumping on their computers and coding the next version of Minecraft.
I looked at the first few pages, I couldn't continue for the one hundred and sixty two pages total, but the gist seems to ;be that Minecraft is being turned into Call of Duty.
Microsoft is developing Minecraft for Windows 10. They even made a very nice par couer game map for it. The trouble was, even though I am able to do a little par couer, I don't really like to play like I have something to prove. It was a nice puzzle workout, and I enjoyed it for a while, but
it was just too competitive to be really enjoyable. More like work.
I have watched people play Call of Duty, and I would annoy them, saying "Watch out! They are circling around you, staying on the edges of the screen waiting to corner you.", and that is exactly what they did. Like wolves circling their prey and taking it down with no wasted action. I would hate for Minecraft to be turned into another excuse for effigy assault. But this is what amuses some.
This used to be a nice family game. Not just for jocks, or unemployed combat personnel or proselytizing. If I'm playing a single player game or otherwise It becomes a part of the game to study the actions of the program, and judge it. When the game becomes a tool to judge me, it no longer fills the requirements of a game. As for the increased character hunger, there are usually so few animals in the game that my character starves to death a lot on world creation. So the hunger thing seems to be way out of proportion.
The impression is that very aggressive people are trying to make Minecraft into the best of whatever motivates them, without determining what they have exactly, who their customer base is as opposed to who the squeaky wheels are (The squeaky wheel gets the oil.) or the theme of the game. There are plenty of servers that act as arenas and par couers or mods for competition so I don't know why the entire program has to be molded into a combat is everything template. The combat balancing sounds like a good thing, but combined with the other factors like skeleton horse death traps and starvation it seems a little overboard. I'm not playing 1.9 now because of this, I was going to try that in a little while to see how well it worked out, I will put down my impressions if anyone is interested after I have formed some first hand opinion. -
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Thesoccerstar123321123 posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsI doubt anyone will see this or even if this is a relevant thread anymore, but I just wanted to get my voice out there as well.
To start out I always wondered why people who don't even use the pvp system as much, when I say this I mean the people who play singleplayer, focus on building, minigames, etc..., I just don't understand why they care. It's not really up to you guys so I don't see why you get mad at us as players who love Minecraft pvp, when we start complaining about the new system. It really doesn't concern you at all.
One thing I see a lot of is "the 1.8 and below pvp takes no skill at all." If you think it takes no skill I want to see you guys go against players who are great at jitterclicking, or even players like me. It does take skill and you saying that is very offensive in my opinion. For all the builders out there that's the equivalent to saying "Anyone can build as good as the Hypixel build team." We all know that is false because it takes skill to build and get all the colors correct and everything. It does take a lot of skill for pvp. This new PvP system in my opinion takes less skill, and it is A LOT slower than the pvp we had before 1.9. Now we have to wait for cooldowns and, yes I have tried the new pvp. I love the face paced PvP we had before 1.9 I just love the pace. I love the jitter and the blocking.
Another thing I see a lot is "Shields are so much better than blocking." This is a matter of opinion to me at least. I hate shields and I don't care either way if you think they're better or not. This is specifically MY OPINION. I am a "block hitter" which means my style of pvp consists of blocking and hitting at the same time. I love it and it's just another style. I've tried using shields and it takes away visibility from me since it takes up like 1/3 of my screen. I like block hitting and since they took that out it's another thing that I hate about 1.9.
I also hate the a lot of the new items that came into the game with 1.9. Spectral arrows, potion arrows, shields, and the cooldown. It completely changes the game. Everything about it is different. One last thing I'm going to cover is when people say "People hate change" That is true and false at the same time. I wouldn't mind the change if there was an option to make your server/world 1.8 pvp or 1.9 pvp. Then everyone would've got their way, and this wouldn't become a problem. I don't even like any of the new pvp items, it just makes a player like me disappointed since I've been playing since 1.5. The old pvp system was the best thing to me and it's sad to see it go with this disgrace of an update.
If you read all of this I give you props, this was just my opinion.
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MysticJhn posted a message on Why most are hating 1.9?Posted in: Recent Updates and Snapshots
Nobody's forced to partake in harder combat. There's an Easy mode and a Peaceful mode, and you can even switch in and out. Plus, there are ways to play that involve minimum combat even on Hard (which is mostly how I play, actually).
If it's a sandbox it should allow both combat-oriented and non-combat-oriented games within the base game - which it does now, and didn't before, due to the absurdly easy combat game.
That's the thing though.
I want to play on the Normal, default game mode.
While I said it wasn't combat themed, it's Normal difficulty always involved monsters at night.
I never said I wanted to eliminate combat entirely, that would be the whole other end of the rainbow.
I love building, it's my main focus, but you still don't typically see me playing in Creative mode where nothing can hurt me.
I do still like earning the things I build with, even if it's not that hard.
I prefer to play the game on it's default setting, I am just against that default setting forcing broken combat mechanics for difficulty reasons.
Other settings should be for other difficulties.
The default setting in any game shouldn't be the harder setting.
I am not an Easy or Peaceful player.
I am not a Hard player.
I enjoy the Normal setting.
Frankly Hard was never that hard, just annoying to have to replace my 150 doors because Zombies broke them.
I find it stupid I should force myself to use iron doors, ruining the aesthetic I was going for just because the game decides to break a door.
But that's a lot besides the point.
The redone combat mechanics COULD fit within the default gameplay parameters if they weren't broken.
The new combat is broken, and that's the only thing truly making it harder.
The monsters all still take the same damage, and the new Skeleton AI is balanced out by having a regular shield.
The combat is still harder.
Why?
Because it's broken, it doesn't work well within the Minecraft framework and how the rest of the game plays.
So the default now has become harder to play due to them mucking up the controls.
So now setting the difficulty makes no difference because it's a pain to operate.
That is my real problem.
It's not hard because it's designed to be hard, it's hard because the combat was redesigned badly.
Spam hitting may not have been perfect, but it fit Minecraft and it worked.
This doesn't work, and the handful of positive thoughts, especially now that 1.9 has been out a while, do very little to counter the massive amounts of negative thoughts.
If it wasn't for the combat, I would really like 1.9.
Everything else it gave us was fine.
Even the boats now that I realize the best way to use them is to basically take your hand off the mouse entirely.
I know how the 1.9 combat works, and I don't think it does work well. -
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PileGuru posted a message on i cant stand singleplayer in 1.9Posted in: Recent Updates and Snapshots
It seems you got my point. While I can see why people keep making a distinction between PVP and PVE in relation to the cooldown changes because it was touted as a measure to stop spam clicking in PVP, I think that is misguided. I think that was a consideration in the change, but I think overall Mojang was trying to add more thought and variation into combat and I think they succeeded. What does it matter if you're fighting 5 mobs or 5 other players equipped the same as the mobs? Wouldn't the latter be less desirable because the 5 players actually have a brain and would use all their abilities? So in that case a person in PVP isn't likely to try and fight those 5 players, they're going to try and avoid the fight. So why aren't we smart enough to do the same in PVE?
You're missing the point that in my typical PVE play I often went in to combat with 5 or 10 or more mobs in the field of play and it was a fair and equitable fight and I actively sought out these fights. Now, it's no longer a fair fight so I have to pick them off with a bow to get them down to a manageable number. I have no chance if I'm in the Nether and accidentally hit a Zombie Pigman while mining for quartz, in a second there are 10 or 20 bearing down on you and you can not fight them off with cool down. In the past I could dig in to a blind alley and fight them off by spam clicking.
Sure, I can plan any PVE battle to win it with or without cool down. But many of your battles are unplanned such as the ZP scenario. And killing off 3/4s of the field with a bow to improve your odds is pretty boring -
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PileGuru posted a message on i cant stand singleplayer in 1.9Posted in: Recent Updates and Snapshots
Hmmm? You already have peaceful, easy, standard, & hard play but but a switch for cool down is going to stop the world from turning.
So what your actually saying is it's fine for you to shove cool down, down my throat as a requirement for play, but it's unreasonable for me to want a toggle where I can turn it off if I don't want it, while you can still toggle it on and play cool down to your hearts content.
What your saying is that my server where NOBODY PVPs, is forced to use cool down and have a sucky PVE experience, so that your server can have a better PVP experience and it's unreasonable for me to want to have a toggle to turn cool down off which Mojang could do quite easily.
I'm so sorry to have to put you through such a such life threatening experience as having ask "cool/no cool" next time you have to impart your grand wisdom upon some rookie combat hopeful. -
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guric77 posted a message on Do you like 1.9?Posted in: Recent Updates and SnapshotsNo. I dont like the direction they are going in. If i could, i would completely wipe the existence of anything after 1.7. Ever since 1.8 the vanilla game has felt way too modded and I honestly dont see the need for more updates. If its not broken, Dont fix it.
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Daomephsta posted a message on Sticky Rails! Go Up-Side-Down & All Around! [600+ Supporters]Posted in: SuggestionsQuote from RobertFrans»
Are you sure there are no nails? Of course, you don't make them while crafting the rails, but you also don't make a saw when you make a crafting benc, but it is still there.
The textures of Minecraft are not that detailed and are also not seldom showing more then what you actually craft (red berries on the cake, saw and hammer on the crafting bench, white nails on the piston, etc.). So one can easily imaging nails and screws on the rails. Thereby, the rails and carts are already very strong connected, because you can easily ride fast and taking many sharp turns without derailing. The carts even don't derail when colliding with blocks or mobs at high speed. Try that in real life!
In combination with the loose gravity it makes perfectly sense to make slime not necessary. And when you mean that the rails have to stick on the roof, well, buttons, levers and whole blocks are also doing fine on the roof without glue.
So I don't miss the point of the suggestion, but I just don't see the need for special rails with slimes to let the minecarts loop or climb.
The problem is that while nails and screws can adhere the rails to the ceiling or walls, they cannot adhere the minecarts to the rails. Something else is needed. Slime is Minecraft's "attach things to other things" object, which is why it was chosen. I can accept that the rails have invisible nails to hold them up, but I cannot accept that the minecarts just defy gravity for no reason. -
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trollsack posted a message on [1.8] I am disappointed.1.8 honestly didn't give that much, considering that it took a whole year. The most worthy thing I found out of the updates was the new ocean guardians, which were actually pretty neat. But a lot of the stuff like the armor stands or the commands, I really don't find much interest in; plus it isn't that great since it took a whole damn year.Posted in: Recent Updates and Snapshots
How in the world are armor stands useful? Why the heck would you want to show off your armor? It doesn't make much sense to be, TBH. Seems like nothing but a pointless scarecrow or a closet. I know that in ancient times there were armor stands, but it just doesn't make sense in Minecraft.
Also I don't get these crap load of summon commands; don't see how they are useful either.
Other stuff they added:
- Granite, Andesite and Diorite stone blocks with smooth versions
- Slime Block
- Iron Trapdoor
- Prismarine and Sea Lantern blocks
- Ocean Monument
- Red Sandstone
- Banners
- Coarse Dirt
- Guardian mobs with item drops
- Endermite mob
- Rabbit with item drops
- Mutton and Cooked Mutton
- Spectator Game Mode
- New achievement
- Customized world type
- Hidden "Debug Mode" world type
- New commands
- New player model
- New options for configuration
^ Now this seems like a lot of stuff, but considering that it took a whole year.....I'm just really not impressed. Also, many of the features that Mojang implemented were taken from mods, such as armor stands. In fact, Mojang was actually going to get Optifine into the game but the creator of Optifine didn't allow it.
I really expected more, such as an overhaul to the terrain generator. I know that in the previous update there were many new biomes added, but I and many others for a few years wanted more variation and hilly terrain. And no, amplified just creates a mess that doesn't even make variance/sense. Or just something that would actually change Minecraft.
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So, just now Sunperp has issued a "warning" against me, inventing yet another rule that doesn't exist. In a thread where someone was claiming his single player game was being hacked and intruded upon by "forge devs," and in which the poster was insulting everyone left and right, it was clear the thread was a trolling thread. AFTER the thread was flagged for insult, *I* received a warning for suggesting it was the thread was an attempt at trolling. I never called the OP a "troll," mind you. Nevertheless, sunperp issued a warning against me, then pointed to the rules, none of which say anything about warning other people about trolling. He invented yet another rule, out of thin air, that suggesting a thread is trolling is thus an insult against the person an an implied namecalling, even if no names were called.
It's astounding. This is clearly a guy who is now following around people who call out his bad moderation, and abusing his authority.
As for your explanation of the site's revenue, well it's likely untrue. I suppose I will receive a warning now for implying you are lying, but if this were true you wouldn't have so many ads on the site. Ads exist, therefore ad revenue exists. It also assumes someone can obfuscate the realities behind web revenue.
If it is true, it only makes it worse, because it explains why you tolerate such abysmal moderation: in short, you don't care if you alienate customers, because they don't mean anything to the revenue. That's worse. I'm not buying it, but it's your case, and you made it... so there it is.
You have just called me a liar without any proof ("but you have on multiple occasions in this thread insulted others and made statements that are untrue.") I have received only a handful of warnings and none were for insults. I received three from Sunperp for self-censored "profanity" (using asterisks etc to imply a curse word) and then one for insult, which was appealed and overruled. Then the new one today. Nearly all were issued by Sunperp, who apparently follows me. All things considered, three minor infractions for self-censored words in four years isn't bad. And those happened back in 2014, before I knew that typing "%#@%" was a thing. Who knew?
But NONE were for "lying." You just made that one up.
Now, by your own rules -- or at least the rules made by Sunperp -- you just insulted me publicly by calling me a "liar" in the same way that suggesting the other poster was trolling constitutes me calling him "a troll." I daresay, you deserve a warning yourself. I don't hold my breath.
You have publicly displayed -- yet again -- the double standard going on here.
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That's the metric to look at - dropoff rate.
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This thread just became overt evidence of the problem.
A moderator - in this case Zayne Wolf - invents an interpretation of an imaginary rule that "if you have issues with forum staff, don't be berating them publicly."
Then, because I did make it public and didn't allow it to be hidden as he preferred -- the Admin (criticquid) steps in and cites an entirely different policy, saying that public discussion of moderators is "a-okay, too."
Which proves my point. The moderators invent things out of thin air, and then scramble to defend each other, even as they trip over their chaotic and ad hoc interpretations and made-up rules.
And of course -- of course -- some 9,000+ post lifer chimes in to defend it all, by invoking his own opinion about a thread he wasn't even participating in.
So you are literally taking a position that discussions about FUTURE versions of the game should be deleted. And you're all totally okay with that, even if you have to crash and fumble over each other to try and find a rationale.
The moderation on this site is like a clown car, except it's not funny and at least the clowns know how to drive.
I have confirmed that "Blaze Extinguisher" is a default setting, so I apologize to Sunperp for that part. (See... that's how adults do it.)
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Now moderator Sunperp has shut down a thread that was about what MIGHT be included in 1.12 -- in which people were discussing what they wanted to see. Apparently there's a rule that says we can't discuss the future.
Yet again, Sunperp invents rules that don't exist, and shuts off valid and friendly communication. I'm not sure why this is tolerated -- it's a DISCUSSION FORUM. That's it's only job. And you have a moderator that repeatedly cuts off discussion, for no reason.
Go ahead... invoke some rules NOW that say I can't discuss moderator misbehavior. It's just exhausting to try and participate here. The place is already hemorrhaging involved readers, and at some point the owner will recognize his "moderators first" policy it the root cause of it.
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Yes, lacking that statistic, we have to use the stats we have.
Another stat would be user drop-off rate. How many people buy the game, play for a while, and then abandon it. See: No Man's Sky.
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Please do not quote me the rules. These rules are always trotted out when the mods need to defend themselves, but meanwhile they trample on them routinely, or (as I am indicating here) make them up as they go along. Alerting the admins does nothing, because it is the admin culture that is the problem here; they are simply not going to police themselves. They will make an excuse or, worse, threaten to ban the complainant.
It's important to discuss moderator misbehavior in the public forums, because doing so is more likely to get admin and owner attention than hiding the problems behind PMs or rules about "keep it private." That is obfuscation and lack of transparency. It's also typical behavior when a site doesn't want the bad behavior of its mods publicized. It's childish and only worsens the reputation of the site.
The point here is not specifically about Sunperp. He's just a data point, and a near-stereotype. (They literally make sitcom characters about the antisocial, dour IT guy who thinks he's superior to everyone.) It's about the ongoing refusal by the ownership to rein in moderators who are acting against the customers here, and by embracing a culture that treats its guests like irritants.
Through our visits, you get eyeballs. Eyeballs equals ad revenue. Guests = money. This isn't even four-function math, it's ONE-function math. It's that ridiculously simple.
You can choose to be personally insulted, quote arcane rules, and continue to suck eyeballs away from the WoW ads, or you can have a mature and thoughtful discussion, revisit how you assign moderators then ensure they don't arbitrarily cut off discussions because of their own personal quirks.
As I've said before, I have managed forums. My guests run in the 150,000 or less range, so not as high as this site. But the moderators have one job: filter the spam and delete the hate. As a second function, they organize threads, moving them into appropriate sub-fora and alerting the posters they did so, always politely, and never with an attitude. Eventually the environment forms a culture, and moderation requirements actually lessen.
A discussion forum only has one job: discussion to drive ad revenue. Not ensuring the delicate emotional well-being if 2 or 3 moderators. If the mods can't live up to the single thing they are tasked to do, kick them to the curb. They can go moderate a Star Trek board or something where they will be surrounded with other spectrum folks and they can write fan fiction all day. Whatever.
The volume of posts and conversations on its site is visibly declining. Maybe Curse is making up the lost ad revenue somewhere else, I don't know. But putting the GUESTS FIRST ahead of individuals like Sunperp is just a simple business decision.
Unless you think everyone likes salt in their Starbucks. If so, then I can't help you.
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Which is not a good thing. Technically, should be a bug.
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The thread was only a handful of posts in, so there would be no way for you to know which way the conversation was going, or not going. In fact, it had been developing. If the post was misplaced, as you suggest, then you could have moved it, not deleted it.
You're too trigger happy with the delete and block button. There'll be no convincing you or the admins of this, of course, since apparently you remain in their favor, and they have no problem whatsoever continuing to support a moderator who works against their best interests by frustrating the customers here. You're the equivalent of a Starbucks barista who puts salt in everyone's coffee, but who has compromising photos of the boss, so never gets fired.
It's very, very frustrating. And ultimately it serves absolutely NO ONE well, except for yourself, presumably so you can feel empowered.
Yet again I have to remind the board admin that this is a business, that you have customers, and treating customers like garbage is always bad for business.
Jeesh even your avatar tagline is condescending to the guests here.
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Tall worlds / cubic chunks are just never going to happen unless Mojang recodes and puts them in Vanilla. It's a huge task and everyone who attempts it quits because it's volunteer work. Sad, though.
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Whenever someone says "but" it means they are going to do the exact thing they said they wouldn't.