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    posted a message on The End Game
    Hey guys! got a little something for ya if you play The Voltz Mod From The Technic Launcher

    Mini Game Time!

    You need The Technic Pack Mod Launcher and select Voltz

    Go here for the download > http://www.technicpack.net/




    The End Game




    Rules:

    2 Teams(Creepers/Skeletons) up to 24 players can play 12 on each team
    You must sleep(set spawn) after selecting your class (Knight or Archer)

    Objective is to get into the opposing teams base and find the button to open the door to there bomb hit the lever and run ! also be warned the bomb isn't what it appears to be!


    also if other's wanna spectate i've set up a spectating area

    however mind you're head there's a riot!



    Oh no! He's Gonna Jump because the action hasn't started

    Anyways guys hope you enjoy are purple robed friend didn't make it though :( poor guy fell while trying to climb over the fence....

    Download Link: http://www.mediafire...uv8dc06vx6hnmd8
    Posted in: Maps
  • 0

    posted a message on Jeweled Gates Parkour Map
    Bump! Enjoying it? any bit of feedback is appreciated.... Anyone having any issues? i know a few jumps were kinda tricky to do at least for me lol
    Posted in: Maps
  • 0

    posted a message on Jeweled Gates Parkour Map
    Woo 28 downloads already! i'm well on my way to map making hall of fame.... Rofl!!!.... Bump
    Posted in: Maps
  • 0

    posted a message on Space Craft (semi functional)
    Also, on a unrelated note, im new to the forums and i cant figure out how to make the "spoiler" windows,
    it would be helpful because i could hide things in my post, if anyone could help me on this all help is appreciated.


    to the left of the font button is the special bb code spoilers are in there or here (no spaces though) [ spoiler ][ /spoiler] image button is located below text color and smiley button all of which is above the text box

    hope that helped

    also looks good and making them move i would think would lag out the world bad lol!
    Posted in: Maps
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    posted a message on Jeweled Gates Parkour Map
    Hey all and Thanks for checking out my thread!

    This is my 1st attempt at a Minecraft Map so if it's terrible I apologize lol

    Anyways

    The objectives are to find the not so hidden keys in chest's located in the jungle you spawn in front of (incase you don't spawn there x -201 y 64 z 274 is start of the map coords)

    Order of which you're supposed to do it is
    Iron gate
    Gold(Budder) gate
    Lapis gate
    Emerald gate
    Diamond gate

    The Ending of each has a chest with something you use to obtain the key to the next one (except the lapis level it's chest contains the actual key to the emerald gate )


    Anyways check it out tell me what you think! i'm attempting an adventure map as well so if you enjoyed this be sure to look for that as well :)


    and before you ask yes that 1st screenshot is a Cactus Maze With Ice Flooring ..... Enjoy!



    Download Link: http://www.mediafire...kxzdnipbutpns55
    Posted in: Maps
  • 0

    posted a message on voltz modpack
    Just clear the cache and then click on it it'll install Voltz and then you'll have to update tekkit as well (or at least i did)

    as i was spawning stuff trying to figure out how to power stuff and what not the world literally starting blowing up around me leaving giant craters like someone placed tnt everywhere it was crazy lol then it crashed :/
    Posted in: Mods Discussion
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    ... got it working lol
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SanAndreasP

    You both failed to read instructions. Try again.

    ok so i figured out i extracted the stuff from the jar file into the mod file instead of just the whole jar file but now i get this.......

    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 12/25/12 7:45 PM
    Description: Failed to start game

    java.lang.NullPointerException
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 417179848 bytes (397 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: GeForce 6150 LE/PCI/SSE2/3DNOW! GL version 2.0.3, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Edit: Actually got it downloaded after the issue with adfly but i'm lost now lol not sure whats wrong with it

    Crash report in spoiler
    --- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 12/25/12 1:46 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    ... 5 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.(Unknown Source)
    at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 405555680 bytes (386 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
    SAP_Man [sanandreasps Manager Collection] (sanandreasp) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: GeForce 6150 LE/PCI/SSE2/3DNOW! GL version 2.0.3, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
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