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May 17, 2011I haven't had time to play recently, but I do remember a thread back in Alpha with a detailed fire study. Aparently fire that has not spread within a time loses the ability to spread. I did some testing on it and I also reached that conclusion. Now, fire has had a bit of a remake, but perhaps this still holds true.Posted in: Survival Mode
As for the thread title, I was clicking as I read "[Phoenix Science]". Love your threads.
May 15, 2011As said earlier, there is a way to move items uphill on vanilla minecraft. The exact method goes right over my head, but basically you're using the entity-entity interaction to bounce sand or gravel rapidly on top of a boat. The sand/gravel will then bounce the items upward to another block. I'm looking for the thread now, it can't be too hard to find.Posted in: Survival Mode
Apr 25, 2011Instead of an API, which is limited, wouldn't a mojang-run MCP work just as well? As long as mojang releases the update and an updated MCP at the same time there would be a much smaller wait between mod updates.Posted in: Survival Mode
Apr 20, 2011Posted in: Survival ModeQuote from Sordid_Dreams »Exactly. Don't be ridiculous, he can't find every single one himself and since Minecraft only made him some $30 million it's not like he can afford betatesters.
I truely hope you are being sarcastic.
Apr 14, 2011You can not use SSP mods in SMP unless the mod maker has released a server specific version of his/her mod, the server .jar is set up in a different way.Posted in: Survival Mode
Also, I hate to be "that guy", but wrong section, it should be in "Modding Discussion"
Apr 14, 2011As I recall, we have been waiting for a Modding API, not GUI. A GUI would make it easier for entry-level modders to make their mods, or to install mods, while an API would stop them from breaking. Granted, a Mojang Modding GUI would most likely come an API, but as a stand alone it would be something along the lines of makemyitem/block.Posted in: Survival Mode
Mar 13, 2011However, at about .5 times the earths surface chunks start overriding other chunks. Don't worry about it really though, I personally have a 5GB map, and I to the best of my knowladge, no chunks have been deleted or reset.Posted in: Survival Mode
Mar 10, 2011You misunderstand. In his diagram (and design) the water is level with the tiled dirt. Water at a seperate elevation does not hydrate the soil.Posted in: Survival Mode
Bear in mind;
  
Is not the same as;
  
In the second instance, the water is level with an unlabled tiled dirt block.
Feb 23, 2011Bibet posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]Posted in: Mods DiscussionQuote from Coupon22 »Note:
Anyone wanting this to be updated will have to wait at least a week. Maybe more.
This is the stages mod updates go through:
*First day, few mods get updated. Many not
*Next day, modloader, audio mod, and spawnlist update. Few more update
*Day 4, Tool utils/settings manager/other required mods update. Few more update. Hot fix realeased. Breaks modloader.
*Day 5, modloader fixed, other mods that used it fixed. Still waiting for some mods to update.
*Week after, all required mods updated. Most of the minor mods or popular mods updated.
*Week after, hot fix 2 realsed. Modloader broken then fixed. Mods broken then fixed. Majority of mods updated by then.
*2 weeks after. Almost every mod updated (If there are no updates sience then), MCP updated.
*2 weeks after, this mod updated.
So it will take a maxium of 2 weeks. 1 week minium.
Well, currently your list is off by anywhere from 1 day to 50%, so with the margins of error we while need to wait anywhere from 3.5 days to 3 weeks. (Well, beig day two, 2.5 days-20 days)
Feb 22, 2011(Anyone want to point me towards the redstone thread? I can not find it)Posted in: Survival Mode
So I've been messing around with the new repeater in SMP, and I threw together a few compact designs (though they could get smaller).
The first is a 4/5-clock (well, 2/3/4/5, but 2/3 has burnout problems):
The second is a 3/4/5/6/7/8/9-clock (the extra torches are for the 3-clock to avoid burnout while keeping a steady output, with a 4+ setting you only need one):
Again, if some kind soul could link me to the redstone thread, I'll repost there and let this die. I also doubt I'm the first to find this, but I have yet the see a thread, so here's my shot.
Feb 22, 2011Bibet posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*Posted in: Minecraft ModsQuote from noodleinjar »
"Beta 1.2_02 v2" Minecraft is currently at 1.3.
Feb 20, 2011Posted in: Mods DiscussionQuote from StarScythe7 »Quote from Bibet »
SDK's mods are not compadible with this mod. Sorry :sad.gif:
Thanks for the reply, that sucks for me I guess, hope this is compatible with SDK's mods some day.
Not very likely. They both rely on the same render class, and the only solution would be a merged file.
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