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    posted a message on META INF. Folder
    I used to have this problem. I've found that restarting my computer fixes this every time. Of course, that's also my second step to fixing any issue on my computer.
    Posted in: Survival Mode
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    posted a message on [Phoenix Science] Fire (v1.0)
    I haven't had time to play recently, but I do remember a thread back in Alpha with a detailed fire study. Aparently fire that has not spread within a time loses the ability to spread. I did some testing on it and I also reached that conclusion. Now, fire has had a bit of a remake, but perhaps this still holds true.

    As for the thread title, I was clicking as I read "[Phoenix Science]". Love your threads.
    Posted in: Survival Mode
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    posted a message on Vertical Item Transportation?
    As said earlier, there is a way to move items uphill on vanilla minecraft. The exact method goes right over my head, but basically you're using the entity-entity interaction to bounce sand or gravel rapidly on top of a boat. The sand/gravel will then bounce the items upward to another block. I'm looking for the thread now, it can't be too hard to find.
    Posted in: Survival Mode
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    posted a message on Notch decides not to add a mod API
    Instead of an API, which is limited, wouldn't a mojang-run MCP work just as well? As long as mojang releases the update and an updated MCP at the same time there would be a much smaller wait between mod updates.
    Posted in: Survival Mode
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    posted a message on Why is there always a _01 update the next day?
    Quote from Sordid_Dreams »
    Exactly. Don't be ridiculous, he can't find every single one himself and since Minecraft only made him some $30 million it's not like he can afford betatesters.

    I truely hope you are being sarcastic.
    Posted in: Survival Mode
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    posted a message on SMP Mods Help
    You can not use SSP mods in SMP unless the mod maker has released a server specific version of his/her mod, the server .jar is set up in a different way.

    Also, I hate to be "that guy", but wrong section, it should be in "Modding Discussion"
    Posted in: Survival Mode
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    posted a message on Beta Modding GUI (My Thoughts)
    As I recall, we have been waiting for a Modding API, not GUI. A GUI would make it easier for entry-level modders to make their mods, or to install mods, while an API would stop them from breaking. Granted, a Mojang Modding GUI would most likely come an API, but as a stand alone it would be something along the lines of makemyitem/block.

    EDIT: spelling
    Posted in: Survival Mode
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    posted a message on World getting too big?
    However, at about .5 times the earths surface chunks start overriding other chunks. Don't worry about it really though, I personally have a 5GB map, and I to the best of my knowladge, no chunks have been deleted or reset.

    EDIT: ninja'd
    Posted in: Survival Mode
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    posted a message on Farming Quick Question
    You misunderstand. In his diagram (and design) the water is level with the tiled dirt. Water at a seperate elevation does not hydrate the soil.

    Bear in mind;

    :Water: [] [] [] :||||:

    Is not the same as;

    [] [] [] :||||:
    :Water:

    In the second instance, the water is level with an unlabled tiled dirt block.
    Posted in: Survival Mode
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    posted a message on Quick Trick I Found!
    I've just retested to confirm, and the y value is the layer your feet are taking up.

    :Notch: (layer 18)
    :Pig: (value y will show)
    :DORE: (layer 16)
    Posted in: Survival Mode
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    Quote from Coupon22 »
    Note:
    Anyone wanting this to be updated will have to wait at least a week. Maybe more.

    This is the stages mod updates go through:
    *First day, few mods get updated. Many not
    *Next day, modloader, audio mod, and spawnlist update. Few more update
    *Day 4, Tool utils/settings manager/other required mods update. Few more update. Hot fix realeased. Breaks modloader.
    *Day 5, modloader fixed, other mods that used it fixed. Still waiting for some mods to update.
    *Week after, all required mods updated. Most of the minor mods or popular mods updated.
    *Week after, hot fix 2 realsed. Modloader broken then fixed. Mods broken then fixed. Majority of mods updated by then.
    *2 weeks after. Almost every mod updated (If there are no updates sience then), MCP updated.
    *2 weeks after, this mod updated.

    So it will take a maxium of 2 weeks. 1 week minium.

    Well, currently your list is off by anywhere from 1 day to 50%, so with the margins of error we while need to wait anywhere from 3.5 days to 3 weeks. (Well, beig day two, 2.5 days-20 days)
    Posted in: Mods Discussion
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    posted a message on Ultra-Compact 5-clock
    (Anyone want to point me towards the redstone thread? I can not find it)

    So I've been messing around with the new repeater in SMP, and I threw together a few compact designs (though they could get smaller).

    The first is a 4/5-clock (well, 2/3/4/5, but 2/3 has burnout problems):



    The second is a 3/4/5/6/7/8/9-clock (the extra torches are for the 3-clock to avoid burnout while keeping a steady output, with a 4+ setting you only need one):


    Again, if some kind soul could link me to the redstone thread, I'll repost there and let this die. I also doubt I'm the first to find this, but I have yet the see a thread, so here's my shot.
    Posted in: Survival Mode
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from noodleinjar »
    :SSSS:

    "Beta 1.2_02 v2" Minecraft is currently at 1.3.
    Posted in: Minecraft Mods
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Quote from StarScythe7 »
    Quote from Bibet »

    SDK's mods are not compadible with this mod. Sorry :sad.gif:


    Thanks for the reply, that sucks for me I guess, hope this is compatible with SDK's mods some day.

    Not very likely. They both rely on the same render class, and the only solution would be a merged file.
    Posted in: Mods Discussion
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    posted a message on Practical monster trap for SMP-PvP
    Ah, good to know. This does raise some interesting possibilites though...
    Posted in: Survival Mode
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