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    posted a message on WorldPainter - graphical & interactive map creator/generator
    this thing looks great I think I will use this to make new islands and import them into my archipelago!
    Posted in: Minecraft Tools
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    can you release a MCEdit schematic files for these buildings? I think they look great and want to use them in future towns and cites i make.
    Posted in: Minecraft Mods
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    posted a message on Opinions about the cobblestone wall change in 1.4.3. Now jumpable
    Quote from Nerevar


    My bad. I simply read it as fences. Yes, actually, fence gates bothered me at first too. Now I'm used to them.


    well then you will get used to the wall now lets hope it stays the same as now


    Quote from Qrogoth

    Considering stone walls have made wooden fences near useless in 1.4.2 because cobblestone is much easier a material to collect en masse than wood, I'd be for the change. I might also consider having double height stone walls anyway for my pens. That might look rather good as well.


    not true they are on par its really only cosmetic.
    Posted in: Future Updates
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    posted a message on Pine Trees?
    maby we are getting a new biome, the pine forest! like a taiga but without snow!
    Posted in: Future Updates
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    posted a message on Dynamic Blocks
    can I see posts here this thread has 16 views and no posts and i can't know if you like my idea if you don't tell me?
    Posted in: Suggestions
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    posted a message on Dynamic Blocks
    I loved the addition of pistons but there use is limited so here are 2 new things to compliment them. I may add more ideas if I have any and if you have some you may like and if so please post them below.


    1: Turntables. turntables would appear as pistons but with a green body and work differently. they would be built like pistons but with iron instead of stone. right clicking on one would pull up a GUI that lets you say how fast it turns, how many times it can turn, and if it resets position when it loses redstone signal.

    to restrict what it moves you need to lubricate the blocks. you can do this by right clicking on block with a slimeball. this will stop turntables from moving these blocks note: it is directional so turntables can still move the block from non-lubricated sides.

    2: Gearboxes. these can be used to vertically/horizontally move blocks. it is made like a piston but with iron instead of wood. right clicking on it will open the GUI and let you edit it the direction it moves blocks, if it resets position when it loses redstone signal, and how fast it moves.

    to determine what blocks it will move you need brackets. they are made something like this:
    :Iron: :Iron:
    :Iron: :Iron: :Iron:
    :Iron: it will give you 6 brackets and is applied like lubricant. gearboxes can only move blocks if facing brackets and will stop moving if the next block has no bracket on it. you can use lubricant to separate the blocks you want to move from the ones you don't. attempting to move a group of blocks larger than the ones the gearbox(es) are attached to will cause the gearbox and any blocks attached to it to move instead.

    final note groups with bedrock are immovable and if nether group of blocks has any bedrock in it the smaller group will be moved.

    3:redstone logic gates. redstone logic gates need to get in game along with other things of the like. there are 3 ways to do this.

    1, just give us individual logic gates. and 2, give us one gate but when we right click on it we can mess around in a 50x50 area to compact a logic gate in to one block. in this area it can have 4 areas where redstone can enter/leave and redstone current can run on forever.

    also connected levers. if 2 or more levers are on 1 block toggling 1 will toggle the other. this can better help the creation of doors as levers can be connected to each other.
    Posted in: Suggestions
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    posted a message on Dynamic Blocks
    I loved the addition of pistons but there use is limited so here are 2 new things to compliment them. I may add more ideas if I have any and if you have some you may like and if so please post them below.


    1: Turntables. turntables would appear as pistons but with a green body and work differently. they would be built like pistons but with iron instead of stone. right clicking on one would pull up a GUI that lets you say how fast it turns, how many times it can turn, and if it resets position when it loses redstone signal.

    to restrict what it moves you need to lubricate the blocks. you can do this by right clicking on block with a slimeball. this will stop turntables from moving these blocks note: it is directional so turntables can still move the block from non-lubricated sides.

    2: Gearboxes. these can be used to vertically/horizontally move blocks. it is made like a piston but with iron instead of wood. right clicking on it will open the GUI and let you edit it the direction it moves blocks, if it resets position when it loses redstone signal, and how fast it moves.

    to determine what blocks it will move you need brackets. they are made like this:
    :Iron:
    :Iron: :Iron: :Iron:
    :Iron: :Iron: it will give you 6 brackets and is applied like lubricant. gearboxes can only move blocks if facing brackets and will stop moving if the next block has no bracket on it. you can use lubricant to separate the blocks you want to move from the ones you don't. attempting to move a group of blocks larger than the ones the gearbox(es) are attached to will cause the gearbox and any blocks attached to it to move instead.

    final note groups with bedrock are immovable and if nether group of blocks has any bedrock in it the smaller group will be moved.
    Posted in: Suggestions
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from wideload

    Which MCEdit version are you using?
    Post your mcedit.log so the Powers That Be can see what the actual crash is. If there are any other error/crash reports please post them as well. Also, put them in spoilers so they don't take up too much space.
    And not to sound obvious but make sure you have a 32-bit MCEdit as you are on a 32-bit system. Also which Windows is it? It might make a difference.


    I saw it but I really don't know what else to say to try and help. Sorry. If you haven't done this already you could maybe try the various different ways of copy/pasting and see if that brings you closer to what you want it to do. Personally I find the shortcut keys to be the easiest/quickest way. If you are pasting the same selection of road or river then you shouldn't have to reselect it each time after it's been rotated and placed. You can rotate it before or after it's placed. Essentially, you'd just do steps 1-4 of your current steps and at step 4 you'd either place then rotate, or rotate then place. Then you would paste your next section and repeat step 4. I probably have the wrong idea again. :wacko: ;)
    Also if you say your 'schematics' have saved as folders then they aren't schematics. A proper, schematic is exported or saved as a single file and has the .schematic extension on the end. If you only have folders (with .dat files inside??) then it sounds like you have extracted chunks to a folder. If that is they case then they are not schematics and I have no idea what you would do with them.


    ok can i see these shortcut keys?
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Betrix5088

    You where very close but by lock i want to rotate my schematic(what i meant by template/the thing being pasted into my world) before being placed and then not get into the tuning(don't select the schematic i put down and reset my tooltip) GUI so i can just put down another one of the same without having to reselect my schematic. I want this as when making roads rivers and of the like you often want to pit down 3 or 4 of the same thing in a row and its in the right place when you put it down.

    If you still dont uneder stand here is the current steps to make a river and the steps my idea lets you take

    current Steps:

    1: remove chunks

    2:select river peace

    3:turn chunk lock on

    4:place, and then rotate into position

    5:repeat steps 1-4 until river is done

    new steps:

    1:remove chunks

    2: select river peace

    3:turn chunk lock and schematic lock on

    4: rotate river schematic to fit before you place it down and place all peaces of that type without need to repeat step 2

    5:repeat steps 2-4 if needed

    this speeds up the creation of things like this exponentially so roads rivers and walls are much faster to build than now

    As for exported files i meant schematics that i made but at the moment they are folders that are just useless to me so want to reformat them to .schematic files for placement(i have a mac osx lion so that may be a problem as it will not just let me type .schematic to change it).


    Dont think any one saw this so I'm gona re-post it
    Posted in: Minecraft Tools
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    posted a message on Better Than Wolves Total Conversion!
    Why is hardcore bedding, bone, chicken, grinding, info, and sheep non-optional? I want to turn some of them off but I can't.
    Posted in: Minecraft Mods
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from wideload

    Yeah, it sounds like I did misunderstand. :rolleyes:
    I'm not certain what you mean by the use of the word 'template'. I know what it means to me but all I can think of (for MCEdit) is the highlighted area after you've pasted something into your world - the area that is highlighted by green lines/sides. So, if I'm now right about that, are you saying you'd like to 'lock' or keep that area selected and then be able to paste/import other areas, but keep the other one there, still selected. Basically, you mean having multiple selected areas, that can be picked when needed and rotated flipped etc without the need to reselect each one, every time.
    Am I closer this time? :)
    If I am closer, I think it sounds like a very good idea, especially for people who import lots of schematics, or constantly move things to get them in the correct location (like me).
    If I'm not on the right track then I'll sit in the corner wearing a hat with a 'D' on it for the rest of the day. :unsure: :wacko:

    As for your other question, what do you mean by extracted folders? Do you mean world saves from a server? Or is it something else?
    If it is world saves, the only way I know of is to load them into MCEdit and export them back out as schematics. I don't believe there is a way that allows you to just change the format. Bear in mind that some people have experienced height/size limits with schematics. I don't know how much this still applies to current versions but it did in the past. Just a warning.
    I'm probably off track again, that seems to be happening a lot this week. Time for a new head. :D


    You where very close but by lock i want to rotate my schematic(what i meant by template/the thing being pasted into my world) before being placed and then not get into the tuning(don't select the schematic i put down and reset my tooltip) GUI so i can just put down another one of the same without having to reselect my schematic. I want this as when making roads rivers and of the like you often want to pit down 3 or 4 of the same thing in a row and its in the right place when you put it down.

    If you still dont uneder stand here is the current steps to make a river and the steps my idea lets you take

    current Steps:

    1: remove chunks

    2:select river peace

    3:turn chunk lock on

    4:place, and then rotate into position

    5:repeat steps 1-4 until river is done

    new steps:

    1:remove chunks

    2: select river peace

    3:turn chunk lock and schematic lock on

    4: rotate river schematic to fit before you place it down and place all peaces of that type without need to repeat step 2

    5:repeat steps 2-4 if needed

    this speeds up the creation of things like this exponentially so roads rivers and walls are much faster to build than now

    As for exported files i meant schematics that i made but at the moment they are folders that are just useless to me so want to reformat them to .schematic files for placement(i have a mac osx lion so that may be a problem as it will not just let me type .schematic to change it).
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from wideload

    I'm not quite sure if I understand what you are getting at but I'll give it a shot.
    If you are talking about placing and moving selections, (i.e. ones you've pasted from memory) then you would only use the mouse to make the initial (rough) placement. After that, hold your left mouse button over the dark green 'Nudge' option and use the W,A,S,D etc to move your area one block at a time (hold 'Shift' to move it by a larger degree). Once you have it in the required position click 'Import'. This way should mean you don't have to reselect the area everytime.
    Sorry if I've misunderstood you. If I did could you try and explain it in a clearer way. :)


    I think you did miss under stand. I want an adjustment to the Template GUI that allows you to lock a template so it so it doesn't have to be reselected when placed, and buttons on it that let you rotate and flip them before you place your template down.

    Also can i have some help? How do i format my extracted folders Into Schematic files that can be read and used?
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Hey if the maker of this Likes feedback take mine and please make tempting more user friendly. Each time i place a template i have to rotate it to fit and reselect it so maybe you can make it so that you can adjust the settings like that before you place it and allow you to lock that template so when you place it it will stay on your tooltip? If you can take this into account i think your editor will become much more user friendly.
    Posted in: Minecraft Tools
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    posted a message on [Shop] -*The MEDIEVAL Construction Kit*-
    cool will more be coming out soon?
    Posted in: Maps
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