• 0

    posted a message on Better Rain v0.15 (bug fixes!)

    Could you add tornadoes, blizzard, sandstorms really HURT a player and its PLANTS?

    Posted in: Minecraft Mods
  • 0

    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!

    (ignore it)

    Posted in: Minecraft Mods
  • 0

    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!

    (ignore it)

    Posted in: Minecraft Mods
  • 0

    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!

    (ignore it)

    Posted in: Minecraft Mods
  • 0

    posted a message on Practical Logistics 1.7.10 - View your data, in style.

    Do you need any help with GregTech?

    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Wait. I don't get it.

    For example I have a modded furnace from mod X that makes sounds like RPPRFFPPRPFPREFPRPFPRPPRPFPRPP

    But I won't hear this sound for sure.

    How can I mute this crazy furnace?

    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    How to add a modded block?

    Posted in: Minecraft Mods
  • 0

    posted a message on Payment method

    I have a server in my small country. But I am pretty sure it will be popular in other countries too. In my country we use WebMoney to receive money from the players. Each player pays every month the game. Is it okay for USA? Maybe there's a better system to do this?

    Posted in: Server Support and Administration
  • 0

    posted a message on Practical Logistics 1.7.10 - View your data, in style.

    GT6 left unfinished, it is impossible to fully play.

    Posted in: Minecraft Mods
  • 0

    posted a message on Practical Logistics 1.7.10 - View your data, in style.
    Quote from SonarSonic»

    I've looked into GregTech a bit, it's a pretty complicated mod from what I can see. Since I don't really know anything about it's quite hard to add support for it. What exactly do you want support for within the mod?



    http://forum.industrial-craft.net/index.php?page=Thread&threadID=11488

    Posted in: Minecraft Mods
  • 0

    posted a message on Practical Logistics 1.7.10 - View your data, in style.

    I'm waiting for GregTech 5 upgrade...

    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
     
     
    # Configuration file
    
    ##########################################################################################################
    # items
    #--------------------------------------------------------------------------------------------------------#
    # Custom effects for items
    ##########################################################################################################
    
    items {
    
        item_lemonchickenItem_lemonchickenItem {
            S:01.Name=harvestcraft:lemonchickenItem
            I:02.Damage=-1
            B:"03.Enable Ambient Temperature"=false
            D:"04.Ambient Temperature"=37.0
            D:"05.Ambient Air Quality"=0.0
            I:"05.Days To Rot"=2
            D:"06.Ambient Santity"=0.0
            D:"07.Effect Temperature"=0.0
            D:"08.Effect Air Quality"=0.0
            D:"09.Effect Sanity"=0.0
            D:"10.Effect Hydration"=0.0
            D:"11.Effect Temperature Cap"=37.0
            I:"12.CamelPack Fill Amount"=0
            S:"13.CamelPack Return Item"=
            I:"14.CamelPack Return Meta"=0
    
            # Set this to -1 to disable rotting on this item
            I:"05.Days To Rot"=7
        }
    
    }



    Doesn't work.[/p]
    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    alt+shift+key


    It does nothing except adding the code above (in my last post).

    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Drakoflame»

    "this string" is what Enviromine writes in the config. If you look at the other configs, they all have something like block_bedrock_bed_rock or something. Just leave that how it is, or if your adding an item that Enviromine didn't pick up, hold it in your hand, and press shift + j (or k, it'll tell you what you need to press to add a new item).
    "that string" is the actual name of the item. an example would be as follows:
    "S:01.ID=" leave all of that alone, that's default config stuff "minecraft:rottenFlesh" that tells Enviromine to look for a mod called "minecraft" (which is default) and the item inside that mod called "rottenFlesh". I can't think of anything off the top of my head, you will have to go into the game to look for these names, you can find them by pressing f3 + h at the same time, this should show you the "tags" of the item, or what the came see's them as. the white letters your used to seeing is what the game tells you its called.

    I hope I could help, I'm not really qualified to be helping like this, as I've never coded a mod, or done intensive config editing. Good luck!


    After ctrl+shift+J I got this config:

    # Configuration file
    
    items {
    
        item_lemonchickenItem_lemonchickenItem {
            S:01.Name=harvestcraft:lemonchickenItem
            I:02.Damage=-1
            B:"03.Enable Ambient Temperature"=false
            D:"04.Ambient Temperature"=37.0
            D:"05.Ambient Air Quality"=0.0
            D:"06.Ambient Santity"=0.0
            D:"07.Effect Temperature"=0.0
            D:"08.Effect Air Quality"=0.0
            D:"09.Effect Sanity"=0.0
            D:"10.Effect Hydration"=0.0
            D:"11.Effect Temperature Cap"=37.0
            I:"12.CamelPack Fill Amount"=0
            S:"13.CamelPack Return Item"=
            I:"14.CamelPack Return Meta"=0
        }
    
    }


    Where are days to rot?
    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Drakoflame»

    I have no idea, I can only guess...

    From what I can tell, the first line is saying what the item is, and what the damage (meta data) is. -1 says to ignore meta data, and only use the item ID. An example would be something along these lines (Its also made up, just so you know):
    Raw Lemon Chicken would have a Meta Data of 0, Cooked would be 1, and Burnt would be 2. The config is just looking for the item called "lemonchickenItem" so that would be Ray, Cooked, and Burnt.

    The second one has me a bit stumped, but I think its saying "what does this food item turn into when its has rotted". Basically, you can tell it to either turn into evnrivomine rotten food, or you could have it turn into minecraft rotten flesh, or even into something else from another mod. You could have it rot away into diamonds, just change the line "S:03.Rotten ID"=enviromine:rottenFood to something like minecraft:rottenFlesh, or whatever minecraft calls rotten flesh, it would require you to go into the game, press f3 and "H" at the same time, or use a mod that shows that sort of information.

    The third line is saying "how long before this becomes rotten, and turns into whatever is said above". By default, all food items Enviromine finds has a "life" of 5 minecraft days. I'm not sure if this is effected by mods that change time cycles, such as Stellar Sky, or To Much Time, or even in Witchery Dimensions. You can change it in that next part, making it either last forever by putting -1 in, or making it last for 100 days, its up to you on how long food lasts for.

    I hope that I could help you, like I said, I've got no clue what-so-ever on how to edit the config like this, all I know is if I hold or look at an item, press shift+j (or k, can't remember) I can change things, like water, heat, sanity, and air quality (which i've been doing for most of Pams "drink" items that I make)



    I don't get what and how to write at this string
    Is numeric ID required for that string?


    {
    
     item_lemonchicken_lemon_chicken { // this string
     S:01.ID=harvestcraft:lemonchickenItem // that string
     I:02.Damage=-1
    
     # Set blank to rot into nothing
     S:"03.Rotten ID"=enviromine:rottenFood
     I:"04.Rotten Damage"=0
    
     # Set this to -1 to disable rotting on this item
     I:"05.Days To Rot"=2
     }
    
    }
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.