Original Post:
Summary of Goals
The purpose of this petition is two-fold:
1)Improve the current swamp biome transitions.
This can be done by editing the code of the overlay, or by getting rid of the overlay and inserting the new swamp coloration into the grasscolor.png. This would allow swamps to remain the color they are at present AND smooth the transitions.
2)Make the swamp overlay a png that can be edited with a texture pack.
This will not change the current color, if you like the swamps the way they are now. It will only allow us to change the color if we so desire using texture packs. There is no reason we should not be able to edit the overlay using a texture pack. None.
Dear Mojang:
With the release of 1.8 came a new biome type, the swamp biome. This watery terrain where trees grew submerged in shallow pools and vines hung thick from leaves was, to many a minecrafter, very beautiful.
But then came the first 1.9 pre-release, and suddenly our magical swamps became dark and gloomy, like something out of Mordor. Not only that, but the borders did not blend at all with the normal minecraft world- the black grass of the swamps cut like a knife edge across the soft natural colors of the surrounding biomes. The eerie green water also left a jagged border through the smooth blue oceans.
When we first saw this sudden change, we grimaced and cringed, but faithfully continued to believe that the dark purple swamp overlay would be fixed in a later pre-release version. Surely, surely, the good people at Mojang would have to realize just how truly hideous the swamps were. They must play their own game, after all.
1.9.2 came and went, then 1.9.3, then 1.9.4, then 1.9.5 and 1.9.6, and finally RC1 and RC2, and yet still the swamps remained as hideous and harsh as ever, sticking out like a sore thumb in the Minecraft terrain. The worst part was that they were completely unable to be changed by texture packs, as the purple overlay was written straight into the code of the game.
Yet still, like the good fans that we are, we held out hope that the full release of Minecraft would finally bring a resolution to the swamp eyesore.
But now here we are, the day after the full release of Minecraft. And the swamps are still as ugly as they were the day the first 1.9 pre-release came out.
On behalf of each an every disappointed and disgruntled fan, I would like to present the people at Mojang with the following screenshots of the swamps as they appear in 1.0.0, for proof that our complaints are justified:



In light of this evidence, I would like to respectfully request that the people of Mojang make the improvement of swamps a priority for the next update. The following two changes are imperative:
1) Smoother transitions between the swamps and surrounding biomes
2) Swamp overlays that are NOT hardcoded, and can be changed by texture packs.
Sincerely, The Signed:
*click the button to see the list of signatories*
-Steelfeathers
-GorgeousTaylor
-Slagar10
-MyssteryBBQ
-Kabonos
-HeadlessBill
-rbailey5
-Diarum
-ShadowWolf937
-Stormbolt
-Kirash
-valen532
-pottera
-Bluestar90210
-Thunder1301
-MamiyaOtaru
-Strottinglemon
-Crestfallen
-Drazong
-MaxStormz
-Odelogum
-Liquid Metal Slime
-AJtheAwesome
-jmaster888
-drfrozenfire
-dsohler
-venomkid15
-Leostereo
-hunty512
-scrdest
-k2green
-Jayzzee
-sonicschall
-TheMirror
-CycloneX5
-Amalah
-ElementalChaos
-Homem Pigman
-Santairo
-BrotherDoma
-MrEminemFan
-Hon
-UnforsakenXII
-herobrine believer
-omega234
-jumpsplat120
-Iownyoujk
-xShineyThighx
-Badriri
-Final_Death
-infrint3
-RexBox1337
-TDWP_FTW
-Physak
-SPAMSHOK
-Necromanic
-TFnerd
-Mr.OMG
-Baldyc
-Sir_Shadowdeath
-Ghibli Blog
-7letters
-josh4me
-Blockhead4518
-Sugarcane
-you_are_mad
-BlakusLockus
-KasaraEm13
-Ghiphos
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-imnumberfour
-Takatron
-Brentyn
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-HarpSeal
-Algeroth
-Glimmar
-Abakkus
-Hayarotle
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-LiNcKzz
-Denlock
-TheAjSmith
-Febilia
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-AlfieWR3
-Darkoss
-Animator1
-Firepowzer
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-Fuzzlechan
-eldritchone
-aussie_modder
-Plague
-OSX2000
-Dyzj
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-Niftyfang
-Zakristone
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-RandomClown
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-rpg877
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---Nova--
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[url="http://www.minecraftforum.net/topic/798776-dear-mojang-the-swamps-are-still-ugly/"][img]http://img528.imageshack.us/img528/6942/fixtheswampsigsize.png[/img][/url]

[center][url=http://www.minecraftforum.net/topic/798776-dear-mojang-the-swamps-are-still-ugly/][IMG]http://i.imgur.com/pAuxF.jpg[/IMG][/url][/center]

[center][url="http://www.minecraftforum.net/topic/798776-dear-mojang-the-swamps-are-still-ugly/"][IMG]http://i39.tinypic.com/n6b901.png[/IMG][/url][/center]
1
11
Okay so I have a Minecarft world but I've ran out of things to do! I make 3 towns, all with street signs. And I dicovered the End and everything! So I need your help for ideas! This post goes like this: One person says 1: (suggestion) the next person to say something says: 2 (suggestion) etc.
I'll go first
1: A mega awesome mushroom city!!!
Your turn
2
Okay so I was thinking of a new passive mob. This mob is the Deer. Deer would be fast, and to get close to it you would need to sneak up close enough to shoot it with your trusty bow. When a deer is attacked a buck, or male (the one with horns) would attack you by attempting to ram it's horns into the player. If a deer is killed it drops:
-Deer hide, an equivalent to Leather (1-2)
-Vension, equivilent to meat (1-2)
-Horns, used for crafting and decoration (1)
-Experiance
Deer would spawn in all forest biomes and run away from bears (hold on I'll get to the bears) and untamed wolves. So it's similiar to how wolves hunt sheep only that it's wolves and bears that hunt deer, but the bucks can defend themselves. Deer also breed automaticly by themsleves.
Bears would be slightly larger than other 4-legged mobs and they hunt deer and players (if provoked) Bears with cubs will follow the cub anywhere it goes, unless a Player comes too close to a cub the mother or father bear will attack. When bears are killed they drop the following:
-Bear hide, equivilent to leather and can be used as a floor decoration (1-2)
-Bear claws. used for potions (1-3)
-Experiance
Bears, like deer, will breed automaticly by themselves and if a deer is near (it ryhmes!) a bear will stalk and hunt it, and if a ocelot and bear are near one another they flee from eachother. Bears unlike ocelots and wolves Bears cannot be tamed.
Thank you for reading! I hope that you post your opinions and click that little green button for me
1
Many people like easy picking from mob grinders. These give Minecrafters an infinite supply of gunpowder, arrows, iron (although rare) rotten flesh, bows, etc. But which is most popular? What do you think?
I haven't made any actual grinders, but I make trapdoors with pressure plates to reduce the amount of creepers in my back yard.
1
I want to protect people from greifers because greifers are just plain mean. It's horrible when you make something, and some guy comes along and destroys it. It's happened to me and I don't want it seen ever again. It's not right to obliberate people's creations. That's my reason.
1
Today I'll make a list of items new people need to bring with them into the Nether.
The Nether. A hostile enviorment that is brutal to life. One must be extra careful when going there. Here are the must haves, and why.
Sword +backup
Bow & Arrow
Food
Wood
Torches
Iron
pickaxe
Fishing Pole (Optional)
When entering the Nether it is easy to get lost, so torches and markers are great for pointing people the right way. Swords are for killing pigmen if you happen to provoke them always have an extra should it break. A bow & arrow is a must need to defend oneself from ghasts and Blazes. Pickaxes are used for tunneling and mining for makeshift shelters. Iron and wood is great if your tools break. (tee-hee I almost made a rhyme...) Food is for eating. (No duh,) and a fishing pole if for grabbing ghasts and bringing them close enough to kill with the sword.
WHEN CORNERED BY A GHAST
Don't panic. A ghast has no want to follow you so runing away is easy.
WHEN CORNERED BY A WHOLE CRAPLOAD OF PIGMEN
If you are low on health, and are being approached by a group of zombiepigmen it is very easy to run away because they are slow. If you are surrounded kill one and make a wild dash to your portal, or simply run away.
Okay, so be watching for my next post: Unexplored Caves
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Now we all know how Jeb is trying to make Npc villagers more intelligent, right? And we all know gold is nearly useless, right? So I have an idea: NPC shops! In NPC villages there would be a shop and in that shop would be a stationary villager. You would have to right-click the villager and a "menu" would open up and you could by thing like the following:
Buckets
Iron Pickaxes
Iron Axes
Iron Shovels
Iron Swords
All Iron armor
Wheat
Meat
Bread
Wool
Etc. Now, how will Steve "buy" the items? Easy, golden nuggets
So, what's your opinion on this? Do you like it? Do you want some modification to my idea? Do you hate it? I would please like your feedback!
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It'll stack, but you can't wear two.
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Okay, I think we should have a backpack, and it will give another row of items you can carry. But, there is a catch. While using it your sprinting will be slowed, and your hunger bar will empty a little faster. Worth it for an extra 9 slots in your inventory, right? I think it would be good for mining quarries where you have too much cobblestone, and building castles, where you have to have some slots open for more construction blocks, etc. The way you'll where it is where you put your armor, there will be an extra slot that the backpack and be placed into. Here's some of my ideas for the crafting. It'll be made of leather.
L=leather
[L][L][L]
[L][C][L]
[L][L][L]
Your opinions?