• 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!

    Awesome!

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Bug:

    When you equip armor it gives you a duplicate:

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»


    What suit is that?
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Hey! You should add Civil Warrior? It's a mixture of Captain america and Iron man! You can look him up, his moves, how he looks, ETC. I would love to see him in this update!

    Posted in: Minecraft Mods
  • 0

    posted a message on Youtuber's Lucky Blocks Mod
    Quote from migueeel»

    Wasn't this trend already gone?...


    What do you mean?
    Posted in: Minecraft Mods
  • 0

    posted a message on RedRaptor5's More Armor & Tools Mod!

    Very Very cool! Altough i don't really like emerald's armor texture that much :P

    Posted in: Minecraft Mods
  • 1

    posted a message on Youtuber's Lucky Blocks Mod

    Woah very cool mod!

    Posted in: Minecraft Mods
  • 0

    posted a message on The Rediscovered Mod: Unused, Unimplemented, and Removed Features

    Hey you should add green eyed endermen. You remember those right?

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»


    It depends of who I finish but at this point it's Captain America, Thor, and Superman for sure. There are others who are close but only those three are on my "beta-ready" list. There will be more by the time of the release though provided things go smoothly, which I pray they do. Also, the first thing I did this morning was set version control up so that shouldn't ever be a worry again. At least for the code.



    Brute strength, probably Superman but my goal is for there to not be any useless characters this time. No more Pucks. I might add him again at some point but if I do he will actually have abilities.


    So should just stick with Superman for my entire private let's plays of my modpack the entire time? or should i get other suits?
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»

    Yesterday was terrifying. Things are working again though. Thank you, God. I'm still aiming for a release this weekend. It won't likely have everyone in it but there will at least be some characters to have fun with.


    Yay! Thank god your religious. I'm happy that this is back :D.

    [Bonus question] What's the best suit? Is it Superman?
    Posted in: Minecraft Mods
  • 0

    posted a message on FF Quiver Mod for Minecraft 1.11 / 1.10 / 1.9 / 1.8

    Could you do this for 1.7.10?

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from WHAT5»

    If he uses Dropbox we'll never get the mod again. You can't download from Dropbox without an account anymore.

    Yes you can i tried downloading today and it still worked.
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»

    No worries. Just letting you know :)


    Also when i try to add your mod into my private modpack i get this:

    EDIT: You can fix it now and make a new 1.7.10 version i really want your mod into my private modpack :D


    ---- Minecraft Crash Report ----
    // But it works on my machine.

    Time: 6/27/16 5:38 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)
    Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
    at net.herosuits.HeroSuits.preInit(HeroSuits.java:533)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 15 more
    Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemUtilityBelt
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 42 more
    Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemBaubleEquipment
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 44 more
    Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemBaubleEquipment
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 48 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 705191584 bytes (672 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 3 total; -Xms1024m -Xmx1024m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 34 mods loaded, 34 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCH Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCH CodeChickenCore{1.0.2.11} [CodeChicken Core] (minecraft.jar)
    UCH NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar)
    UCH VeinMiner_coremod{0.27.1_build.unknown} [Core mod] (minecraft.jar)
    UCH OpenModsCore{0.6} [OpenModsCore] (minecraft.jar)
    UCH malisiscore{1.7.10-0.9.3} [Malisis Core] (malisiscore-1.7.10-0.9.3.jar)
    UCH DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
    UCH bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
    UCH Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
    UCH antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar)
    UCH nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar)
    UCH babymobs{1.4} [Baby Mobs] (BabyMobs-1.7.10-1.3-Hotfix.jar)
    UCH CustomPets{1.0.5} [Custom Pets] (custompets-1.7.10-1.0.5-universal.jar)
    UCH darkcore{0.25} [Dark Core] (darkcore-0.25-29.jar)
    UCH eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UCH genuine-ea{1.3.3.7_a1} [Elite Armageddon] (genuine-ea-1.3.3.7_a1.jar)
    UCH genuine-easapoc{1.3.3.7_a1} [Solar Apocalypse] (genuine-ea-1.3.3.7_a1.jar)
    UCH ironbackpacks{1.7.10-1.2.15} [Iron Backpacks] (IronBackpacks-1.7.10-1.2.15.jar)
    UCH malisisdoors{1.7.10-1.1.1} [Malisis' Doors] (malisisdoors-1.7.10-1.1.1.jar)
    UCH Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
    UCH radixcore{1.3.3} [RadixCore] (RadixCore-1.7.x-1.3.3-universal.jar)
    UCH mca{4.1.4} [Minecraft Comes Alive] (MCA-1.7.10-4.1.4-universal.jar)
    UCH me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar)
    UCH AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar)
    UCH OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-268.jar)
    UCH OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-512.jar)
    UCH starwarsmod{1.2.11} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.2.11.jar)
    UCE HeroSuits{1.1} [Project Superhuman] (ProjectSuperhuman - v1.1 - 1.7.10.jar)
    UCH TardisMod{0.985} [Tardis Mod] (tardismod-1.7.10-0.985-150.jar)
    UCH TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar)
    UCH VeinMiner{0.27.1_build.unknown} [Vein Miner] (VeinMiner-1.7.10_0.27.1.unknown.jar)
    UCH VeinMinerModSupport{0.27.1_build.unknown} [Mod Support] (VeinMiner-1.7.10_0.27.1.unknown.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 210/PCIe/SSE2'
    OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:ENABLED]
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Stencil buffer state: Function set: GL30, pool: internal, bits: 8

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»

    It always has as long as a block is targeted. It's striking the top of that tree.

    When did I say alternate costumes would be removed? I said the ability to change to them with the number pad would be gone but all the costumes will still be there. There will actually be even more than before.



    Aww i got it wrong then, sorry.

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!


    Amazing...

    EDIT: King Of Page 173!!!


    He said that alt. costumes will be removed so yeah. Also superior spiderman has those tentacles so he could have new moves right?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.