- BenniixD
- Registered Member
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Member for 11 years, 10 months, and 24 days
Last active Sat, Oct, 29 2016 19:46:18
- 0 Followers
- 1,441 Total Posts
- 57 Thanks
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Jun 30, 2012BenniixD posted a message on Community Creations - The Banner ContestI like luus' but i think i'm gonna have to go with Spoonfork99Posted in: News
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Jan 25, 2012BenniixD posted a message on Minecraft Poll; Sneak Peek of the JunglePosted in: News
It doesnt look anything like any snake i've ever seen then!
Actually it kinda does... Except for the face doesnt... -
Jan 25, 2012BenniixD posted a message on Minecraft Poll; Sneak Peek of the JungleI think... Its a CAT MAN!, The model looks biped! Not tripedPosted in: News
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Jan 25, 2012BenniixD posted a message on Minecraft Poll; Sneak Peek of the JungleOMG JUNGLE CHICKENS, WOOO.Posted in: News
Looks like a baby tiger, Or a jackal..... Or a chimp.... Hard to say, OMG That thing was just to divert out attention, They added bugs!!!
SPOILER ALERT -
Jan 24, 2012BenniixD posted a message on Minecraft™ LEGO® CUUSOO Project Passes LEGO ReviewAwesome, But probbably going to be way too expensive, :dry.gif:Posted in: News
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Nov 18, 2011BenniixD posted a message on More Minecon, More Pics!I think they're watching something different than minecraftPosted in: News
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Nov 18, 2011BenniixD posted a message on More Minecon, More Pics!Is that a dude or a chick standing next to jeb? It looks like a girl with 5'o clock shadowPosted in: News
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Nov 14, 2011BenniixD posted a message on Minecraft RC2 is Out For Testing"yes. minecraft will never be updated after 1.9 is released. you are correct."Posted in: News
Not true, Daaryl, They plan to update it even after its released, They wont stop updating until pretty much they dont continue anymore with the game, But there's going to be lots more released after this.Also, Is anyone having trouble downloading it? I can't seem to download it. When i try to it doesn't download correctly -
Sep 10, 2011BenniixD posted a message on Want to play 1.8 Early? Here's How!Posted in: News
Your in CREATIVE mod idiot. -
Sep 2, 2011BenniixD posted a message on 1.8 Updates: Changing the ChestsI hope its dual wielding, Bow and sword FTWPosted in: News
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size /tier levels.
public class Balance
{
//On tick cap of each output
public static int trigger = 200;
//Honor required to finish the prequel
public static float honorRequirement = 17500;
//Cost of 1 emerald to gold
public static int goldToEmerald = 500;
//Number of gold the monsters drop
public static int monsterGoldDrop = 20;
//Food output of farm
public static int farmOutput = 2;
//Food cap increase of each granary
public static int granaryCap = 50;
//Cap increase of each hovel hut
public static int hovelHutCap = 2;
//Cap increase of each hovel house
public static int hovelHouseCap = 3;
//Cap increase of each small house
public static int smallHouseCap = 5;
//Cap increase of each medium house
public static int mediumHouseCap = 8;
//Cap increase of each large house
public static int largeHouseCap = 12;
//Stone output of each quarry per person
public static int stoneOutput = 2;
//Wood output of each lumbermill per person
public static int woodOutput = 2;
//Food Consume per person working
public static int foodConsumption = 1;
//Storage cap increase of each storage
public static int storageCap = 64;
//Windmill multiplier
public static float windMillMultiplier = 0.2F;
//Potion Duration for apothecary
public static int potionDuration = 10000;
//Potion Price for apothecary
public static int potionPrice = 10000;
//Supply Price for apothecary
public static int supplyPrice = 18000;
//Villager Supply Duration
public static int villagerSupplyDuration = 10000;
//New Villager add chance (lower value means higher chance) lowest value is 5
public static int newVillagerChance = 15;
//Chance Increased when villager birthrate supplied
public static int newVillagerChanceDecrease = 5;
//How many attacks the ranger need to upgrade
public static int rangerUpgrade = 12;
//How many attacks the swordsMan need to upgrade
public static int swordsManUpgrade = 7;
//Cost per claim
public static int claimCost = 2;
//Cost per fence
public static int fenceCost = 2;
//Cost per walled fence
public static int walledFenceCost = 4;
//Cost per stone wall
public static int stoneWallCost = 6;
//Cost per hired hunter
public static int hunterCost = 1000;
/*
* Building Types:
* Apothecary - 1
* Barracks - 2
* Blacksmith - 3
* Chapel - 4
* Farm - 5
* Granary - 6
* HovelHouse - 7
* HovelHut - 8
* Inn - 9
* LargeHouse - 10
* LightHouse - 11
* Lumbermill - 12
* MediumHouse - 13
* Quarry - 14
* Shop1 - 15
* Shop2 - 16
* Shop3 - 17
* SmallHouse - 18
* Stables - 19
* Storage - 20
* Tower - 21
* TownHall - 22
* WatchTower - 23
* Well - 24
* WindMill - 25
* Workshop - 26
* Castle - 27
* StoneGate - 28
* WoodGate - 29
* lost order - 30
* lost order house - 31
* lost order storage - 32
*/
//Gold, wood, stone, emerald
public static BuildingPrice getPriceOfBuildingType(int type)
{
BuildingPrice price = new BuildingPrice(7500,600,400,1);
if(type == 1)
{
price = new BuildingPrice(6000,300,500,0);
}
else if(type == 2)
{
price = new BuildingPrice(6000,200,600,0);
}
else if(type == 3)
{
price = new BuildingPrice(5200,100,350,1);
}
else if(type == 4)
{
price = new BuildingPrice(4500,150,50,0);
}
else if(type == 5)
{
price = new BuildingPrice(5000,180,70,0);
}
else if(type == 6)
{
price = new BuildingPrice(3500,165,80,0);
}
else if(type == 7)
{
price = new BuildingPrice(2500,120,60,0);
}
else if(type == 8)
{
price = new BuildingPrice(4750,260,185,0);
}
else if(type == 9)
{
price = new BuildingPrice(4250,200,150,0);
}
else if(type == 10)
{
price = new BuildingPrice(4650,200,185,0);
}
else if(type == 11)
{
price = new BuildingPrice(1750,60,60,0);
}
else if(type == 12)
{
price = new BuildingPrice(3700,165,115,0);
}
else if(type == 13)
{
price = new BuildingPrice(1850,70,70,0);
}
else if(type == 14)
{
price = new BuildingPrice(2000,100,75,0);
}
else if(type == 15)
{
price = new BuildingPrice(2200,120,95,0);
}
else if(type == 16)
{
price = new BuildingPrice(2450,145,110,0);
}
else if(type == 17)
{
price = new BuildingPrice(2800,95,80,0);
}
else if(type == 18)
{
price = new BuildingPrice(3000,120,80,0);
}
else if(type == 19)
{
price = new BuildingPrice(1500,55,55,0);
}
else if(type == 20)
{
price = new BuildingPrice(2450,100,120,0);
}
else if(type == 21)
{
price = new BuildingPrice(6000,250,200,1);
}
else if(type == 22)
{
price = new BuildingPrice(2250,90,120,0);
}
else if(type == 23)
{
price = new BuildingPrice(500,10,50,0);
}
else if(type == 24)
{
price = new BuildingPrice(2600,100,70,0);
}
else if(type == 25)
{
price = new BuildingPrice(2780,120,80,0);
else if(type == 26)
{
price = new BuildingPrice(15800,600,800,4);
}
else if(type == 27)
{
price = new BuildingPrice(1000,20,100,0);
}
else if(type == 28)
{
price = new BuildingPrice(800,100,15,0);
}
else if(type == 29)
[
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I'm 99% sure the mod is most likely a virus as well.
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Edit : Oh, And SlyFoxHound made a mod review, By the way.
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