Makes sense. We already have several inventory hotkeys.
Makes sense. We already have several inventory hotkeys.
Quote from DwarfInAFort»
But how is a one child rule communist?
Quote from TheMinecraftNerd1»
So waiting for the right moment to strike to get the best output is not skill? But mindlessly clicking as fast as you can is skill? That makes no sense at all.
Quote from BaccaBoy2001»
You say don't update like it's easy. All of the servers will update eventually and then there's no choice. It's not like there's an option.
Quote from TheMinecraftNerd1»
timing your hits and learning how to block properly, different weapon styles with different strats, etc.
You might want to master English before trying German.
I'm in agreement with the majority here, this joke needs to die.
It's a shame too. Herobrine was a decent creepy pasta before he became an ungodly monstrosity.
Don't forgot the giant flying marshmallows from hell.
Survival, preferably with no PvP.
Although I mostly play Singleplayer.
I once dreamed that T-Shirts and blankets began attacking people with fire.
It was rather weird. :/
The trades make absolutely no sense. I love the classic format going on in this thread.
Newer members, "Best idea EV4R! We need this!"
Older experienced members, "Bad idea, here's why."
Some people simply don't want moderators policing something as subjective as vagueness.
Besides that, your requirements are vague. What "facts and evidence" do you need to support adding a decorative block? Isn't "Well, I think it'd be nice to have" enough reason for why there are half the blocks in Minecraft? What do you need to say to justify having a hanging light added such as a wall mounted candle or chandelier, or a new decorative nether block, such as something hidden under the lava lakes like hardened obsidian or magma rock? If I were a new member, your requirements would make me feel like I can't post decorative ideas, because I can't find facts or evidence to support adding them, because there are already blocks that cover their functionality and decorative ones are never necessary. The why is basically going to amount to a variation of "because it'd be cool" or "because it'd be pretty." The how isn't clear what you're asking. How is it added, or how is it acquired, or how does it behave? All very different answer based on what you meant.
So much this. Essentially what I said above, but you explained it and stuff. I find it a shame that the most vocal of Suggestions users seem to support the vague rule. I think this is something that needs to be talked about so that people can stop acting like people who think the opposite to them on the matter have ruined the section entirely.
To further exemplify my point, I'm going to take Eggman's idea of a vague rule, and create a vague thread which follows that rule:
"with the Why,What,How, and at least 2 sentences of explanation with facts and evidence to support"
I suggest a pink dinosaur. This should exist because dinosaurs would add variety. They would add this by using the spider AI. This could be done because they've added new mobs before easily. Also, a lot of people want a pink mob.
There, I just wrote five sentences of utter trash. Complete vagueness, and it all fits with your rules.
A better solution is to get over yourself and just play the thing.
After all, it's just a game.
Does that help?
I've spent the last 2 weeks looking through the previous 146 pages on this topic, and come to the conclusion: People are always complaining on features implemented, one way or another.
I found the game 4 years back, around 1.4.5 to 1.5, but before 1.5 was officially released. I knew not of any complains when 1.5 was released as I only started Minecraft not long ago then, I enjoyed myself as the new Redstone components brought many possibilities to the Minecraft Redstone system. I started my work in Minecraft as an Adventure Map Maker back then.
Then 1.6 was announced, the Horse Update, I will call it. As far as I know I remember it as an update that does nothing but to add a new mob: Horses, and other tiny things that assists you to taming and using it. I remembered back then people complained 1.6 is going to be a failure as Horses break the balance of the game. Horses, as I remember, allows one to ride over long distances, allow easier combat. I said nothing as it does not ruin anything to my Map Making experience, not do I even use Horse. People flooded the forums about this, complained everywhere in servers that I go. I don't even understand what is the fuss about back then, up to now I still have not even tamed or ride a single Horse, and never knew how to because I just couldn't be bothered about it. I don't hate it, but I find it useless in my Survival or Adventure Map Making. And that was 1.6 only, only involving a minor change. Then.....
1.7, The Update That Change The World Update. It really changed the world. People filed in complains on how the new world generation makes their Minecraft experiences more laggy, how more Biomes can result in certain rare sources to be more rare (e.g: Snow). I personally find that was the best update I have been through, more biomes that made the Minecraft World more realistic, the generation of certain biomes still remains as my favourite (Ice Plains Spikes). I have a moderately well computer for Minecraft, and I only experienced lag in Jungle biomes, so I find the people's arguments invalid. Fishing has a new function, which encouraged me to do more fishing now. The 1.7 update also included the HealF tag, with many other NBT tags that improved my ability to create Adventure Maps. I started to appreciate more of the blocks given as well to decorate the Map, and I just cannot understand why people hated that update. Luckily, things started to go downhill after 1.7, that is when...
1.8, The Bountiful Update. The same argument was poured in for 1.8 from 1.7, and I have to agree to them for the argument. My computer became so laggy that it reaches the point where if I load any world, frame rates constantly hovers below 10, when I used to enjoy around 20 frame rates. Jungle became an inaccessible point to me as the entire game lags so heavily it becomes a slideshow. I waited 3 months in 1.7 for Optifine so I can enjoy 1.8 at the old frame rate. There was also arguments on the Ocean Monument back then, saying how the Guardians are OP, the Elder Guardians are stupid for Mining Fatigue, the rewards for conquering it was too low, etc.. I find those invalid, again. Ocean Monuments are supposed to be difficult, yes, but it is not impossible to protect yourself from the Guardians. Get yourself Depth Srtider 3 boots and you will eliminate the effect of water, bring 3 potion of Water Breathing and Night Vision for survival, 1 torch in case you run out of Water Breathing, use Boats to reach the middle of the Monument and you can safely enter the Monument with minimal attacks from the Guardians. Ignore Mining Fatigue and just find the Elder Guardians, kill them off and you're done. As for the rewards, clear out the Monument and partition it from the Ocean, and you have a guardian farm which generate drops for those beautiful Prismarine Blocks and Sea Lanterns! Those Guardians are pretty nifty to use them in Adventure Maps as well! I cannot figure out why do they hate 1.8 so much then.
And now, 1.9, The Combat Update. Before you start throwing me your arguments again, let me state my stand first. I know that the previous update focused on adding new things, not a complete rewrite in the core of the game's function. But I must state this: No matter what change they make, you will complain it in a way or another. This is a trend I observe from the past 3 major updates. I know that this update has caused the spam-clicking (straff-clicking or clicking many times or high CPS is the same thing, they= Spam clicking = Clicking over and over again.) to be removed, but as many previously said, there is the existence of the invulnerability frame of 0.5 sec, which is nearly equal to weapon cooldown of 0.6 sec. Spam clicking (I know, but I will use the term Spam Clicking for simplicity sake) does not help in anyway to increase your damage output. It only frustrates you even further as you find after so many clicks the target is still alive. Introducing this weapon cooldown is supposed to stop this, and to prevent your muscles from being damaged by clicking too much. Then what about PvE, you ask? What about a group of mobs is about to slaughter you? I will say this: Sword sweeping is input there for a reason. It gives you a minor knockback for so time for you to prepare. Creepers can also be a saviour in these situations. Also, do not forget the Knockback Enchantment, which I daresay many forgot it even exist. Skeletons, I agree, they are more of a nuisance, but there is the Shield. I used the Shield to save myself when I encountered a skeleton spawner once. I got away unharmed, and those bag of bones "practised" their aiming on their fellow friends. On the topic of tipped arrows, they are uncraftable. Stop saying Infinity bow + Tipped Arrows = God. A shield can also get rid of them anyway. On the topic of The End, I find it underwhelming. The whole Ender Dragon fight was reworked, a good job, but with only a few new things for such a reward is just to underwhelming, Chorus fruit and Flowers are fine, Elytra is just ok, but only these? I say that need to insert more things into The End.
So what is my point? My point is: People always find ways to complain on topics, but they forgot the real End in mind: To have a good game. Why did Minecraft get to so far was the part on adding new Mechanics and items to keep players interested. I would not deny the fact that Mods helped as well, but people tend to forget how this game kept its' reputation as a Sandbox game. If the things changes, then don't complain, find a way to work around it! That is the motive of a Sandbox game.
On a side note, I got a better computer now, so I'm unsure 1.9 causes lower performance on low end computers now.
I'm not gonna explain why this new combat it's so terrible and go straight to solution of this.
Note: I play minecraft only singleplayer on survival and it effected a lot and in very bad way...
1) Deacrease cooldown on all weapons by 2x. It will become less frustrating, more managable and more fair. And still it will require some timing and planing on your hits and block
2) A very simple solution. You will not able to attack till the weapon charge to full power. This way you will no longer have to worry about when to hit and you "kinda" able to just spamm attack, but at really slow attack speed (depends on weapon stats)
Quote from Mr_N_Derman»
Actually, you just reminded me of your thread old, slightly off-topic, but have you tried naming a villager yet? Does it work now in 1.9?
Why do you think it doesn't fit?
I know I'm not supposed to mini mod, but this is just painful.
Ok, this is a wishlist. You should go read the rules, but basically, in a single suggestion thread, you are only allowed to submit one suggestion, or multiple that are closely related. Also, this is for PC suggestions, not console.
As to the actual idea, I really can't judge, as there is almost no detail in it. Add some detail, and you'll be able to get some good feedback.