Could I please get some help with this?
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May 19, 2015Benie posted a message on InventoryTweaks: Cannot disable Shortcuts, mainly the R keyPosted in: Java Edition Support
May 18, 2015Benie posted a message on InventoryTweaks: Cannot disable Shortcuts, mainly the R keyPosted in: Java Edition Support
I'm getting very annoyed with the fact I cannot disable or even change the R key to something else. There is a 'Shortcuts: ON/OFF" option, yet it does nothing when I set it to OFF.
The reason I want it disabled or changed to a key I don't use, is the fact it affects NEI. I got the Sleeping Bag from OpenBlocks, and soon as I hit R, it tries to equip to my Chest area (and I know what causes this to happen). And also it sorts my inventory when I don't want it to.
Is there a way to disable this? This is with FTB using the Direwolf20 pack, version 1.3.1. Version of InventoryTweaks in the pack is 'InventoryTweaks-1.59-dev-152'.
May 13, 2015Benie posted a message on Endermen, and their apparent desire to get their Ender Pearls backPosted in: Survival Mode
So, either I'm just being silly, but it just seems I keep finding Endermen popping up in my storage room. One of them even popped up right behind me as I was accessing a chest. Scared the crap out of me.
It feels that the Endermen are trying to get their pearls back. For what reason, I dunno. Maybe to summon the Ender Dragon in the Overworld? To stop me from making machines? It feels so weird, and I wish they would just leave me alone.
The room, yeah it's 3 blocks high. It's fully lit with torches.
Jan 7, 2014Benie posted a message on What would you do if you just woke up in a room and saw the above avatar naked?Ugh... another brony. Get out of my cave.Posted in: Forum Games
Jan 7, 2014Benie posted a message on Out of a sudden, the above avatar leaps on your back. What now?OSHI--!!Posted in: Forum Games
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Mar 25, 201231stCenturyMatt posted a message on [TOOL] Biome Painter [1.1] - Edit your Minecraft world's biomesPosted in: Minecraft Tools
Biome Painter is a stand-alone program for editing biome information in Minecraft save files using the Anvil file format introduced in Minecraft 1.2.
After loading a region, left click to paint your selection over the map of the region and right click to erase.
Once an area has been selected it can be filled with a particular biome or have all instances of a particular biome within the selection replaced with another biome.
In addition to arbitrary biomes, the biome generation from various versions of Minecraft can be used to populate the selected area with the biomes that would have been at those particular coordinates while playing that version.
Many thanks to Sysfailure for this wonderfully done tutorial video:
Points of Confusion
- The left mouse button can be used to paint a selection over the map of the current region, and the right mouse button to erase that selection.
- This program only alters biomes, which affect the shade of grass, water, and the sky, what mobs can spawn in an area, and whether rain or snow is possible. For example, after changing an area from taiga or ice plains to another biome such as forest, existing ice and snow cover will remain until removed using another tool such as MCEdit or removed manually in Minecraft.
- If, however, you use the "Set Chunks in Selection to be Populated" option under the Edit menu, the next time the specified chunks are loaded in Minecraft it will fill them with trees, snow cover, water, lava, and ores depending on the biome(s) the chunk is in. If that chunk has already been populated or already has player-made structures in it, you may find it clogged with more foliage than you wanted. Also smooth stone in your structures may be replaced with ores, dirt, or gravel. I strongly suggest that if you decide to use this feature you make sure you have a current backup copy of your world before proceeding.
- The outermost two chunks (32 blocks) along the edge of the image are from the regions adjacent to the currently loaded one and read-only. Thier purpose is to help with lining up changes to biomes along the border between two regions. To edit those blocks you need to switch to the region that contains them.
- Custom block color and biome definitions should be added to Blocks.user.txt and Biomes.user.txt respectively. The other two files, Blocks.default.txt and Biomes.default.txt can be kept up to date from "Check for updates" under the Help menu. Entries in the user files always override entries in the default.
- If a world was created before Minecraft 1.2 and needed to be converted, Minecraft will have populated each chunk's biome information based on the biome generation from version 1.1. Minecraft will still use the latest biome generation code for newly generated chunks in any world whether it was originally converted or not.
- When filling a selection with biomes based on Minecraft Beta 1.7 or earlier please remember that not all biomes in that version exist in the current version of Minecraft. As such, areas that would have been shrubland or seasonal forest are all set to forest, for example. Areas that would have been swampland in Beta 1.7 are set to forest in order to look a close as possible to how they would have in the past. Additionally the Beta 1.7 biome rainforest is set to yield the Minecraft 1.2 biome jungle.
Biome Painter requires the .NET Framework 4.0 (Client Profile) or better to run on Windows. It is possible to run it on Mac with the Mono platform.
Biome Painter 1.1, May 12, 2013 (direct link)
All binary downloads can be found at http://mblaine.github.io/BiomePainter/downloads.
Please view LICENSE.txt at https://github.com/m...ter/LICENSE.txt.
Please view CHANGELOG.txt at https://github.com/m...r/CHANGELOG.txt.
The source for Biome Painter is available at https://github.com/m...ne/BiomePainter.
Nov 25, 2016usename343 posted a message on Adjusting world settings (gamemode/cheats) outside of the gamePosted in: Java Edition Support
You can edit world characteristics with NBT explorer. (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1262665-nbtexplorer-nbt-editor-for-windows-and-mac) Use NBT explorer to open your world file and follow this guide (http://thecomputerblog.net/enable-cheats-already-existing-world-minecraft/) to enable cheats so you can change your gamemode and do other commands.
Nov 16, 2016Posted in: Let's Plays
I honestly don't know where to continue once I have the basic ores dug up. If anyone could give some pointers of what machines you guys start with (I want to use EnderIO, but it doesn't have the Pulverizer from Thermal Expansion, and the Macerator from IC2 won't work since it uses AU instead of RF), it would help greatly.
I can't answer the rest of your post but I can give you a bit of a hint with Ender IO. The Pulverizer equivalent in Ender IO is called the SAG Mill. It will crush your ore to double it and potentially give you a bit of a bonus if you can keep it's processing slot filled with flint (better than nothing) or dark steel balls (better than flint). You can then feed that into the Ender IO alloy smelter to make the dust into pretty ingots.
Ender IO generators (starting with the stirling generator) are a good first place to start and they get better once you put in double layer or octadic capacitors. Once you get further along with your materials, it has a combustion generator and solar panels that you can use to further increase your power generation, and it has a multiblock capacitor bank that you can use to store it.
Your first ore doubling mechanic that you will likely end up using will be your Tinker's Construct smeltery though since you'll want the tools that you can create with that.
Oct 10, 2011Posted in: Minecraft Mods
Have you ever wished minecarts and rails had received a bit more attention during development? Well that ends now! Gone are all those broken bits and in their place are a ton of new tools to build your massive rail system. If you ever cared about rails, you wont ever look back!
- Crowbar - Rapid rail adjustment for the experienced rail engineer!
- Working Signaling System - Never experience another head-on collision again!
- Cart Linking - Make a real train!
- Boarding and Holding Rails - Never chase your minecart again!
- One Way Rail - Carts going the wrong way? Not anymore!
- Control Rail - Power entire sections of track to propel carts in the direction you want!
- Junction Rail - Putting the diamond in your rails (no actual diamonds required).
- Launch Rail - I can see my house!
- High Speed Rails - Get there faster! If you don't crash.
- Wooden Rails - Jurassic Park style, only with creepers instead of dinosaurs.
- Elevator Rail - Go up, fast.
- TNT Cart - Explosive fun!
- Tank Cart - The easy way to transport fluids!
- Energy Cart - Convenience away from home, bring your IndustrialCraft2 power with you!
- Tunnel Bore - Avoid the monotony of digging perfect tunnels!
- Detector Blocks - More freedom to control your carts!
- Loader/Unloader - Move items and liquids automatically!
- Cart Dispenser - Convenient storage for you carts!
- Chunk Management - Automate things even when you are not around!
- Module based system that lets you remove the parts of the mod you dislike.
- Extensive configuration file that allows you to disable any block or item or change the way rails are crafted.
- Full Multilingual localization support.
- New Minecart Physics
- Rebalanced drag rates for carts - Now your storage carts will actually reach their destination!
- Completely new collision code - Carts can now push other carts, furnace carts are almost not useless!
- Various Tweaks
- Names of default minecarts simplified.
- Improved lighting on minecarts.
- Minecart reversal recipes. Separate that chest from that cart.
- All rail recipes completely reworked to make an entire industry out of building a railroad. What good is Buildcraft with nothing to build? (config option)
- Minecarts now have a max stack size of three. (config option)
- Minecarts no longer break into separate parts when destroyed. (config option)
- Minecarts no longer collide with items at normal speeds. (config option)
IRC: #railcraft (esper.net)
Warning: The information below is not guaranteed to be accurate. Please see the wiki support page or the Issue Tracker for more complete information.
- TMI/NEI - If you experience odd behavior when using TMI/NEI to spawn in blocks and items from Railcraft, please don't post it in this thread. It just adds confusion. Thanks.
- Zombie's Modpack - You must use the Forge compatibility patch provided in the Zombie thread.
- ID Resolver - Don't change the id of the basic minecart, chestcart, or Furnace Cart items. If you get normal rails when placing advanced rails delete your ID Resolver settings and start over.
- Singleplayer Commands - If SPC is installed you may be unable to break minecarts and Bore Heads break instantly. Seems to be related to commands such as /instantkill and /itemdamage.
- Steve's Carts - Fully compatible. Find it here.
- Minecart Speed Recorder - Should work. Find it here.
- Trains Mod - Mostly compatible. Find it here.
- Other Mods - Most mods that are Forge compatible should work fine. If a problem occurs it can most likely be fixed once identified.
Some things in the mod:
See wiki for full listing.Vanilla Rails:
New recipes, same old rails.
- Powered Rail
- Detector Rail
- Locking Track
- One-Way Rail
- Control Rail
- Launch Rail
- Priming Rail
- Junction Rail
- Switch Rail
- Elevator Rail
When unpowered these tracks will grab and hold onto any cart that passes over them. And unlike Booster Rails, the cart can't be pushed off. Additionally, when placed the rail will have an arrow on one side. When an unpowered rail with a minecart on it becomes powered, it will launch the cart in that direction.
When unpowered these rail behave like normal rails. But when they receive power they will reverse the momentum of any cart travelling in the wrong direction. Some momentum is lost of course.
These rails act like weak boosters that only boost carts in one direction. Any carts travelling in the opposite direction will be gradually slowed. Powering them will reverse the direction of the rail. They are cheap to make and will propagate power for up to sixteen blocks in either direction.
Maybe not very realistic, but a ton of fun anyway. This rail will launch any cart that passes over it into the air. Launch force can be adjusted by right-clicking on the rail with a Crowbar.
This rail will light the fuse of any explosive cart that passes over it. Fuse length can be adjusted by right-clicking on the rail with a Crowbar. Fuse length is measured in 1/20ths of a second.
This rail will allow you to place "diamond" junction crossings.
This rail will allow you to create true turnout switches when combined with a Switch Motor.
Original code, concept, and texture by DizzyDragon
This rail is unique in that is can be placed vertically. When powered, it will power all the rails below it. Powered rails will lift minecarts up, unpowered rails will lower minecarts down. When a minecart reaches the top it will be pushed onto any normal rail located on the block above. The rail also doubles as a ladder.
This collection of rails is a little different from normal rails. Any carts travelling on these rails can travel three times faster than normal, but only in a straight line. Additionally, attempting to leave these rails without first slowing down will likely result in death and destruction. Collisions are bad too. Please sign the wavier before boarding.
See the wiki for more information.
- Speed Rail
- Speed Switch Rail
- Speed Booster Rail
- Speed Transition Rail
The basic high speed rail. They are made from a special iron-gold laminate rail mounted on stone sleepers and are capable of handling up to three times the speed of normal rails.
This rail will allow you to create true turnout switches when combined with a Switch Motor. Attempting to turnout at high speed is not recommended.
These rails will boost the cart when powered or slow them to normal minecart speed if they are not.
These directional rails will only boost carts in the direction of the arrows and only when powered. Carts travelling in the opposite direction will be slowed to normal minecart speeds.
For the leisurely tour routes, these new rails will give your passengers time to admire the scenery.
- Wooden Rail
- Wooden Switch Rail
- Wooden Booster Rail
- Wooden Junction Rail
The basic wooden rail. Capable of making corners and traversing slopes. Functionally equivalent to normal rails, only with a lower maximum speed (for safety reasons).
This rail will allow you to create true turnout switches when combined with a Switch Motor.
Functionally equivalent to Powered Rails, but in wooden rail form.
Functionally equivalent to Junction Rails, but in wooden rail form.
- Tank Cart
- TNT Cart
- Tunnel Bore
This cart can store and transport any Buildcraft liquid. It is filled/emptied at a Liquid Loader/Unloader. It's capacity is the same as a Buildcraft Tank, 16 buckets.
The ever popular explosive combination returns. Handle with care. Will explode if jarred or lit on fire. Great for parties. Can be used as a substitute for cannonballs or fireworks in a pinch. Fuse length can be adjust with a string. Fuse length is measured in 1/20ths of a second.
Bores a 3x3 tunnel and lays rails, see the wiki for more information and the Bore Head recipes.
If you are using any mods that add blocks to terrain gen, you will probably need to edit the Railcraft.cfg file and add their block IDs to "tweaks.minecarts.bore.mineableBlocks". Ores added to the Forge Ore Dictionary are automatically mineable.
- Concrete Block
- Wooden Post
- Iron Post
- Stone Post
A simple block that matches Stone Posts.
A multi-purpose wooden framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc...
A multi-purpose iron framework capable of being used to create trestles, signal mounts, bridges, fences, etc...
Can be painted different colors by surrounding any kind of dye with eight iron posts of any color.
A multi-purpose stone framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc...
Due to the complexity of Signals, most of the information is only available on the Railcraft Wiki. Signalling would be a good place to start.
- Coke Oven
- Detector Block These Detector Blocks will detect any minecart that passes adjacent to them. They can be placed under or beside rails. They will only provide power in the direction with the light.
- Detector - Storage
- Detector - Powered
- Detector - Any
- Detector - Player
- Detector - Empty
- Detector - Mob
- Detector - Animal
- Detector - Explosive
- Detector - Advanced
The Coke Oven is an integral part of Railcraft as it produces Coal Coke and Creosote Oil when fed Coal. It is constructed out of 26 Coke Oven Bricks as a 3x3 cube with the center block missing. Please see the wiki for more information.
This detector only triggers on storage carts.
This detector only triggers on powered carts.
This detector triggers on any cart.
This detector only triggers on carts with a player in them.
This detector only triggers on empty carts that can be ridden.
This detector only triggers on carts with hostile mobs in them.
This detector only triggers on carts with animals in them. Has a GUI that allows you to select certain animals.
This detector only triggers on explosive carts.
Uses a GUI to select which carts it detects.
- Switch Motor
- Cart Dispenser
- Liquid Loader
- Liquid Unloader
This block will fill any storage cart beneath it with the items from an adjacent block with an inventory (Chest, Furnaces, Unloaders, etc...). Buildcraft pipes can also supply items directly to the Loader's own hidden, internal inventory slot. When the cart is full the Loader will send out a redstone signal. The recommended setup is a Boarding Rail placed beneath the Loader. This rail will be automatically powered by the Loader. If you right-click on the Loader it will open a GUI with two options: "Wait if cart is empty", and "Wait till cart is full". If "Wait if cart is empty" is true, then empty carts will wait at the loader until they've received at least one item. If "Wait till cart is full" is true, then the cart will wait until it is completely full before moving on.
This block will empty the contents of a storage minecarts inventory into a hidden, internal inventory slot. From there the items will be moved to adjacent blocks with inventories (Chest, Furnaces, Loaders, etc..) or can be piped out using Buildcraft. It will only empty carts that pass over the Unloader. The recommended setup is a Boarding Rail placed on top of the Unloader. The Unloader will send out a redstone signal when there is nothing to unload from the cart. If you right-click on the Loader it will open a GUI with one option: "Wait till cart is empty". If "Wait till cart is empty" is true, then the cart will wait until it is completely empty before moving on, even if there is no more room to place items.
Combine with Switch Rails to create true turnout switches.
Triggers on a positive redstone pulse and can store up to three carts. When triggered it will collect any minecart in front of it, or if there is no minecart and it has a cart in the inventory, it will place a cart on the rail.
This block will fill Tank Carts below it with any liquid piped into it. It has an internal capacity equivalent to four buckets. Otherwise it functions similar to your basic Loader.
This block will empty Tank Carts above it into its internal reservoir. From there the liquid can be piped out with a Buildcraft Waterproof Pipes. It has an internal capacity equivalent to four bucket. Additional, if you put a bucket in the Filter slot of the GUI, the Unloader will only empty carts carrying the same liquid as the bucket. Otherwise it functions similar to your basic Unloader
- Wooden Tie
- Wooden Railbed
- Stone Tie
- Stone Railbed
A multi-purpose tool any rail engineer should carry. It makes removal of old rails a breeze and even works on Detector Blocks and Loaders. Additionally, right-clicking on a rail will allow you to adjust the rail. Most of the time that means reversing the rail's direction, but some rails will open a GUI. Right-clicking blocks that have an orientation will turn the block to face the side clicked on.
Your basic railroad tie. Created using Creosote Oil, which you get from cooking Coal or Wood in a Coke Oven.
Every rail need support.
A more sturdy sleeper for more advanced rails.
Stone is better than wood.
Notes on the Furnace Cart:
Thanks to the new collision code, Furnace carts can push other carts. It has been tested with up to five carts. The results indicate that while it can push up slopes and around curves, there are occasional glitches in which it will lose a cart or reverse directions. Mobs or items on the rails are often the cause, but sections with both slopes and corners can be a problem too. More work will be done to solve these issues, but for now I recommend well lit straight tracks with few elevation changes and something to keep the sheep and chickens away.
- New Rails - Yes, more are coming, but I'm taking ideas too! Most of the following ideas were provided by users.
- Trap Rail - Similar to Suspended Rails but will drop the cart if powered by redstone.
- Hidden Rail - A block that can be submerged in water or lava or pushed by pistons that possesses a retractable rail on top. (No this does not mean you can run minecarts underwater).
- Steam Bridge - A Steam Powered Bridge that can extend/retrach.
- More configuration options.
- Addons for other Forge mods.
- Improved rail rendering, someday.
Servers Running Railcraft
Servers running Railcraft can be found here.
Texture packs for Railcraft can be found -currently unavailable-
Banners by serialtasted:
- Check the wiki for more detailed instructions on how to obtain support.
- If installation failed, DO IT AGAIN WITH A FRESH JAR!
- If you are using the Technic Pack, you will have to go ask them if you have issues. I don't offer support for Technic Pack users.
- Do not install any other mods until you know Railcraft is working and installed properly. This will help me know if the problem is a conflict with another mod. Once you are sure everything works with just Railcraft installed, add your other mods one at a time and test thoroughly after you install each one. The more information you have when you come to me with your problem, they more likely it will be that I can help you.
- If you still have a problem, post your ForgeModloader-xxxx.log and/or crash report here along with a thorough description of your installation procedure and the problem. Helpful information includes version, SSP, SMP, or Bukkit, and OS. Please use spoiler and code tags when posting crash logs. If you don't post the ForgeModloader-xxxx.log. I cant help you. Period.
- The Forge Team for the awesome API.
- Forecaster for being all around awesome and creating the Boiler Calculator.
- smbarbour for the awesome Bukkit ports.
- Direwolf20 for the excellent videos and occasional bug hunting.
- Jeet for excellent videos and many ideas.
- Bechill for helping get the wiki and IRC off the ground.
- DizzyDragon for allowing me to incorporate the Elevator Tracks.
- Foreplaying for the great Overalls texture.
- Azanor for letting me use his Goggle texture as a base for the Trackman's Goggles.
- eragonn1490 and KingLemmingCoFH for suggesting API improvements.
- Chicken_bones and mistaqur for NEI support.
- SirSengir for the Railcraft Forum.
- xXxN4BxXx, Cassiobsk8, francogp, AskaRa, Vexatos and others for translations.
For the complete list of legal info, please see Legal Info at the Railcraft Wiki.
Sep 23, 2015Posted in: Computer Science and Technology
I don't use, nor advocate anyone use any of those products.
Aside from the general concern for others' privacy, I am indirectly impacted as when others accept abusive terms and products that do not respect them it creates a general acceptance for such behaviour.
Windows 10 (as are many other products, and my stance is the same) is a product beholden to other masters, which I consider unacceptable. My computer should never do anything against my wishes or interests nor should it refuse to do what I direct it to.
Sep 23, 2015Posted in: Computer Science and Technology
I've installed it on a couple of test desktops and my ThinkPad, it does the job but considering I spend close to all day everyday working on my main desktop, I'd rather have an OS that I can put my complete and utter faith into. Pretty much what Xiae_ said.
Sep 23, 2015Posted in: Computer Science and Technology
For now, quite against. I would like the option to disable tracking, auto updates (I don't have the bandwidth or data cap to continually update) and any other bullsh...... stuff that should be optional.
There are some features that make the upgrade worth it on my tablet as I don't use it for anything serious, but I won't be upgrading my PC until they fix aforementioned issues.
Jun 4, 2015Posted in: Let's Plays
I got Direwolf's reactor code and modified it a bit, it works for 1-8 turbines (all in sync, you can't control them separately) I also fixed a small bug where if the reactor barely generates the required steam it will end up setting the control rods to -1, -2, -3 etc forever, if it tries -1 it goes to 0 and assumes that 0 is the right value.
Here is my modified code
Original Reactor Code: Direwolf20 (I'll remove this once he puts it on his front page)
Button Code: Direwolf20 (Same Deal)
Also I recommend changing the first line of the button API to read
local mon = peripheral.find("monitor")
that will avoid having to change the API every time you attach your monitor
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