- Ben_Again452
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Member for 12 years, 9 months, and 2 days
Last active Tue, Dec, 5 2023 05:00:28
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- 120 Total Posts
- 3 Thanks
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Aug 16, 2012Ben_Again452 posted a message on Snapshot Not Out - 1.3.2 Out InsteadNOTE: You can put maps in the frames, they will show the actual map of the land. Also, clocks.Posted in: News
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Sep 2, 2011Ben_Again452 posted a message on 1.8 Updates: Changing the ChestsMaybe the second is the epic huge desert.Posted in: News
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Jul 25, 2011Ben_Again452 posted a message on Digital Diamond: BashcraftBashCraft? BashCrash? CrashBash? Crash Bandicoot!?Posted in: News
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This thing looks amazing, I wish I knew how to use it. So far, I've just been crawling all over it on foot and admiring it's complexity.
I'd like it if there were videos showing not just how to program it, but also step by step things of how to put in, run, and use other already made programs. Like an introductory thing for people who are complete noobs at these computers, but don't want to be.
Also, would it be possible to add in a sound card, with note blocks of all instruments and pitches? I'm thinking a simpler version of the GPU, with x,y coords acting as pitch and instrument. Would that work? Or be otherwise possible?
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People like to say something's impossible because it's hard to do and/or they're too lazy to get it done themselves. I'm sure someone important has a quote like that. Anyway, my thing. Although this looks amazing, it makes the water look too clean. Not all water is perfectly clean. Also, this reflects it too perfectly. But I guess smudging it up is just more CPU usage. Lol IRL it's harder to get a perfectly shiny lake but in games it's harder to get a dirty one. And wouldn't this look really strange in cave lakes? (I mean full on underground cavern, not just coves)
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The invisible arms were intended. I hope it isn't a problem. You likes?