I know that playing a cracked version of minecraft is wrong, but do NOT judge people because of
1.)Some people cannot afford $20 for a game
2.)Some people's parents think its a waste of money to pay this much for a game
3.)Some people don't have internet at their house, and cannot play
Now most people could just wait for the pre-release, and pay half the price, and afford this, but this goes on to #2
Sometimes, parent can be really stubborn and just don't want to pay for things(like mine). My father(I live with only him) does not want to pay for the game and has a REALLY low credit card balance, and doesn't want to spend too much without going under(#3). Now i am currently cutting grass and babysitting my nephew every two weeks, giving me $80 a week. When i get enough money, in buying a new computer with an upgraded graphics card so i can play MC without the lag(i have major lag so if a creeper comes, it like teleports and blows everything up). I need $500 to buy the computer and pay the full price.
To make a long-ish story short, not everybody can pay for the game, but those who can just don't want to spend so much money, and they are, in fact, wrong. But don't forget everyone isn't as fortunate to play this wonderful, wonderful game.
- BenJ
- Registered Member
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Member for 14 years and 4 months
Last active Sat, Dec, 2 2017 13:36:51
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73
KooladeCapriSun posted a message on To those who think people who play MC cracked are bad people...Posted in: Discussion -
1
THEIceSpider posted a message on Seriously Notch i'm sick and tired...I need some medicine and sleep :smile.gif:Posted in: 1.0 Update Discussion
*INB4 i thought this was a complaining topic -
22
The_Shadow posted a message on Killing EndermenSo it seems in order to get to the Ender, one will have to kill upwards of 12 endermen. This poses a problem for me.Posted in: 1.0 Update Discussion
I have no problem fighting skeletons, zombies, and spiders, because I know they'll kill me if they get half a chance. Ghasts and blazes are if anything even more gratuitously violent. As for creepers, if there was ever a species in more dire need of being helped along to extinction, I don't know what it would be.
Zombie pigmen, though, I tend to leave alone. Not just because they're dangerous, but because they're neutral. They mind their own business, I mind mine. Seems fair. Back when they dropped cooked meat, I'd go after them only if I was desperate; nowadays, hardly at all.
Endermen are like that. Okay, so they freak out if you look at them, we all have our quirks. It did annoy me when they took blocks out of my house, but they don't do that any more. They just kind of do their thing and leave me alone. So why should I go over there and start murdering them without provocation? They aren't even undead that I know of, like the zombie pigmen; one can't argue that they already lived a full life and so on.
If there's some sort of backstory about how they collect blocks as part of an initial invasion force or something, okay - they're scouts for an enemy army, I can deal with that. But with what I see now, it kind of troubles me to go hunting endermen.
Anyone else feel the same way? Am I going to have to go out when it rains to pick up ender pearls or something? -
8
parvomagnus posted a message on add MONSTERS to HARDCORE MODE!!Posted in: 1.0 Update DiscussionQuote from P_v_t_Pown1025001
I was playing 1.9 pre-release, making a little shack then night came. So I went inside and stared out the window waiting for mobs to spawn so i can kill them except there were NO MOBS FOR THE WHOLE NIGHT! I thought how is THIS HARDCORE IF THERE ARE NO MOBS SPAWNING! Notch, you really need to fix this!
You're too bad-ass. The mobs are scared of you; they're like, "that guy chose hardcore. We don't want to screw with him". Maybe try easy, and let them kill you a couple of times, then go back to your hardcore world? Ya know, let 'em build confidence. :smile.gif: -
1479
Solaria posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!Posted in: 1.0 Update Discussion
[color="#8B0000"]Remember these are "Pre" releases and nothing is completed until the full release.[/color]
[color="#000000"]Find any new features? Screenshots? Report them all here![/color]
Note: This is NOT the place to report bugs. Just new features.
Report bugs here.
[color="#8B0000"]1.0 PreRelease 2 (For 1.1)[/color][color="#000000"]
Client: http://assets.minecraft.net/11w48a/minecraft.jar
Server: http://assets.minecraft.net/11w48a/minecraft_server.jar
[/color]
[color="#8B0000"]RULES[/color]
- No trolling.
- No spamming.
- Read entire OP before posting.
- No advertising.
- No reporting/posting about bugs you find.
- Do NOT ask for help with any issues in this topic.
[color="#8B0000"]Weekly Releases (For the future 1.1)[/color]
PreRelease 2
- Apples drop from "normal" trees.
- Mobs no longer 'trample' crops. They will if they jump.
- Press "B" and you can change the game mode (surv/creative)
- Can now use shears to destroy tall grass and break it again
- Taiga biomes are back.
- Sheep eat grass and regain their wool
- Farmland is no longer destroyed by items and particles
- Added multiple languages
- Corrected a setTileEntity multiplayer bug
- Corrected a powered rail bug
- Corrected a redstone update bug
- Automatic "Snap Shots": "These "snapshots" will be named 11w47 ( year and week) + a, b, c etc (in case we do more than one), in one word such as "11w47a" - Jeb_
- Fixes double door glitch (fixed in 1.0.1?)
[color="#8B0000"]Minecraft 1.0.1 Official Release[/color]
- Icon change of the last achievement, "The End."
- Redstone wire that is not connected to anything now resembles a single red dot.
- That's it. Sorry guys. Well, all of the 1.9 stuff is in too. But that doesn't count as 'new' material. ;P 1.9 info is organized below for your convenience. Have a nice day. *Smiles*
[color="#8B0000"]Minecraft 1.0.1 is released!
Official Release
Server:
https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft_server.jar?
Client:
https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft.exe
The game should download the update as with any normal update! (Force Update on the Launcher)[/color]
[color="#8B0000"]Release Candidate 2 (RC2)[/color]
Post about this will be around #2400 within this topic.
- [color="#000000"]
- New Sounds were added shortly before the RCs. Info added in Pre6 too.
- New Getting hurt sound!
- New Explode sound!
- New Chest opening sound!
- New Arrow Shooting sound!
- New Door opening sound!
- New throwing sound! (Eggs / Snowballs)
- New throwing sound! (Eye of Ender)
- New Enderman Teleporting Sound!
- New Enderman Getting hurt Sound!
- New 'Gathering' Orbs Sound!
- New Eating Sound!
- New Potion Drinking Sound! (And you do not 'eat' the bottle anymore.)
- New "Baby" Sheep Sound!
- Blazes have "metallic breathing-in" Sound! Make same sound as a tool breaking when they get damaged.
- Colored sheep now have a random chance of giving you a colored lamb.
- Bows now have durability.
- Quit-Game button in game menu.
- Tools now have a break animation and make a sound when breaking. Blazes make the same 'break' noise sound when hurt.
- Double-Doors open different. Open one left door, and it will open both. [/color]
[color="#8B0000"]PreRelease 6[/color]
[color="#000000"]Misc.[/color]
- Square Moon/Sun
- Water physics fixed.
- Explosion damage 'fixed'.
- Enderdragon is IN the game.
- Endgame.
- List of bugs fixed [F] here.
- Redstone is faster to mine.
- Redstone wire no long trys to "snap" into a block with a redstone torch ontop of it.
- Option -> Particle change (Void).
- Mining Obsidian takes about 3 seconds. Bug?
- ALL doors require redstone - BUG - Confirmed.
- New blocks
- Enderdragon healer
- Enderdragon egg
- Stairs drop stairs when mined.
- Iron bars mine faster.
- Infinite lava has been removed.
- Baby sheep can now be "colored". If parents are of different colors, then you have a 50-50 shot of the color. White counts as a color.
- The "F" key commands have been removed.
- Redstone unplaceable on glowstone. Bug?
- New Sounds! Doors, bow, and explosion.
[color="#000000"]Images[/color]
The Enderdragon's health is now shown at the top of the screen in a purple health bar when you are in the End.The Enderdragon now spawns a platform with an End portal and a pillar with an Enderdragon egg on it in its center.Entering the portal causes the end game text/credits to roll(and then respawns the player in the overworld as if they died). Thanks to Forever A Troll post #2323.
Minecraft Credits upon ending of the game
[color="#8B0000"]PreRelease 5[/color]
[color="#000000"]Mobs
- Squids swim up. Passive squid animation is now vertical.
- Slimes no longer have a 'depth y0-16' restriction.
- Pigmen no longer accumulate fall damage while swimming in lava.
- Ender Dragons
- Now take damages by player.
- Glows purple when killed, disintegrates and floats upwards - new animation effect.
- Drops loads of XP and one obsidian block.
- Have the same eye shining thin Enderman has.
- Dragon makes "a player gettin hit sound" when damaged.
- Mobs 'neutral' in creative mode. Except for spiders, ghasts, and silverfish.. Note: Enemies from spawners are still hostile.
- Dragon Eggs. - Not in game, recently tweeted by Notch.
- Baby animals in SMP.
Items
- Items retain their enchantments if chest is destroyed.
- Fences no longer connect to leaves.
- Lily pads are no longer gray in inventory, have a tool tip.
- Melons breaking into more than one piece again.
- Fixed fence "hitboxes".
- Balancing of enchantments.
- Find 'iron' gear in strongholds.
- Silk touch does not work on spawners.
- Game Crashing piston glitch fixed.
- Eye of Ender now points directly to the Ender Portal.
Controls
- Camera rotation
- I, J, K, L, N, and M control where your looking (I,J,K,L are up down left & right, N and M are rotations)
- F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
- M+N resets the view. *Important*
- H and Y are the zoom controls
- H + Y together resets the zoom
- F9 locks your view
- Tweet from Jeb_ (As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/) So..don't get your hopes up. Though these features are really nice for everyone..except the flying in survival mode.
- Toggle fly with F6. Survival mode.
- You receive a warning when changing render distance to far only if you're not running Java x64.
- Option to turn off clouds in the video menu.
Textures/Liquid Movement Mechanics
- Texture Tweeks
- Gravel
- Glowstone
- Monster Spawners
- Iron Block
- Wood Planks
- Grass
- Water
- New Water Physics for vertical movement.
- Water is back the way it was before pre4, plus: Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
- Water can be placed in water again.
- "End Stone" (from The End) and "Mycelium" from the Mushroom biome!
- Lava can be made infinite by digging 1 square down, and making a "plus" sign - 5 squares total. Fill the outsides with lava.
Misc.
- Lighting is different. Colors are now better matched with the color of the light source.
- Longer reach for fighting mobs.
- Creative mode - logging back in will no longer make you 'fall' from falling.
- Player bow draw-back animation improved.
- Range of attack distance in creative has Reports of better FPS.
- Balancing of enchantments.
- New Achievements
- DIAMONDS! - Acquire diamonds with your iron tools.
- Enchanter - Use a book, obsidian and diamonds to cunstruct an enchantment table.
- Librarian - Build some bookshelves to improve your enchantment table.
- Overkill - Deal eight hearts of damage in a single hit.
- We Need to Go Deeper - Going through a portal to the Nether.
- Return to Sender - Destroy a Ghast with a fireball.
- Into Fire - Relieve a Blaze of its rod.
- Local Brewery - Brew a potion.
- The End? - Locate the End.
- The End. - Defeat the Ender Dragon.
- Villages now have small fenced off patches of dirt with either wheat or tall grass growing in them, connected to the houses.
- Light glitch on stairs fixed.
- Jumping makes you lose xp points. Bug for some?[/color]
[color="#8B0000"]PreRelease 4[/color]
Posts on part 4 start at #1484
Twitch released the change-log for part 4 here.
[color="#000000"][color="#000000"]Misc.[/color]
- Moon/Sun are round. Moon has phases. Direction of sunrise/set has changed.
- Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible.
- Cutting up melon gives you 1 melon slice. Bug.
- Glistering melon can be used for initiating brewing.
- Villages a lot more common? Need more info on this.
- Endermen seem to be stronger.
- Water freezes faster.
- The potion of swiftness now leaves a visible effect on the player.
- Signs can be rotated easier.
- You can attack/kill mobs through glass.
- Supports HD Texture packs. Press F3+T to reload the texture pack.
- Pig spawners are an obtainable block now. Just use the silk touch enchantment on any mob spawner and it gives you a pig one.
- Mobs CAN spawn on glass. Bug?
- You can place Water on Water like Stone on Stone now.
- You can't throw Water into Water any more.
- Walking through webs is faster. Unconfirmed.
Strongholds
- Strongholds contain more chests.
- Enderpearls can be found in stronghold chests.
- Toss "Ender Eye" into sky to find location of strongholds.
- New texture for the placeholders on the portal. No longer 'crystal'.
The End/Ender
- "The End" is the new realm.
- Cannot leave. You will have to die
- Hard to leave "The End in creative mode.
- Dragons are not available yet. You can get them via hacking above.
- Ground breaks into cobblestone.
- From Jeb: The exit from "The End" is the end. Then you respawn.
- Obsidian pillars.
- Enderdragons skins exist.
- Experience orbs are black.
- Cannot build Netherportals in "The End".
- Use Eye of Ender on the 'portals' in the strongholds.
- Maps in the End are blank.
- Large floating island.
- Beds explode.
- Water is place-able.
- You'll have to generate a new stronghold with a pre4 map in order for the portal to work without hacking.
Potions
- All potions with gunpowder = Splash Potions. Throw-able. Works with all potions. Putting them in dispensers are fun.
Quote from Dima~Cheveyo_On_Post_1795 »
Potion of Regeneration
Potion of Strength
Potion of Swiftness
Potion of Fire Resistance
Potion of Poison
Potion of Weakness
Potion of Slowness
'Sharpness I' enchanted sword
'Bane of Arthropods' effect
[color="#000000"]Enchantments[/color]
- There is a chance you get multiple effects when you enchant items.
- Enchantment Table now has a tooltip name on creative mode.
- Enchanted levels are 1-7. Adding bookshelves gets you more and more 'higher' levels. So far the report is up to 1-50.
- Enchantments now have names.
[color="#000000"]Weapons[/color]
[color="#696969"]- Bane of Arthropods I/II/III/IV/V - Adition damage to spiders. 0.75-1.5 hearts extra damage per level.
- Sharpness I/II/III/IV/V - Addition damage to mobs. 0.5-1 heart extra damage per level.
- Fire Aspect I/II - Lights mobs on fire.
- Smite I/II/III/IV/V - Extra damage to zombies, zombie pigmen and skeletons.
- Knockback I/II - Knocks mob and players backwards upon hit.
- Looting I/II/III - Mobs have a chance to drop more loot.
[color="#000000"]Armor[/color]
[color="#696969"]- Sword of Featherfall I/II/III/IV - Fall-down slowly, less fall damage. (Only applies to boots.)
- Aqua Affinity I - Eliminates the harvest penalty of mining blocks underwater. (Only applies to the helmet.)
- Projectile Protection I/II/III/IV - Protection against projectile entities (e.g arrows)
- Respiration I/II/III - Underwater breathing time +15 seconds; time between suffocation damage +1 second. (Only applies to the helmet.)
- Fire Protection I/II/III/IV - Protection to fire. (Lava?)
- Blast Protection I/II/III/IV - Protects from explosions. Creeps & TnT.
- Protection I/II/III/IV - Converts environmental damage to armor damage.
[color="#000000"]Tools[/color]
[color="#696969"]- Pickaxe of Efficiency I/II/III/IV/V - Dig faster. +10% mining speed to each lvl.
- Unbreaking I/II/III - Adds chance to ignore 'usage' of tools with each use.
- Sword of Looting I - Chance for more drops.
- Silk Touch I - Lets you mine blocks without breaking them. You can get glass blocks back. Efficient for glowstone mining.
- Pickaxe of Fortune I/II/III - Chance of multiplying the drop rate.[/color]
[color="#000000"]
Enchanting techniques that have been found.
Most of my testing was done in creative with a diamond sword. I did some tests in survival and couldn't see anything that made me think it was much different to creative.
It's relatively easy to test. Go in creative make a floor of shelves and a roof of shelves only and test what enchant levels you can get. You still get 5 same as with just the table.
It seemed unlikely to me that adding shelves that did do something would suddenly make ones that did nothing do something. Unlikely but not impossible. Now my first thought was that possibly the algorithm to modify the enchantment level might be influenced by not only bookshelves but also by the shelves surrounding that bookshelf, but tests I made didn't seem to indicate that was so.
So far the only positions I've found that add to enchantment levels are
Layer 1
Layer 2
If there are any other positions of shelves that increase the enchantment level I've been unable to find them.
The shelves can be blocked by almost everything. I tested Ladders, torches, redstone torches, levers, buttons, trapdoors, wood & stone pressure plates, signs, redstone and repeaters and found they all block the shelves from increasing enchanting level. The only thing I found that did not block the shelves was pictures.
NB the 8 corner shelves are not blocked by the other shelves.
Lvl50 Enchantment - shadowskeeper21 post #1794
Lvl 50 Confirmation post #1718
[/color]
Thanks aXu for the following information. Post #1739
For those who want to edit your items' enchants (with NBTEdit, for example), enchants are saved in following manner:
Level.dat
Data -> Player -> Inventory -> (your item here) -> tag -> ench -> (TagCompound) ->
id: Id of enchant (list of them at wiki)
lvl: Level of enchant (too big numbers won't crash MC, but it doesn't show them in roman numbers)
You can even enchant other items than those normally enchantable. For example, I tested it with wood planks It shows the glimmering animation in inventory, but not in your hand (dunno if this applies to only blocks or all items not enchantable).
[color="#000000"]Information released after Part 3[/color]
Enderdragons (Sounds really neat when you say it). Link to topic here.
Click here for full image.
Eye of Ender is the new stronghold locator where the portal to The Ender will *probably* be. Throw it up high in the air and it will fall about 5 blocks in a new direction. Go in the direction it lands. Do this too much and it may return to The Ender.
From the looks of the following image, you have to fill it with "Ender Eyes" in order for it to activate.
[color="#8B0000"]PreRelease 3[/color]
Posts about Part 3 start with post number #892 for those who want to read them.
[color="#000000"]Misc.
- Baby Animals! Parents seem to 'follow' babies after birth. Do not drop loot for XP. Faster animation and they eventually grow up. Baby sheep can be sheared. Grow up time seems to be 1 day.
- Animals have a Cool down after breeding.
- You can saddle baby pigs and ride them
- Wheat bug is fixed.
- FPS is better? Unconfirmed.
- Number above XP bar. Level?
- Silverfish Spawners in dungeons.
- Snow fall breaks torches.
- Breaking book shelves give you 3 books.
- Mini mine spiders are 1x1 and not poisonous. Unconfirmed.
- Eye of Ender. Ender Pearl + Blaze Powder. Use unknown.
- Able to "eat" milk and water.
- Pie chart in the F3 screen is in! (And its a circle..in minecraft! wtf..) XD
- Navigate through some of the features by using the number keys, or 0 to go back.
- Crystal Block.
- Fishing Rods can be enchanted.
- Cauldron Icon.
- Color of the label of highlighted object is now purple. Inventory for example.
- Swords and bows have been weakened.
- Endermen do more damage. Unconfirmed.
- Notch's Take on the new baby animals: The idea with the baby animals is to alter the original models to make them act as new ones. This scales well. Say we want to do old animals or robot animals or whatever in the future. By having it be mutators to the original models, we can add a new animal by just adding a single new model instead of adding four (or whatever) new ones. And even better, to introduce a brand new variant of animals, we don't need to go through them all and add that variant. Source.
[color="#000000"]Potions
Credit goes to: Seriousity for finding most of these. <3
Offical Potion Topic
Amazing Potion Guide!
- Potion brewing stand. Step 1 is to fill them with water.
- Milk Removes all effects.
- Redstone increases the duration of a potion. Confirmed.
- Glowstone decreases the duration of a potion and increases effectiveness. Confirmed.
- Cauldrons will hold water for you. Water will "evaporate" over a period of time.
- Right click with glass bottles to draw water. It makes the water level go down lightly.
- Cauldrons can be moved with pistons without losing the water.
- They can be fill with water buckets only. Not lava.
- You can climb into them! Bathtubs and sinks are now possible.
- You can walk across them.
- Brewing stand is activated by putting nether wart in the upper slot. Possible use of other 'activation' items unknown.
- Positive Potions
- Healing Potion: Water Bottle + Netherwart + Ghast Tear (InstantHealth)
- Healing Potion: Water Bottle + Netherwart + Ghast Tear + Glowstone Dust (InstantHealth II)
- Potion of Healing: Awkward Potion + Glistering Melon
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream (Fire Resistance 3:00)
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream + Redstone (Fire Resistance 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder (Strength 3:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Redstone (Strength 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Glowstone Dust (Strength II 1:30)
- Swiftness Potion: Water Bottle + Netherwart + Sugar (Speed 3:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Redstone (Speed 8:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Glowstone Dust (Speed II 1:30)
- Negative Potions
- Poison: Water Bottle + Netherwart + Spider Eye (Poison 0:45)
- Weakness Potion: Water Bottle + Netherwart + Fermented Eye (Weakness 1:30)
- Potion Of Slowness: Water Bottle + Netherwart + Sugar + Fermented Eye (Slowness 1:30)
- Unknown Potions
- Mundande Potion: Water Bottle + Redstone
- Thick Potion: Water Bottle + Glowstone Dust
- Awkward Potion: Water Bottle + Nether Wart
[color="#000000"]Enchantment Tables[/color]
- Animated Enchantment Table!
- Pages flip randomly.
- The words are suppose to be random and they are not suppose to make sense.
- Break with pickaxe in order for it to 'drop'. Or you will lose it...forever.
- Enchanting table is made like so:
Placing bookshelves near the enchantment tables.
[color="#000000"]Air Portals to "The Ender"[/color]
[color="#000000"]Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch.[/color] Source.
Quote from Mouzi
It's called an Air Portal in the code and you can fix it with Ender Eyes.
Doesn't seem to work as of now.
Also, disregard the obsidian, I tried flooding it with water.
Also, someone mentioned that the server now loads a third "level" so that would kind of confirm skylands. Though they have existed before and you can get to them by hacking but I don't know if Notch has changed the skylands for this update.
The sky dimension actually works like it used to work (it's been in the code for quiiite a while) but it gets overwritten by the real world terrain if you visit the real world first. The chunks are in the same folder so they get mixed up.
currently the skylands is just the normal world with different colored sky and clouds are way lower (underground with the normal terrain). The sun is always in the middle of the sky.
http://www.reddit.com/r/Minecraft/comments/l3017/minecraft_19pre3_changelog/c2pcopb
[color="#000000"]Ender Goo[/color]
- Ender goo's texture is half a block or so above the physical block.
- Able to physically interact with stuff, it cant be walked through (the texture can be however), and can be stood upon for a platform.
- Is similar to a half step, except very very thin.
- Underside has a stone texture.
- Can be removed with water.
- Can be burned by lava.
- Ender Goo will be a portal to "The Ender" and will be the home to the mysterious endermen and deadly enderdragons. Confirmed by Notch. Source.
I say try adding this to the Air Portal and seeing what it does. ;P
New name until further notice/investigation: Ender Goo.
[color="#000000"]Images[/color]
[color="#000000"]New ID's
Items
123 - Brewing Stand
124 - Cauldron
125 - Eye of Ender
Blocks
116 - Enchantment Table
117 - Brewing Stand
118 - Cauldron
[/color]
Screenies and Information released after 1.9 Part 2 and before Part 3.
[color="#000000"]Baby Animals! It's a baby moo moo! With a....big..head!XD A few pigs are in the background[/color]
[color="#000000"]Glossy Armor - notice the sword is purple.[/color]
[color="#000000"]A circle in minecraft! Madness![/color]
[color="#000000"]Enchantment Table Interface[/color]
[color="#000000"]The letters come from the Standard Galactic Alphabet.
Well played internets, you are good. (3)
These names will be random and confusing. (7)
Each spell costs experience levels. (15)[/color]
Quote from Viktn0r
Origin
The Standard Galactic Alphabet or SGA is used in the Commander Keen series of computer games. It was created by Tom Hall, who originally just wanted to make the writing on signs in the games look futuristic or alien. Then he realised that he could create a whole alternative alphabet and add cryptic messages throughout the games.
[color="#8B0000"]PreRelease 2[/color]
[color="#000000"]Mobs[/color]
- Animal Breeding! Use wheat to breed. Hold wheat in your hand and they all 'should' follow you. Reports of this being a bit buggy. If you hit an animal in heat, it will stop being in heat.
- Snow Golems attack each other when you try to breed them. And User. Use wheat to make friendly towards you.
- Endermen now take FOUR standard (non-critical) hits with a diamond sword. Zombies & Zombie pigmen 3.
- Endermen now instantly teleport away from water. Agro seems to reset after this. They also dodge all arrows and do not die in the sunlight anymore. New sound effect likely to come in the official release of 1.9
- Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime.
- Chickens avoid lava.
[color="#000000"]Items[/color]
- Golden apples have a sparkly animation.
- Golden apple also grants you Regeneration buff for 30 seconds.
- Golden nuggets are officially called "Gold nuggets" now.
- New Items: glass bottles, several new music discs, blaze powder, spider eyes, fermented spider eyes and magma cream. *Items uses unknown - bottles obviously for 'potions' as mentioned on twitter and not implemented yet. Possibly with official release.
- Ender pearls teleports you with the cost of damage when thrown.
- Ender perls do not work in MP.
- Items can be repaired now, just as Notch specified - combine two damaged items to make one with more uses.
- Can't get glass panes back when you break them anymore .
- Pumpkins can be “crafted” into 4 Pumpkin Seeds.
- Milk acts as a "clear all" for effects.
[color="#000000"]Fencing[/color]
- Wood fences now connect to walls. Fences now only take up the space they appear to, as well as attaching to any solid block adjacent to them. This makes walking through diagonal-oriented fences possible.
- Pressure plates on top of fence posts now make sound when you walk on them or next to them. Cannot place pressure plates on top of nether fence.
- Fences can be placed like normal blocks.
- Normal fences and nether fences don't connect.
[color="#000000"]Potions[/color]
Thanks Mouzi for the following information
And a list of descriptions and IDs for them. Excuse the code tag (I couldn't find atag).
EDIT: All possible potion potency levels seem to have I, II, III and IV but not anything over that. After that it will just say potion.potency.5 and 6 and so on.
ID Code name In-game name Description 1 moveSpeed Speed Movement speed increases, known levels: I, II and III 2 moveSlowdown Slowness Movement speed decreases, plausible levels: I, II and III 3 digSpeed Haste Mining speed increases, known levels: I, II and III 4 digSlowDown Mining Fatigue Mining speed decreases, plausible levels: I, II and III 5 damageBoost Strength Damage dealt increases, known levels: I, II and III 6 heal Instant Health Constantly heals you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will do instant damage when you drink the potion. Known levels: I, II and III 7 harm Instant Damage Constantly damages you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will heal instantly when you drink the potion. Known levels: I, II and III 8 jump Jump Boost Increases jump height, level I to around 1.75 blocks and level II to 2.5 blocks, known levels: I and II EDIT: Level III jumps to around 3.25 blocks and you will take a bit of fall damage and level IV to around 4 blocks. 9 confusion Nausea Screen goes wavy, makes walking difficult 10 regeneration Regeneration Regenerates health (faster) EDIT: Apparently an old effect too, this has been since 1.8 11 resistance Resistance Probably raises your armor class temporarily 12 fireResistance Fire Resistance No fire damage, you will still catch fire, you can also dive in lava (you can not drown in it either). 13 waterBreathing Water Breathing Infinite breath, bubbles still appear but will not decrease. 14 invisibility Invisibility Does not seem to do anything as of now, mobs still attack and no visual change. 15 blindness Blindness Similar to the bedrock fog, you only see black after a few blocks. 16 nightVision Night Vision Night becomes a lot brighter, does not seem to affect caves (unconfirmed). 17 hunger Hunger Old effect, known as food poisoning or disease. Decreases food bar faster. 18 weakness Weakness Opposite of strength? Damage dealt decreases. 19 poison Poison Old effect. Look up poison on minecraft wiki. Known levels: I and II
[color="#000000"]New Recipes[/color]
Quote from ihave13gp
New recipes:
- 1 blaze rod -> 2 blaze powder
- blaze powder + slimeball -> magma cream
- spider eye + brown mushroom + sugar -> fermented spider eye
[color="#000000"]Images[/color]
Example of the new fences
Blue Spider effect and drop
Giving an animal wheat will generate love hearts above its head for a short period of time.
Bring two similar animals together after they've been given food, and a few seconds later a third animal will spawn (of the same type). There aren't any baby animals though, sadly.
[color="#000000"]Misc.[/color]
- Slimes also drip through the block they are above.
- Hardcore Mode
- Fire from lava doesn't burn you for nearly as long.
- Auto-jumping has been placed back in.
- New ID's for Items and CDs at the bottom of this post.
- F5 is back! (Hit twice to see in first person).
- Tooltips have purple edges.
- Name tag "TESTIFICATE" over the villagers is gone.
- Villages seem bigger.
- XP Gain from jumping has been removed/fixed.
- F8 cinematic mode is back
- Right clicking while holding a weapon = blocking.
Quote from ihave13gp
I decompiled the minecraft.jar files to have a look at the modified health and damage of mobs:
Endermen take 20 hearts of damage and deal 3.5 hearts of damage on normal(was 2.5).
Spiders take 8 hearts of damage.
Zombies take 12 hearts of damage and deal 2 hearts of damage on normal(was 2.5).
Cave spiders take 6 hearts of damage.
TyrantWave found these prefixes in the jar:
mundane
uninteresting
bland
clear
milky
diffuse
artless
thin
awkward
flat
bulky
bungling
buttered
smooth
suave
debonair
thick
elegant
fancy
charming
dashing
refined
cordial
sparkling
potent
foul
odorless
rank
harsh
acrid
gross
stinky
Those are all classified as potion.prefix.
"potion.prefix.mundane", "potion.prefix.uninteresting", ....
This could mean these are specifically potion only, or it's more generic and could be related to enhancements to items as well. (As potion works for that too)
[color="#000000"]New ID's & Records - Part 2[/color]
New IDs
117 - Potion
118 - Glass Bottle
119 - Spider Eye
120 - Fermented Spider Eye
121 - Blaze Powder
122 - Magma Cream
New Record/CD IDs
2002 - Blocks
2003 - Chirp
2004 - Far
2005 - Mall
2006 - Mellohi
2007 - Stal
2008 - Strad
2009 - Ward
2010 - 11
[color="#8B0000"]PreRelease 1[/color]
[color="#000000"]Effects[/color]
- Blocks under water/lava "drip" into cave/cavern below.
- Trees on higher altitudes have less leaves.
- Grass drops more seeds.
- Lava flows faster.
- Do not jump infinitely when holding down space bar.
- Dried up river-beds in plains biome.
- Animal do not breed.
- Pumpking seeds are back in the chests in the dungeons!
- Lots of reports of mega-oceans.
- Armor values are now determined differently.
- Roses are back.
- Saplings drop less.
[color="#000000"]Mushroom Biomes[/color]
- Mushroom biomes ARE islands.
- "Infected" cows via shrooms
- Shearing Mushroom Cows nets you around 2-5 (need verification on precise range) red mushrooms, and also gets you a normal cow.
- According to the picture, new grass?
Quote of OgreSean
Mushroom Island: Warm biome. Frequent Rain. Somewhat Mountainous. Land base level near sea level.
Mushroom Island Shore: Warm biome. Frequent Rain. Flat land. Land base far below sea level (same as ocean.
Thus, Mushroom Island biomes actually spawn in the middle of Mushroom Island Shore biomes. However, the land for Shore biomes is underwater, which makes them appear like Oceans.
The top block for these biomes is the "mycel" block I mentioned earlier (which is not town related after all, but does play some kind of melody). No monsters, animals, or squids spawn in these biomes EXCEPT for mushroom cows.
[color="#000000"]Snow Biome[/color]
- "Snow" biomes more rare.
- Snowman! - Built by Two snow block then pumpkin PLACES not crafted. Not sure how to make a snowman without a pumpkin head. They fight other "bad" mobs. They drop snowballs.
- Snowmen work in the Nether. (Bug? Unconfirmed.)
- Snow now settles on ice.
Quote of OgreSean
Frozen Ocean: Cold biome. Occasional Rain. Somewhat Mountainous. Land base level far below sea level. No animals spawn in this biome.
Frozen River: Cold biome. Occasional Rain. Flat land. Land base level somewhat below sea level. No animals spawn in this biome.
Ice Plains: Same as Plains, except cold temperature.
Ice Mountains: Same as Extreme Hills, except cold temperature.
Have fun with the hilarity of the snowmen attacking other mobs!
Images for Part 1
[color="#000000"]Swamps[/color]
- Lilly Pads - Picked up by "Punching". Place by putting next to another lilly or surface block. Lilly Pads turn grey when picked up - bug?
- Darker grass - new grass texture for swamps
- Darker water around the swamp area
[color="#000000"]Villages[/color]
- Village Monks - 1 Priest is dressed in white
- A few other skins reported - aprons and pink?
- Reported that the mobs folder have 6 different textures for the villagers. (Butcher, Farmer, Librarian, priest, smith & villager).
[color="#000000"]Nether[/color]
- Nether Brick
- Nether Fence
- Nether Stairs
- Nether Stronghold - Netherholds!
- Nether Slimes
- "Blaze" Mob
- Nether Dungeons (Same a netherholds?)
- Netherwart - nether plant (A nether mushroom? Need more clarification.)
- Ghasts shoot "bombs" now.
- New Sounds by pigmen and ghasts (unconfirmed)
- Pigman drops "Rotten Flesh" & "Gold Nugget" - 3x3 craft = Gold Ingot
- Ghasts drop "Ghast Tear" - Unknown use
- Blazes drop "Blaze Rod" - Unknown use.
[color="#000000"]New ID's - Part 1[/color]
[color="#000000"]New ID's[/color]
Quote from OgreSean
After decompiling the 1.9 Pre-Release minecraft.jar, here is everything I've found so far:
mn.class (Block.class)
---
New Blocks:
ID 110 - "mycel" - Apparently related to Villages, and has appearance of either grass or snow. If we had updated sounds, it would apparently play some kind of town melody when the player is nearby or when it is stepped on.
ID 111 - Water Lily
ID 112 - Nether Brick
ID 113 - Nether Fence
ID 114 - Nether Brick Stairs
ID 115 - Nether Stalk (some kind of plant that grows over soulsand and appears in nether strongholds)
ue.class (Item.class)
---
New Items:
ID 369 - Blaze Rod
ID 370 - Ghast Tear
ID 371 - "Gold Nugget"
ID 372 - Nether Stalk Seeds
wt.class (BiomeGenBase.class)
---
New Biomes
ID 10 - Frozen Ocean
ID 11 - Frozen River
ID 12 - Ice Plains
ID 13 - Ice Mountains
ID 14 - Mushroom Island
ID 15 - Mushroom Island Shore
Enderman had their spawning frequency cut in half.
vx.class (EntityList.class)
---
New Mobs
ID 13 - Small Fireball
ID 61 - Lava Slime
ID 62 - Blaze
ID 96 - Mushroom Cow
ID 97 - Snow Man
ID 120 - Villager
[color="#000000"]Click the Plus if I helped you! ---->[/color]
[color="#FF0000"]Feel free to PM me if I missed your report. Do not abuse this. I will not respond to requests for 'help' that pertain to 1.9 pre-releases.[/color]
Keep it classy.
- To post a comment, please login.
33
Do you recognize this? You probably do. Its the basic cobble cube that almost everyone makes for their first dwelling. While its fully functional, it isnt very pretty. Its cramped, its dim, and it probably smells like pee.
This guide will cover six different topics.
-External (such things as walls)
-Internal (floors, windows, and the like)
-Furnishing (beds, bookshelves, and lighting)
-Advanced Building (for when you need to expand your cozy cottage)
-Misc. (Stuff that doesnt fit anywhere else)
-Tips/Tricks (Duh.)
Lets get started, shall we?
EXTERNAL
The first thing we're covering is the outside of the house. Its the first thing a guest will see, so lets impress them shall we?
Walls
So, Lets start with this:
The basic wall. Its solid, its durable, and it keeps baddies from eating your face. But, its ugly.So how can we fix it? Well first and foremost lets add some variety. Variety its gonna be the big keyword of this guide.
Material
So, first of all, try adding more than one material to the wall like so:
Simply breaking up the monotony of the wall massively improves how it looks. Again, variety. Its the spice of life, dont ya know.
Shape
Walls in their most basic form are just rectangles, but they dont have to be.Add some pillars and outcroppings and pillars to a wall to give the shape some variety (Theres that word again!)
Adding trim to the top of a wall also helps:
This is especially good for any castle type builds.
Windows
In any survival world, windows are a must. They allow you to see any potential threats lurking outside of your dwelling.Windows in their most basic form are...well basic.
They dont provide much to the wall, theyre hard to really see out of, and they just kinda...suck.A great way to improve windows is just make em bigger:
Couple this with a variety of materials as mentioned above and you end up with:
Looks pretty good.So if we take everything we've learned about walls and mash it all together we end up with:
Which looks so much nicer than a basic cobble rectangle.
Interior
So, Now that we've covered how to build walls, lets begin working on the inside of our little cottage.
Space
Space is VERY important to making a house look good. If you have a small room thats only 2 blocks tall...well you don't have a lot of space to work with.
This room, while a little plain, is plenty big. See how tall the ceiling is? See how long the room is? theres a lot more space here than you really need, but to make a room look good you're going to WANT the space.
Floor/Ceiling
So, lets spice up the dull cube a bit shall we? Now, remember the lessons learned with walls? Again, the big word for this bit is variety. A lot of the lessons that we applied to walls can be applied here, too.I wont go into great detail again, but observe:
Again, variety. I will keep saying it until its the only word you know.
Furnishings
Lighting
Lighting is very important, it prevents monsters from spawning, it helps you see whats going on.So: basic lights
A torch on a wall. Nothing is wrong with it, but its just kinda...there. It works, but like the cobble cube it lacks form.A simple way to improve it is to merely place the torch ion a block to make a stand:
Or you can set it up on a fencepost, it makes a good scone
Even combining the two works:
Another good trick using torches and fences is to make chandeliers by suspending a block from the ceiling:
Also, feel free to substitute torches with glowstone or glowstone lamps. Those lamps require redstone wiring though, so good luck.
Furniture
Furniture is essential for making a good room. Notch was kind enough to put a bed in the game a while back, but what about seating and tables? Were are we gonna eat our mushroom stew? Plus, without furniture your house is just...really boring. Theres nothing to do!
So, lets start with the basics: A chair
Its just a stair block with signs on the ends, but it works pretty well.A couch can be made by extending the concept:
Taking it a step further you can make a nice homely corner unit:
Also, if youd like to put your feet up, any half slab block makes an excellent footsool
But what about a table? Gotta have something to eat off of. Well, if you put a pressure plate on a fence youll get one!
You can also do that with carpetingBookshelves make a great accent for any room:
And we also have carpets now. They can be used to cover a whole floor, or they can be used to make rugs and welcome mats:
There are a lot of different colors, so go nuts with em. Make awesome patterns, or pictures. Theyre versatileSpeaking of pictures, we cant forget paintings, they make excellent accents
The last thing we'll discuss is more...obscure combinations. There are a ton of ways you can combine things to make new types of furniture. I have no desire to list them all, but Ill give one example, a sink:
Made with a cauldron and a lever.
Combinations like that can add something special to the room. Experiment around, blow your own mind with what some simple blocks can do!Also remember: Chests, furnaces, workbenches, etc all count as furniture. Plus youre gonna need em, so go nuts.
So, putting it all together we can make one rather pretty room:
Advanced Building
Now we're getting to the good stuff. Ive already showed you some ways to make a basic one room cottage look better, but what happens when one room just isnt enough anymore? Its time to expand! We can go two ways: Build up or build out. We'll start by building up.
2nd Floors/staircases
Ok, so you've built a basic cottage, and it looks pretty good:
However, it's time for more space. So, what do you say to adding a second floor? We'll start by building a staircase up through the roof.
Now, you could do it like this:
But the problem there is that the staircase is...kinda huge. It takes up a third of the bottom floor. Itd work pretty well in a huge mansion but...we have a cottage.
We have to shrink it down.Try making it wrap around itself like so:
See? Much more compact and it works just as well. The most important thing with making stairs: Build them according to the rest of your house. Consistency is aesthetically pleasing.
Of course, you can also use ladders instead of stairs. They're the most compact of all, but theyre not as pretty.
We climb the stairs, and here we are:
The roof, and wow what a view! But, we need to get some walls up. Remember how to build a good wall? Good! Go for it!
As you can see, I made the wall out of mostly glass. I like having a good view, but you can make it however youd like.
So, we have walls, but the top is still wide open which brings us to:
Roofing
Roofs are important, they keep the heat in and the rain out. Plus they stop spiders from walking up your walls.
Now, the most basic roof is just a rectangle again. It works, but as usual its a little dull. Try adding some variety *cough*
You could make a pyramid type roof:
Or you can make a barn style roof:
Or many other fun shapes.
Also, note the skylights. Those are great for letting light into the room, I highly recommend you add them. Or dont, I mean, its your house after all.
Now, say we even need MORE space. What do we do? Well, we can build up again, but that will end up looking decidedly tower-ish. Now, thats fine if you like towers, but if you dont we could just add a new room. Which takes us to:
Room divides
We need another room on the ground floor, and Im thinking we expand in this direction:
Of course, those stairs are in the way...
Much better.So, now I say we tear down that wall and add a new room!
Nice! We have more space. But it looks kinda...odd dont you think? Theres a sudden switch between rooms, plus everything still looks really rectangular.The best way to fix all of this is to build a divider between the rooms.
Even a simple archway looks great:
Or build a half wall with some space in it:
Another fun idea is to actually elevate the new room a bit with some stairs:
In the end, I went with a combination of ideas:
Looks much better doesnt it?
if we head upstairs we can see the new room out the window:
And what do you know, its right at walking level. Itd make a perfect porch. Say, thats a great way to segue into...
Porches
Alright, so we have a great opportunity to turn part of the first floor ceiling into a porch. So, first thing to do is punch out the wall:
Awesome. Now, to make a simple porch we can just throw a door in there and put up some safety railings:
Viola, a porch.
But, lets spice it up a bit shall we? What say we put a roof over some of it, it does rain pretty frequently after all:
Nice.
Of course, this isnt the only way of making porches. After all, who says they need to be built only on top of a room?
A nice standalone porch in case you just want to go outside and take in the view.
Also keep in mind that porches arent just limited to upper floors, a nice front porch leading up to your door can look wonderful and inviting:
Of course, your house might have to be elevated by a block to accommodate, but its a small amount of extra work for something to look a great deal better.
Misc
Stairs
Ive already illustrated how versatile stairs can be as furniture, but they are also so much more.
They make great edges around walls:
They makes pillars:
They even make good roofing!
Stairs are awesome
Fences
Fences are also awesome. Besides being good for chandeliers they do
Roof supports:
Path lights and lampposts:
Even walls!
Fountains/Statues
Gardens
Tips/Tricks
Alright, I'm just about done here. Theres just a few more things we need to go over.
Have a theme
Having a theme to your build is very VERY important. If you live in a cozy little beach cottage, don't put a fire moat around it. It'll look very out of place. The same goes for your epic medieval dungeon: having a floor of brightly colored wool will detract from the feel just a tad.
Build beyond function
Don't just make what you need, because in this game all you really need is a dirt cube and some torches. After that, you're set.Instead build everything you can think of. Make libraries, hotels, bars,fountains, fireplaces, anything you want! Minecraft is your toy, make what you want of it.
Use ALL the blocks
This guide is just a starter, there is much MUCH more you can do with the blocks we have.Make wool carpets, make walls look old with mossy stone and bricks, use piston or double doors via lever. The possibilities are ENDLESS.
Some blocks are purely decorative. USE THEM!
Wools, vines, mossy stones, lily pads, leaf blocks...none of these have a use outside of aesthetics. Using these blocks right will turn your build from good to epic.
Get a texture pack
Everything I posted in this thread was done in vanilla Minecraft. However, most people seem to feel that the vanilla textures are...lacking.
Find yourself a texture pack that you like. I have seen some marvelous creations that looked even better because the builder had a texture pack that fit the theme.There is a terrifying number of texture packs available, go give them a look sometime.
FINALE
Thats pretty much it for the basics. I shall continually update this topic as more blocks are added, or new designs are discovered.I hope this guide has helped you escape your confining cobblestone cube, and I hope you enjoy your wonderful new home.
Cheers,
BenJ.
1
Yeah sure, Ill get into that once I finish the stuff Ive outlined already!
181
http://www.minecraftforum.net/topic/2316322-benjs-ultimate-guide-to-making-things-look-good-v20/
5
Adf.ly Direct
Note that this mod REQUIRES ModLoader
Changelog:
1.3
-Buffed spawn rates of chunks and bones
-Added a Diamond Shard
-Blocks will now drop cobblestone along with any other items
1.2
-new Iron Chunk texture
-Added the chance for stone to rarely drop extra XP
-changed spawning rates again, gold nuggets are back to being a 1/100 spawn
-Also made XP a 1/25 chance drop as opposed to a 1/30
1.1
-added XP to ores (coal, iron, gold, diamond, redstone, and lapiz)
-Also added XP to obsidian
-reduced spawns of both nuggets and bones
1.0
-initial release
During my time playing Minecraft, Ive always felt like I never had enough gold, or iron. This made building things like railways a bit difficult.
This mod makes mining a bit more productive. It adds a small chance for any broken Stone block to drop a gold nugget, an iron chunk, or a bone.
The block will also occasionally drop a small amount of XP
This mod also adds two items; Iron Chunks and Diamond shards
Both of these function much the same way as the gold nugget. Combine 9 of them to make an ingot or a diamond.
The odds of getting a gold nugget are about 1/100 for every block, and the odds for getting a bone or a chunk are 1/50The odds of getting XP are 1/25
diamond shards are a VERY rare drop, roughly 1/500.
UPCOMING FEATURES
-Having ore blocks drop some nuggets/chunks along with their respective ores.
-Forge compatibility
-A tier of tools better than diamond. They will be VERY hard to make.
KNOWN BUGS
-The block dropping is a bit weird. Sometimes blocks will drop 2 cobblestone blocks when mined. Other times the block will drop an item, but no cobble.
-+-Archer-+- was kind enough to make an HD texture for the iron chunk
http://dl.dropbox.co.../ironNugget.png
Simply replace the image in the mod zip with this one if you need HD textures.
Previous versions
1.2
1.1
1.0
1
Bleh, sorry.
To use the images while modding, save them in the MCP\bin\minecraft directory
(There will be ga.class and Start.class files in that same folder)
After you reobfuscate the code, stick all of the code in the reobf folder into a new folder, add the images to the exact same folder, then zip it all up for distribution.
1
I had the same problem, and I ended u having to hunt down my images and add them myself. It still worked though. Try it.
1
1
3
Benjamin C at your service.
2
Yeah, I realized that after I posted it. So hopefully the mods can take care of that...
Also: new section is up!