I came into minecraft late September, 2010. Compasses and sneaking were brand new toys then, no clocks, shears, pistons, or anything. One type of tree, no nether, no wolves, and the lighting was blocky.
I personally love how much more there is to the game now. I love new features, they give me something to do. Im looking forward to enchantments and potions, combat needs a bit more variety, other than "Sprint, jump, stab, repeat."
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Aug 27, 2011I loved MC when I first got it, back before things like clocks, or the Nether, anything like that. Just me, a pick, and a thirst for diamonds.Posted in: Discussion
However, MC had (still has) one flaw: Once you get good at it, it loses its charm a bit.
Sure, you can keep building bigger and better things, but the thrill is gone, the challenge has been overcome. The creepers that used to scare me senseless are now just green things I click to death. Theres no more thrill, no anticipation.
Every update Ive witnessed so far has been wonderful, always adding more things tp see and do. The Nether was fun to learn and conquer, new blocks and tools have made it easier to build and navigate the land.
I have high hopes for 1.8, because as much as the other updates have added, they still lose steam much to quickly. When I first got the game I played it for 11 hours straight, just digging out a mountain and making an epic castle. Now that magic is gone, but hopefully 1.8 will restore it.
Aug 24, 2011You ought to make a fighting room. I had one on my old save.Posted in: Survival Mode
It was a 25x25x4 room with a skeleton spawner (I built my house over a dungeon by sheer chance) I also built random little piles of blocks to use as cover at times.
Whenever I got bored I would grab some weapons and armor, and see how long I could live in there. It was chaotic, but I got VERY good at dealing with skeletons.
I'm thinking of making a bigger room, and putting one spawner of all types in there, even creeper. (Ill have to cheat for this to work, but It'll be freakin epic)
Aug 21, 2011Posted in: Resource PacksQuote from Poogie
Looks great to me, you deserve more recognition.
Well thanks! Though I havent done much with this pack at all really, just messed around with noise, brightness, saturation, etc. There hasnt been much actual drawing at all.
Aug 21, 2011Ive looked around at some high end computers, and based on the numbers thrown around in this thread, you may wish to invest in a computer with specs similar to this one:Posted in: Discussion
Most regular little home machines probably wont be able to handle the sheer size of the map you're trying to build. Massive amounts of RAM, and a very powerful processor will reduce lag and crashes. Plus a good graphics card will further reduce lag a bit, if you enter the game using the server machine at least.
Aug 20, 2011Posted in: Resource PacksQuote from balloftape
Oh, and the left side of the Sticky Piston plunger has a purple line going down it. I copied the normal piston's edge there, but thought you'd like to know anyway.
*facedesk* will fix and update 1.4 ASAP.
Aug 20, 2011Some mods that I use actually make the game more difficult.Posted in: Mods Discussion
They add more baddies, even some that spawn during the day.
Or they change how combat works, dishing out ramdon damage, adding blocking, charge bows, etc
It all depends on the mod you get, some make it easy, others make it much tougher, and some others just add a few blocks and make the game pretty, such as the CoralReef mod
Aug 20, 2011OK, I feel the need to clear up some stuff that peopleare saying about bedrock.Posted in: Discussion
Bedrock has a hardness of -1, and an explosive resistance of 18mil.
The explosive resistance is so high that it would take the force of roughly 64k TNT compacted into ONE BLOCK (As in, blowing up bedrock is impossible)
The damage does not rollover, in fact there is a very easy fix for that.
if damage == <low number>
damage == -1;
So it would "rollover" only back to -1, meaning it never reaches zero and never breaks.
There is also the simple option of
which would negate any and all damage dealt to the bedrock block.
Notch confirmed on the 11th of February 2011, during a Machinima Live stream, that it is indestructible, or so solid that the amount of TNT it would to take to destroy it would more than certainly crash your computer, therefore the save file would show no evidence of the explosion ever happening.
It is not possible to break bedrock with a pickaxe in 12.5 hours (or in any other time). Bedrock has "hardness" of -1. A negative hardness is handled separately in the code, and causes any damage done to the block by the player's "hits" to be zero, and thus the accumulated damage will never reach the value required to break the block. The accumulated damage value can not overflow or "wrap around" either.
Aug 19, 2011Posted in: Resource PacksQuote from balloftape
Nice :biggrin.gif: the wood looks a bit to saturated for my taste, but I love it so far :biggrin.gif:
Yeah, its a bit to orange-y for my likes. Signs are even worse.
I may go back to the original wood image and start over with the recolouring...
Or I may recolour it by hand as opposed to tinkering with brightness and saturation sliders. Hmm...
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Jul 30, 2011So wait, if they only move AFTER you look away, doesnt that mean you can just look at it, and then pop its face full of arrows?Posted in: News
Im sure theyll attack after getting hit once, but still. They just sit there and stare. Thats basically a free shot.
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