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    posted a message on Hiding mob spawners?
    Quote from comrade.seawolf »
    I don't know if this would work, but could you keep the block below the spawner empty? that will make sure it's not completely surrounded, while allowing the mobs to spawn within that 5 block radius, or whatever it is.


    Perhaps, idk.

    Maybe do this too?
    :stone: <--street
    []
    :Leaves: <--Spawner
    :mossystone: <-- I heard spawners need this crap.

    Would that work?
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    Quote from battlekid »
    Test it first but I heard that they turn off if completely surrounded by stuff....

    This is true. GODDAMMIT!

    How should I hide them then? I dont want them easily destroyed. it would ruin the game.
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    Quote from excomotive »
    Make sure you post some pics/video/save file when you're done! :biggrin.gif:

    Im planting the spawners now. if you want to see the results, click that little link in my sig.

    Oh! Someone said mob spawners need to be on mossy cobble to work. true?
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    Quote from Luke_Mann »
    Each spawner will only have 5 at any one time, though.

    Im going to have alot more than 40 spawners on the map.

    Im gonna have one spawner every 5 blocks roughly. Shits gonna get CRAZY.
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    Quote from bleachisback »
    Quote from BenJ »
    So in theory, if I place a mob spawner one block under the street in my city, itll fill the street with zombies?

    Is there a limit to how many mobs can be on at a time?

    200 hostile mobs on the whole map at a time.

    So then...in order to prevent other mobs from appearing, I need to have 200 zombies around at any one time...

    excellent.

    ZombieTown is gonna be insane!
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    So in theory, if I place a mob spawner one block under the street in my city, itll fill the street with zombies?

    Is there a limit to how many mobs can be on at a time?
    Posted in: Alpha - Survival Single Player
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    posted a message on Hiding mob spawners?
    I need a way to make a mob spawner function while out of site. (so people cant destroy it)

    If I bury it in stone will it still work?

    or how else should I hide it?
    Posted in: Alpha - Survival Single Player
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    OOH! I just got raped by an idea!

    Escape from the city is possible...via the Nether!

    There will be a partially done portal in a lab somewhere, you need to find the other piece(s) of obsidian, rebuild it, and flee into the nether. The use another portal inside the Nether to get out of the city.

    Yes.
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Thanks for the testing/building offers everyone but I already have people helping me build now, and I havent even begun to think about testers.

    About the adminium wall: Its actually looking good. It looks sort of like buildings you just cant get around. Im leaving it in.

    Or maybe Ill just elevate the city incredibly high so that way, if the player escapes, he falls to his death.

    Which would be better?
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from atomgraze »
    Good :smile.gif:

    ...of course the chests will be mostly barren, holing nothing but some bread/meat or maybe a stone sword or two, a biw and a few arrows, possibly leather armor...

    There will be some chests with valuable stuff though. Iron armor and weapons, golden apples,

    and one chest will have
    -a diamond sword
    -a full set of diamond armor
    -a bow
    -128 arrows
    -and three golden apples

    good luck finding it though.
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from tsukasa1991 »
    this is pretty awesome.
    one question, how can you make sure the dark areas will ONLY spawn zombies? is there a way with an editor to stop other mobs from spawning or are you going to rely only on spawners? i can see a problem with A) creepers getting naturally spawned and blowing up an important building and no way to fix :cool.gif: dark areas + zombies = awesome, dark + spiders, skeles, creepers = lame cheats.
    also i think you should make the city rediculously large and then some of the area outside the box be decorated so there is a place to "escape" to and win, but make this very difficult to achieve. without tools sounds cool because youll have to come up with a way to survive without just placing blocks and foiling dumb AIs. i say this is win.

    So far the only thing I can think of is to spawn so many zombies that theres no room for other mobs. (Thats alot of zombies BTW)

    Creeper explsions probably wont damage anything important, as nothing is really considered important. Theres no "Super magic item that makes everything die"

    Plus building a good shelter is pointless as I provide you with a scure respawn point. If you want to be a baby just stay there. if you want to explore the danger...

    No escape is possible.

    Quote from atomgraze »
    There should be some sort of story or something to it right? That'd be cool. Also you should add little chests around the area you can find with valuable materials or items

    Im leaving some nuggets of story (Mostly as to WHY zombies are everywhere, such as labs, etc)

    as for chests...trust me. By the end of it, youll be sick of chests. (theyre the only way to hold items after all)
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from commanderfordo »
    Looks awesome. After playing broville in the apocalypse version, I was wanting something as epic.
    The only thing I don't like about it is the water, as seen from the latest Screen. I don't think holes blown in a large building would have water spewing out of them.

    nonsense. Buildings have plumbing. The pipes break...water!
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Roleorolo »
    fair play to you :smile.gif:

    Can't wait to play it. Might take me off black ops for a while :wink.gif:

    Good. Video ga,es are bad for you.

    New screenshot up as well as a progress update.
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Roleorolo »
    love it.

    I think it should be contained inside the cube, only if there is enough to keep us entertained. EI lots to explore, different levels - bridges between buildings etc. :smile.gif:

    Keep it up. Any testing i'm happy to help with btw :smile.gif:

    Theres going to be TONS to explore, dont worry about that. Lots of buildings of various sizes, tunnels, subways, sewers, bridges, everything!
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from nrng97 »
    Awesome!! Do want this :biggrin.gif:


    Its coming, slowly but surely.

    Though once I get my new partner up and running, progress will be much faster!
    Posted in: Maps
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