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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Hypevosa »
    Alrighty then, so the purpose of the game is to be a mystery/puzzle set in a city full of zombies.

    What's the situation with fatbaby?

    I havent heard back from him yet, though the site says he read my message.
    Posted in: Maps
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    posted a message on It's really painful to be 33 and be on this forum
    Quote from arcticpulse »
    Age has nothing to do with maturity. I can understand your frustration but it's pointless to start a thread about it. Be a bigger man and ignore the trolls. Give it time, they will leave.


    Im sorry, but I have to disagree with this statement completely. This forum has started the inevitable "spiral of evil" that eventually affects all large forums, especially gaming one.

    Take for example, the SPORE forum. I used to be an incredibly active member there, amassed over three thousand posts, etc etc. The forum got big enough where it began to attract more trolls than the moderators could keep up with. The place soon degenerated into a complete nightmare. Eventually the moderators got fed up and left. essentially throwing the entire forum to the dogs.

    trolls can be prevented only one of two ways Ive found
    -keep the forum small enough so it avoids attracting attention (with one million+ sales, tough to do here)
    or
    -rule the forums with an iron fist. punish the slightest rule breaks with warnings, suspensions, or bans. ban repeat offenders quickly, one second chance is enough.
    Posted in: Forum Discussion & Info
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Bah, you know what? Im putting my damn foot down. No crafting.

    this is a horror/puzzle map. The materials you find on the map are part of the puzzle. You get them, and only them, to solve it. (Itd be easy to solve a puzzle if you could make all the pieces you need anyways)
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from conqerer2 »
    Im semi-siding with Blagob, I suppose, if modding is a no-no. Hyphens are fun.
    I don't think fences are an issue. Did we ever argue about fences?
    Also, why not place one crafting bench on the map, at the spawn. This will create a base mentality, a safe spot, Which the player will try to defend. A place for them to (If they obtain the coveted pickaxe) mine. This will change the way the player will play the game, creating one of 2 strategies.
    Base strategy: Hang out in my base, maybe forage a little during the day to find supplies, but I am staying put. Will probably just barricade the entrance to the base at night. When/If I make for the lab, I will take the crafting bench with me, as well as my most valuable armor/weapons. I will not make for the lab at least until I have a steel sword and armor. I will probably be one of these.
    Nomad straetgy: spawn, grab the workbench, find a more defensible location. During the day, move throughout the city, and grab as many resources as possible. The minute that the sun starts setting, hustle into the nearest building, and wall it up. They will probably grab every torch they see, and light up the outside and inside of their chosen building like the sun. They may just travel in the general direction of the lab during the day.
    As I see it: You need a way top keep the player from entering the lab until they have certain resources, something to keep them from spawning and sprinting there from the start. I like your zombie thing, but I'd like some sort of puzzle that requires high resources to solve, just so they can't get in unless they have materials.
    Also:
    Quote from BenJ »
    Stepping outside you see that the streets are utterly crawling with zombies and other nasty creatures.

    Bahah! There will be creepers/skeletons/spiders!(/slimes? please?)


    The big problem is that if the player gets the pickaxe, theres TONS of iron laying just in the spawn area! Even if I were to do the ore/block swap, there is still enough iron to craft full armor, weapons, etc.

    as for the other mobs: nope. just zombies. There was a vote a while ago, and only zombies won out.
    Posted in: Maps
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    posted a message on so...how are you using dispensers?
    I simply have dispensers at each outside corner of my house, and on the roof. All of them are connected to different switches, and all are filled with arrows.

    With this system I can shoot any mobs that are trying to break into my house, and shoot the ones on my roof so they dont jump on me.
    Posted in: Survival Mode
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Azaraphale14 »

    I quote fro the Original post

    The Idea: You wake up in small city that has been totally ravaged. Stepping outside you see that the streets are utterly crawling with zombies and other nasty creatures. Armed with nothing but your wits and bare hands, you must find a way to survive for as long as possible.


    OP needs updating, ive gotten lazy about doing that.

    New goal is to find the lab at the city center, get through it, make a nether portal, and use that to escape the city.

    initially this had been planned to simply be a "survive for as ling as possible with limited city resources" but several factors led me to give t a victory scenario.
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    I doubt they would stay in. It would probably either crash the game, or they would rapidly despawn.

    and im not making a mod.
    Posted in: Maps
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    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from Cyprezz »
    I hate it, please finish :biggrin.gif:

    From the polls so far, its looking like youl get your wish.

    So has anyone used it yet? Any glaring problems (besides it being ugly as sin?)
    Posted in: Resource Packs
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    HEY! No fighting here. Dont make me make good on my threat.

    in regards to picks: obsidian will be found IN CHESTS A.K.A Already mined and ready to go.

    Bah, Im tempted to close this thread and just get input from the few people who have been paying attention for the whole time.
    Posted in: Maps
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Hypevosa »
    Quote from BenJ »

    ONE: Dont give it away without my permission


    I would never spoil it for anyone :tongue.gif:

    Quote from BenJ »
    and TWO:
    Quote from »
    And also' date=' if I'm going to do this I want the save file I've already asked for repeatedly >_< Even if it's incomplete right now it gives me an idea as to [b']how I want to texture things and what I want to use.[/b]


    we're not gonna be arguing over that little point are we?


    Argue or collaborate? I would like to have some say in things and possibly give demos to demonstrate efficacy if necessary - I don't want to just be some texture making slave. >_<

    You will have some say, dont worry. ive liked the texture stuff you did before. I just have specific plans for certain blocks which dont fit those textures. Netherrack is one such block.
    Posted in: Maps
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    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from Fooddood »
    Quote from BenJ »
    Glad to see so many people like epic fail as much as I do!

    Shall I continue working on it? (and before anyone asks, NO this will NOT affect my time spent on ZombieTown. this is just a stupid thing Ill do whilst bored,)

    When you're bored? WHEN YOU'RE BORED?! You're not allowed to be bored until ZombieTown is finished. That's right, I said it.

    You're.
    Not.
    Allowed.

    But I do anyways. :Notch:
    Posted in: Resource Packs
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Hypevosa »
    So about that save file...

    :SSSS: :SSSS: :SSSS: :SSSS: [] [] :Notch: :stone:
    :Turquoise: :Turquoise: :Turquoise: :Turquoise: [] [] :Teal: :stone:
    :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone:


    Two things with that.

    ONE: Dont give it away without my permission

    and TWO:
    Quote from Hypevosa »
    And also, if I'm going to do this I want the save file I've already asked for repeatedly >_< Even if it's incomplete right now it gives me an idea as to how I want to texture things and what I want to use.


    we're not gonna be arguing over that little point are we?


    Quote from bmrjw »
    You still need buildings right?
    MCedit or in Minecraft?

    schematic files please, much easier from my end.
    Posted in: Maps
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    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from BrokenTactics »
    Hmmm...maybe Ill rename it SimpleCraft. Touch up the ugliest textures so they look halfway decent, but still only use a few colors...it could become a texture pack designed to reduce lag by simplifying all of the graphics!


    How original......

    totally and completely. :Notch:
    Posted in: Resource Packs
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Hypevosa »
    lol.... I just had the fun imagining of reskinning TNT as smooth stone and replacing all of the smoothstone in the city with it... XD "wait.. why's it fla-- OH GO- *KSHSHOOOoooooooooooooooooommmm.....*


    ROFL After ZT is done, imma make WTF-Town, where everything is textured to be something else...
    Posted in: Maps
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    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from TurtleeyMC »
    It looks interesting, but the lines need to be really scribbly.

    That would be uglycraft - right now it looks like a simple cartoon.


    Hmmm...maybe Ill rename it SimpleCraft. Touch up the ugliest textures so they look halfway decent, but still only use a few colors...it could become a texture pack designed to reduce lag by simplifying all of the graphics!
    Posted in: Resource Packs
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