• 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from xiamyou »
    Do you need any more building or stuff made, im at your service

    I ALWAYS need more buildings! send them send them send them!
    Posted in: Maps
  • 0

    posted a message on Food: An oversized summary of each type and your opinions!
    I love pork, its so easy to obtain. Just make a large flat grassy patch, add some torches, and end up with more farm animals than what seems possible. Bread farms take too long to start, and chasing down spiders with my fists is not worth a fishing pole early in the game. Ive never seen an apple... and cake is just too labor intensive at the beginning of the game.
    Posted in: Survival Mode
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    quick update. I have the files sent to me by these people:
    fuzzehthehydra
    Break
    arcticwolf15
    Rayziik
    mjb1225
    kantk2010
    Jcb112
    Ben Smith (via email)
    Evan Muday (via email)

    Ive lost files from:
    Blagob
    fuzzehthehydra
    UnlikeMoot
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    OK everyone, we have a HUGE problem.

    due to my neglectfulness with implementing user generated buildings, most of the mediafire links I have been sent are now broken.

    I must ask that ANYONE who has EVER sent me a building send it again, regardless of how short of a time ago it was sent.
    Posted in: Maps
  • 0

    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from AloSec »
    ^^^^^
    Is your name actually Minecraft?? :ohmy.gif:

    The game has become sentient. You werent aware? The rest f us have already been assimilated.
    Posted in: Resource Packs
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Azaraphale14 »
    ok but what does the wood texture have to do with anything?

    couldn't one make certain parts of it transparent so that it looked more like barricades?


    the wood can be redesigned to look like anything. Last i saw it was sort of grey/steel colored. The problem lies within the shape of it, as that cannot be changed. A fence block will always resemble a fence.

    (though the grey steel color made lamposts look absolutely epic)
    Posted in: Maps
  • 0

    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from BlueToast »
    Please finish.

    woah! someone USES this?!

    if you would like, once I get this done, I can remodel the horribly ugly textures into just "simple" like you want. (make cobble and logs look less like thrice-digested vomit)
    Posted in: Resource Packs
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    This thread is REALLY pressing my nerves as of late

    BANNED BLOCKS:
    Wood
    Planks
    Wooden stairs
    Workbenches
    chests (ill place those myself)

    thats it

    Reskins:
    gold ore-bloody stone
    iron ore-bloodly cobble
    redstone ore-wood

    fences cannot be redesigned, only retextured as their shape is built in to the game, and they borrow the wood texture.
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Hell I might make that up soon...wouldnt take alot of effort. One floor, copy/paste...add spawners and chests...

    no no no...must finish this first!
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from xiamyou »
    im just ganna throw this idea out so..
    could u do like a battle thing were go through rooms having to fight mobs to get to the next room one youve completed the room you can open a chest with rewards the farer you get the better the items get...


    Bahahaha, surprisingly Im planning the "Tower of Terror" as my next project

    but if you mean for this project...no. it would eat up too much of the 200 mob cap.
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Oh hey! A bunch of crossed out stuff! guess that means I can ignore it.

    How would bikers have lava? Thats what im wondering...
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from mmmmidget »
    i have a question all of the traps are going to realisic to a city setting for example there isnt lava in a city so are there any lava traps? and if so is it reskinned?

    keep up the good work


    Probably not very realistic. Someone already sent me a building with a lava trap, and i doubt cities have random arrow shooters or tnt pitfalls.

    Reskinnings is a possibility though.
    Posted in: Maps
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from Luke_Mann »
    Wait... all the puzzles are in the lab? I was hoping they'd be spread out in random buildings...

    Theyre EVERYWHERE.

    simple puzzles give lame loot, tough ones give better loot. Check buildings for loot, hidden doors, traps, etc. The more times a building kills you, the better the loot.
    Posted in: Maps
  • 0

    posted a message on UglyCraft! [16x16] V: 1.1 out
    Quote from FourFire »
    its So0ooo00ooo0oo00o0oooooo...
    ooooooo00o0o0o0o0oooo0o0o0o0o0o0oo0oo0oo...
    ...ooooooo00o0o0o0o0oooo0o0o0o0o0o0oo0oo0oooo0o0...
    ...ooooooo00o0o0o0o0oooo0o0o0o0o0o0oo0oo0o0o...
    ...ooo0o0o0oooo
    NICE! (ugly)
    plese finish simple /ugly craft
    ti meka ym grmamar phaill trribleyl
    ni tis aowsomenses!
    SIMPLECRAFT T.B.D.W?
    Quote from DeathScytheBR »
    Looks like runescape on the lowest settings.

    agree with you there lol.

    You...fried my brain with that babble. Wooww.

    So I started monkeying with the GUI stuff, and its sp small I cant really make it ugly. The best I can do is make everything only have 1-2 colors...

    maybe Ill just scribble all over everything in pink after its done.
    Posted in: Resource Packs
  • 0

    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Quote from conqerer2 »
    Bah humbug. Fine then, no crafting. But without crafting, that question becomes a more major factor. How are you going to keep people from just running to the end in five minutes, walking in the sun where the zombies aren't? And in reference to the inevitable 'Why, I'm going to spam zombies right in front of the entrance', how are you going to do it in a balanced way which allows the players to get through alive. Because minus a sword, most players can be killed fairly quickly by three or four zombies, never mind 200.
    But I suppose we're all getting ahead of ourselves, seeing as we're still supposed to just be building things.


    zombies arent the only obstacle here.They way the game works is:

    -players need to find their way to a lab (i will not release its location)
    -then they need to find a way IN to the lab (as the scientists barricaded it shut)
    -after, they must find the portal room and three hidden chests with obsidian
    -they must finish the portal and go into the nether
    -then they must find their way through the nether to the gate that leads to freedom

    Guarding all of this will be mazes, redstone puzzles, and of course zombies.

    Id like to see anyone solve it in five minutes even after learning where everything is.
    Posted in: Maps
  • To post a comment, please .