Even if people are wary of making a fully updated package, given the way minecraft lets you layer resource packs, couldn't we at least create a single unified update package combining all the contributions of new tiles to be laid over the top of the original dandelion download?
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Feb 17, 2017BellerophonM posted a message on [16x][1.8] ~Dandelion~ (Biomes o Plenty support) UPDATED 5/23Posted in: Resource Packs
Jan 23, 2017BellerophonM posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.28 released! (July 23, 2020)Posted in: Minecraft Mods
Probably my biggest want at this point would be configurable colour temperature and dropoff rates for the torches, if you're gathering feedback. But I can deal. This shaderset is amazing.
Oh, and water shading on cauldron water.
Jan 20, 2017BellerophonM posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.28 released! (July 23, 2020)Posted in: Minecraft Mods
Anything that can be done about this? The wall of maps has lanterns behind it: also, the room is entirely enclosed, so no idea what that sun is doing there.
Speaking of which, portal reflectivity doesn't seem to happen in the nether...
Jan 3, 2017BellerophonM posted a message on [16x][1.8] ~Dandelion~ (Biomes o Plenty support) UPDATED 5/23Posted in: Resource Packs
Can your 1.11 download just be merged with the official 1.8.1 download, or is there an intermediary update I need as well? It's a bit hard to keep track.
Are you keeping to the original palette with the new textures?
Mar 26, 2014BellerophonM posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Is there any way to up the brightness and/or range of torches, maybe whiten them a bit?Posted in: Minecraft Mods
Mar 24, 2014BellerophonM posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]A request, I guess, for a variant when you've got 10.1 out. I love this shaderpack, but I really wish that interior and night lighting wasn't quite so... dim.Posted in: Minecraft Mods
Jan 1, 2013OKAY.Posted in: Minecraft Tools
I'm testing out a new version where I've changed it to Java, for anyone who still wants this thing but was having trouble with the .NET framework. Other changes:
- Support for spaces in filenames.
- 'Advanced' screen allows for memory settings and Java Runtime selection.
- Remembers last-run profile.
- 'Default' profile launches your non-profiled minecraft.
Please let me know if you stumble across any bugs.
Quote from akitten007
Does anyone know how to add minecraft to steam so it applies the overlay whenever you play one of your installations? For example, I have a Stock MC folder and a Snapshot one, and using this program, I can run both. Can I get the Steam overlay to work on both installations? Sorry if it's confusing. Thanks
Hmm. Not sure you can do this, actually.
Quote from aaronhowser11
so basically MultiMC?
Well, to be fair, it predates MultiMC, and is a lot more lightweight, which may or may not be what you want.
Jun 1, 2012I don't see why it'd be overkill - tab are meant to be a part of the panel, like the vanilla one below. In fact, that's the whole base metaphor behind tabs. What you've got there is just buttons arrayed where tabs would normally be. Make the tab an extension of the brown frame, with darkened ones behind for the other tabs.Posted in: WIP Resource Pack
Plus, there's already a scrollbar graphic in the pack - it's what you have when setting field of view or brightness. Just make an expanded version of that for the scrollbar.
Whilst I'm on the suggestion train, can I propose that Pine Wood should be darker? It's the standard dark wood of the game, but right now it's bright and orangey. If anything, jungle wood should be what pine wood is now, birch should be what jungle is now, and pine is meant to be darker and browner, maybe the same colour as the lower half of a chest.
May 30, 2012Oh, wow. I checked this thread for a few months after I posted it, then after nothing happened for ages, assumed it had died out... I did not expect five pages.Posted in: Minecraft Tools
Maybe this'll give me the impetus to get around to finishing my java version with spaces and RAM settings.
For those with XP, I'm really not sure; .NET seems to have some odd issues. Do be aware that .NET 4 doesn't include previous versions - you need 4 and 3.5 alongside each other. The Java version, if I do go back to it, shouldn't have such problems; also I believe some other people have taken up the whole home folder redirect idea and made tools based on it, so try those as well.
And yeah, a mac version is - well, I'm not sure if it's possible, actually, I'd have to look into how mac sets up the directories. I wouldn't be able to test it, though.
Dec 13, 2011BellerophonM posted a message on [16x16] QuantumCraft [v3.0] [Minecraft 1.8] - DISCONTINUEDPosted in: Resource PacksQuote from Pazzaz
You forgot the dragon egg, next to the enchantment table.
Here you go, peoples.
I also played with the enchantment table and fixed the rest of the records in items.
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