You know what? Since you and every other person that makes these ridiculous threads isn't using the slightest bit of empathy, i've decided that neither will I. You sir, are retarded, I doubt you could sit down in a chair for 12 hours every single day, and write strings of code. That's all they do all day. Do you really think that he just comes to work every day and says "You know what guys? Let's up minecraft!"? No, he doesn't because it's his job to make a GOOD GAME. Not your game, but a good game. If you don't like it, then the community would probably be happy to see you leave. Mojang already has your money. They're not forcing you to play anything.
Another way to solve it is using an FTB modpack that has redpower2 in it already. I said the hell with it and finally got the FTB launcher and grabbed Direwolf20's modpack and added my own personal mods I like to use, a lot of the ones I already used were in the mod pack though some of them need updating. Regardless I just need to solve the mod block ID conflicts and all be all done
That's what I did, saved me a lot of times when I only have to do half the configs.
Well I finally Got My Quarry machine built.. It still needs to be skinned and i need to finish the Control Room and bring the wires up to it.. But This is basically how she works. Wohoo.
Looks pretty awesome without it, but probably needs it to function.
Personally I don't see what the big fuss is about decompiling her code for modding help. That's usually what I do when I can't figure something out, look at another modders code. I've lost track of how many times i've looked at buildcraft's code for help. The only difference here is that elo's isn't open source, but as long as you're not just copy/pasting code, there shouldn't be any problems.
You don't limit yourself at all. You just monitor your node's size until you've developed that secret item that regenerates the aura. Then you can make it as big as you want, and it will slowly regenerate all the nearby nodes you've drained as well.
I set one up with a nexus for essence:
In an enclosed space for wisps.
What exactly is that secret item? I haven't gotten very far into thaumcraft yet.
Does anybody know if in the dev version the structure gen is fixed yet?
To those asking about a server I have a server up: magik.xeraxcraft.com
Requires Forge 442 and Ars Magica v5.25.698
I actually believe the "bug" is intended. But no, it isn't "fixed" yet to my knowledge.
I agree with the poster from before, the things included in the spawn structures are a little end game and don't really have a purpose for being in the houses. It wouldn't be hard to remove them, it would just take quite a bit of time.
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Which seems to have happened only once.
That's what I did, saved me a lot of times when I only have to do half the configs.
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Grrrrrr.... Oh the difficulty of finding things by myself.
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Hope not.
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Looks pretty awesome without it, but probably needs it to function.
Personally I don't see what the big fuss is about decompiling her code for modding help. That's usually what I do when I can't figure something out, look at another modders code. I've lost track of how many times i've looked at buildcraft's code for help. The only difference here is that elo's isn't open source, but as long as you're not just copy/pasting code, there shouldn't be any problems.
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What exactly is that secret item? I haven't gotten very far into thaumcraft yet.
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The next user has to survive everything in the universe attacking him/her.
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I actually believe the "bug" is intended. But no, it isn't "fixed" yet to my knowledge.
I agree with the poster from before, the things included in the spawn structures are a little end game and don't really have a purpose for being in the houses. It wouldn't be hard to remove them, it would just take quite a bit of time.
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I rolled around a bit.