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    posted a message on Clouds need an update.
    Quote from Badprenup»

    I like that you can build above the clouds. I dislike that they go through walls, so I would rather that be fixed than the clouds being raised.


    I agree with that. If the clouds could somehow be modified to "disappear" when they collide with the sides of buildings and reappear on the other side, that would be fantastic. Then you could have variable altitude clouds, which would be ideal in terms of realism.
    Posted in: Suggestions
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    posted a message on Clouds need an update.

    When the build limit was 127, the current cloud layer of 127 made sense. That was the top of the map. But now the build limit is 255. That leaves us with a 4 block thick "phantom zone" at 127. Shouldn't the clouds be moved to 255 as well? :unsure:

    Posted in: Suggestions
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    posted a message on Trains~

    I think it would be neat to release trains as something separate to minecarts. Like, imagine minecart rails as being a "narrow-gauge railway". For trains, you could have a rail that takes up 3X3 blocks instead of 1X1! This would allow for things like passenger cars, a convincing locomotive model, caboose, etc. :lol:

    Posted in: Suggestions
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    posted a message on Better Village Generation and Construction

    I agree with this, I mostly play on amplified worlds and a hut will occasionally turn into a skyscraper. It would be nice if village generation inherently flattened the terrain a bit as well, making red areas less likely.

    Posted in: Suggestions
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    posted a message on Turn caught fish into koi ponds?

    As an alternative to cooking caught fish, I think it would be neat if you could deposit them back in the water and have them turn into a real entity/mob. This would allow you to make koi ponds and thus convincing Japanese gardens. They would be really small, about the size of a tripwire hook. What do you guys think? :lol:

    Posted in: Suggestions
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    posted a message on Is the Elytra over-powered or under-powered?

    I don't think the arrow is missing me actually, I'll straight up be in 3rd person view and see the arrow come straight down on my head, hit me, then bounce off and get transferred to the ground. No damage. But I just realized why it's probably not working, I have my server set in PVE mode.

    Posted in: Survival Mode
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    posted a message on Is the Elytra over-powered or under-powered?

    Hmmm. I was reading about 1.11.1 and I really like the idea of rocket assist. Gun powder and paper are cheap. Very cool. I hope it doesn't increase the speed too much though. I already see 2~8sec behind messages when an elytra is used to explore new areas.

    Posted in: Survival Mode
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    posted a message on Is the Elytra over-powered or under-powered?
    Quote from Adversity»



    I actually don't wear any armor anymore when flying after "the incident".


    I generally use a punch 2, unbreaking 3, mending, infinity bow with my elytra to allow me to fly as long as I want. You can fly forever(relatively speaking, I think it's actually about 25-30k blocks before your elytra breaks) using that bow. I think the new enchanting change to mending/infinity in the upcoming snapshot is actually a direct nerf on this. So you can't just have your elytra, bow, single arrow, fly around for thousands of blocks and then just go fix it up. Now you'll need to either replace the bows or the arrows.


    SO ANYWAYS, one time when I was flying around, I actually broke my fully repaired mending diamond armor(helm/legs/boots) from shooting myself with the punch bow... I figured that the damage reduction would help me save some food to heal, but then I started noticing that I was taking MORE damage, check my inventory... No armor LOL. Needless to say, I don't wear armor when using my elytra anymore and just bring an extra stack of steaks when I'm flying around.


    The lesson of the story is that an undamaged elytra will last longer than undamaged diamond armor.



    Okay... But you have to admit, while your reasons for not wearing armor serve a functional purpose, it's "janky". LOL, You are exploiting what is obviously a bug to extend flight. Besides, how the heck does that work anyway? I've tried shooting arrows straight up in the air and when they come down on my head they do no damage. How are you able to hit yourself?

    Posted in: Survival Mode
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    posted a message on Is the Elytra over-powered or under-powered?

    I've been using the elytra in amplified survival and I love it! It completely changes the whole game experience, effectively turning impassible terrain into your personal playground. However, there are a few things I find unbalanced about it.

    It's nice that they provided a great end game item with amazing flight capabilities... But it suddenly becomes a lot less great when you see how easily durability is reduced. After a single Minecraft day/night of flying, I can get the durability down to the red zone with stock elytra. That's pretty pathetic for something that is supposed to be an end game item. This is somewhat counteracted by the fact that elytra don't break and they can be repaired... But who wants to bring a anvil and tons of leather with them while exploring? These puppies should last longer... A lot longer. As an end game item, they should last longer than any of your diamond equipment, effectively becoming an extension of your body. When you apply durability and mending enchantments, the elytra finally becomes "usable" as an exploration tool. Does it seem right to have to double enchant an end game item before it becomes practical for exploration?

    Another insult comes from having to substitute your chest plate for the elytra, massively decreasing your damage resistance (especially on hard mode). You could say this is balanced by a quick getaway capability and the fact that flying objects are usually light weight, but I think most PVP players will argue that the Elytra is completely worthless in combat due to the decrease in damage resistance.

    What do you guys think? Would you change the elytra or is it fine as is?

    Posted in: Survival Mode
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    posted a message on What to do about toxic player?

    It depends on how much you like this "other friend". The civil thing to do would be to explain that griefing is prohibited on your server. He can either follow the rules or find another server. If they fail to adjust to the new world order, ban them. :lol:

    Edit: The only problem with banned players is they might come back as "someone else" using another account. That's why I always use a white list on my servers. Remove them from the white list and they aren't coming back, heh.

    Posted in: Survival Mode
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    posted a message on Amplified + Elytra = best survival experience ever?
    Quote from laserguy345»

    It has been three years since amplified was added. Based off of this observation, Mojang is only going to do this once. Also how could those mountains be even larger. Some go up to build height. Next you can not speak for everyone saying that everyone set their options to the limits. Have you taken a poll? I think not.


    I'm sorry... But was the original height limit not 127? Hmm, it appears to be 255 now. That answers the first question... Now for the second. No, I haven't taken a poll and nor do I need to. Why don't you look up Moore's law and talk to me again in 18 months? The industry speaks for itself.

    Edit: I don't mean to sound harsh, but it's the truth. The industry just keeps moving forward, faster CPUs, faster GPUs, better graphics engines, upgrades to existing graphics engines, etc, etc, on and on. If Minecraft just stands still and fades into obscurity, that's a bad investment on Microsoft's part. I'm not saying it can't happen, it often does. But it's also very possible that they will do something with it... They will keep advancing the engine to keep pace with technology, eventually culminating in to a much grander scale version of the game. That would be the smart thing to do. After all, the original NES is still fun and all, but sometimes you just have to move on.

    Posted in: Survival Mode
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    posted a message on Amplified + Elytra = best survival experience ever?
    Quote from RobertFrans»

    The description of amplified worlds in the game is: just for fun, requires beefy computer. So it is of course part of vanilla Minecraft, but the gameplay is not balanced around amplified. Amplified just places you in a more extreme world with the same gameplay, and challenges you to do everything as normal with the landscape itself as biggest obstacle.
    However, if they would provide more easy methods to negotiate those obstacles in amplified, those methods would become quite easy horribly overpowered in normal worlds. So there is a choice to be made: balancing the game around normal worlds or around amplified worlds. Mojang chose the first.

    And your writing about the reason of the normal world generation is just speculation, not supported by what Mojang has communicated about it. In fact, it is more reasonable to state that the world generator is now exactly what Mojang wants, especially because the b1.7.3 generator had already pretty extreme hills everywhere. But that generator is not used anymore, so she chose already deliberate to let then not spawn everywhere.

    If there is one thing that has become apparent, it's that Minecraft is more of a living, evolving product rather than a static end goal. Microsoft would not have dumped the enormous sums of money into a technological dead end. You might be laughing at the idea now, but I bet amplified mode is just a preview of things to come. Bigger is almost always better from the user's perspective, players have a natural and observable inclination to set their graphics settings to the limits of their hardware. There is no reason to believe that this trend will not continue. I know for a fact that the scale of the procedural generation is directly correlated to the processing limitations in the hardware itself, you don't have to be a Mojang employee to figure that out.
    Posted in: Survival Mode
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    posted a message on Amplified + Elytra = best survival experience ever?
    Quote from laserguy345»

    I guess you made your point with the poisonous potatoes, but those are just four items. Adding seven items because you are lazy? Nah. Also not all new modes of transportation are liked in other games. There was so much hate for the double jumps in CODBO3 (especially from the YT community).



    15 if you count each of the music disks! And I'm sure there are others as well, I was just too lazy to do an exhaustive search. But I digress from the main point, which is that Amplified is a really hard mode to get around in. I agree that the elytra should be difficult to obtain. But I think it would be neat if they made it a craftable item in the main world. It doesn't really offer a significant combat advantage and it even weakens you a bit by forcing you to remove your chest plate. Because normal worlds don't scale up much in height, it's not really that useful as a mode of transport. But in amplified mode it turns a near unplayable world into a uniquely enjoyable way to play Minecraft. I've got 3 villages all within Elytra flight range of each other on an Amplified map. It's fun just flying between them and seeing everything from a birds eye perspective.

    Posted in: Survival Mode
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    posted a message on Amplified + Elytra = best survival experience ever?
    Quote from RobertFrans»



    You still have Nether portal traveling, minecarts, pigs, horses, enderpearls and speed potions. And you can also juist build decent roads, stairs, elevators and tunnels to make walking faster. So in a normal world mobility is not really a problem if you know your ways. Having the elytra in early gameplay is very overpowered there.
    In amplified worlds traveling is maybe much more difficult, but amplified is not part of the normal Minecraft gameplay. It is there just for fun, for those with a beefy CPU who likes a challenge. Balancing the game around the amplified world is therefore not the right way of doing.


    True, there are various methods of travel. And boats on top of that, which thank goodness they have finally fixed. I will even agree that Elytra is unnecessary on a normal world map. However, I disagree with your statement about amplified not being a normal part of Minecraft gameplay. First off, it's built into the vanilla client and has been there for a while. Second, there is nothing different about the gameplay from a functional standpoint. You craft the same items, it generates the same structures, and all the same resources are available. The Nether and The End are unchanged. The only real difference is one of scale, they changed the generation math a little bit and now hills go above the clouds. And, lets be realistic here... If they could make something with the scale of amplified mode work on slower computers, they would. The only reason normal mode world generation is so "tame" is so the game will work well on lowest common denominator systems, thus appealing to the maximum potential customer base.
    Posted in: Survival Mode
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    posted a message on Amplified + Elytra = best survival experience ever?
    Quote from laserguy345»

    So you want to introduce seven separate items, solely for the purpose that you don't want to g o to the End? The End usually takes me personally a week to get there. But without any other purpose for said items, why have them at all?

    It sounds so cynical when you put it like that. It's not like there aren't already a bunch of separate, sole use items in Minecraft. (Milk, music discs, rabbit hides, poisonous potatoes, etc) It seems like a waste to make elytra available when most players are either burned out, or close to being burned out on the game. It enhances amplified world types SO MUCH, while it's usefulness at the End seems limited. A lot of games are defined by the character's mobility in the game. Bionic Commando is an excellent example of this. A lot less people would have liked Bionic Commando if it had taken a week to get the grappling hook. :lol: A better example would be Super Metroid or Castlevania Symphony of the Night, where you are progressively increasing your mobility throughout the game. With Minecraft it's like... Before elytra = severely limited mobility, after elytra = near ultimate mobility. It's a huge contrast and not necessarily one that should be introduced at the end of the game.
    Posted in: Survival Mode
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