Holyyyyy. Highly recommend to all looking for some entertainment to go read the changelogs on the BTW wiki. I didn't intend to spend half an hour reading a changelog, but there you go. It happened. (mild spoilers, but FC is pretty considerate regarding them)
Edit: Potential bug report: snow blocks float, and seem to be slightly stronger (probably wrong here) against explosions than dirt, which leads to strange looking 'phantom terrain remnants'.
edit: Flowerchild, did I read somewhere that you were going to remove our capacity to get early free Chests from desert temples? Just want to know so I can honestman it up. Hope you're doing well man.
Has anyone taken note of any terrain generation changes in the changelogs over the years? I used to feel dissatisfied with it, but I've been finding some really nice looking landscapes and mountains ever since I started playing again. Maybe just a change of attitude eh?
edit: holy crap! I discovered the crafting bench! You sly dog.
Bug report: (avoid for tech-spoiler)
Leaving sun-baked clay bricks on the ground will let you walk at normal speeds even when snow covers the ground under the bricks. Not much of an exploit, but the optimal play is to leave bricks everywhere so you don't have to plow snow.
EDIT: the mechanics for placing tools in the ground already has a framework. Standing fishing rods in the dirt so we can weave while we fish? =')
edit: a thought: lava eats (most?) placed blocks, to turn lava into another interesting element that must be worked around
Another 'bug':
Placing hatchets is a great way to put out fires, or protect space you're occupying from catching on fire
I wish OP expanded on what Metadata was, or at least pointed us somewhere! I'm trying to add ctm to my 1.5.2 game version & I'm a little bit lost, and struggling to find proper info on certain things!
Edit: Finally figured out something about metadata.
If you look at item IDs, a solid number (e.g. 44) will have 'sub-IDs' (44:1, 44:2 etc) which seems to point to other similar blocks, in blockID 44's case, 44:1 is sandstone slab, 44:3 is cobblestone slab.
The metadata value simply points to those sub-IDs, far as I can tell. So, metadata=1 found in block44.properties refers to Sandstone Slabs. Bon apetite.
You're officially my favourite MC modder, mate. XD This **** is genuinely interesting. If you made an entire overhaul based around these ideas, you could have a super cool overhaul
Haha, holy crap! As always with this mod: I'm afraid, but happy I'm afraid.
o7
EDIT: I just had a thought on how to bandaid the dark areas which you see when entering a new area.
Depending on how well the game'll allow it to be implemented, this could be a minutely janky to moderately janky solution: the player will always have with him a 'dispeller of darkness' item, which has infinite range & only affects blocks as much as is necessary to update them (and clear the un-updated dark areas).
Some potential issues I could see with this implementation: It's janky and immersion breaking having such an item with you. (actually, maybe it could be made so that any slot without an item in it could have this effect, to remove the need for a special item?)
And: It might also be used to 'set off' gravity-affected blocks from a distance, which is not so good.
Editwo: Has anyone had much experience with the Deco add-on? In the blurb the author states that it may slightly upset the delicate balance of BTW. Could anyone tell me exactly what they are? I don't want to have to go through the images and spoil a whole bunch of stuff! <3 (Also, why am I so addicted to vanilla textures? These texture packs look so good, and I think I want Connected Textures, but I just can't get away from Vanilla ;( )
EDIT: Just discovered how to make stone axes after a short break (a sad death it was) from the game, and I really feel like that early immersing struggle to balance time hunting & gathering fuel for your fire is kinda removed by getting an early stone axe! Maybe my unorthodox playstyle is the only thing which allowed me to experience that struggle of trying to juggle food supply, fuel & daylight.
Yes, I'm insinuating that the time I was forced to use the
sharp rock
was a unique period of gameplay that has value and a place in the early game of BTW. The early axe took out the 'gather the fuel' ball out of the juggling act. That's just how I feel, though.
Ah thanks man, thanks for the confirm! And appreciate you playin my little game for me!
EDIT: I don't think I've ever made a suggestion before, as I understand how you feel about it FC, but you might appreciate the masochism involved in the birth of this one. I've always wanted hardcore spawning to work so that each time you respawn, the original spawn is forgotten.
This may be too hardcore for some, but I always wanted the penalties of death to extend right into the lategame, even when you've built up significantly around the original spawn area.
EDITEDIT: I feel that this might be an unavoidable bug that y'all probably know about, but campfires seem to light trees on fire through several blocks of dirt. I could be shacked up in a little dirt hole a few blocks of dirt beneath the surface & my campfire will start catching any trees above me on fire. It's not a huge problem, but I thought I'd report it just incase. https://streamable.com/ezxal8
EDIT*3: After two days of playtime, I've finally figured out what to do after learning to make fire and cooking. I finally got the point (hinty pun alert)! Intuition reflected in game mechanics perfectly. This is exactly what I play video games for! Thank you!
As a quick and vaguely related aside, I absolutely love the changes to stone & trees. Huge levels of immersion and feelings of realism gained there (not to mention the entire campfire process. Your first step involving light at night just feels so much more realistic. No more countless first nights spent in the dark ).
But one of my favourites is the loose-dirt. Finding and making your first shelter is way less cheesy than before, and I'm a huge fan. Also I swear I remember suggesting this one years ago!
I don't know if any of yall will remember the last time I tried this, but I used to play BTW without a wiki and would often ask for vague hints on how to progress. An awesome mofo was in the process of making this mod whereby discovering an item would reveal hints about what it may be used for and how you can utilize it. If you're still around mate, make contact!
In any case, I'm finally returning for another adventure in BTW after 5 years, and holy crap has it changed! It was like playing Minecraft again for the first time! That delicious confusion and discovery! When I discovered how to make fire I found myself fist-pumping with delight!
Anyway, what I'm here to ask is, when cooking meat over a campfire is there anything else I need to get it done other than leaving it on the spit over a lit fire? I'd appreciate as vague an answer as possible <3 (also, if you accidentally 'knock' the meat off, will it reset its 'progress'? Haven't totally sussed it out yet)
0
You mean the 20 seconds it takes to install a minecraft mod? Honestly though, I getcha
0
Holy crap. This looks amazing! I haven't played vMC in nearly a decade, but this looks absolutely incredible.
0
Holyyyyy. Highly recommend to all looking for some entertainment to go read the changelogs on the BTW wiki. I didn't intend to spend half an hour reading a changelog, but there you go. It happened. (mild spoilers, but FC is pretty considerate regarding them)
Edit: Potential bug report: snow blocks float, and seem to be slightly stronger (probably wrong here) against explosions than dirt, which leads to strange looking 'phantom terrain remnants'.
edit: Small (tiny) visual issue with Infernal Enchanter GUI https://imgur.com/a/MtLRLZB
edit: Flowerchild, did I read somewhere that you were going to remove our capacity to get early free Chests from desert temples? Just want to know so I can honestman it up. Hope you're doing well man.
0
Has anyone taken note of any terrain generation changes in the changelogs over the years? I used to feel dissatisfied with it, but I've been finding some really nice looking landscapes and mountains ever since I started playing again. Maybe just a change of attitude eh?
edit: holy crap! I discovered the crafting bench! You sly dog.
Bug report: (avoid for tech-spoiler)
Leaving sun-baked clay bricks on the ground will let you walk at normal speeds even when snow covers the ground under the bricks. Not much of an exploit, but the optimal play is to leave bricks everywhere so you don't have to plow snow.
EDIT: the mechanics for placing tools in the ground already has a framework. Standing fishing rods in the dirt so we can weave while we fish? =')
edit: a thought: lava eats (most?) placed blocks, to turn lava into another interesting element that must be worked around
Another 'bug':
Placing hatchets is a great way to put out fires, or protect space you're occupying from catching on fire
0
I wish OP expanded on what Metadata was, or at least pointed us somewhere! I'm trying to add ctm to my 1.5.2 game version & I'm a little bit lost, and struggling to find proper info on certain things!
Edit: Finally figured out something about metadata.
If you look at item IDs, a solid number (e.g. 44) will have 'sub-IDs' (44:1, 44:2 etc) which seems to point to other similar blocks, in blockID 44's case, 44:1 is sandstone slab, 44:3 is cobblestone slab.
The metadata value simply points to those sub-IDs, far as I can tell. So, metadata=1 found in block44.properties refers to Sandstone Slabs. Bon apetite.
1
Nooo! Please re-upload this! I play an outdated version of minecraft and these are EXACTLY the kind of textures I'm looking for!
0
Holy ****! This exists?! Whoooo-eeeeeeeeeee
1
These crazy Russian coders! Why are Russians always creating the most interesting stuff! This looks freaking awesome!
0
Haha, sick! I genuinely am looking forward to seeing what you come up with. Minecraft needs to be harder these days.
1
You're officially my favourite MC modder, mate. XD This **** is genuinely interesting. If you made an entire overhaul based around these ideas, you could have a super cool overhaul
1
lol. Good production quality of your showcase video xD
0
Haha, holy crap! As always with this mod: I'm afraid, but happy I'm afraid.
o7
EDIT: I just had a thought on how to bandaid the dark areas which you see when entering a new area.
Depending on how well the game'll allow it to be implemented, this could be a minutely janky to moderately janky solution: the player will always have with him a 'dispeller of darkness' item, which has infinite range & only affects blocks as much as is necessary to update them (and clear the un-updated dark areas).
Some potential issues I could see with this implementation: It's janky and immersion breaking having such an item with you. (actually, maybe it could be made so that any slot without an item in it could have this effect, to remove the need for a special item?)
And: It might also be used to 'set off' gravity-affected blocks from a distance, which is not so good.
Editwo: Has anyone had much experience with the Deco add-on? In the blurb the author states that it may slightly upset the delicate balance of BTW. Could anyone tell me exactly what they are? I don't want to have to go through the images and spoil a whole bunch of stuff! <3 (Also, why am I so addicted to vanilla textures? These texture packs look so good, and I think I want Connected Textures, but I just can't get away from Vanilla ;( )
3dit: haha https://imgur.com/kdDHYLT I love this. The small details get me
E4IT: http://www.sargunster.com/btwforum/viewtopic.php?f=12&t=7930&start=25 found it
EDIT: Just discovered how to make stone axes after a short break (a sad death it was) from the game, and I really feel like that early immersing struggle to balance time hunting & gathering fuel for your fire is kinda removed by getting an early stone axe! Maybe my unorthodox playstyle is the only thing which allowed me to experience that struggle of trying to juggle food supply, fuel & daylight.
Yes, I'm insinuating that the time I was forced to use the
sharp rock
was a unique period of gameplay that has value and a place in the early game of BTW. The early axe took out the 'gather the fuel' ball out of the juggling act. That's just how I feel, though.
0
Ah thanks man, thanks for the confirm! And appreciate you playin my little game for me!
EDIT: I don't think I've ever made a suggestion before, as I understand how you feel about it FC, but you might appreciate the masochism involved in the birth of this one. I've always wanted hardcore spawning to work so that each time you respawn, the original spawn is forgotten.
This may be too hardcore for some, but I always wanted the penalties of death to extend right into the lategame, even when you've built up significantly around the original spawn area.
EDITEDIT: I feel that this might be an unavoidable bug that y'all probably know about, but campfires seem to light trees on fire through several blocks of dirt. I could be shacked up in a little dirt hole a few blocks of dirt beneath the surface & my campfire will start catching any trees above me on fire. It's not a huge problem, but I thought I'd report it just incase. https://streamable.com/ezxal8
EDIT*3: After two days of playtime, I've finally figured out what to do after learning to make fire and cooking. I finally got the point (hinty pun alert)! Intuition reflected in game mechanics perfectly. This is exactly what I play video games for! Thank you!
As a quick and vaguely related aside, I absolutely love the changes to stone & trees. Huge levels of immersion and feelings of realism gained there (not to mention the entire campfire process. Your first step involving light at night just feels so much more realistic. No more countless first nights spent in the dark ).
But one of my favourites is the loose-dirt. Finding and making your first shelter is way less cheesy than before, and I'm a huge fan. Also I swear I remember suggesting this one years ago!
0
I don't know if any of yall will remember the last time I tried this, but I used to play BTW without a wiki and would often ask for vague hints on how to progress. An awesome mofo was in the process of making this mod whereby discovering an item would reveal hints about what it may be used for and how you can utilize it. If you're still around mate, make contact!
In any case, I'm finally returning for another adventure in BTW after 5 years, and holy crap has it changed! It was like playing Minecraft again for the first time! That delicious confusion and discovery! When I discovered how to make fire I found myself fist-pumping with delight!
Anyway, what I'm here to ask is, when cooking meat over a campfire is there anything else I need to get it done other than leaving it on the spit over a lit fire? I'd appreciate as vague an answer as possible <3 (also, if you accidentally 'knock' the meat off, will it reset its 'progress'? Haven't totally sussed it out yet)
0
Ah, cheers. I thought it was that.