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    posted a message on [1.7.10] i need help with explosions heh

    im trying to make the entity explode when attacked with the item and i cant figure out a way to do this

    Posted in: Modification Development
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    posted a message on Naruto-Anime Mod
    Quote from GolemDeath0»

    net.minecraft.server.network.NetHandlerLoginServer.func_147233_a (NetHandlerLoginServer.java:60) at net.minecraft.network.NetworkManager.func_74428_b (NetworkManager.java:215) - Ticking connection --Details: Connection: net.minecraft.network .NetworkManager @ 5ce83859Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c (NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q (MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p ( MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p (IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run (MinecraftServer.java:427) at net.minecraft.server.MinecraftServer $ 2.run (MinecraftServer.java:685) - System Details --Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_161, Oracle Corporation Java VM Version: Java HotSpot TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 209465840 bytes (1 JVM Flags: 6 total; JVM Flags: 6 total; -XX: HeapDumpPath = MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX: + UseConcMarkSweepGC -XX: + CMSIncrementalMode -XX: -UseAdaptiveSizePolicy -Xmn128M AABB Pool allocated, 0 (0 bytes; Minecraft Forge 10.13.4.1558 Naruto Mod 5 mods loaded, 5 mods active States: '0', '0', '0') used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.99.99 U '= Unloaded' L '= Loaded' C '= Constructed' H '= Pre-initialized' I '= Initialized' J '= Post-initialized' A '= Available' D '= Disabled' E '= Errored UCHIJAAAA mcp {9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML {7.10.99.99} [Forge Mod Loader] (Forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA Forge {10.13.4.1558} Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA AM {1.0.0} [Naruto Mod] (Naruto-Anime-Mod_V0.9.15_Beta_1.7.10-1.0.jar) UCHIJAAAA narutomod { 0.3.3} [SEKWAH41's Naruto Mod] (Naruto-Mod-1.7.10.jar) GL info: ~~ ERROR ~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N / A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0/8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml, forge' [13:39:20] [Client thread / INFO] [STDOUT]: [net.minecraft.client.Minecraft: func_71377_b: 354]: # @! @ # Game crashed! Crash report saved to: # @! @ # C: \ Users \ User \ AppData \ Roaming \ .minecraft \ crash-reports \ crash-2018-05-06_13.39.20-server.txt [13:39:20] [Client [13:39:21] [Server thread / INFO]: Saving chunks for level 'New World' / Nether [13:39:21] [Server] thread / INFO]: Saving chunks for level 'New World' / The End [13:39:22] [Server thread / INFO] [FML]: Unloading dimension 0 [13:39:22] FML]: Unloading dimension 1 [13:39:22] [Server thread / INFO] [FML]: Applying holder lookups [13:39:22] [Server thread / INFO] 39:22] [Server thread / INFO] [FML]: Holder lookups applied [13:39:22] [Server thread / INFO] [FML]: SERVER_STOPPED. Errors may have been discarded. [13:39:22] [Client thread / INFO] [FML]: Server terminated.¨ appears always


    my email : [email protected]


    cant use sekwah's with mathioks
    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    .

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    hello im trying to figure out how to get susanoo and curse seal with nbt because rps are difficult when you have to go and do everything by hand

    Posted in: WIP Mods
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    posted a message on need help with a circuit

    the method of fixing it that Grizdale gave me worked and now its working except when i activate it the server crashes so i gotta fix that

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with a circuit
    Quote from ScotsMiser»

    I missed this too when I looked at drhubs reply, but the droppers [D3 droppers see below] in the dropper-hopper T-flip-flop need to be hard powered, not soft powered (or powered, not activated)


    H D1

    D2D3


    I tried a few things, but – without widening the cyan line to hard power the droppers – a different T-flip-flop is needed.

    Even widening the red wool to 3x2, the only T-flip-flop I can fit in the space and power from the cyan line flashes once with each state change.


    Is there any reason each torch tower needs its own T-flip-flop?

    [Using a single T-flip-flop to control the entire cyan RS line and simply powering the torch towers by RS dust across the red wool seems simpler.

    If some towers are to be off and some on at any given time, the 3 red wool give space enough to insert inverters where needed and changing the positioning of the inverters would be only slightly more annoying than changing the intitial state of the red wool T-flip-flops.


    If it would work, this option would be cheaper and a bit less laggy...]


    im making a prison in the nether and i need a bunch of cells doors to open all at once or individually so i tried t flip flops with torch towers

    heres the cells that need to be opened

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with a circuit
    Quote from drhubs»

    Feed that repeater right in front of the t flip flops into one of your blueish blocks that will make it act kind of like a redstone block. It will power those t flip flops and keep the circuit going.


    the circuit is still being powered all the way through but the t flip flops arent getting any power
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with a circuit

    i need help with my circuit there is a photo i need those t flip flops to power but this line has to stay 1 block

    Posted in: Redstone Discussion and Mechanisms
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