Quote from 2good4u2
The skeleton head is 398. Not sure about the rest.
Pigs follow you around with a carrot on a stick. Again not sure about other uses.
With the "carrot on a stick", the pig you are mounting will move in the direction you face. They don't jump up blocks that are in front of them, so the only real use for them is traveling downhill. I wish this would be changed.
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I was just wondering, how do people do this? Tile Entities? Something else I don't know about?
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For my chair mod, I spawn an entity inside of a block, and the player mounts it.
The mountable entity is spawn right in the center of the block (0.5, 0.5, 0.5)
Shall I send you the mod so you can reproduce?
I personally don't see the need to reproduce, provided the cure is as simple as:
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The only thing you need to do is check if the player is mounting something., If he is, don't modify the animation.
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Energy consumption/gain.
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It's actually not a public mod yet. It isn't fully functional enough to be a complete mod, but the idea is you right click chair/couch blocks, and it spawns an entity on the point of the block where the player's "behind" would rest. The player is then told to mount this "invisible" entity. It has no hit box, and it doesn't move. The entity is destroyed when you right-click the block.
I really like having this mod, and I want to have crawling available to players on my server, but the crawling aesthetically interferes with the sitting pose, which is required for the whole idea of "sitting" on the chairs.
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Maybe just add:
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A pretty good idea though. I like the simplicity.
Have a tender-loin.
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It will just send me to the void, and I will fall until I die around -500 Y. I had to make a mod to disable void damage to save myself on my server.
The mods I was using when I discovered this:
Smart Moving 6.6 (Client/Server)
Player API (Client/Server)
ModLoader (Client/Server)
ModLoaderMP (Client/Server)
Rei's Minimap (Client)
LoginMessage (Server)
My experience stone mod (Client/Server)
No mods were conflicting. I enabled flying for the server as well. I will update to the latest Smart Moving and see if the problem persists.
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Sometimes when I sprint, climb, and grab up stairs (made of standard blocks), I get teleported to the void. I was running SmartMoving 6.6 so I don't know if you fixed it in 6.7 but I am just informing you. Thanks.
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