• 2

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from Natanaual05

    I love the animation.. it really makes minecraft more realistic.. you should get together with the guy or guys that do smart moving and combine your idea to make one epic mod.. tellin ya.. if you guyz could do both.. it'd definitely be a "Must Have Mod" for every minecraft player.. :) Love the mod keep up the good work.

    No. Just, no.

    The idea of this mod is to add animations.
    SmartMoving adds a whole new player movement system, and has animations.

    This mod is fine on its own. If the mod author wishes to allow the creator of SmartMoving to use his animations, that's logical.

    This is an animation replacer, and should remain that way.

    I do agree with the above people suggesting the alternative eye placement.
    Might I also suggest, the "hinges" on the arms/legs seem weird. They bend from the back (on legs) and the front (on arms), which makes "splitting" in the model.
    Maybe if you could make the "hinges" start from the other side.

    Here's a simple diagram of what I mean.

    While this does produce "clipping", it does look a tad bit nicer.

    You could just have two versions, one with clipping, the other with splitting.
    Posted in: Minecraft Mods
  • 0

    posted a message on -- Jackal's Den 1.15.2 -- 18+ whitelisted vanilla survival server, no map resets, dedicated hardware, large map, and anti-grief.
    Hey Jack, my other friend wants to join. He doesn't have a forum account, so I'm posting for him.

    His name is: MaxAlpine
    He is 18+
    He is a very creative builder, and he likes to tinker with redstone.
    He and I played on the BlackMuffin Server a while back, and he was a highly trusted member, so I can vouch that he's not a goof.
    He's hoping to play tonight.

    Also, I fixed more bugs on the spectate plugin. I'll send you the new link once I get back.
    Posted in: PC Servers
  • 0

    posted a message on -- Jackal's Den 1.15.2 -- 18+ whitelisted vanilla survival server, no map resets, dedicated hardware, large map, and anti-grief.
    What is your IGN (In-Game Name)?
    - pivotgamer84

    Are you 18 or older mentally and physically?
    - You bet. I turn 19 on February 12th

    What was your favorite 80's/90's TV Show?
    - The Simpsons. So many people rip on it, but it's a classic, mild show

    Do you agree to the rules?
    - Absolutely, they are reasonable, and straightforward

    Anything else about yourself goes here:
    - Well, I am a gamer when I'm home, and a hard worker when I'm at work. I'm pretty independent, so in-game, I rarely would need help
    Posted in: PC Servers
  • 1

    posted a message on 13w02a Snapshot Ready for Testing!
    Quote from HyMyNameIsMatt

    Reading these comments I can't help but notice that anyone who has anything negative to say at all about a feature in the snapshot is most often met with immediate hatred and left unconsidered. Actually, in hiensight this seems to apply to any update about he game in general I'm gonna try to be a bit positive and negative about some of this snapshots features.

    I feel like the texture pack change was a poor attempt to make it simpler. While this might be a simple solution for the texture artist for Minecraft default, who only needs to add or change a few block textures in a snapshot, a texture pack artist from the community has to sort through the various files now. This may however open up some possibilities for modders. What really concerns me is the risk of this creating more unnecessary lag. I admit I am not a programer, but from my perspective, it seems less efficient to load multiple files at once constantly than to pick from one large one. If anyone knows about this please let me know.

    I don't believe skeletons need knew AI. Combat in Minecraft is already lackluster, "because you're supposed to build around mobs" so that level of difficulty seems unfair.

    Death message changes are unnecessary and don't really add to the game. Just a thing that exists I suppose.

    I like the quartz blocks, though I wish there were less varieties only because other blocks do not have the same amount of variety for the same object and it is very inconsistant. I also wish the texture wasn't so flat, though the color is nice.

    Side note, the texture for nether quartz ore is horrible and needs to die. A lot of newer ones do.

    The hoppers new features are nice, but I wish the hopper had a different design so it would make sense when things where traveling from left to right.

    TNT carts are cool I guess. Though I know for a fact its from a mod.

    Overall the update feels like it goes in too many directions. A single focus that is more polished would have probably provided something better suiting for the game.

    Agree? Disagree?

    Posted in: Minecraft News
  • 0

    posted a message on [1.4.7][ModLoader] Instant Repeaters Mod v2.1 [v3.0 1.5 able pending]
    Quote from MrDenco

    Bugs (Currently fixed, however not fixed the way I want)
    I have no clue what to do with the graphics. I want it too look like a regular repeater, only without the torches. That is where you could can come in. If you know Java, the please consider helping. When I try to set it's render type to 15, it crashes with a lot of render errors. I do not understand. Thanks.

    This is a Class Cast Exception.
    The game is trying to cast the new class to "BlockRedstoneRepeater.class"
    Your class extends "Block.class" which has no backwards affiliation with "BlockRedstoneRepeater.class"
    The game casts the block being rendered to "BlockRedstoneRepeater.class", which your block currently doesn't have anything to do with.
    If you just copy/pasted the "BlockRedstoneRepeater" class to make yours, just make it extend "BlockRedstoneRepeater" rather than "Block".
    This should fix the error when rendering the block on render type 15.

    If you didn't copy/paste, then you'll have to copy, paste, and fix the render code used to draw repeaters into your mod file, and the "renderWorldBlock" method from BaseMod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Block Update Detector Block
    Quote from Soriel

    There are already detector blocks in Railcraft. Why add another one?

    If you would've actually read the whole post, you would realize that I wanted the blocks to be of this nature. I also pointed out that I was aware of mods/ideas for this, but none of them were on the same page as this.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Looking for a joypad mod for MC 1.4.6
    Use Joy2Key in the mean time, I suppose.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Freibier

    While Using SEUS v10 RC5 Shaders:

    I've a ATI Radeon HD 5770, may that's why? I dunno, but in the Cmd-box is always repeating the message: @Post Render 1282: Invalid Operation..

    Could you help me?

    Disable reflective surfaces. It's either in composite.fsh or final.fsh
    The texture pack you are using likely doesn't support it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fart mod [IDEA]
    I don't want to live on this planet anymore.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Xbox crafting mod
    You're title is vague, your description doesn't re-define the title. What is it you want?

    A mod for making the Xbox controller work better for inventory screens?

    Or do you mean this?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Block Update Detector Block
    No replies? I thought this thread would be swarming with people.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Block Update Detector Block
    Hello fellow Minecrafters.

    I know this has probably been suggested before, but the concept is revolutionary.

    First, here is the block I would like to see added to the game.

    Here is the recipe:

    Q: Well, what does it do?
    A: It behaves similar to a redstone repeater, but the side that has the "Eye of Ender" on it, is the side that waits for the block update. The other side outputs power.

    Q: Why does the back torch move?
    A: This adjusts the amount of ticks of power the BUD emits after a block update. The same options as a repeater.

    Q: This seems interesting, but is there more?
    A: Yes. One idea I had was to have a GUI for when you right click it. This GUI would have a slot, which you would put items in. This slot would listen for that block only. If the slot was empty, any block would be detected. The GUI would also have a slider to indicate the tick count, and possibly even an option to toggle power upon block update.

    Q: How is this more efficient than a regular BUD?
    A: Simple. This takes up 1 block space, as well as only detects blocks from one direction. This would allow designs to be more compact, and more flexible. With the added ability to detect specific blocks, you could make a reed harvester by simply placing this on top of a piston, and have it detect reeds. And, because of the compact design, making individual block farms is made simpler, and easier to manage.

    Q: Your animation sucks!
    A: Thank you. I only spent 5 minutes in photoshop making it. I should hope it's an eyesore.

    Other Suggestions:
    None (Post some)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on LSHIFT to Sprint Mod for 1.4.6
    This already exists. And the mods that do this allow the user to configure the key for sprinting. This means that people who, (like me) would prefer using 'R' as the sprint key, may do so.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Water Spring Propagation Fix
    Quote from ShEsHy0

    I meant it as "why isn't this mod more popular", but my wording sucked, as usual.

    That is not a solution, it's a superficial fix that is useless in open/deep water.

    It does work. I modded it, and tested it
    Posted in: Minecraft Mods
  • 0

    posted a message on Water Spring Propagation Fix
    Quote from Keybounce

    Because we respect that, while expressing how much we look forward to seeing the port for such-and-such version is ok, as is asking if it will be updated, actually asking for it is a violation of the forum rules.

    In other words:
    Don't say "Where's the update" -- you are not entitled to one.
    Don't say "When does the 1.4.6 update come out" -- it might not.
    Say "I loved this in 1.3.2"
    Say "I'm looking forward to this."
    Say "Are you planning on updating, or is it now finished?"

    And, as this is a one-line fix, it would be an easy mod to get started with.

    (if I had a decompiler that worked, if I had MCP set up to decompile properly, if the resultant output would compile properly (otherwise, I'm assuming I did something wrong in the earlier steps), if I could figure out how to use eclipse, ... oh, look: forge 445 now actually does that automatically! Too bad 443 was the last one that worked.)

    MCP is updated to 1.4.6
    Forge is just a pain to decompile/recompile.
    I personally hate Forge. It makes Minecraft look messy.

    Also note, this isn't a bug.
    Notch made it this way so you could have flexible water systems. With this fix, you wouldn't be able to make a bowl made of water.

    A better solution is:

    That there's a solid block beneath the empty spot
    If not, check that all 4 sides of the empty spot have full sources.
    If not, check that 2 opposing sides of the empty spot have full sources, as well as the block below is water.

    This would fix ugly ocean currents that get ruined, by picking up a distant water source. It would also allow you to make complex water systems without breaking them.
    Posted in: Minecraft Mods
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